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Edoardo Ghignone

Publications and source records attributed to Edoardo Ghignone.

18 recordsLinked to original sources

Continual-RL for Generalization in Autonomous Racing on the RoboRacer Platform

A key challenge in modern robotics is to adapt to changing environments, a challenge that is exacerbated when simulations cannot encompass every possible real-world configuration, and therefore Reinforcement Learning (RL) in the physical world becomes necessary. Continual Reinforcement Learning provides the tools to address this challenge; however, both the frameworks and the methods remain underexplored. Autonomous Racing and in particular the RoboRacer competition provide a testing ground for such methods, as learning to drive on a new track-floor combination with the least amount of new experience naturally frames a continual learning problem. This work tries to address this gap by proposing a continual RL framework based on Continual Backpropagation that is able, with only real-world data, to train a generalistic policy on a set of tracks and then fine- tune it within 15 minutes to outperform classical controllers. Furthermore, a comparison method based on offline RL is proposed, and a simulation analysis of the plasticity properties of the methods is conducted.

cs.RO

LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation

Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.

cs.RO

Residual Koopman Model Predictive Control for Enhanced Vehicle Dynamics with Small On-Track Data Input

In vehicle trajectory tracking tasks, the simplest approach is the Pure Pursuit (PP) Control. However, this single-point preview tracking strategy fails to consider vehicle model constraints, compromising driving safety. Model Predictive Control (MPC) as a widely adopted control method, optimizes control actions by incorporating mechanistic models and physical constraints. While its control performance critically depends on the accuracy of vehicle modeling. Traditional vehicle modeling approaches face inherent trade-offs between capturing nonlinear dynamics and maintaining computational efficiency, often resulting in reduced control performance. To address these challenges, this paper proposes Residual Koopman Model Predictive Control (RKMPC) framework. This method uses two linear MPC architecture to calculate control inputs: a Linear Model Predictive Control (LMPC) computes the baseline control input based on the vehicle kinematic model, and a neural network-based RKMPC calculates the compensation input. The final control command is obtained by adding these two components. This design preserves the reliability and interpretability of traditional mechanistic model while achieving performance optimization through residual modeling. This method has been validated on the Carsim-Matlab joint simulation platform and a physical 1:10 scale F1TENTH racing car. Experimental results show that RKMPC requires only 20% of the training data needed by traditional Koopman Model Predictive Control (KMPC) while delivering superior tracking performance. Compared to traditional LMPC, RKMPC reduces lateral error by 11.7%-22.1%, decreases heading error by 8.9%-15.8%, and improves front-wheel steering stability by up to 27.6%. The implementation code is available at: https://github.com/ZJU-DDRX/Residual Koopman.

cs.RO

M-Predictive Spliner: Enabling Spatiotemporal Multi-Opponent Overtaking for Autonomous Racing

Unrestricted multi-agent racing presents a significant research challenge, requiring decision-making at the limits of a robot's operational capabilities. While previous approaches have either ignored spatiotemporal information in the decision-making process or been restricted to single-opponent scenarios, this work enables arbitrary multi-opponent head-to-head racing while considering the opponents' future intent. The proposed method employs a KF-based multi-opponent tracker to effectively perform opponent ReID by associating them across observations. Simultaneously, spatial and velocity GPR is performed on all observed opponent trajectories, providing predictive information to compute the overtaking maneuvers. This approach has been experimentally validated on a physical 1:10 scale autonomous racing car, achieving an overtaking success rate of up to 91.65% and demonstrating an average 10.13%-point improvement in safety at the same speed as the previous SotA. These results highlight its potential for high-performance autonomous racing.

