Searcharxiv⌕ Search

arXiv subjects

Edmond S. L. Ho

Publications and source records attributed to Edmond S. L. Ho.

42 records · Page 3Linked to original sources

Predicting Sleeping Quality using Convolutional Neural Networks

Identifying sleep stages and patterns is an essential part of diagnosing and treating sleep disorders. With the advancement of smart technologies, sensor data related to sleeping patterns can be captured easily. In this paper, we propose a Convolution Neural Network (CNN) architecture that improves the classification performance. In particular, we benchmark the classification performance from different methods, including traditional machine learning methods such as Logistic Regression (LR), Decision Trees (DT), k-Nearest Neighbour (k-NN), Naive Bayes (NB) and Support Vector Machine (SVM), on 3 publicly available sleep datasets. The accuracy, sensitivity, specificity, precision, recall, and F-score are reported and will serve as a baseline to simulate the research in this direction in the future.

eess.SP↗

GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of a character given the active motion from another character. Our key insights are two-fold. First, to effectively encode the complicated spatial-temporal information of a human motion, we empower the generator with a part-based long short-term memory (LSTM) module, such that the temporal movement of different limbs can be effectively modelled. We further include an attention module such that the temporal significance of the interaction can be learned, which enhances the temporal alignment of the active-reactive motion pair. Second, as the reactive motion of different types of interactions can be significantly different, we introduce a discriminator that not only tells if the generated movement is realistic or not, but also tells the class label of the interaction. This allows the use of such labels in supervising the training of the generator. We experiment with the SBU and the HHOI datasets. The high quality of the synthetic motion demonstrates the effective design of our generator, and the discriminability of the synthesis also demonstrates the strength of our discriminator.

cs.GR↗

Towards Explainable Abnormal Infant Movements Identification: A Body-part Based Prediction and Visualisation Framework

Providing early diagnosis of cerebral palsy (CP) is key to enhancing the developmental outcomes for those affected. Diagnostic tools such as the General Movements Assessment (GMA), have produced promising results in early diagnosis, however these manual methods can be laborious. In this paper, we propose a new framework for the automated classification of infant body movements, based upon the GMA, which unlike previous methods, also incorporates a visualization framework to aid with interpretability. Our proposed framework segments extracted features to detect the presence of Fidgety Movements (FMs) associated with the GMA spatiotemporally. These features are then used to identify the body-parts with the greatest contribution towards a classification decision and highlight the related body-part segment providing visual feedback to the user. We quantitatively compare the proposed framework's classification performance with several other methods from the literature and qualitatively evaluate the visualization's veracity. Our experimental results show that the proposed method performs more robustly than comparable techniques in this setting whilst simultaneously providing relevant visual interpretability.

cs.CV↗

Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention

Early prediction of cerebral palsy is essential as it leads to early treatment and monitoring. Deep learning has shown promising results in biomedical engineering thanks to its capacity of modelling complicated data with its non-linear architecture. However, due to their complex structure, deep learning models are generally not interpretable by humans, making it difficult for clinicians to rely on the findings. In this paper, we propose a channel attention module for deep learning models to predict cerebral palsy from infants' body movements, which highlights the key features (i.e. body joints) the model identifies as important, thereby indicating why certain diagnostic results are found. To highlight the capacity of the deep network in modelling input features, we utilize raw joint positions instead of hand-crafted features. We validate our system with a real-world infant movement dataset. Our proposed channel attention module enables the visualization of the vital joints to this disease that the network considers. Our system achieves 91.67% accuracy, suppressing other state-of-the-art deep learning methods.

cs.CV↗

Illumination-Based Data Augmentation for Robust Background Subtraction

A core challenge in background subtraction (BGS) is handling videos with sudden illumination changes in consecutive frames. In this paper, we tackle the problem from a data point-of-view using data augmentation. Our method performs data augmentation that not only creates endless data on the fly, but also features semantic transformations of illumination which enhance the generalisation of the model. It successfully simulates flashes and shadows by applying the Euclidean distance transform over a binary mask that is randomly generated. Such data allows us to effectively train an illumination-invariant deep learning model for BGS. Experimental results demonstrate the contribution of the synthetics in the ability of the models to perform BGS even when significant illumination changes take place. The source code of the project is made publicly available at https://github.com/dksakkos/illumination_augmentation.

cs.CV↗

Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent research has shown that such problems can be approached by learning a natural motion manifold using deep learning to address the shortcomings of traditional data-driven approaches. However, previous methods can be sub-optimal for two reasons. First, the skeletal information has not been fully utilized for feature extraction. Unlike images, it is difficult to define spatial proximity in skeletal motions in the way that deep networks can be applied. Second, motion is time-series data with strong multi-modal temporal correlations. A frame could be followed by several candidate frames leading to different motions; long-range dependencies exist where a number of frames in the beginning correlate to a number of frames later. Ineffective modeling would either under-estimate the multi-modality and variance, resulting in featureless mean motion or over-estimate them resulting in jittery motions. In this paper, we propose a new deep network to tackle these challenges by creating a natural motion manifold that is versatile for many applications. The network has a new spatial component for feature extraction. It is also equipped with a new batch prediction model that predicts a large number of frames at once, such that long-term temporally-based objective functions can be employed to correctly learn the motion multi-modality and variances. With our system, long-duration motions can be predicted/synthesized using an open-loop setup where the motion retains the dynamics accurately. It can also be used for denoising corrupted motions and synthesizing new motions with given control signals. We demonstrate that our system can create superior results comparing to existing work in multiple applications.

cs.GR↗