Searcharxiv⌕ Search

arXiv subjects

Edmond Boyer

Publications and source records attributed to Edmond Boyer.

29 records · Page 2Linked to original sources

Neural Human Deformation Transfer

We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem require a clear definition of the pose, and use this definition to transfer poses between characters. In this work, we take a different approach and transform the identity of a character into a new identity without modifying the character's pose. This offers the advantage of not having to define equivalences between 3D human poses, which is not straightforward as poses tend to change depending on the identity of the character performing them, and as their meaning is highly contextual. To achieve the deformation transfer, we propose a neural encoder-decoder architecture where only identity information is encoded and where the decoder is conditioned on the pose. We use pose independent representations, such as isometry-invariant shape characteristics, to represent identity features. Our model uses these features to supervise the prediction of offsets from the deformed pose to the result of the transfer. We show experimentally that our method outperforms state-of-the-art methods both quantitatively and qualitatively, and generalises better to poses not seen during training. We also introduce a fine-tuning step that allows to obtain competitive results for extreme identities, and allows to transfer simple clothing.

cs.CV↗

Dual Mesh Convolutional Networks for Human Shape Correspondence

Convolutional networks have been extremely successful for regular data structures such as 2D images and 3D voxel grids. The transposition to meshes is, however, not straight-forward due to their irregular structure. We explore how the dual, face-based representation of triangular meshes can be leveraged as a data structure for graph convolutional networks. In the dual mesh, each node (face) has a fixed number of neighbors, which makes the networks less susceptible to overfitting on the mesh topology, and also al-lows the use of input features that are naturally defined over faces, such as surface normals and face areas. We evaluate the dual approach on the shape correspondence task on theFaust human shape dataset and variants of it with differ-ent mesh topologies. Our experiments show that results of graph convolutional networks improve when defined over the dual rather than primal mesh. Moreover, our models that explicitly leverage the neighborhood regularity of dual meshes allow improving results further while being more robust to changes in the mesh topology.

cs.CV↗

3D Human Shape Style Transfer

We consider the problem of modifying/replacing the shape style of a real moving character with those of an arbitrary static real source character. Traditional solutions follow a pose transfer strategy, from the moving character to the source character shape, that relies on skeletal pose parametrization. In this paper, we explore an alternative approach that transfers the source shape style onto the moving character. The expected benefit is to avoid the inherently difficult pose to shape conversion required with skeletal parametrization applied on real characters. To this purpose, we consider image style transfer techniques and investigate how to adapt them to 3D human shapes. Adaptive Instance Normalisation (AdaIN) and SPADE architectures have been demonstrated to efficiently and accurately transfer the style of an image onto another while preserving the original image structure. Where AdaIN contributes with a module to perform style transfer through the statistics of the subjects and SPADE contribute with a residual block architecture to refine the quality of the style transfer. We demonstrate that these approaches are extendable to the 3D shape domain by proposing a convolutional neural network that applies the same principle of preserving the shape structure (shape pose) while transferring the style of a new subject shape. The generated results are supervised through a discriminator module to evaluate the realism of the shape, whilst enforcing the decoder to synthesise plausible shapes and improve the style transfer for unseen subjects. Our experiments demonstrate an average of $\approx 56\%$ qualitative and quantitative improvements over the baseline in shape transfer through optimization-based and learning-based methods.

cs.CV↗

Articulated Shape Matching Using Laplacian Eigenfunctions and Unsupervised Point Registration

Matching articulated shapes represented by voxel-sets reduces to maximal sub-graph isomorphism when each set is described by a weighted graph. Spectral graph theory can be used to map these graphs onto lower dimensional spaces and match shapes by aligning their embeddings in virtue of their invariance to change of pose. Classical graph isomorphism schemes relying on the ordering of the eigenvalues to align the eigenspaces fail when handling large data-sets or noisy data. We derive a new formulation that finds the best alignment between two congruent $K$-dimensional sets of points by selecting the best subset of eigenfunctions of the Laplacian matrix. The selection is done by matching eigenfunction signatures built with histograms, and the retained set provides a smart initialization for the alignment problem with a considerable impact on the overall performance. Dense shape matching casted into graph matching reduces then, to point registration of embeddings under orthogonal transformations; the registration is solved using the framework of unsupervised clustering and the EM algorithm. Maximal subset matching of non identical shapes is handled by defining an appropriate outlier class. Experimental results on challenging examples show how the algorithm naturally treats changes of topology, shape variations and different sampling densities.

