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Edward Johns

Publications and source records attributed to Edward Johns.

At least 37 records · Page 2Linked to original sources

Language Models as Zero-Shot Trajectory Generators

Large Language Models (LLMs) have recently shown promise as high-level planners for robots when given access to a selection of low-level skills. However, it is often assumed that LLMs do not possess sufficient knowledge to be used for the low-level trajectories themselves. In this work, we address this assumption thoroughly, and investigate if an LLM (GPT-4) can directly predict a dense sequence of end-effector poses for manipulation tasks, when given access to only object detection and segmentation vision models. We designed a single, task-agnostic prompt, without any in-context examples, motion primitives, or external trajectory optimisers. Then we studied how well it can perform across 30 real-world language-based tasks, such as "open the bottle cap" and "wipe the plate with the sponge", and we investigated which design choices in this prompt are the most important. Our conclusions raise the assumed limit of LLMs for robotics, and we reveal for the first time that LLMs do indeed possess an understanding of low-level robot control sufficient for a range of common tasks, and that they can additionally detect failures and then re-plan trajectories accordingly. Videos, prompts, and code are available at: https://www.robot-learning.uk/language-models-trajectory-generators.

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DINOBot: Robot Manipulation via Retrieval and Alignment with Vision Foundation Models

We propose DINOBot, a novel imitation learning framework for robot manipulation, which leverages the image-level and pixel-level capabilities of features extracted from Vision Transformers trained with DINO. When interacting with a novel object, DINOBot first uses these features to retrieve the most visually similar object experienced during human demonstrations, and then uses this object to align its end-effector with the novel object to enable effective interaction. Through a series of real-world experiments on everyday tasks, we show that exploiting both the image-level and pixel-level properties of vision foundation models enables unprecedented learning efficiency and generalisation. Videos and code are available at https://www.robot-learning.uk/dinobot.

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Prismer: A Vision-Language Model with Multi-Task Experts

Recent vision-language models have shown impressive multi-modal generation capabilities. However, typically they require training huge models on massive datasets. As a more scalable alternative, we introduce Prismer, a data- and parameter-efficient vision-language model that leverages an ensemble of task-specific experts. Prismer only requires training of a small number of components, with the majority of network weights inherited from multiple readily-available, pre-trained experts, and kept frozen during training. By leveraging experts from a wide range of domains, we show Prismer can efficiently pool this expert knowledge and adapt it to various vision-language reasoning tasks. In our experiments, we show that Prismer achieves fine-tuned and few-shot learning performance which is competitive with current state-of-the-arts, whilst requiring up to two orders of magnitude less training data. Code is available at https://github.com/NVlabs/prismer.

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On the Effectiveness of Retrieval, Alignment, and Replay in Manipulation

Imitation learning with visual observations is notoriously inefficient when addressed with end-to-end behavioural cloning methods. In this paper, we explore an alternative paradigm which decomposes reasoning into three phases. First, a retrieval phase, which informs the robot what it can do with an object. Second, an alignment phase, which informs the robot where to interact with the object. And third, a replay phase, which informs the robot how to interact with the object. Through a series of real-world experiments on everyday tasks, such as grasping, pouring, and inserting objects, we show that this decomposition brings unprecedented learning efficiency, and effective inter- and intra-class generalisation. Videos are available at https://www.robot-learning.uk/retrieval-alignment-replay.

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SceneScore: Learning a Cost Function for Object Arrangement

Arranging objects correctly is a key capability for robots which unlocks a wide range of useful tasks. A prerequisite for creating successful arrangements is the ability to evaluate the desirability of a given arrangement. Our method "SceneScore" learns a cost function for arrangements, such that desirable, human-like arrangements have a low cost. We learn the distribution of training arrangements offline using an energy-based model, solely from example images without requiring environment interaction or human supervision. Our model is represented by a graph neural network which learns object-object relations, using graphs constructed from images. Experiments demonstrate that the learned cost function can be used to predict poses for missing objects, generalise to novel objects using semantic features, and can be composed with other cost functions to satisfy constraints at inference time.

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One-Shot Imitation Learning: A Pose Estimation Perspective

In this paper, we study imitation learning under the challenging setting of: (1) only a single demonstration, (2) no further data collection, and (3) no prior task or object knowledge. We show how, with these constraints, imitation learning can be formulated as a combination of trajectory transfer and unseen object pose estimation. To explore this idea, we provide an in-depth study on how state-of-the-art unseen object pose estimators perform for one-shot imitation learning on ten real-world tasks, and we take a deep dive into the effects that camera calibration, pose estimation error, and spatial generalisation have on task success rates. For videos, please visit https://www.robot-learning.uk/pose-estimation-perspective.

