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Dzmitry Tsetserukou

Publications and source records attributed to Dzmitry Tsetserukou.

At least 55 records · Page 3Linked to original sources

GustPilot: A Hierarchical DRL-INDI Framework for Wind-Resilient Quadrotor Navigation

Wind disturbances remain a key barrier to reliable autonomous navigation for lightweight quadrotors, where the rapidly varying airflow can destabilize both planning and tracking. This paper introduces GustPilot, a hierarchical wind-resilient navigation stack in which a deep reinforcement learning (DRL) policy generates inertial-frame velocity reference for gate traversal. At the same time, a geometric Incremental Nonlinear Dynamic Inversion (INDI) controller provides low-level tracking with fast residual disturbance rejection. The INDI layer achieves this by providing incremental feedback on both specific linear acceleration and angular acceleration rate, using onboard sensor measurements to reject wind disturbances rapidly. Robustness is obtained through a two-level strategy, wind-aware planning learned via fan-jet domain randomization during training, and rapid execution-time disturbance rejection by the INDI tracking controller. We evaluate GustPilot in real flights on a 50g quad-copter platform against a DRL-PID baseline across four scenarios ranging from no-wind to fully dynamic conditions with a moving gate and a moving disturbance source. Despite being trained only in a minimal single-gate and single-fan setup, the policy generalizes to significantly more complex environments (up to six gates and four fans) without retraining. Across 80 experiments, DRL-INDI achieves a 94.7% versus 55.0% for DRL-PID as average Overall Success Rate (OSR), reduces tracking RMSE up to 50%, and sustains speeds up to 1.34 m/s under wind disturbances up to 3.5 m/s. These results demonstrate that combining DRL-based velocity planning with structured INDI disturbance rejection provides a practical and generalizable approach to wind-resilient autonomous flight navigation.

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Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.

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Collaborative Trajectory Prediction via Late Fusion

Predicting future trajectories of surrounding traffic agents is critical for safe autonomous navigation and collision avoidance. Despite all advances in the trajectory forecasting realm, the prediction models remains vulnerable to uncertainty caused by occlusions, limited sensing range, and perception errors. Collaborative vehicle-to-vehicle (V2V) approaches help reduce this uncertainty by sharing complementary information. Existing collaborative trajectory prediction methods typically fuse feature maps at the perception stage to construct a holistic scene view. Further this holistic representation is decoded into the future trajectories. Such design incurs substantial communication overhead due to the exchange of high-dimensional feature representations and often assumes idealized bandwidth and synchronization, limiting practical deployment. We address these limitations by shifting collaboration from perception to the prediction module and introducing a late-fusion framework for shared forecasts. The framework is model-agnostic and treats collaborating vehicles as independent asynchronous agents. We evaluate the approach on the OPV2V, V2V4Real, and DeepAccident datasets, comparing individual and collaborative forecasting. Across all datasets, late fusion consistently reduces miss rate and improves trajectory success rate ($\mathrm{TSR}_{0.5}$), defined as the fraction of ground-truth agents with final displacement error below 0.5 m. On the real-world V2V4Real dataset, collaborative prediction improves the success rate by $1.69\%$ and $1.22\%$ for both intelligent vehicles, respectively, compared with individual forecasting.

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GraspSense: Physically Grounded Grasp and Grip Planning for a Dexterous Robotic Hand via Language-Guided Perception and Force Maps

Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object. However, existing grasp planners typically treat the surface as structurally homogeneous, even though contact in a weak region can damage the object despite a geometrically perfect grasp. We present a pipeline for grasp selection and force regulation in a five-fingered robotic hand, based on a map of locally admissible contact loads. From an operator command, the system identifies the target object, reconstructs its 3D geometry using SAM3D, and imports the model into Isaac Sim. A physics-informed geometric analysis then computes a force map that encodes the maximum lateral contact force admissible at each surface location without deformation. Grasp candidates are filtered by geometric validity and task-goal consistency. When multiple candidates are comparable under classical metrics, they are re-ranked using a force-map-aware criterion that favors grasps with contacts in mechanically admissible regions. An impedance controller scales the stiffness of each finger according to the locally admissible force at the contact point, enabling safe and reliable grasp execution. Validation on paper, plastic, and glass cups shows that the proposed approach consistently selects structurally stronger contact regions and keeps grip forces within safe bounds. In this way, the work reframes dexterous manipulation from a purely geometric problem into a physically grounded joint planning problem of grasp selection and grip execution for future humanoid systems.

