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Edward Plumb

Publications and source records attributed to Edward Plumb.

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Refundable Deposits: How to Restore Cooperation in Finitely Repeated Games

While infinitely repeated games admit a rich set of Nash equilibria, finitely repeated games typically have a much smaller and often inefficient one. We show how to enlarge this set using deposits: in each period a player may place a refundable sum with a neutral intermediary, returned when the game ends and forfeited following a deviation. Paying these deposits is voluntary and incentive compatible at every stage, so no commitment by the players is assumed, the only commitment required being that of the intermediary to a refund rule fixed before play begins. The mechanism sustains payoff profiles more efficient than those of the standard equilibria, without altering the underlying game and without transfers between players. We demonstrate it on the prisoner's dilemma, a congestion game, and a public goods game, all settings where cooperation cannot emerge in the standard finitely repeated version. We also apply it to a dynamic common-pool resource, suggesting that the construction extends beyond repeated stage-games.

cs.GT

Simultaneous Best-Response Dynamics in Random Potential Games

This paper examines the convergence behaviour of simultaneous best-response dynamics in random potential games. We provide a theoretical result showing that, for two-player games with sufficiently many actions, the dynamics converge quickly to a cycle of length two. This cycle lies within the intersection of the neighbourhoods of two distinct Nash equilibria. For three players or more, simulations show that the dynamics converge quickly to a Nash equilibrium with high probability. Furthermore, we show that all these results are robust, in the sense that they hold in non-potential games, provided the players' payoffs are sufficiently correlated. We also compare these dynamics to gradient-based learning methods in near-potential games with three players or more, and observe that simultaneous best-response dynamics converge to a Nash equilibrium of comparable payoff substantially faster.

cs.GT

The Bounds of Algorithmic Collusion; $Q$-learning, Gradient Learning, and the Folk Theorem

We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including $Q$-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better understood classes of potential games and zero-sum games, we consider the setting of a general repeated game with finite recall under different forms of monitoring. We obtain a Folk Theorem-style result and characterise the set of payoff vectors that can be obtained by these dynamics, discovering a wide range of possibilities for the emergence of algorithmic collusion. Achieving this requires a novel technical approach, which, to the best of our knowledge, yields the first convergence result for multi-agent $Q$-learning algorithms in repeated games.

cs.GT