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Ehsan Kafshdar Goharshady

Publications and source records attributed to Ehsan Kafshdar Goharshady.

16 recordsLinked to original sources

Quantitative Analysis of $ω$-Regular Robust MDPs

Robust Markov Decision Processes (RMDPs) generalize classical MDPs by allowing uncertainty in transition probabilities and optimizing against their worst-case realization. We consider $(s,a)$-rectangular RMDPs with \emph{linearly defined} uncertainty sets and study parity objectives, which are a canonical representation of $ω$-regular objectives. An uncertainty set is linearly defined if it is described by linear inequalities over the transition distribution together with auxiliary variables, which capture the standard $L_1$ and $L_\infty$ balls as well as general polytopic uncertainty sets. The quantitative value is the supremum, over all agent policies, of the satisfaction probability guaranteed against the adversarial environment. Previous work studied the qualitative analysis, namely the almost-sure (resp. positive) problem that asks whether a single agent policy guarantees satisfaction with probability one (resp. positive probability) against every environment policy. In this work, we solve the exact quantitative problem. Our contributions are threefold. First, we show that both the agent and the environment admit pure memoryless optimal policies. Second, we give a polynomial-time algorithm for quantitative parity on linearly defined robust Markov chains and use it as a subroutine in a policy-iteration algorithm for RMDPs. The algorithm combines quantitative one-step improvements with qualitative almost-sure improvements. Finally, we report experiments comparing our approach with the explicit reduction to stochastic games.

cs.AI↗

Generalized Bidding Games: Where Bidding and Stochastic Games Meet

Two-player games on graphs are a classical framework for analyzing strategic decision making. In turn-based games, two players move a token along the edges of the graph, and the right to move the token is determined by the current vertex. In pure bidding games the right to move the token is determined at each step through bidding; here we consider Richman bidding, where the winning player of a bid pays the losing player. The winner is decided based on a temporal or quantitative specification evaluated over the resulting infinite play. We combine turn-based games and pure bidding games into generalized bidding games, with player-1 vertices, player-2 vertices, and bidding vertices. This natural and simple generalization of bidding games has far-reaching consequences. We show that, as a model, generalized bidding games are more expressive than pure bidding games, and we provide several applications. We also show that generalized Richman bidding games are structurally equivalent to simple stochastic games: they are linearly interreducible to each other. As was previously known, the special case of pure Richman bidding games corresponds to random-turn games. In other words, generalized bidding games extend pure bidding games in the same way that simple stochastic games extend random-turn games. We use this connection to solve generalized Richman bidding games for temporal and quantitativ specifications. We establish that generalized bidding games with parity and mean-payoff specifications retain the best known upper bounds for turn-based games and pure bidding games, namely $NP\cap coNP$. We study a repair problem that asks whether bidding vertices can be assigned owners so as to bring the threshold budget required to win the game below a given target. This problem has direct applications in compositional policy synthesis for multi-objective settings, and we show it to be NP-complete.

cs.GT↗

Automated Approach for Solving Infinite-state Polynomial Reachability Games

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games have important applications in artificial intelligence and reactive synthesis, and many of these applications give rise to infinite-state reachability games. In this paper, we study turn-based reachability games on infinite-state graphs defined over valuations of a finite set of real variables. We consider the problem of determining the existence of and computing a winning strategy for $\texttt{REACH}$ player. Our contributions are twofold. First, we propose ranking certificates for reachability games, a sound and complete proof rule for proving that $\texttt{REACH}$ player has a winning strategy from the specified initial state. Second, we consider polynomial reachability games, where transitions and objectives are described by polynomial constraints over real variables, and propose a fully automated algorithm for computing a winning strategy for $\texttt{REACH}$ player together with a formal correctness witness in the form of a ranking certificate. The algorithm is sound, semi-complete, and runs in sub-exponential time. Our experiments demonstrate the ability of our method to solve challenging examples from the literature that were out of the reach of existing methods. Specifically, for the classical Cinderella-Stepmother game, we are able to compute an optimal winning strategy for an arbitrary precision parameter for the first time.

cs.AI↗

SuperDP: Differential Privacy Refutation via Supermartingales

Differential privacy (DP) has established itself as one of the standards for ensuring privacy of individual data. However, reasoning about DP is a challenging and error-prone task, hence methods for formal verification and refutation of DP properties have received significant interest in recent years. In this work, we present a novel method for automated formal refutation of $ε$-DP. Our method refutes $ε$-DP by searching for a pair of inputs together with a non-negative function over outputs whose expected value on these two inputs differs by a significant amount. The two inputs and the non-negative function over outputs are computed simultaneously, by utilizing upper expectation supermartingales and lower expectation submartingales from probabilistic program analysis, which we leverage to introduce a sound and complete proof rule for $ε$-DP refutation. To the best of our knowledge, our method is the first method for $ε$-DP refutation to offer the following four desirable features: (1)~it is fully automated, (2)~it is applicable to stochastic mechanisms with sampling instructions from both discrete and continuous distributions, (3)~it provides soundness guarantees, and (4)~it provides semi-completeness guarantees. Our experiments show that our prototype tool SuperDP achieves superior performance compared to the state of the art and manages to refute $ε$-DP for a number of challenging examples collected from the literature, including ones that were out of the reach of prior methods.