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EagleVision: A Multi-Task Benchmark for Cross-Domain Perception in High-Speed Autonomous Racing

High-speed autonomous racing presents extreme perception challenges, including large relative velocities and substantial domain shifts from conventional urban-driving datasets. Existing benchmarks do not adequately capture these high-dynamic conditions. We introduce EagleVision, a unified LiDAR-based multi-task benchmark for 3D detection and trajectory prediction in high-speed racing, providing newly annotated 3D bounding boxes for the Indy Autonomous Challenge dataset (14,893 frames) and the A2RL Real competition dataset (1,163 frames), together with 12,000 simulator-generated annotated frames, all standardized under a common evaluation protocol. Using a dataset-centric transfer framework, we quantify cross-domain generalization across urban, simulator, and real racing domains. Urban pretraining improves detection over scratch training (NDS 0.72 vs. 0.69), while intermediate pretraining on real racing data achieves the best transfer to A2RL (NDS 0.726), outperforming simulator-only adaptation. For trajectory prediction, Indy-trained models surpass in-domain A2RL training on A2RL test sequences (FDE 0.947 vs. 1.250), highlighting the role of motion-distribution coverage in cross-domain forecasting. EagleVision enables systematic study of perception generalization under extreme high-speed dynamics. The dataset and benchmark are publicly available at https://avlab.io/EagleVision

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Low-Cost Teleoperation Extension for Mobile Manipulators

Teleoperation of mobile bimanual manipulators requires simultaneous control of high-dimensional systems, often necessitating expensive specialized equipment. We present an open-source teleoperation framework that enables intuitive whole body control using readily available commodity hardware. Our system combines smartphone-based head tracking for camera control, leader arms for bilateral manipulation, and foot pedals for hands-free base navigation. Using a standard smartphone with IMU and display, we eliminate the need for costly VR helmets while maintaining immersive visual feedback. The modular architecture integrates seamlessly with the XLeRobot framework, but can be easily adapted to other types of mobile manipulators. We validate our approach through user studies that demonstrate improved task performance and reduced cognitive load compared to keyboard-based control.

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DiffusionAnything: End-to-End In-context Diffusion Learning for Unified Navigation and Pre-Grasp Motion

Efficiently predicting motion plans directly from vision remains a fundamental challenge in robotics, where planning typically requires explicit goal specification and task-specific design. Recent vision-language-action (VLA) models infer actions directly from visual input but demand massive computational resources, extensive training data, and fail zero-shot in novel scenes. We present a unified image-space diffusion policy handling both meter-scale navigation and centimeter-scale manipulation via multi-scale feature modulation, with only 5 minutes of self-supervised data per task. Three key innovations drive the framework: (1) Multi-scale FiLM conditioning on task mode, depth scale, and spatial attention enables task-appropriate behavior in a single model; (2) trajectory-aligned depth prediction focuses metric 3D reasoning along generated waypoints; (3) self-supervised attention from AnyTraverse enables goal-directed inference without vision-language models and depth sensors. Operating purely from RGB input (2.0 GB memory, 10 Hz), the model achieves robust zero-shot generalization to novel scenes while remaining suitable for onboard deployment.

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DiffusionRL: Efficient Training of Diffusion Policies for Robotic Grasping Using RL-Adapted Large-Scale Datasets

Diffusion models have been successfully applied in areas such as image, video, and audio generation. Recent works show their promise for sequential decision-making and dexterous manipulation, leveraging their ability to model complex action distributions. However, challenges persist due to the data limitations and scenario-specific adaptation needs. In this paper, we address these challenges by proposing an optimized approach to training diffusion policies using large, pre-built datasets that are enhanced using Reinforcement Learning (RL). Our end-to-end pipeline leverages RL-based enhancement of the DexGraspNet dataset, lightweight diffusion policy training on a dexterous manipulation task for a five-fingered robotic hand, and a pose sampling algorithm for validation. The pipeline achieved a high success rate of 80% for three DexGraspNet objects. By eliminating manual data collection, our approach lowers barriers to adopting diffusion models in robotics, enhancing generalization and robustness for real-world applications.

