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Edith Elkind

Publications and source records attributed to Edith Elkind.

At least 37 records · Page 2Linked to original sources

Unravelling Expressive Delegations: Complexity and Normative Analysis

We consider binary group decision-making under a rich model of liquid democracy recently proposed by Colley, Grandi, and Novaro (2022): agents submit ranked delegation options, where each option may be a function of multiple agents' votes; e.g., "I vote yes if a majority of my friends vote yes." Such ballots are unravelled into a profile of direct votes by selecting one entry from each ballot so as not to introduce cyclic dependencies. We study delegation via monotonic Boolean functions, and two unravelling procedures: MinSum, which minimises the sum of the ranks of the chosen entries, and its egalitarian counterpart, MinMax. We provide complete computational dichotomies: MinSum is hard to compute (and approximate) as soon as any non-trivial functions are permitted, and polynomial otherwise; for MinMax the easiness results extend to arbitrary-arity logical ORs and ANDs taken in isolation, but not beyond. For the classic model of delegating to individual agents, we give asymptotically near-tight algorithms for carrying out the two procedures and efficient algorithms for finding optimal unravellings with the highest vote count for a given alternative. These algorithms inspire novel tie-breaking rules for the setup of voting to change a status quo. We then introduce a new axiom, which can be viewed as a variant of the participation axiom, and use algorithmic techniques developed earlier in the paper to show that it is satisfied by MinSum and a lexicographic refinement of MinMax (but not MinMax itself).

cs.GT

Preference Restrictions in Computational Social Choice: A Survey

Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and computational problems can be solved more efficiently. In this survey, we give a thorough overview of many classic and modern restricted preference domains and explore their properties and applications. We do this from the viewpoint of computational social choice, letting computational problems drive our interest, but we include a comprehensive discussion of the economics and social choice literatures as well. Particular focus areas of our survey include algorithms for recognizing whether preferences belong to a particular preference domain, and algorithms for winner determination of voting rules that are hard to compute if preferences are unrestricted.

cs.GT

From Independence of Clones to Composition Consistency: A Hierarchy of Barriers to Strategic Nomination

We study two axioms for social choice functions that capture the impact of similar candidates: independence of clones (IoC) and composition consistency (CC). We clarify the relationship between these axioms by observing that CC is strictly more demanding than IoC, and investigate whether common voting rules that are known to be independent of clones (such as STV, Ranked Pairs, Schulze, and Split Cycle) are composition-consistent. While for most of these rules the answer is negative, we identify a variant of Ranked Pairs that satisfies CC. Further, we show how to efficiently modify any (neutral) social choice function so that it satisfies CC, while maintaining its other desirable properties. Our transformation relies on the hierarchical representation of clone structures via PQ-trees. We extend our analysis to social preference functions. Finally, we interpret IoC and CC as measures of robustness against strategic manipulation by candidates, with IoC corresponding to strategy-proofness and CC corresponding to obvious strategy-proofness.

cs.GT

Streamlining Equal Shares

Participatory budgeting (PB) is a form of citizen participation that allows citizens to decide how public funds are spent. Through an election, citizens express their preferences on various projects (spending proposals). A voting mechanism then determines which projects will be approved. The Method of Equal Shares (MES) is the state of the art algorithm for a proportional, voting based approach to participatory budgeting and has been implemented in cities across Poland and Switzerland. A significant drawback of MES is that it is not \textit{exhaustive} meaning that it often leaves a portion of the budget unspent that could be used to fund additional projects. To address this, in practice the algorithm is combined with a completion heuristic - most often the ``add-one" heuristic which artificially increases the budget until a heuristically chosen threshold. This heuristic is computationally inefficient and will become computationally impractical if PB is employed on a larger scale. We propose the more efficient \textsc{add-opt} heuristic for Exact Equal Shares (EES), a variation of MES that is known to retain many of its desirable properties. We solve the problem of identifying the next budget for which the outcome for EES changes in $O(mn)$ time for cardinal utilities and $O(m^2n)$ time for uniform utilities, where $m$ is the number of projects and $n$ is the number of voters. Our solution to this problem inspires the efficient \textsc{add-opt} heuristic which bypasses the need to search through each intermediary budget. We perform comprehensive experiments on real-word PB instances from Pabulib and show that completed EES outcomes usually match the proportion of budget spent by completed MES outcomes. Furthermore, the \textsc{add-opt} heuristic matches the proportion of budget spend by add-one for EES.

