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Efthyvoulos Drousiotis

Publications and source records attributed to Efthyvoulos Drousiotis.

5 recordsLinked to original sources

Game-Theoretic Foundations of Competition for Conscious Access

Conscious access in the human brain is often described as the outcome of a competition among candidate representations, but this competition is usually left at the level of mechanism or metaphor rather than analyzed as a strategic allocation problem. We introduce an access contest in which internal modules compete for a scarce broadcast slot by choosing a costly amplification effort. Access is allocated by a smooth probabilistic rule, allowing the model to interpolate between diffuse selection and winner-take-all competition. We establish pure-strategy equilibrium existence under standard convexity and bounded-benefit assumptions, and give sufficient conditions for uniqueness using diagonal strict concavity. We then analyze capture in the two-module case, and for quadratic costs, we derive a sharp threshold in the competition intensity above which capture occurs. For strongly convex costs, we prove an if-and-only-if capture criterion in terms of the cost-adjusted amplification advantage of the lower-value module. Under the same curvature-dominance condition that guarantees uniqueness, we show that the unique pure Nash equilibrium of the general \(M\)-module access contest can be approximated efficiently by projected pseudo-gradient dynamics, with logarithmic dependence on the desired accuracy. Finally, we prove an impossibility theorem for single-slot access mechanisms. Exact winner-take-all efficiency is incompatible with robustness to small score perturbations. Thus, smooth probabilistic access rules are not merely analytically convenient, but structurally motivated. These results provide a game-theoretic foundation for studying competition for conscious access, connecting equilibrium analysis, capture, computation, and mechanism-level limitations under a common formal model.

cs.GT

Tractable Exclusion Zones for Instant-Runoff Voting on Trees and Beyond

Instant-runoff voting (IRV) is often used when voters rank candidates rather than choosing only one favourite. We study IRV under graph-induced metric preferences where each vertex of an unweighted undirected graph hosts one voter and is also a possible candidate location. Voters rank candidates by shortest-path distance with fixed deterministic tie-breaking. We focus on exclusion zones, i.e., sets S such that, whenever at least one candidate lies in S, the IRV winner must also lie in S. Such zones serve as robustness certificates, identifying regions whose participation prevents outside winners from emerging. For general graphs, exclusion-zone verification is co-NP-complete and minimum-zone computation is NP-hard. We show that both problems become polynomial-time solvable on trees. Our main tool is a membership test asking whether a candidate can be forced to lose using opponents from a restricted region. A round-1 reduction shows that any such loss has a witness in which the candidate is eliminated in the first IRV round, enabling a bottom-up dynamic program on trees. We also show that minimum-zone computation has a much smaller search space than its definition suggests. The pairwise-loss graph, obtained from all two-candidate elections, imposes closure constraints on every exclusion zone. With deterministic tie-breaking this graph is a tournament, implying that every nonempty exclusion zone on a tree is generated by the closure of one vertex. Thus, the minimum exclusion zone can be found by testing only linearly many candidate sets. On the opposite front, we refine the intractability range of computing minimum exclusion zones on general graphs, extending it to a much broader class of deterministic elimination rules, dubbed as Strong Forced Elimination.

cs.GT

Bayesian Decision Trees Inspired from Evolutionary Algorithms

Bayesian Decision Trees (DTs) are generally considered a more advanced and accurate model than a regular Decision Tree (DT) because they can handle complex and uncertain data. Existing work on Bayesian DTs uses Markov Chain Monte Carlo (MCMC) with an accept-reject mechanism and sample using naive proposals to proceed to the next iteration, which can be slow because of the burn-in time needed. We can reduce the burn-in period by proposing a more sophisticated way of sampling or by designing a different numerical Bayesian approach. In this paper, we propose a replacement of the MCMC with an inherently parallel algorithm, the Sequential Monte Carlo (SMC), and a more effective sampling strategy inspired by the Evolutionary Algorithms (EA). Experiments show that SMC combined with the EA can produce more accurate results compared to MCMC in 100 times fewer iterations.

cs.LG

Parallel Approaches to Accelerate Bayesian Decision Trees

Markov Chain Monte Carlo (MCMC) is a well-established family of algorithms primarily used in Bayesian statistics to sample from a target distribution when direct sampling is challenging. Existing work on Bayesian decision trees uses MCMC. Unfortunately, this can be slow, especially when considering large volumes of data. It is hard to parallelise the accept-reject component of the MCMC. None-the-less, we propose two methods for exploiting parallelism in the MCMC: in the first, we replace the MCMC with another numerical Bayesian approach, the Sequential Monte Carlo (SMC) sampler, which has the appealing property that it is an inherently parallel algorithm; in the second, we consider data partitioning. Both methods use multi-core processing with a HighPerformance Computing (HPC) resource. We test the two methods in various study settings to determine which method is the most beneficial for each test case. Experiments show that data partitioning has limited utility in the settings we consider and that the use of the SMC sampler can improve run-time (compared to the sequential implementation) by up to a factor of 343.

stat.CO

Single MCMC Chain Parallelisation on Decision Trees

Decision trees are highly famous in machine learning and usually acquire state-of-the-art performance. Despite that, well-known variants like CART, ID3, random forest, and boosted trees miss a probabilistic version that encodes prior assumptions about tree structures and shares statistical strength between node parameters. Existing work on Bayesian decision trees depend on Markov Chain Monte Carlo (MCMC), which can be computationally slow, especially on high dimensional data and expensive proposals. In this study, we propose a method to parallelise a single MCMC decision tree chain on an average laptop or personal computer that enables us to reduce its run-time through multi-core processing while the results are statistically identical to conventional sequential implementation. We also calculate the theoretical and practical reduction in run time, which can be obtained utilising our method on multi-processor architectures. Experiments showed that we could achieve 18 times faster running time provided that the serial and the parallel implementation are statistically identical.

cs.AI