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ImpedanceDiffusion: Diffusion-Based Global Path Planning for UAV Swarm Navigation with Generative Impedance Control

Safe swarm navigation in cluttered indoor environment requires long-horizon planning, reactive obstacle avoidance, and adaptive compliance. We propose ImpedanceDiffusion, a hierarchical framework that leverages image-conditioned diffusion-based global path planning with Artificial Potential Field (APF) tracking and semantic-aware variable impedance control for aerial drone swarms. The diffusion model generates geometric global trajectories directly from RGB images without explicit map construction. These trajectories are tracked by an APF-based reactive layer, while a VLM-RAG module performs semantic obstacle classification with 90% retrieval accuracy to adapt impedance parameters for mixed obstacle environments during execution. Two diffusion planners are evaluated: (i) a top-view long-horizon planner using single-pass inference and (ii) a first-person-view (FPV) short-horizon planner deployed via a two-stage inference pipeline. Both planners achieve a 100% trajectory generation rate across twenty static and dynamic experimental configurations and are validated via zero-shot sim-to-real deployment on Crazyflie 2.1 drones through the hierarchical APF-impedance control stack. The top-view planner produces smoother trajectories that yield conservative tracking speeds of 1.0-1.2 m/s near hard obstacles and 0.6-1.0 m/s near soft obstacles. In contrast, the FPV planner generates trajectories with greater local clearance and typically higher speeds, reaching 1.4-2.0 m/s near hard obstacles and up to 1.6 m/s near soft obstacles. Across 20 experimental configurations (100 total runs), the framework achieved a 92% success rate while maintaining stable impedance-based formation control with bounded oscillations and no in-flight collisions, demonstrating reliable and adaptive swarm navigation in cluttered indoor environments.

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Adaptive SINDy: Residual Force System Identification Based UAV Disturbance Rejection

The stability and control of Unmanned Aerial Vehicles (UAVs) in a turbulent environment is a matter of great concern. Devising a robust control algorithm to reject disturbances is challenging due to the highly nonlinear nature of wind dynamics, and modeling the dynamics using analytical techniques is not straightforward. While traditional techniques using disturbance observers and classical adaptive control have shown some progress, they are mostly limited to relatively non-complex environments. On the other hand, learning based approaches are increasingly being used for modeling of residual forces and disturbance rejection; however, their generalization and interpretability is a factor of concern. To this end, we propose a novel integration of data-driven system identification using Sparse Identification of Non-Linear Dynamics (SINDy) with a Recursive Least Square (RLS) adaptive control to adapt and reject wind disturbances in a turbulent environment. We tested and validated our approach on Gazebo harmonic environment and on real flights with wind speeds of up to 2 m/s from four directions, creating a highly dynamic and turbulent environment. Adaptive SINDy outperformed the baseline PID and INDI controllers on several trajectory tracking error metrics without crashing. A root mean square error (RMSE) of up to 12.2 cm and 17.6 cm, and a mean absolute error (MAE) of 13.7 cm and 10.5 cm were achieved on circular and lemniscate trajectories, respectively. The validation was performed on a very lightweight Crazyflie drone under a highly dynamic environment for complex trajectory tracking.

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DreamToNav: Generalizable Navigation for Robots via Generative Video Planning

We present DreamToNav, a novel autonomous robot framework that uses generative video models to enable intuitive, human-in-the-loop control. Instead of relying on rigid waypoint navigation, users provide natural language prompts (e.g. ``Follow the person carefully''), which the system translates into executable motion. Our pipeline first employs Qwen 2.5-VL-7B-Instruct to refine vague user instructions into precise visual descriptions. These descriptions condition NVIDIA Cosmos 2.5, a state-of-the-art video foundation model, to synthesize a physically consistent video sequence of the robot performing the task. From this synthetic video, we extract a valid kinematic path using visual pose estimation, robot detection and trajectory recovery. By treating video generation as a planning engine, DreamToNav allows robots to visually "dream" complex behaviors before executing them, providing a unified framework for obstacle avoidance and goal-directed navigation without task-specific engineering. We evaluate the approach on both a wheeled mobile robot and a quadruped robot in indoor navigation tasks. DreamToNav achieves a success rate of 76.7%, with final goal errors typically within 0.05-0.10 m and trajectory tracking errors below 0.15 m. These results demonstrate that trajectories extracted from generative video predictions can be reliably executed on physical robots across different locomotion platforms.

