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Dzmitry Tsetserukou

Publications and source records attributed to Dzmitry Tsetserukou.

At least 109 records · Page 6Linked to original sources

GestLLM: Advanced Hand Gesture Interpretation via Large Language Models for Human-Robot Interaction

This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages large language models and feature extraction via MediaPipe to interpret a diverse range of gestures. This integration addresses key limitations in existing systems, such as restricted gesture flexibility and the inability to recognize complex or unconventional gestures commonly used in human communication. By combining state-of-the-art feature extraction and language model capabilities, GestLLM achieves performance comparable to leading vision-language models while supporting gestures underrepresented in traditional datasets. For example, this includes gestures from popular culture, such as the ``Vulcan salute" from Star Trek, without any additional pretraining, prompt engineering, etc. This flexibility enhances the naturalness and inclusivity of robot control, making interactions more intuitive and user-friendly. GestLLM provides a significant step forward in gesture-based interaction, enabling robots to understand and respond to a wide variety of hand gestures effectively. This paper outlines its design, implementation, and evaluation, demonstrating its potential applications in advanced human-robot collaboration, assistive robotics, and interactive entertainment.

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SafeSwarm: Decentralized Safe RL for the Swarm of Drones Landing in Dense Crowds

This paper introduces a safe swarm of drones capable of performing landings in crowded environments robustly by relying on Reinforcement Learning techniques combined with Safe Learning. The developed system allows us to teach the swarm of drones with different dynamics to land on moving landing pads in an environment while avoiding collisions with obstacles and between agents. The safe barrier net algorithm was developed and evaluated using a swarm of Crazyflie 2.1 micro quadrotors, which were tested indoors with the Vicon motion capture system to ensure precise localization and control. Experimental results show that our system achieves landing accuracy of 2.25 cm with a mean time of 17 s and collision-free landings, underscoring its effectiveness and robustness in real-world scenarios. This work offers a promising foundation for applications in environments where safety and precision are paramount.

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Shake-VLA: Vision-Language-Action Model-Based System for Bimanual Robotic Manipulations and Liquid Mixing

This paper introduces Shake-VLA, a Vision-Language-Action (VLA) model-based system designed to enable bimanual robotic manipulation for automated cocktail preparation. The system integrates a vision module for detecting ingredient bottles and reading labels, a speech-to-text module for interpreting user commands, and a language model to generate task-specific robotic instructions. Force Torque (FT) sensors are employed to precisely measure the quantity of liquid poured, ensuring accuracy in ingredient proportions during the mixing process. The system architecture includes a Retrieval-Augmented Generation (RAG) module for accessing and adapting recipes, an anomaly detection mechanism to address ingredient availability issues, and bimanual robotic arms for dexterous manipulation. Experimental evaluations demonstrated a high success rate across system components, with the speech-to-text module achieving a 93% success rate in noisy environments, the vision module attaining a 91% success rate in object and label detection in cluttered environment, the anomaly module successfully identified 95% of discrepancies between detected ingredients and recipe requirements, and the system achieved an overall success rate of 100% in preparing cocktails, from recipe formulation to action generation.

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Optimizing energy consumption for legged robot by adapting equilibrium position and stiffness of a parallel torsion spring

This paper is dedicated to the development of a novel adaptive torsion spring mechanism for optimizing energy consumption in legged robots. By adjusting the equilibrium position and stiffness of the spring, the system improves energy efficiency during cyclic movements, such as walking and jumping. The adaptive compliance mechanism, consisting of a torsion spring combined with a worm gear driven by a servo actuator, compensates for motion-induced torque and reduces motor load. Simulation results demonstrate a significant reduction in power consumption, highlighting the effectiveness of this approach in enhancing robotic locomotion.

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MissionGPT: Mission Planner for Mobile Robot based on Robotics Transformer Model

This paper presents a novel approach to building mission planners based on neural networks with Transformer architecture and Large Language Models (LLMs). This approach demonstrates the possibility of setting a task for a mobile robot and its successful execution without the use of perception algorithms, based only on the data coming from the camera. In this work, a success rate of more than 50\% was obtained for one of the basic actions for mobile robots. The proposed approach is of practical importance in the field of warehouse logistics robots, as in the future it may allow to eliminate the use of markings, LiDARs, beacons and other tools for robot orientation in space. In conclusion, this approach can be scaled for any type of robot and for any number of robots.