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Few-Shot In-Context Imitation Learning via Implicit Graph Alignment

Consider the following problem: given a few demonstrations of a task across a few different objects, how can a robot learn to perform that same task on new, previously unseen objects? This is challenging because the large variety of objects within a class makes it difficult to infer the task-relevant relationship between the new objects and the objects in the demonstrations. We address this by formulating imitation learning as a conditional alignment problem between graph representations of objects. Consequently, we show that this conditioning allows for in-context learning, where a robot can perform a task on a set of new objects immediately after the demonstrations, without any prior knowledge about the object class or any further training. In our experiments, we explore and validate our design choices, and we show that our method is highly effective for few-shot learning of several real-world, everyday tasks, whilst outperforming baselines. Videos are available on our project webpage at https://www.robot-learning.uk/implicit-graph-alignment.

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Crossing the Reality Gap in Tactile-Based Learning

Tactile sensors are believed to be essential in robotic manipulation, and prior works often rely on experts to reason the sensor feedback and design a controller. With the recent advancement in data-driven approaches, complicated manipulation can be realised, but an accurate and efficient tactile simulation is necessary for policy training. To this end, we present an approach to model a commonly used pressure sensor array in simulation and to train a tactile-based manipulation policy with sim-to-real transfer in mind. Each taxel in our model is represented as a mass-spring-damper system, in which the parameters are iteratively identified as plausible ranges. This allows a policy to be trained with domain randomisation which improves its robustness to different environments. Then, we introduce encoders to further align the critical tactile features in a latent space. Finally, our experiments answer questions on tactile-based manipulation, tactile modelling and sim-to-real performance.

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DALL-E-Bot: Introducing Web-Scale Diffusion Models to Robotics

We introduce the first work to explore web-scale diffusion models for robotics. DALL-E-Bot enables a robot to rearrange objects in a scene, by first inferring a text description of those objects, then generating an image representing a natural, human-like arrangement of those objects, and finally physically arranging the objects according to that goal image. We show that this is possible zero-shot using DALL-E, without needing any further example arrangements, data collection, or training. DALL-E-Bot is fully autonomous and is not restricted to a pre-defined set of objects or scenes, thanks to DALL-E's web-scale pre-training. Encouraging real-world results, with both human studies and objective metrics, show that integrating web-scale diffusion models into robotics pipelines is a promising direction for scalable, unsupervised robot learning.

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Where To Start? Transferring Simple Skills to Complex Environments

Robot learning provides a number of ways to teach robots simple skills, such as grasping. However, these skills are usually trained in open, clutter-free environments, and therefore would likely cause undesirable collisions in more complex, cluttered environments. In this work, we introduce an affordance model based on a graph representation of an environment, which is optimised during deployment to find suitable robot configurations to start a skill from, such that the skill can be executed without any collisions. We demonstrate that our method can generalise a priori acquired skills to previously unseen cluttered and constrained environments, in simulation and in the real world, for both a grasping and a placing task.

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Real-time Mapping of Physical Scene Properties with an Autonomous Robot Experimenter

Neural fields can be trained from scratch to represent the shape and appearance of 3D scenes efficiently. It has also been shown that they can densely map correlated properties such as semantics, via sparse interactions from a human labeller. In this work, we show that a robot can densely annotate a scene with arbitrary discrete or continuous physical properties via its own fully-autonomous experimental interactions, as it simultaneously scans and maps it with an RGB-D camera. A variety of scene interactions are possible, including poking with force sensing to determine rigidity, measuring local material type with single-pixel spectroscopy or predicting force distributions by pushing. Sparse experimental interactions are guided by entropy to enable high efficiency, with tabletop scene properties densely mapped from scratch in a few minutes from a few tens of interactions.

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AGO-Net: Association-Guided 3D Point Cloud Object Detection Network

The human brain can effortlessly recognize and localize objects, whereas current 3D object detection methods based on LiDAR point clouds still report inferior performance for detecting occluded and distant objects: the point cloud appearance varies greatly due to occlusion, and has inherent variance in point densities along the distance to sensors. Therefore, designing feature representations robust to such point clouds is critical. Inspired by human associative recognition, we propose a novel 3D detection framework that associates intact features for objects via domain adaptation. We bridge the gap between the perceptual domain, where features are derived from real scenes with sub-optimal representations, and the conceptual domain, where features are extracted from augmented scenes that consist of non-occlusion objects with rich detailed information. A feasible method is investigated to construct conceptual scenes without external datasets. We further introduce an attention-based re-weighting module that adaptively strengthens the feature adaptation of more informative regions. The network's feature enhancement ability is exploited without introducing extra cost during inference, which is plug-and-play in various 3D detection frameworks. We achieve new state-of-the-art performance on the KITTI 3D detection benchmark in both accuracy and speed. Experiments on nuScenes and Waymo datasets also validate the versatility of our method.