cs.GT

Verifying Proportionality in Temporal Voting

We study a model of temporal voting where there is a fixed time horizon, and at each round the voters report their preferences over the available candidates and a single candidate is selected. Prior work has adapted popular notions of justified representation as well as voting rules that provide strong representation guarantees from the multiwinner election setting to this model. In our work, we focus on the complexity of verifying whether a given outcome offers proportional representation. We show that in the temporal setting verification is strictly harder than in multiwinner voting, but identify natural special cases that enable efficient algorithms.

cs.GT

Temporal Elections: Welfare, Strategyproofness, and Proportionality

We investigate a model of sequential decision-making where a single alternative is chosen at each round. We focus on two objectives -- utilitarian welfare (Util) and egalitarian welfare (Egal) -- and consider the computational complexity of maximizing these objectives, as well as their compatibility with strategyproofness and proportionality. We observe that maximizing Util is easy, but the corresponding decision problem for Egal is NP-complete even in restricted cases. We complement this hardness result for Egal with parameterized complexity analysis and an approximation algorithm. Additionally, we show that, while a mechanism that outputs an outcome that maximizes Util is strategyproof, all deterministic mechanisms for computing outcomes that maximize Egal fail a very weak variant of strategyproofness, called non-obvious manipulability (NOM). However, we show that when agents have non-empty approval sets at each timestep, choosing an Egal-maximizing outcome while breaking ties lexicographically satisfies NOM. Regarding proportionality, we prove that a proportional (PROP) outcome can be computed efficiently, but finding an outcome that maximizes Util while guaranteeing PROP is NP-hard. We also derive upper and lower bounds on the (strong) price of proportionality with respect to Util and Egal. Some of our results extend to $p$-mean welfare measures other than Egal and Util.

cs.GT

Continuous-Time Best-Response and Related Dynamics in Tullock Contests with Convex Costs

Tullock contests model real-life scenarios that range from competition among proof-of-work blockchain miners to rent-seeking and lobbying activities. We show that continuous-time best-response dynamics in Tullock contests with convex costs converges to the unique equilibrium using Lyapunov-style arguments. We then use this result to provide an algorithm for computing an approximate equilibrium. We also establish convergence of related discrete-time dynamics, e.g., when the agents best-respond to the empirical average action of other agents. These results indicate that the equilibrium is a reliable predictor of the agents' behavior in these games.

cs.GT

Fair Division of Chores with Budget Constraints

We study fair allocation of indivisible chores to agents under budget constraints, where each chore has an objective size and disutility. This model captures scenarios where a set of chores need to be divided among agents with limited time, and each chore has a specific time needed for completion. We propose a budget-constrained model for allocating indivisible chores, and systematically explore the differences between goods and chores in this setting. We establish the existence of an EFX allocation. We then show that EF2 allocations are polynomial-time computable in general; for many restricted settings, we strengthen this result to EF1. For divisible chores, we develop an efficient algorithm for computing an EF allocation.

cs.GT

Temporal Fair Division of Indivisible Items

We study a fair division model where indivisible items arrive sequentially, and must be allocated immediately and irrevocably. Previous work on online fair division has shown impossibility results in achieving approximate envy-freeness under these constraints. In contrast, we consider an informed setting where the algorithm has complete knowledge of future items, and aim to ensure that the cumulative allocation at each round satisfies approximate envy-freeness -- which we define as temporal envy-freeness up to one item (TEF1). We focus on settings where items can be exclusively goods or exclusively chores. For goods, while TEF1 allocations may not always exist, we identify several special cases where they do -- two agents, two item types, generalized binary valuations, unimodal preferences -- and provide polynomial-time algorithms for these cases. We also prove that determining the existence of a TEF1 allocation is NP-hard. For chores, we establish analogous results for the special cases, but present a slightly weaker intractability result. We also establish the incompatibility between TEF1 and Pareto-optimality, with the implication that it is intractable to find a TEF1 allocation that maximizes any $p$-mean welfare, even for two agents.

