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Edward Beng Wai Tan

Publications and source records attributed to Edward Beng Wai Tan.

3 recordsLinked to original sources

Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM

Recent 3DGS-SLAM systems enable real-time operation by leveraging conventional feature matching or ICP-based tracking, thereby avoiding the heavy dense photometric optimization used in earlier approaches. However, feature matching remains prone to failure in textureless environments, while ICP-based tracking struggles in structureless or geometrically degenerate scenes due to ill-conditioned optimization. To address this issue, we propose Spectral GS-SLAM, an efficient yet robust tracking framework that integrates ICP with complementary feature-based constraints. Our method mitigates numerical instability by adaptively compensating under-constrained directions in degenerate scenarios, without interfering with the shared Gaussian representation used for mapping. We further introduce a Gaussian-aware planarity weighting mechanism that exploits the intrinsic covariance structure of 3D Gaussians to characterize scene geometry and guide information fusion. Extensive evaluations on challenging TUM RGB-D sequences demonstrate that Spectral GS-SLAM achieves real-time performance (40.14 FPS) while maintaining consistent tracking in both structureless and featureless environments. The proposed method preserves trajectory integrity in degenerate scenes while maintaining competitive performance in non-adverse conditions.

cs.RO↗

Learning to Navigate with Minimal Parameters: Decomposing Visual Navigation Through Closed-Form Geometric Interfaces

Visual navigation policies have grown to hundreds of millions of parameters trained on billions of frames, with geometry, mapping, and control learned implicitly. We propose a decomposed point-goal navigation system in which operations with known closed-form structure, such as projective geometry, occupancy, and coordinate transforms, are computed analytically and serve as interfaces between three small learned modules: an egress predictor that grounds the episode goal as a local subgoal in the current view, a navigation predictor that estimates a goal-conditioned posterior over where trajectories travel, and an endpoint-pinned residual diffusion generator that samples trajectory shapes from this posterior. Only 0.58M out of 23M parameters are trained, on 44k frames, in under one GPU-hour. Across 6060 point-goal episodes in 60 environments, the system attains competitive success rates with the lowest collision rate among evaluated methods. We further show that under this decomposition, the frozen image encoder can be replaced by a 0.54M MobileNetV2 at a -2.0 SR cost, bringing the full system under 1.2M parameters. It also transfers to no-goal exploration by retraining only the 123k-parameter egress head, and its failure modes under sensor corruption are transparent and analytically correctable. We deploy and evaluate the system zero-shot on a low-cost UGV, running navigation and localization on a Jetson Orin Nano in real-time.

cs.RO↗

Dual Covariance Gaussian Splatting SLAM: Decoupling Rendering and Registration for Robust Real-Time Tracking

ICP-based 3D Gaussian Splatting (3DGS) SLAM tracks in real time by registering incoming frames against map Gaussians, using each primitive's covariance for both rendering and registration. These two uses place conflicting demands on one covariance. The mapper shapes it to minimize photometric error, often flattening it against surfaces, while robust registration typically benefits from measurement uncertainty. We propose a dual-covariance parameterization. Each Gaussian keeps a single mean but holds two covariances: a rendering covariance optimized by the mapper, and a tracking covariance derived from an RGB-D sensor noise model. We further use the tracking covariances as Gaussian anchors for image corners, providing constraints in directions where depth geometry is weak. We evaluate on TUM RGB-D, ScanNet, Replica, and two outdoor sequences recorded with a RealSense D435i on wheeled and handheld platforms. We achieve robust tracking performance across multiple scenes and reduced odometry drift, while tracking at $\sim$ 60 FPS.

cs.RO↗