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R-CARLA: High-Fidelity Sensor Simulations with Interchangeable Dynamics for Autonomous Racing

Autonomous racing has emerged as a crucial testbed for autonomous driving algorithms, necessitating a simulation environment for both vehicle dynamics and sensor behavior. Striking the right balance between vehicle dynamics and sensor accuracy is crucial for pushing vehicles to their performance limits. However, autonomous racing developers often face a trade-off between accurate vehicle dynamics and high-fidelity sensor simulations. This paper introduces R-CARLA, an enhancement of the CARLA simulator that supports holistic full-stack testing, from perception to control, using a single system. By seamlessly integrating accurate vehicle dynamics with sensor simulations, opponents simulation as NPCs, and a pipeline for creating digital twins from real-world robotic data, R-CARLA empowers researchers to push the boundaries of autonomous racing development. Furthermore, it is developed using CARLA's rich suite of sensor simulations. Our results indicate that incorporating the proposed digital-twin framework into R-CARLA enables more realistic full-stack testing, demonstrating a significant reduction in the Sim-to-Real gap of car dynamics simulation by 42% and by 82% in the case of sensor simulation across various testing scenarios.

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DTR: Delaunay Triangulation-based Racing for Scaled Autonomous Racing

Reactive controllers for autonomous racing avoid the computational overhead of full ee-Think-Act autonomy stacks by directly mapping sensor input to control actions, eliminating the need for localization and planning. A widely used reactive strategy is FTG, which identifies gaps in LiDAR range measurements and steers toward a chosen one. While effective on fully bounded circuits, FTG fails in scenarios with incomplete boundaries and is prone to driving into dead-ends, known as FTG-traps. This work presents DTR, a reactive controller that combines Delaunay triangulation, from raw LiDAR readings, with track boundary segmentation to extract a centerline while systematically avoiding FTG-traps. Compared to FTG, the proposed method achieves lap times that are 70\% faster and approaches the performance of map-dependent methods. With a latency of 8.95 ms and CPU usage of only 38.85\% on the robot's OBC, DTR is real-time capable and has been successfully deployed and evaluated in field experiments.

cs.RO

Drive Fast, Learn Faster: On-Board RL for High Performance Autonomous Racing

Autonomous racing presents unique challenges due to its non-linear dynamics, the high speed involved, and the critical need for real-time decision-making under dynamic and unpredictable conditions. Most traditional Reinforcement Learning (RL) approaches rely on extensive simulation-based pre-training, which faces crucial challenges in transfer effectively to real-world environments. This paper introduces a robust on-board RL framework for autonomous racing, designed to eliminate the dependency on simulation-based pre-training enabling direct real-world adaptation. The proposed system introduces a refined Soft Actor-Critic (SAC) algorithm, leveraging a residual RL structure to enhance classical controllers in real-time by integrating multi-step Temporal-Difference (TD) learning, an asynchronous training pipeline, and Heuristic Delayed Reward Adjustment (HDRA) to improve sample efficiency and training stability. The framework is validated through extensive experiments on the F1TENTH racing platform, where the residual RL controller consistently outperforms the baseline controllers and achieves up to an 11.5 % reduction in lap times compared to the State-of-the-Art (SotA) with only 20 min of training. Additionally, an End-to-End (E2E) RL controller trained without a baseline controller surpasses the previous best results with sustained on-track learning. These findings position the framework as a robust solution for high-performance autonomous racing and a promising direction for other real-time, dynamic autonomous systems.

cs.RO

TinyCenterSpeed: Efficient Center-Based Object Detection for Autonomous Racing

Perception within autonomous driving is nearly synonymous with Neural Networks (NNs). Yet, the domain of autonomous racing is often characterized by scaled, computationally limited robots used for cost-effectiveness and safety. For this reason, opponent detection and tracking systems typically resort to traditional computer vision techniques due to computational constraints. This paper introduces TinyCenterSpeed, a streamlined adaptation of the seminal CenterPoint method, optimized for real-time performance on 1:10 scale autonomous racing platforms. This adaptation is viable even on OBCs powered solely by Central Processing Units (CPUs), as it incorporates the use of an external Tensor Processing Unit (TPU). We demonstrate that, compared to Adaptive Breakpoint Detector (ABD), the current State-of-the-Art (SotA) in scaled autonomous racing, TinyCenterSpeed not only improves detection and velocity estimation by up to 61.38% but also supports multi-opponent detection and estimation. It achieves real-time performance with an inference time of just 7.88 ms on the TPU, significantly reducing CPU utilization 8.3-fold.