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Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning

We present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior task or object knowledge, and can perform the task in novel object configurations and with distractors. At its core, DOME uses an image-conditioned object segmentation network followed by a learned visual servoing network, to move the robot's end-effector to the same relative pose to the object as during the demonstration, after which the task can be completed by replaying the demonstration's end-effector velocities. We show that DOME achieves near 100% success rate on 7 real-world everyday tasks, and we perform several studies to thoroughly understand each individual component of DOME. Videos and supplementary material are available at: https://www.robot-learning.uk/dome .

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Auto-Lambda: Disentangling Dynamic Task Relationships

Understanding the structure of multiple related tasks allows for multi-task learning to improve the generalisation ability of one or all of them. However, it usually requires training each pairwise combination of tasks together in order to capture task relationships, at an extremely high computational cost. In this work, we learn task relationships via an automated weighting framework, named Auto-Lambda. Unlike previous methods where task relationships are assumed to be fixed, Auto-Lambda is a gradient-based meta learning framework which explores continuous, dynamic task relationships via task-specific weightings, and can optimise any choice of combination of tasks through the formulation of a meta-loss; where the validation loss automatically influences task weightings throughout training. We apply the proposed framework to both multi-task and auxiliary learning problems in computer vision and robotics, and show that Auto-Lambda achieves state-of-the-art performance, even when compared to optimisation strategies designed specifically for each problem and data domain. Finally, we observe that Auto-Lambda can discover interesting learning behaviors, leading to new insights in multi-task learning. Code is available at https://github.com/lorenmt/auto-lambda.

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Bootstrapping Semantic Segmentation with Regional Contrast

We present ReCo, a contrastive learning framework designed at a regional level to assist learning in semantic segmentation. ReCo performs semi-supervised or supervised pixel-level contrastive learning on a sparse set of hard negative pixels, with minimal additional memory footprint. ReCo is easy to implement, being built on top of off-the-shelf segmentation networks, and consistently improves performance in both semi-supervised and supervised semantic segmentation methods, achieving smoother segmentation boundaries and faster convergence. The strongest effect is in semi-supervised learning with very few labels. With ReCo, we achieve high-quality semantic segmentation models, requiring only 5 examples of each semantic class. Code is available at https://github.com/lorenmt/reco.

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Back to Reality for Imitation Learning

Imitation learning, and robot learning in general, emerged due to breakthroughs in machine learning, rather than breakthroughs in robotics. As such, evaluation metrics for robot learning are deeply rooted in those for machine learning, and focus primarily on data efficiency. We believe that a better metric for real-world robot learning is time efficiency, which better models the true cost to humans. This is a call to arms to the robot learning community to develop our own evaluation metrics, tailored towards the long-term goals of real-world robotics.

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Learning Multi-Stage Tasks with One Demonstration via Self-Replay

In this work, we introduce a novel method to learn everyday-like multi-stage tasks from a single human demonstration, without requiring any prior object knowledge. Inspired by the recent Coarse-to-Fine Imitation Learning method, we model imitation learning as a learned object reaching phase followed by an open-loop replay of the demonstrator's actions. We build upon this for multi-stage tasks where, following the human demonstration, the robot can autonomously collect image data for the entire multi-stage task, by reaching the next object in the sequence and then replaying the demonstration, and then repeating in a loop for all stages of the task. We evaluate with real-world experiments on a set of everyday-like multi-stage tasks, which we show that our method can solve from a single demonstration. Videos and supplementary material can be found at https://www.robot-learning.uk/self-replay.

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My House, My Rules: Learning Tidying Preferences with Graph Neural Networks

Robots that arrange household objects should do so according to the user's preferences, which are inherently subjective and difficult to model. We present NeatNet: a novel Variational Autoencoder architecture using Graph Neural Network layers, which can extract a low-dimensional latent preference vector from a user by observing how they arrange scenes. Given any set of objects, this vector can then be used to generate an arrangement which is tailored to that user's spatial preferences, with word embeddings used for generalisation to new objects. We develop a tidying simulator to gather rearrangement examples from 75 users, and demonstrate empirically that our method consistently produces neat and personalised arrangements across a variety of rearrangement scenarios.

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