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LucidGrasp: Robotic Framework for Autonomous Manipulation of Laboratory Equipment with Different Degrees of Transparency via 6D Pose Estimation

Many modern robotic systems operate autonomously, however they often lack the ability to accurately analyze the environment and adapt to changing external conditions, while teleoperation systems often require special operator skills. In the field of laboratory automation, the number of automated processes is growing, however such systems are usually developed to perform specific tasks. In addition, many of the objects used in this field are transparent, making it difficult to analyze them using visual channels. The contributions of this work include the development of a robotic framework with autonomous mode for manipulating liquid-filled objects with different degrees of transparency in complex pose combinations. The conducted experiments demonstrated the robustness of the designed visual perception system to accurately estimate object poses for autonomous manipulation, and confirmed the performance of the algorithms in dexterous operations such as liquid dispensing. The proposed robotic framework can be applied for laboratory automation, since it allows solving the problem of performing non-trivial manipulation tasks with the analysis of object poses of varying degrees of transparency and liquid levels, requiring high accuracy and repeatability.

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FlightAR: AR Flight Assistance Interface with Multiple Video Streams and Object Detection Aimed at Immersive Drone Control

The swift advancement of unmanned aerial vehicle (UAV) technologies necessitates new standards for developing human-drone interaction (HDI) interfaces. Most interfaces for HDI, especially first-person view (FPV) goggles, limit the operator's ability to obtain information from the environment. This paper presents a novel interface, FlightAR, that integrates augmented reality (AR) overlays of UAV first-person view (FPV) and bottom camera feeds with head-mounted display (HMD) to enhance the pilot's situational awareness. Using FlightAR, the system provides pilots not only with a video stream from several UAV cameras simultaneously, but also the ability to observe their surroundings in real time. User evaluation with NASA-TLX and UEQ surveys showed low physical demand ($μ=1.8$, $SD = 0.8$) and good performance ($μ=3.4$, $SD = 0.8$), proving better user assessments in comparison with baseline FPV goggles. Participants also rated the system highly for stimulation ($μ=2.35$, $SD = 0.9$), novelty ($μ=2.1$, $SD = 0.9$) and attractiveness ($μ=1.97$, $SD = 1$), indicating positive user experiences. These results demonstrate the potential of the system to improve UAV piloting experience through enhanced situational awareness and intuitive control. The code is available here: https://github.com/Sautenich/FlightAR

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OmniRace: 6D Hand Pose Estimation for Intuitive Guidance of Racing Drone

This paper presents the OmniRace approach to controlling a racing drone with 6-degree of freedom (DoF) hand pose estimation and gesture recognition. To our knowledge, it is the first-ever technology that allows for low-level control of high-speed drones using gestures. OmniRace employs a gesture interface based on computer vision and a deep neural network to estimate a 6-DoF hand pose. The advanced machine learning algorithm robustly interprets human gestures, allowing users to control drone motion intuitively. Real-time control of a racing drone demonstrates the effectiveness of the system, validating its potential to revolutionize drone racing and other applications. Experimental results conducted in the Gazebo simulation environment revealed that OmniRace allows the users to complite the UAV race track significantly (by 25.1%) faster and to decrease the length of the test drone path (from 102.9 to 83.7 m). Users preferred the gesture interface for attractiveness (1.57 UEQ score), hedonic quality (1.56 UEQ score), and lower perceived temporal demand (32.0 score in NASA-TLX), while noting the high efficiency (0.75 UEQ score) and low physical demand (19.0 score in NASA-TLX) of the baseline remote controller. The deep neural network attains an average accuracy of 99.75% when applied to both normalized datasets and raw datasets. OmniRace can potentially change the way humans interact with and navigate racing drones in dynamic and complex environments. The source code is available at https://github.com/SerValera/OmniRace.git.

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Musinger: Communication of Music over a Distance with Wearable Haptic Display and Touch Sensitive Surface

This study explores the integration of auditory and tactile experiences in musical haptics, focusing on enhancing sensory dimensions of music through touch. Addressing the gap in translating auditory signals to meaningful tactile feedback, our research introduces a novel method involving a touch-sensitive recorder and a wearable haptic display that captures musical interactions via force sensors and converts these into tactile sensations. Previous studies have shown the potential of haptic feedback to enhance musical expressivity, yet challenges remain in conveying complex musical nuances. Our method aims to expand music accessibility for individuals with hearing impairments and deepen digital musical interactions. Experimental results reveal high accuracy ($98\%$ without noise, 93% with white noise) in melody recognition through tactile feedback, demonstrating effective transmission and perception of musical information. The findings highlight the potential of haptic technology to bridge sensory gaps, offering significant implications for music therapy, education, and remote musical collaboration, advancing the field of musical haptics and multi-sensory technology applications.