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Evolution 6.0: Robot Evolution through Generative Design

We propose a new concept, Evolution 6.0, which represents the evolution of robotics driven by Generative AI. When a robot lacks the necessary tools to accomplish a task requested by a human, it autonomously designs the required instruments and learns how to use them to achieve the goal. Evolution 6.0 is an autonomous robotic system powered by Vision-Language Models (VLMs), Vision-Language Action (VLA) models, and Text-to-3D generative models for tool design and task execution. The system comprises two key modules: the Tool Generation Module, which fabricates task-specific tools from visual and textual data, and the Action Generation Module, which converts natural language instructions into robotic actions. It integrates QwenVLM for environmental understanding, OpenVLA for task execution, and Llama-Mesh for 3D tool generation. Evaluation results demonstrate a 90% success rate for tool generation with a 10-second inference time, and action generation achieving 83.5% in physical and visual generalization, 70% in motion generalization, and 37% in semantic generalization. Future improvements will focus on bimanual manipulation, expanded task capabilities, and enhanced environmental interpretation to improve real-world adaptability.

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Prosthetic Hand Manipulation System Based on EMG and Eye Tracking Powered by the Neuromorphic Processor AltAi

This paper presents a novel neuromorphic control architecture for upper-limb prostheses that combines surface electromyography (sEMG) with gaze-guided computer vision. The system uses a spiking neural network deployed on the neuromorphic processor AltAi to classify EMG patterns in real time while an eye-tracking headset and scene camera identify the object within the user's focus. In our prototype, the same EMG recognition model that was originally developed for a conventional GPU is deployed as a spiking network on AltAi, achieving comparable accuracy while operating in a sub-watt power regime, which enables a lightweight, wearable implementation. For six distinct functional gestures recorded from upper-limb amputees, the system achieves robust recognition performance comparable to state-of-the-art myoelectric interfaces. When the vision pipeline restricts the decision space to three context-appropriate gestures for the currently viewed object, recognition accuracy increases to roughly 95% while excluding unsafe, object-inappropriate grasps. These results indicate that the proposed neuromorphic, context-aware controller can provide energy-efficient and reliable prosthesis control and has the potential to improve safety and usability in everyday activities for people with upper-limb amputation.

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Hybrid F' and ROS2 Architecture for Vision-Based Autonomous Flight: Design and Experimental Validation

Autonomous aerospace systems require architectures that balance deterministic real-time control with advanced perception capabilities. This paper presents an integrated system combining NASA's F' flight software framework with ROS2 middleware via Protocol Buffers bridging. We evaluate the architecture through a 32.25-minute indoor quadrotor flight test using vision-based navigation. The vision system achieved 87.19 Hz position estimation with 99.90\% data continuity and 11.47 ms mean latency, validating real-time performance requirements. All 15 ground commands executed successfully with 100 % success rate, demonstrating robust F'--PX4 integration. System resource utilization remained low (15.19 % CPU, 1,244 MB RAM) with zero stale telemetry messages, confirming efficient operation on embedded platforms. Results validate the feasibility of hybrid flight-software architectures combining certification-grade determinism with flexible autonomy for autonomous aerial vehicles.

