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Eduardo Augusto Bezerra

Publications and source records attributed to Eduardo Augusto Bezerra.

2 recordsLinked to original sources

Graph Neural Networks for the Offline Nanosatellite Task Scheduling Problem

This study investigates how to schedule nanosatellite tasks more efficiently using Graph Neural Networks (GNNs). In the Offline Nanosatellite Task Scheduling (ONTS) problem, the goal is to find the optimal schedule for tasks to be carried out in orbit while taking into account Quality-of-Service (QoS) considerations such as priority, minimum and maximum activation events, execution time-frames, periods, and execution windows, as well as constraints on the satellite's power resources and the complexity of energy harvesting and management. The ONTS problem has been approached using conventional mathematical formulations and exact methods, but their applicability to challenging cases of the problem is limited. This study examines the use of GNNs in this context, which has been effectively applied to optimization problems such as the traveling salesman, scheduling, and facility placement problems. More specifically, we investigate whether GNNs can learn the complex structure of the ONTS problem with respect to feasibility and optimality of candidate solutions. Furthermore, we evaluate using GNN-based heuristic solutions to provide better solutions (w.r.t. the objective value) to the ONTS problem and reduce the optimization cost. Our experiments show that GNNs are not only able to learn feasibility and optimality for instances of the ONTS problem, but they can generalize to harder instances than those seen during training. Furthermore, the GNN-based heuristics improved the expected objective value of the best solution found under the time limit in 45%, and reduced the expected time to find a feasible solution in 35%, when compared to the SCIP (Solving Constraint Integer Programs) solver in its off-the-shelf configuration

cs.LG↗

Agent-based simulation of the learning dissemination on a Project-Based Learning context considering the human aspects

This work presents an agent-based simulation (ABS) of the active learning process in an Electrical Engineering course. In order to generate input data to the simulation, an active learning methodology developed especially for part-time degree courses, called Project-Based Learning Agile (PBLA), has been proposed and implemented at the Regional University of Blumenau (FURB), Brazil. Through the analysis of survey responses obtained over five consecutive semesters, using partial least squares path modeling (PLS-PM), it was possible to generate data parameters to use as an input in a hybrid kind of agent-based simulation known as PLS agent. The simulation of the scenario suggests that the learning occur faster when the student has higher levels of humanist's aspects as self-esteem, self-realization and cooperation.

stat.AP↗