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SwarmPath: Drone Swarm Navigation through Cluttered Environments Leveraging Artificial Potential Field and Impedance Control

In the area of multi-drone systems, navigating through dynamic environments from start to goal while providing collision-free trajectory and efficient path planning is a significant challenge. To solve this problem, we propose a novel SwarmPath technology that involves the integration of Artificial Potential Field (APF) with Impedance Controller. The proposed approach provides a solution based on collision free leader-follower behaviour where drones are able to adapt themselves to the environment. Moreover, the leader is virtual while drones are physical followers leveraging APF path planning approach to find the smallest possible path to the target. Simultaneously, the drones dynamically adjust impedance links, allowing themselves to create virtual links with obstacles to avoid them. As compared to conventional APF, the proposed SwarmPath system not only provides smooth collision-avoidance but also enable agents to efficiently pass through narrow passages by reducing the total travel time by 30% while ensuring safety in terms of drones connectivity. Lastly, the results also illustrate that the discrepancies between simulated and real environment, exhibit an average absolute percentage error (APE) of 6% of drone trajectories. This underscores the reliability of our solution in real-world scenarios.

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SharpSLAM: 3D Object-Oriented Visual SLAM with Deblurring for Agile Drones

The paper focuses on the algorithm for improving the quality of 3D reconstruction and segmentation in DSP-SLAM by enhancing the RGB image quality. SharpSLAM algorithm developed by us aims to decrease the influence of high dynamic motion on visual object-oriented SLAM through image deblurring, improving all aspects of object-oriented SLAM, including localization, mapping, and object reconstruction. The experimental results revealed noticeable improvement in object detection quality, with F-score increased from 82.9% to 86.2% due to the higher number of features and corresponding map points. The RMSE of signed distance function has also decreased from 17.2 to 15.4 cm. Furthermore, our solution has enhanced object positioning, with an increase in the IoU from 74.5% to 75.7%. SharpSLAM algorithm has the potential to highly improve the quality of 3D reconstruction and segmentation in DSP-SLAM and to impact a wide range of fields, including robotics, autonomous vehicles, and augmented reality.

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VLM-Auto: VLM-based Autonomous Driving Assistant with Human-like Behavior and Understanding for Complex Road Scenes

Recent research on Large Language Models for autonomous driving shows promise in planning and control. However, high computational demands and hallucinations still challenge accurate trajectory prediction and control signal generation. Deterministic algorithms offer reliability but lack adaptability to complex driving scenarios and struggle with context and uncertainty. To address this problem, we propose VLM-Auto, a novel autonomous driving assistant system to empower the autonomous vehicles with adjustable driving behaviors based on the understanding of road scenes. A pipeline involving the CARLA simulator and Robot Operating System 2 (ROS2) verifying the effectiveness of our system is presented, utilizing a single Nvidia 4090 24G GPU while exploiting the capacity of textual output of the Visual Language Model (VLM). Besides, we also contribute a dataset containing an image set and a corresponding prompt set for fine-tuning the VLM module of our system. In CARLA experiments, our system achieved $97.82\%$ average precision on 5 types of labels in our dataset. In the real-world driving dataset, our system achieved $96.97\%$ prediction accuracy in night scenes and gloomy scenes. Our VLM-Auto dataset will be released at https://github.com/ZionGo6/VLM-Auto.

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TiltXter: CNN-based Electro-tactile Rendering of Tilt Angle for Telemanipulation of Pasteur Pipettes

The shape of deformable objects can change drastically during grasping by robotic grippers, causing an ambiguous perception of their alignment and hence resulting in errors in robot positioning and telemanipulation. Rendering clear tactile patterns is fundamental to increasing users' precision and dexterity through tactile haptic feedback during telemanipulation. Therefore, different methods have to be studied to decode the sensors' data into haptic stimuli. This work presents a telemanipulation system for plastic pipettes that consists of a Force Dimension Omega.7 haptic interface endowed with two electro-stimulation arrays and two tactile sensor arrays embedded in the 2-finger Robotiq gripper. We propose a novel approach based on convolutional neural networks (CNN) to detect the tilt of deformable objects. The CNN generates a tactile pattern based on recognized tilt data to render further electro-tactile stimuli provided to the user during the telemanipulation. The study has shown that using the CNN algorithm, tilt recognition by users increased from 23.13\% with the downsized data to 57.9%, and the success rate during teleoperation increased from 53.12% using the downsized data to 92.18% using the tactile patterns generated by the CNN.