cs.RO

GP-enhanced Autonomous Drifting Framework using ADMM-based iLQR

Autonomous drifting is a complex challenge due to the highly nonlinear dynamics and the need for precise real-time control, especially in uncertain environments. To address these limitations, this paper presents a hierarchical control framework for autonomous vehicles drifting along general paths, primarily focusing on addressing model inaccuracies and mitigating computational challenges in real-time control. The framework integrates Gaussian Process (GP) regression with an Alternating Direction Method of Multipliers (ADMM)-based iterative Linear Quadratic Regulator (iLQR). GP regression effectively compensates for model residuals, improving accuracy in dynamic conditions. ADMM-based iLQR not only combines the rapid trajectory optimization of iLQR but also utilizes ADMM's strength in decomposing the problem into simpler sub-problems. Simulation results demonstrate the effectiveness of the proposed framework, with significant improvements in both drift trajectory tracking and computational efficiency. Our approach resulted in a 38$\%$ reduction in RMSE lateral error and achieved an average computation time that is 75$\%$ lower than that of the Interior Point OPTimizer (IPOPT).

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RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms

Autonomous racing presents a complex environment requiring robust controllers capable of making rapid decisions under dynamic conditions. While traditional controllers based on tire models are reliable, they often demand extensive tuning or system identification. Reinforcement Learning (RL) methods offer significant potential due to their ability to learn directly from interaction, yet they typically suffer from the sim-to-real gap, where policies trained in simulation fail to perform effectively in the real world. In this paper, we propose RLPP, a residual RL framework that enhances a Pure Pursuit (PP) controller with an RL-based residual. This hybrid approach leverages the reliability and interpretability of PP while using RL to fine-tune the controller's performance in real-world scenarios. Extensive testing on the F1TENTH platform demonstrates that RLPP improves lap times of the baseline controllers by up to 6.37 %, closing the gap to the State-of-the-Art methods by more than 52 % and providing reliable performance in zero-shot real-world deployment, overcoming key challenges associated with the sim-to-real transfer and reducing the performance gap from simulation to reality by more than 8-fold when compared to the baseline RL controller. The RLPP framework is made available as an open-source tool, encouraging further exploration and advancement in autonomous racing research. The code is available at: www.github.com/forzaeth/rlpp.

cs.RO

Learning-Based On-Track System Identification for Scaled Autonomous Racing in Under a Minute

Accurate tire modeling is crucial for optimizing autonomous racing vehicles, as state-of-the-art (SotA) model-based techniques rely on precise knowledge of the vehicle's parameters. Yet, system identification in dynamic racing conditions is challenging due to varying track and tire conditions. Traditional methods require extensive operational ranges, often impractical in racing scenarios. Machine learning (ML)-based methods, while improving performance, struggle with generalization and depend on accurate initialization. This paper introduces a novel on-track system identification algorithm, incorporating a neural network (NN) for error correction, which is then employed for traditional system identification with virtually generated data. Crucially, the process is iteratively reapplied, with tire parameters updated at each cycle, leading to notable improvements in accuracy in tests on a scaled vehicle. Experiments show that it is possible to learn a tire model without prior knowledge with only 30 seconds of driving data and 3 seconds of training time. This method demonstrates greater one-step prediction accuracy than the baseline nonlinear least squares (NLS) method under noisy conditions, achieving a 3.3x lower root mean square error (RMSE), and yields tire models with comparable accuracy to traditional steady-state system identification. Furthermore, unlike steady-state methods requiring large spaces and specific experimental setups, the proposed approach identifies tire parameters directly on a race track in dynamic racing environments.

cs.RO

Predictive Spliner: Data-Driven Overtaking in Autonomous Racing Using Opponent Trajectory Prediction