cs.GT

Multiwinner Temporal Voting with Aversion to Change

We study two-stage committee elections where voters have dynamic preferences over candidates; at each stage, a committee is chosen under a given voting rule. We are interested in identifying a winning committee for the second stage that overlaps as much as possible with the first-stage committee. We show a full complexity dichotomy for the class of Thiele rules: this problem is tractable for Approval Voting (AV) and hard for all other Thiele rules (including, in particular, Proportional Approval Voting and the Chamberlin-Courant rule). We extend this dichotomy to the greedy variants of Thiele rules. We also explore this problem from a parameterized complexity perspective for several natural parameters. We complement the theory with experimental analysis: e.g., we investigate the average number of changes in the committee as a function of changes in voters' preferences and the role of ties.

cs.GT

A Lower Bound for Local Search Proportional Approval Voting

Selecting $k$ out of $m$ items based on the preferences of $n$ heterogeneous agents is a widely studied problem in algorithmic game theory. If agents have approval preferences over individual items and harmonic utility functions over bundles -- an agent receives $\sum_{j=1}^t\frac{1}{j}$ utility if $t$ of her approved items are selected -- then welfare optimisation is captured by a voting rule known as Proportional Approval Voting (PAV). PAV also satisfies demanding fairness axioms. However, finding a winning set of items under PAV is NP-hard. In search of a tractable method with strong fairness guarantees, a bounded local search version of PAV was proposed by Aziz et al. It proceeds by starting with an arbitrary size-$k$ set $W$ and, at each step, checking if there is a pair of candidates $a\in W$, $b\not\in W$ such that swapping $a$ and $b$ increases the total welfare by at least $\varepsilon$; if yes, it performs the swap. Aziz et al.~show that setting $\varepsilon=\frac{n}{k^2}$ ensures both the desired fairness guarantees and polynomial running time. However, they leave it open whether the algorithm converges in polynomial time if $\varepsilon$ is very small (in particular, if we do not stop until there are no welfare-improving swaps). We resolve this open question, by showing that if $\varepsilon$ can be arbitrarily small, the running time of this algorithm may be super-polynomial. Specifically, we prove a lower bound of~$Ω(k^{\log k})$ if improvements are chosen lexicographically. To complement our lower bound, we provide an empirical comparison of two variants of local search -- better-response and best-response -- on several real-life data sets and a variety of synthetic data sets. Our experiments indicate that, empirically, better response exhibits faster running time than best response.

cs.GT

Select to Perfect: Imitating desired behavior from large multi-agent data

AI agents are commonly trained with large datasets of demonstrations of human behavior. However, not all behaviors are equally safe or desirable. Desired characteristics for an AI agent can be expressed by assigning desirability scores, which we assume are not assigned to individual behaviors but to collective trajectories. For example, in a dataset of vehicle interactions, these scores might relate to the number of incidents that occurred. We first assess the effect of each individual agent's behavior on the collective desirability score, e.g., assessing how likely an agent is to cause incidents. This allows us to selectively imitate agents with a positive effect, e.g., only imitating agents that are unlikely to cause incidents. To enable this, we propose the concept of an agent's Exchange Value, which quantifies an individual agent's contribution to the collective desirability score. The Exchange Value is the expected change in desirability score when substituting the agent for a randomly selected agent. We propose additional methods for estimating Exchange Values from real-world datasets, enabling us to learn desired imitation policies that outperform relevant baselines. The project website can be found at https://tinyurl.com/select-to-perfect.

cs.LG

United for Change: Deliberative Coalition Formation to Change the Status Quo

We study a setting in which a community wishes to identify a strongly supported proposal from a space of alternatives, in order to change the status quo. We describe a deliberation process in which agents dynamically form coalitions around proposals that they prefer over the status quo. We formulate conditions on the space of proposals and on the ways in which coalitions are formed that guarantee deliberation to succeed, that is, to terminate by identifying a proposal with the largest possible support. Our results provide theoretical foundations for the analysis of deliberative processes such as the ones that take place in online systems for democratic deliberation support.