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DiffusionCinema: Text-to-Aerial Cinematography

We propose a novel Unmanned Aerial Vehicles (UAV) assisted creative capture system that leverages diffusion models to interpret high-level natural language prompts and automatically generate optimal flight trajectories for cinematic video recording. Instead of manually piloting the drone, the user simply describes the desired shot (e.g., "orbit around me slowly from the right and reveal the background waterfall"). Our system encodes the prompt along with an initial visual snapshot from the onboard camera, and a diffusion model samples plausible spatio-temporal motion plans that satisfy both the scene geometry and shot semantics. The generated flight trajectory is then executed autonomously by the UAV to record smooth, repeatable video clips that match the prompt. User evaluation using NASA-TLX showed a significantly lower overall workload with our interface (M = 21.6) compared to a traditional remote controller (M = 58.1), demonstrating a substantial reduction in perceived effort. Mental demand (M = 11.5 vs. 60.5) and frustration (M = 14.0 vs. 54.5) were also markedly lower for our system, confirming clear usability advantages in autonomous text-driven flight control. This project demonstrates a new interaction paradigm: text-to-cinema flight, where diffusion models act as the "creative operator" converting story intentions directly into aerial motion.

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HumanDiffusion: A Vision-Based Diffusion Trajectory Planner with Human-Conditioned Goals for Search and Rescue UAV

Reliable human--robot collaboration in emergency scenarios requires autonomous systems that can detect humans, infer navigation goals, and operate safely in dynamic environments. This paper presents HumanDiffusion, a lightweight image-conditioned diffusion planner that generates human-aware navigation trajectories directly from RGB imagery. The system combines YOLO-11 based human detection with diffusion-driven trajectory generation, enabling a quadrotor to approach a target person and deliver medical assistance without relying on prior maps or computationally intensive planning pipelines. Trajectories are predicted in pixel space, ensuring smooth motion and a consistent safety margin around humans. We evaluate HumanDiffusion in simulation and real-world indoor mock-disaster scenarios. On a 300-sample test set, the model achieves a mean squared error of 0.02 in pixel-space trajectory reconstruction. Real-world experiments demonstrate an overall mission success rate of 80% across accident-response and search-and-locate tasks with partial occlusions. These results indicate that human-conditioned diffusion planning offers a practical and robust solution for human-aware UAV navigation in time-critical assistance settings.

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Glove2UAV: A Wearable IMU-Based Glove for Intuitive Control of UAV

This paper presents Glove2UAV, a wearable IMU-glove interface for intuitive UAV control through hand and finger gestures, augmented with vibrotactile warnings for exceeding predefined speed thresholds. To promote safer and more predictable interaction in dynamic flight, Glove2UAV is designed as a lightweight and easily deployable wearable interface intended for real-time operation. Glove2UAV streams inertial measurements in real time and estimates palm and finger orientations using a compact processing pipeline that combines median-based outlier suppression with Madgwick-based orientation estimation. The resulting motion estimations are mapped to a small set of control primitives for directional flight (forward/backward and lateral motion) and, when supported by the platform, to object-interaction commands. Vibrotactile feedback is triggered when flight speed exceeds predefined threshold values, providing an additional alert channel during operation. We validate real-time feasibility by synchronizing glove signals with UAV telemetry in both simulation and real-world flights. The results show fast gesture-based command execution, stable coupling between gesture dynamics and platform motion, correct operation of the core command set in our trials, and timely delivery of vibratile warning cues.

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DroneVLA: VLA based Aerial Manipulation

As aerial platforms evolve from passive observers to active manipulators, the challenge shifts toward designing intuitive interfaces that allow non-expert users to command these systems naturally. This work introduces a novel concept of autonomous aerial manipulation system capable of interpreting high-level natural language commands to retrieve objects and deliver them to a human user. The system is intended to integrate a MediaPipe based on Grounding DINO and a Vision-Language-Action (VLA) model with a custom-built drone equipped with a 1-DOF gripper and an Intel RealSense RGB-D camera. VLA performs semantic reasoning to interpret the intent of a user prompt and generates a prioritized task queue for grasping of relevant objects in the scene. Grounding DINO and dynamic A* planning algorithm are used to navigate and safely relocate the object. To ensure safe and natural interaction during the handover phase, the system employs a human-centric controller driven by MediaPipe. This module provides real-time human pose estimation, allowing the drone to employ visual servoing to maintain a stable, distinct position directly in front of the user, facilitating a comfortable handover. We demonstrate the system's efficacy through real-world experiments for localization and navigation, which resulted in a 0.164m, 0.070m, and 0.084m of max, mean euclidean, and root-mean squared errors, respectively, highlighting the feasibility of VLA for aerial manipulation operations.

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