Head-to-head racing against opponents is a challenging and emerging topic in the domain of autonomous racing. We propose Predictive Spliner, a data-driven overtaking planner that learns the behavior of opponents through Gaussian Process (GP) regression, which is then leveraged to compute viable overtaking maneuvers in future sections of the racing track. Experimentally validated on a 1:10 scale autonomous racing platform using Light Detection and Ranging (LiDAR) information to perceive the opponent, Predictive Spliner outperforms State-of-the-Art (SotA) algorithms by overtaking opponents at up to 83.1% of its own speed, being on average 8.4% faster than the previous best-performing method. Additionally, it achieves an average success rate of 84.5%, which is 47.6% higher than the previous best-performing method. The method maintains computational efficiency with a Central Processing Unit (CPU) load of 22.79% and a computation time of 8.4 ms, evaluated on a Commercial off-the-Shelf (CotS) Intel i7-1165G7, making it suitable for real-time robotic applications. These results highlight the potential of Predictive Spliner to enhance the performance and safety of autonomous racing vehicles. The code for Predictive Spliner is available at: https://github.com/ForzaETH/predictive-spliner.

cs.RO

CR3DT: Camera-RADAR Fusion for 3D Detection and Tracking

To enable self-driving vehicles accurate detection and tracking of surrounding objects is essential. While Light Detection and Ranging (LiDAR) sensors have set the benchmark for high-performance systems, the appeal of camera-only solutions lies in their cost-effectiveness. Notably, despite the prevalent use of Radio Detection and Ranging (RADAR) sensors in automotive systems, their potential in 3D detection and tracking has been largely disregarded due to data sparsity and measurement noise. As a recent development, the combination of RADARs and cameras is emerging as a promising solution. This paper presents Camera-RADAR 3D Detection and Tracking (CR3DT), a camera-RADAR fusion model for 3D object detection, and Multi-Object Tracking (MOT). Building upon the foundations of the State-of-the-Art (SotA) camera-only BEVDet architecture, CR3DT demonstrates substantial improvements in both detection and tracking capabilities, by incorporating the spatial and velocity information of the RADAR sensor. Experimental results demonstrate an absolute improvement in detection performance of 5.3% in mean Average Precision (mAP) and a 14.9% increase in Average Multi-Object Tracking Accuracy (AMOTA) on the nuScenes dataset when leveraging both modalities. CR3DT bridges the gap between high-performance and cost-effective perception systems in autonomous driving, by capitalizing on the ubiquitous presence of RADAR in automotive applications. The code is available at: https://github.com/ETH-PBL/CR3DT.

cs.CV

ForzaETH Race Stack -- Scaled Autonomous Head-to-Head Racing on Fully Commercial off-the-Shelf Hardware

Autonomous racing in robotics combines high-speed dynamics with the necessity for reliability and real-time decision-making. While such racing pushes software and hardware to their limits, many existing full-system solutions necessitate complex, custom hardware and software, and usually focus on Time-Trials rather than full unrestricted Head-to-Head racing, due to financial and safety constraints. This limits their reproducibility, making advancements and replication feasible mostly for well-resourced laboratories with comprehensive expertise in mechanical, electrical, and robotics fields. Researchers interested in the autonomy domain but with only partial experience in one of these fields, need to spend significant time with familiarization and integration. The ForzaETH Race Stack addresses this gap by providing an autonomous racing software platform designed for F1TENTH, a 1:10 scaled Head-to-Head autonomous racing competition, which simplifies replication by using commercial off-the-shelf hardware. This approach enhances the competitive aspect of autonomous racing and provides an accessible platform for research and development in the field. The ForzaETH Race Stack is designed with modularity and operational ease of use in mind, allowing customization and adaptability to various environmental conditions, such as track friction and layout. Capable of handling both Time-Trials and Head-to-Head racing, the stack has demonstrated its effectiveness, robustness, and adaptability in the field by winning the official F1TENTH international competition multiple times.

cs.RO

Robustness Evaluation of Localization Techniques for Autonomous Racing

This work introduces SynPF, an MCL-based algorithm tailored for high-speed racing environments. Benchmarked against Cartographer, a state-of-the-art pose-graph SLAM algorithm, SynPF leverages synergies from previous particle-filtering methods and synthesizes them for the high-performance racing domain. Our extensive in-field evaluations reveal that while Cartographer excels under nominal conditions, it struggles when subjected to wheel-slip, a common phenomenon in a racing scenario due to varying grip levels and aggressive driving behaviour. Conversely, SynPF demonstrates robustness in these challenging conditions and a low-latency computation time of 1.25 ms on on-board computers without a GPU. Using the F1TENTH platform, a 1:10 scaled autonomous racing vehicle, this work not only highlights the vulnerabilities of existing algorithms in high-speed scenarios, tested up until 7.6 m/s, but also emphasizes the potential of SynPF as a viable alternative, especially in deteriorating odometry conditions.