cs.CV↗

Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multi-View Reconstruction

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological changes. We introduce a new self-intersection removal algorithm, TransforMesh, and we propose a mesh evolution framework based on this algorithm. Numerous shape modelling applications use surface evolution in order to improve shape properties, such as appearance or accuracy. Both explicit and implicit representations can be considered for that purpose. However, explicit mesh representations, while allowing for accurate surface modelling, suffer from the inherent difficulty of reliably dealing with self-intersections and topological changes such as merges and splits. As a consequence, a majority of methods rely on implicit representations of surfaces, e.g. level-sets, that naturally overcome these issues. Nevertheless, these methods are based on volumetric discretizations, which introduce an unwanted precision-complexity trade-off. The method that we propose handles topological changes in a robust manner and removes self intersections, thus overcoming the traditional limitations of mesh-based approaches. To illustrate the effectiveness of TransforMesh, we describe two challenging applications, namely surface morphing and 3-D reconstruction.

cs.CV↗

Discrete Point Flow Networks for Efficient Point Cloud Generation

Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however, only few generative models have yet been proposed. We introduce a latent variable model that builds on normalizing flows with affine coupling layers to generate 3D point clouds of an arbitrary size given a latent shape representation. To evaluate its benefits for shape modeling we apply this model for generation, autoencoding, and single-view shape reconstruction tasks. We improve over recent GAN-based models in terms of most metrics that assess generation and autoencoding. Compared to recent work based on continuous flows, our model offers a significant speedup in both training and inference times for similar or better performance. For single-view shape reconstruction we also obtain results on par with state-of-the-art voxel, point cloud, and mesh-based methods.

cs.CV↗

Cross-modal Deep Face Normals with Deactivable Skip Connections

We present an approach for estimating surface normals from in-the-wild color images of faces. While data-driven strategies have been proposed for single face images, limited available ground truth data makes this problem difficult. To alleviate this issue, we propose a method that can leverage all available image and normal data, whether paired or not, thanks to a novel cross-modal learning architecture. In particular, we enable additional training with single modality data, either color or normal, by using two encoder-decoder networks with a shared latent space. The proposed architecture also enables face details to be transferred between the image and normal domains, given paired data, through skip connections between the image encoder and normal decoder. Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end. This allows learning of a rich latent space that can accurately capture the normal information. We compare against state-of-the-art methods and show that our approach can achieve significant improvements, both quantitative and qualitative, with natural face images.

cs.CV↗

A Decoupled 3D Facial Shape Model by Adversarial Training

Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity.

cs.CV↗

Probabilistic Reconstruction Networks for 3D Shape Inference from a Single Image

We study end-to-end learning strategies for 3D shape inference from images, in particular from a single image. Several approaches in this direction have been investigated that explore different shape representations and suitable learning architectures. We focus instead on the underlying probabilistic mechanisms involved and contribute a more principled probabilistic inference-based reconstruction framework, which we coin Probabilistic Reconstruction Networks. This framework expresses image conditioned 3D shape inference through a family of latent variable models, and naturally decouples the choice of shape representations from the inference itself. Moreover, it suggests different options for the image conditioning and allows training in two regimes, using either Monte Carlo or variational approximation of the marginal likelihood. Using our Probabilistic Reconstruction Networks we obtain single image 3D reconstruction results that set a new state of the art on the ShapeNet dataset in terms of the intersection over union and earth mover's distance evaluation metrics. Interestingly, we obtain these results using a basic voxel grid representation, improving over recent work based on finer point cloud or mesh based representations.

cs.CV↗

FeaStNet: Feature-Steered Graph Convolutions for 3D Shape Analysis

Convolutional neural networks (CNNs) have massively impacted visual recognition in 2D images, and are now ubiquitous in state-of-the-art approaches. CNNs do not easily extend, however, to data that are not represented by regular grids, such as 3D shape meshes or other graph-structured data, to which traditional local convolution operators do not directly apply. To address this problem, we propose a novel graph-convolution operator to establish correspondences between filter weights and graph neighborhoods with arbitrary connectivity. The key novelty of our approach is that these correspondences are dynamically computed from features learned by the network, rather than relying on predefined static coordinates over the graph as in previous work. We obtain excellent experimental results that significantly improve over previous state-of-the-art shape correspondence results. This shows that our approach can learn effective shape representations from raw input coordinates, without relying on shape descriptors.

cs.CV↗

Shape Animation with Combined Captured and Simulated Dynamics

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions.

cs.GR↗