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E-Ro Nguyen

Publications and source records attributed to E-Ro Nguyen.

7 recordsLinked to original sources

SMILE: Smooth Motion for Improved Long-Horizon VLA Execution

Vision-Language-Action (VLA) models reduce inference cost by executing multiple actions per call, but longer horizons often degrade accuracy because raw chunks contain jitter and outliers. We introduce SMILE, an architecture-preserving interface that predicts B-spline coefficients and decodes them into smooth action sequences. SMILE changes only the action representation, enabling longer fixed horizons while retaining each baseline's backbone and model scale. We apply SMILE to SmolVLA, Evo1, VPP, and DAWN, improving accuracy and amortized inference efficiency across LIBERO, CALVIN, and real-world experiments. SMILE-Evo1 reaches 98.0% with a 1.1x speedup on LIBERO, while SMILE-VPP reaches an average length of 4.42 with a 1.5x speedup on CALVIN. At a matched execution horizon of 10, SMILE-SmolVLA reduces non-boundary acceleration by 78.6% and velocity sign-change rate by 42.3%. Real-world xArm tests show higher success, fewer drops, and fewer contacts. These results establish smooth coefficient-space generation as a route to accurate, efficient long-horizon VLA execution. Project page: jongwoopark7978.github.io/smilevla

cs.RO

Pixel Motion Diffusion is What We Need for Robot Control

We present DAWN (Diffusion is All We Need for robot control), a unified diffusion-based framework for language-conditioned robotic manipulation that bridges high-level motion intent and low-level robot action via structured pixel motion representation. In DAWN, both the high-level and low-level controllers are modeled as diffusion processes, yielding a fully trainable, end-to-end system with interpretable intermediate motion abstractions. DAWN achieves state-of-the-art results on the challenging CALVIN benchmark, demonstrating strong multi-task performance, and further validates its effectiveness on MetaWorld. Despite the substantial domain gap between simulation and reality and limited real-world data, we demonstrate reliable real-world transfer with only minimal finetuning, illustrating the practical viability of diffusion-based motion abstractions for robotic control. Our results show the effectiveness of combining diffusion modeling with motion-centric representations as a strong baseline for scalable and robust robot learning. Project page: https://eronguyen.github.io/DAWN/

cs.RO

What is the Right Embedding Space for Contrastive Learning in Referring Expression Counting?

Referring Expression Counting (REC) requires distinguishing visually similar objects described by fine-grained text cues. Existing methods tackle this via image-text contrastive learning of visual features which aims to distinguish visual features corresponding to positive and negative referring expressions. However, this strategy relies heavily on accurate image-text alignment and is constrained by the limited number of available negative expressions. We argue that these limitations can be avoided by performing contrastive learning entirely in the visual embedding space. To this end, we introduce C-REX, a simple but effective supervised contrastive learning framework that learns fine-grained visual representations by contrasting visual tokens within the same image. By shifting the negative samples from incorrect Referring Expressions to visual tokens from the image, C-REX vastly increases the number of potential negatives, providing richer and more stable supervision. This design leads to stronger fine-grained visual discrimination and better generalization across complex open-world counting settings. C-REX serves as a plug-in module that can be seamlessly applied to any existing REC model without architectural changes. We apply it in three different REC architectures and achieve state-of-the-art results improving by up to 28% in MAE and 24.5% in RMSE. Moreover, we show that our framework is versatile and general, and can be applied to other counting tasks like class-agnostic counting, improving the performance of existing models.

cs.CV

Pixel Motion as Universal Representation for Robot Control

We present LangToMo, a vision-language-action framework structured as a dual-system architecture that uses pixel motion forecasts as intermediate representations. Our high-level System 2, an image diffusion model, generates text-conditioned pixel motion sequences from a single frame to guide robot control. Pixel motion-a universal, interpretable, and motion-centric representation-can be extracted from videos in a weakly-supervised manner, enabling diffusion model training on any video-caption data. Treating generated pixel motion as learned universal representations, our low level System 1 module translates these into robot actions via motion-to-action mapping functions, which can be either hand-crafted or learned with minimal supervision. System 2 operates as a high-level policy applied at sparse temporal intervals, while System 1 acts as a low-level policy at dense temporal intervals. This hierarchical decoupling enables flexible, scalable, and generalizable robot control under both unsupervised and supervised settings, bridging the gap between language, motion, and action. Checkout https://kahnchana.github.io/LangToMo

cs.RO

Phrase-Instance Alignment for Generalized Referring Segmentation

Generalized Referring expressions can describe one object, several related objects, or none at all. Existing generalized referring segmentation (GRES) models treat all cases alike, predicting a single binary mask and ignoring how linguistic phrases correspond to distinct visual instances. To this end, we reformulate GRES as an instance-level reasoning problem, where the model first predicts multiple instance-aware object queries conditioned on the referring expression, then aligns each with its most relevant phrase. This alignment is enforced by a Phrase-Object Alignment (POA) loss that builds fine-grained correspondence between linguistic phrases and visual instances. Given these aligned object instance queries and their learned relevance scores, the final segmentation and the no-target case are both inferred through a unified relevance-weighted aggregation mechanism. This instance-aware formulation enables explicit phrase-instance grounding, interpretable reasoning, and robust handling of complex or null expressions. Extensive experiments on the gRefCOCO and Ref-ZOM benchmarks demonstrate that our method significantly advances state-of-the-art performance by 3.22% cIoU and 12.25% N-acc.

cs.CV

Vision-Aware Text Features in Referring Image Segmentation: From Object Understanding to Context Understanding

Referring image segmentation is a challenging task that involves generating pixel-wise segmentation masks based on natural language descriptions. The complexity of this task increases with the intricacy of the sentences provided. Existing methods have relied mostly on visual features to generate the segmentation masks while treating text features as supporting components. However, this under-utilization of text understanding limits the model's capability to fully comprehend the given expressions. In this work, we propose a novel framework that specifically emphasizes object and context comprehension inspired by human cognitive processes through Vision-Aware Text Features. Firstly, we introduce a CLIP Prior module to localize the main object of interest and embed the object heatmap into the query initialization process. Secondly, we propose a combination of two components: Contextual Multimodal Decoder and Meaning Consistency Constraint, to further enhance the coherent and consistent interpretation of language cues with the contextual understanding obtained from the image. Our method achieves significant performance improvements on three benchmark datasets RefCOCO, RefCOCO+ and G-Ref. Project page: \url{https://vatex.hkustvgd.com/}.

cs.CV

TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval

3D object retrieval is an important yet challenging task that has drawn more and more attention in recent years. While existing approaches have made strides in addressing this issue, they are often limited to restricted settings such as image and sketch queries, which are often unfriendly interactions for common users. In order to overcome these limitations, this paper presents a novel SHREC challenge track focusing on text-based fine-grained retrieval of 3D animal models. Unlike previous SHREC challenge tracks, the proposed task is considerably more challenging, requiring participants to develop innovative approaches to tackle the problem of text-based retrieval. Despite the increased difficulty, we believe this task can potentially drive useful applications in practice and facilitate more intuitive interactions with 3D objects. Five groups participated in our competition, submitting a total of 114 runs. While the results obtained in our competition are satisfactory, we note that the challenges presented by this task are far from fully solved. As such, we provide insights into potential areas for future research and improvements. We believe we can help push the boundaries of 3D object retrieval and facilitate more user-friendly interactions via vision-language technologies. https://aichallenge.hcmus.edu.vn/textanimar

cs.CV