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Assessing the Robustness of LiDAR, Radar and Depth Cameras Against Ill-Reflecting Surfaces in Autonomous Vehicles: An Experimental Study

Range-measuring sensors play a critical role in autonomous driving systems. While LiDAR technology has been dominant, its vulnerability to adverse weather conditions is well-documented. This paper focuses on secondary adverse conditions and the implications of ill-reflective surfaces on range measurement sensors. We assess the influence of this condition on the three primary ranging modalities used in autonomous mobile robotics: LiDAR, RADAR, and Depth-Camera. Based on accurate experimental evaluation the papers findings reveal that under ill-reflectivity, LiDAR ranging performance drops significantly to 33% of its nominal operating conditions, whereas RADAR and Depth-Cameras maintain up to 100% of their nominal distance ranging capabilities. Additionally, we demonstrate on a 1:10 scaled autonomous racecar how ill-reflectivity adversely impacts downstream robotics tasks, highlighting the necessity for robust range sensing in autonomous driving.

cs.RO

Model- and Acceleration-based Pursuit Controller for High-Performance Autonomous Racing

Autonomous racing is a research field gaining large popularity, as it pushes autonomous driving algorithms to their limits and serves as a catalyst for general autonomous driving. For scaled autonomous racing platforms, the computational constraint and complexity often limit the use of Model Predictive Control (MPC). As a consequence, geometric controllers are the most frequently deployed controllers. They prove to be performant while yielding implementation and operational simplicity. Yet, they inherently lack the incorporation of model dynamics, thus limiting the race car to a velocity domain where tire slip can be neglected. This paper presents Model- and Acceleration-based Pursuit (MAP) a high-performance model-based trajectory tracking algorithm that preserves the simplicity of geometric approaches while leveraging tire dynamics. The proposed algorithm allows accurate tracking of a trajectory at unprecedented velocities compared to State-of-the-Art (SotA) geometric controllers. The MAP controller is experimentally validated and outperforms the reference geometric controller four-fold in terms of lateral tracking error, yielding a tracking error of 0.055m at tested speeds up to 11m/s.

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TC-Driver: Trajectory Conditioned Driving for Robust Autonomous Racing -- A Reinforcement Learning Approach

Autonomous racing is becoming popular for academic and industry researchers as a test for general autonomous driving by pushing perception, planning, and control algorithms to their limits. While traditional control methods such as MPC are capable of generating an optimal control sequence at the edge of the vehicles physical controllability, these methods are sensitive to the accuracy of the modeling parameters. This paper presents TC-Driver, a RL approach for robust control in autonomous racing. In particular, the TC-Driver agent is conditioned by a trajectory generated by any arbitrary traditional high-level planner. The proposed TC-Driver addresses the tire parameter modeling inaccuracies by exploiting the heuristic nature of RL while leveraging the reliability of traditional planning methods in a hierarchical control structure. We train the agent under varying tire conditions, allowing it to generalize to different model parameters, aiming to increase the racing capabilities of the system in practice. The proposed RL method outperforms a non-learning-based MPC with a 2.7 lower crash ratio in a model mismatch setting, underlining robustness to parameter discrepancies. In addition, the average RL inference duration is 0.25 ms compared to the average MPC solving time of 11.5 ms, yielding a nearly 40-fold speedup, allowing for complex control deployment in computationally constrained devices. Lastly, we show that the frequently utilized end-to-end RL architecture, as a control policy directly learned from sensory input, is not well suited to model mismatch robustness nor track generalization. Our realistic simulations show that TC-Driver achieves a 6.7 and 3-fold lower crash ratio under model mismatch and track generalization settings, while simultaneously achieving lower lap times than an end-to-end approach, demonstrating the viability of TC-driver to robust autonomous racing.

cs.RO