cs.MA

Temporal Fairness in Multiwinner Voting

Multiwinner voting captures a wide variety of settings, from parliamentary elections in democratic systems to product placement in online shopping platforms. There is a large body of work dealing with axiomatic characterizations, computational complexity, and algorithmic analysis of multiwinner voting rules. Although many challenges remain, significant progress has been made in showing existence of fair and representative outcomes as well as efficient algorithmic solutions for many commonly studied settings. However, much of this work focuses on single-shot elections, even though in numerous real-world settings elections are held periodically and repeatedly. Hence, it is imperative to extend the study of multiwinner voting to temporal settings. Recently, there have been several efforts to address this challenge. However, these works are difficult to compare, as they model multi-period voting in very different ways. We propose a unified framework for studying temporal fairness in this domain, drawing connections with various existing bodies of work, and consolidating them within a general framework. We also identify gaps in existing literature, outline multiple opportunities for future work, and put forward a vision for the future of multiwinner voting in temporal settings.

cs.GT

An Adaptive and Verifiably Proportional Method for Participatory Budgeting

Participatory Budgeting (PB) is a form of participatory democracy in which citizens select a set of projects to be implemented, subject to a budget constraint. The Method of Equal Shares (MES), introduced in [18], is a simple iterative method for this task, which runs in polynomial time and satisfies a demanding proportionality axiom (Extended Justified Representation) in the setting of approval utilities. However, a downside of MES is that it is non-exhaustive: given an MES outcome, it may be possible to expand it by adding new projects without violating the budget constraint. To complete the outcome, the approach currently used in practice is as follows: given an instance with budget $b$, one searches for a budget $b'\ge b$ such that when MES is executed with budget $b'$, it produces a maximal feasible solution for $b$. The search is greedy, i.e., one has to execute MES from scratch for each value of $b'$. To avoid redundant computation, we introduce a variant of MES, which we call Adaptive Method of Equal Shares (AMES). Our method is budget-adaptive, in the sense that, given an outcome $W$ for a budget $b$ and a new budget $b'>b$, it can compute the outcome $W'$ for budget $b'$ by leveraging similarities between $W$ and $W'$. This eliminates the need to recompute solutions from scratch when increasing virtual budgets. Furthermore, AMES satisfies EJR in a certifiable way: given the output of our method, one can check in time $O(n\log n+mn)$ that it provides EJR (here, $n$ is the number of voters and $m$ is the number of projects). We evaluate the potential of AMES on real-world PB data, showing that small increases in budget typically require only minor modifications of the outcome.

cs.GT

Selecting Representative Bodies: An Axiomatic View

As the world's democratic institutions are challenged by dissatisfied citizens, political scientists and also computer scientists have proposed and analyzed various (innovative) methods to select representative bodies, a crucial task in every democracy. However, a unified framework to analyze and compare different selection mechanisms is missing, resulting in very few comparative works. To address this gap, we advocate employing concepts and tools from computational social choice in order to devise a model in which different selection mechanisms can be formalized. Such a model would allow for desirable representation axioms to be conceptualized and evaluated. We make the first step in this direction by proposing a unifying mathematical formulation of different selection mechanisms as well as various social-choice-inspired axioms such as proportionality and monotonicity.

cs.MA

Keep Your Distance: Land Division With Separation

This paper is part of an ongoing endeavor to bring the theory of fair division closer to practice by handling requirements from real-life applications. We focus on two requirements originating from the division of land estates: (1) each agent should receive a plot of a usable geometric shape, and (2) plots of different agents must be physically separated. With these requirements, the classic fairness notion of \emph{proportionality} is impractical, since it may be impossible to attain any multiplicative approximation of it. In contrast, the \emph{ordinal maximin share approximation}, introduced by Budish in 2011, provides meaningful fairness guarantees. We prove upper and lower bounds on achievable maximin share guarantees when the usable shapes are squares, fat rectangles, or arbitrary axis-aligned rectangles, and explore the algorithmic and query complexity of finding fair partitions in this setting. Our work makes use of tools and concepts from computational geometry such as independent sets of rectangles and guillotine partitions.

cs.GT

k-Prize Weighted Voting Games

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th largest coalition (by the sum of weights of its members) wins the i-th largest prize, which is then shared among its members. We present four solution concepts to analyse the games in this class, and characterise the existence of stable outcomes in games with three players and two prizes, and in games with uniform prizes. We then explore the efficiency of stable outcomes in terms of Pareto optimality and utilitarian social welfare. Finally, we study the computational complexity of finding stable outcomes.

cs.GT