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Industry 6.0: New Generation of Industry driven by Generative AI and Swarm of Heterogeneous Robots

This paper presents the concept of Industry 6.0, introducing the world's first fully automated production system that autonomously handles the entire product design and manufacturing process based on user-provided natural language descriptions. By leveraging generative AI, the system automates critical aspects of production, including product blueprint design, component manufacturing, logistics, and assembly. A heterogeneous swarm of robots, each equipped with individual AI through integration with Large Language Models (LLMs), orchestrates the production process. The robotic system includes manipulator arms, delivery drones, and 3D printers capable of generating assembly blueprints. The system was evaluated using commercial and open-source LLMs, functioning through APIs and local deployment. A user study demonstrated that the system reduces the average production time to 119.10 minutes, significantly outperforming a team of expert human developers, who averaged 528.64 minutes (an improvement factor of 4.4). Furthermore, in the product blueprinting stage, the system surpassed human CAD operators by an unprecedented factor of 47, completing the task in 0.5 minutes compared to 23.5 minutes. This breakthrough represents a major leap towards fully autonomous manufacturing.

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Dynamic Subgoal based Path Formation and Task Allocation: A NeuroFleets Approach to Scalable Swarm Robotics

This paper addresses the challenges of exploration and navigation in unknown environments from the perspective of evolutionary swarm robotics. A key focus is on path formation, which is essential for enabling cooperative swarm robots to navigate effectively. We designed the task allocation and path formation process based on a finite state machine, ensuring systematic decision-making and efficient state transitions. The approach is decentralized, allowing each robot to make decisions independently based on local information, which enhances scalability and robustness. We present a novel subgoal-based path formation method that establishes paths between locations by leveraging visually connected subgoals. Simulation experiments conducted in the Argos simulator show that this method successfully forms paths in the majority of trials. However, inter-collision (traffic) among numerous robots during path formation can negatively impact performance. To address this issue, we propose a task allocation strategy that uses local communication protocols and light signal-based communication to manage robot deployment. This strategy assesses the distance between points and determines the optimal number of robots needed for the path formation task, thereby reducing unnecessary exploration and traffic congestion. The performance of both the subgoal-based path formation method and the task allocation strategy is evaluated by comparing the path length, time, and resource usage against the A* algorithm. Simulation results demonstrate the effectiveness of our approach, highlighting its scalability, robustness, and fault tolerance.

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GazeRace: Revolutionizing Remote Piloting with Eye-Gaze Control

This paper presents GazeRace, a novel system that leverages eye-tracking technology for intuitive drone control. Using the MediaPipe library, the system translates eye movements into precise drone commands, enabling effective remote piloting. In testing, GazeRace demonstrated an 18% reduction in drone trajectory length while maintaining competitive speed with traditional controls. The results suggest that this approach enhances control accuracy and reduces user frustration, offering a significant advancement in the field of human-computer interaction and drone navigation.

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MorphoMove: Bi-Modal Path Planner with MPC-based Path Follower for Multi-Limb Morphogenetic UAV

This paper discusses developments for a multi-limb morphogenetic UAV, MorphoGear, that is capable of both aerial flight and ground locomotion. A hybrid path planning algorithm based on the A* strategy has been developed, enabling seamless transition between air-to-ground navigation modes, thereby enhancing robot's mobility in complex environments. Moreover, precise path following is achieved during ground locomotion with a Model Predictive Control (MPC) architecture for its novel walking behaviour. Experimental validation was conducted in the Unity simulation environment utilizing Python scripts to compute control values. The algorithm's performance is validated by the Root Mean Squared Error (RMSE) of 0.91 cm and a maximum error of 1.85 cm, as demonstrated by the results. These developments highlight the adaptability of MorphoGear in navigation through cluttered environments, establishing it as a usable tool in autonomous exploration, both aerial and ground-based.

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Bi-VLA: Vision-Language-Action Model-Based System for Bimanual Robotic Dexterous Manipulations

This research introduces the Bi-VLA (Vision-Language-Action) model, a novel system designed for bimanual robotic dexterous manipulation that seamlessly integrates vision for scene understanding, language comprehension for translating human instructions into executable code, and physical action generation. We evaluated the system's functionality through a series of household tasks, including the preparation of a desired salad upon human request. Bi-VLA demonstrates the ability to interpret complex human instructions, perceive and understand the visual context of ingredients, and execute precise bimanual actions to prepare the requested salad. We assessed the system's performance in terms of accuracy, efficiency, and adaptability to different salad recipes and human preferences through a series of experiments. Our results show a 100% success rate in generating the correct executable code by the Language Module, a 96.06% success rate in detecting specific ingredients by the Vision Module, and an overall success rate of 83.4% in correctly executing user-requested tasks.

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