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Edith Law

Publications and source records attributed to Edith Law.

25 records · Page 2Linked to original sources

Curiosity Notebook: The Design of a Research Platform for Learning by Teaching

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity Notebook, a web-based research infrastructure for studying learning by teaching via the use of a teachable agent. We describe and provide rationale for the set of features that are essential for such a research infrastructure, outline how these features have evolved over two design iterations of the Curiosity Notebook and through two studies -- a 4-week field study with 12 elementary school students interacting with a NAO robot and an hour-long online observational study with 41 university students interacting with an agent -- demonstrate the utility of our platform for making observations of learning-by-teaching phenomena in diverse learning environments. Based on these findings, we conclude the paper by reflecting on our design evolution and envisioning future iterations of the Curiosity Notebook.

cs.HC

Towards Teachable Conversational Agents

The traditional process of building interactive machine learning systems can be viewed as a teacher-learner interaction scenario where the machine-learners are trained by one or more human-teachers. In this work, we explore the idea of using a conversational interface to investigate the interaction between human-teachers and interactive machine-learners. Specifically, we examine whether teachable AI agents can reliably learn from human-teachers through conversational interactions, and how this learning compare with traditional supervised learning algorithms. Results validate the concept of teachable conversational agents and highlight the factors relevant for the development of machine learning systems that intend to learn from conversational interactions.

cs.HC

Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations

Autonomous Vehicles (AV) will transform transportation, but also the interaction between vehicles and pedestrians. In the absence of a driver, it is not clear how an AV can communicate its intention to pedestrians. One option is to use visual signals. To advance their design, we conduct four human-participant experiments and evaluate six representative AV visual signals for visibility, intuitiveness, persuasiveness, and usability at pedestrian crossings. Based on the results, we distill twelve practical design recommendations for AV visual signals, with focus on signal pattern design and placement. Moreover, the paper advances the methodology for experimental evaluation of visual signals, including lab, closed-course, and public road tests using an autonomous vehicle. In addition, the paper also reports insights on pedestrian crosswalk behaviours and the impacts of pedestrian trust towards AVs on the behaviors. We hope that this work will constitute valuable input to the ongoing development of international standards for AV lamps, and thus help mature automated driving in general.

cs.AI

Exploring Context-Aware Conversational Agents in Software Development

Software development is a complex endeavor that depends on a wide variety of contextual factors involving a large amount of distributed information. This knowledge could include: technology-related tasks, software operating environments and stakeholder requirements. A major roadblock to using this knowledge in software development is that most of this information is implicit and captured in the developers' minds (tacit) or spread through volumes of documentation. Developers, as they work often have to maintain mental models of these tasks as they produce the software. As a result, context can be easily lost or forgotten and developers often use trial-and-error approaches while finishing the project. This study aims at analyzing whether supporting software developers with a chatbot during task execution can improve the overall development experience. The chatbot can assist the developers in executing different tasks based on implicit contextual information. We propose an implementation to explore the viability of using textual chatbots to assist developers automatically and proactively with software development project activities that recur.

cs.SE

Pedagogical Agents for Fostering Question-Asking Skills in Children

Question asking is an important tool for constructing academic knowledge, and a self-reinforcing driver of curiosity. However, research has found that question asking is infrequent in the classroom and children's questions are often superficial, lacking deep reasoning. In this work, we developed a pedagogical agent that encourages children to ask divergent-thinking questions, a more complex form of questions that is associated with curiosity. We conducted a study with 95 fifth grade students, who interacted with an agent that encourages either convergent-thinking or divergent-thinking questions. Results showed that both interventions increased the number of divergent-thinking questions and the fluency of question asking, while they did not significantly alter children's perception of curiosity despite their high intrinsic motivation scores. In addition, children's curiosity trait has a mediating effect on question asking under the divergent-thinking agent, suggesting that question-asking interventions must be personalized to each student based on their tendency to be curious.

cs.HC

Using Conversational Agents To Support Learning By Teaching

Conversational agents are becoming increasingly popular for supporting and facilitating learning. Conventional pedagogical agents are designed to play the role of human teachers by giving instructions to the students. In this paper, we investigate the use of conversational agents to support the 'learning-by-teaching' paradigm where the agent receives instructions from students. In particular, we introduce Curiosity Notebook: an educational application that harvests conversational interventions to facilitate students' learning. Recognizing such interventions can not only help in engaging students within learning interactions, but also provide a deeper insight into the intricacies involved in designing conversational agents for educational purposes.

cs.HC

Human Perception of Surprise: A User Study

Understanding how to engage users is a critical question in many applications. Previous research has shown that unexpected or astonishing events can attract user attention, leading to positive outcomes such as engagement and learning. In this work, we investigate the similarity and differences in how people and algorithms rank the surprisingness of facts. Our crowdsourcing study, involving 106 participants, shows that computational models of surprise can be used to artificially induce surprise in humans.

cs.IR