cs.PL↗

Qualitative Analysis of $ω$-Regular Objectives on Robust MDPs

Robust Markov Decision Processes (RMDPs) generalize classical MDPs that consider uncertainties in transition probabilities by defining a set of possible transition functions. An objective is a set of runs (or infinite trajectories) of the RMDP, and the value for an objective is the maximal probability that the agent can guarantee against the adversarial environment. We consider (a) reachability objectives, where given a target set of states, the goal is to eventually arrive at one of them; and (b) parity objectives, which are a canonical representation for $ω$-regular objectives. The qualitative analysis problem asks whether the objective can be ensured with probability 1. In this work, we study the qualitative problem for reachability and parity objectives on RMDPs without making any assumption over the structures of the RMDPs, e.g., unichain or aperiodic. Our contributions are twofold. We first present efficient algorithms with oracle access to uncertainty sets that solve qualitative problems of reachability and parity objectives. We then report experimental results demonstrating the effectiveness of our oracle-based approach on classical RMDP examples from the literature scaling up to thousands of states.

cs.AI↗

PolyQEnt: A Polynomial Quantified Entailment Solver

Polynomial quantified entailments with existentially and universally quantified variables arise in many problems of verification and program analysis. We present PolyQEnt which is a tool for solving polynomial quantified entailments in which variables on both sides of the implication are real valued or unbounded integers. Our tool provides a unified framework for polynomial quantified entailment problems that arise in several papers in the literature. Our experimental evaluation over a wide range of benchmarks shows the applicability of the tool as well as its benefits as opposed to simply using existing SMT solvers to solve such constraints.

cs.LO↗

Refuting Equivalence in Probabilistic Programs with Conditioning

We consider the problem of refuting equivalence of probabilistic programs, i.e., the problem of proving that two probabilistic programs induce different output distributions. We study this problem in the context of programs with conditioning (i.e., with observe and score statements), where the output distribution is conditioned by the event that all the observe statements along a run evaluate to true, and where the probability densities of different runs may be updated via the score statements. Building on a recent work on programs without conditioning, we present a new equivalence refutation method for programs with conditioning. Our method is based on weighted restarting, a novel transformation of probabilistic programs with conditioning to the output equivalent probabilistic programs without conditioning that we introduce in this work. Our method is the first to be both a) fully automated, and b) providing provably correct answers. We demonstrate the applicability of our method on a set of programs from the probabilistic inference literature.

cs.PL↗

Quantified Linear and Polynomial Arithmetic Satisfiability via Template-based Skolemization

The problem of checking satisfiability of linear real arithmetic (LRA) and non-linear real arithmetic (NRA) formulas has broad applications, in particular, they are at the heart of logic-related applications such as logic for artificial intelligence, program analysis, etc. While there has been much work on checking satisfiability of unquantified LRA and NRA formulas, the problem of checking satisfiability of quantified LRA and NRA formulas remains a significant challenge. The main bottleneck in the existing methods is a computationally expensive quantifier elimination step. In this work, we propose a novel method for efficient quantifier elimination in quantified LRA and NRA formulas. We propose a template-based Skolemization approach, where we automatically synthesize linear/polynomial Skolem functions in order to eliminate quantifiers in the formula. The key technical ingredients in our approach are Positivstellensätze theorems from algebraic geometry, which allow for an efficient manipulation of polynomial inequalities. Our method offers a range of appealing theoretical properties combined with a strong practical performance. On the theory side, our method is sound, semi-complete, and runs in subexponential time and polynomial space, as opposed to existing sound and complete quantifier elimination methods that run in doubly-exponential time and at least exponential space. On the practical side, our experiments show superior performance compared to state-of-the-art SMT solvers in terms of the number of solved instances and runtime, both on LRA and on NRA benchmarks.

cs.LO↗

Bidding Games with Charging

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to pre-determined rules, and the winner is decided based on the infinite path traversed by the token from a given initial position. In bidding games, the players initially get some monetary budgets which they need to use to bid for the privilege of moving the token at each step. Each round of bidding affects the players' available budgets, which is the only form of update that the budgets experience. We introduce bidding games with charging where the players can additionally improve their budgets during the game by collecting vertex-dependent charges. Unlike traditional bidding games (where all charges are zero), bidding games with charging allow non-trivial recurrent behaviors. We show that the central property of traditional bidding games generalizes to bidding games with charging: For each vertex there exists a threshold ratio, which is the necessary and sufficient fraction of the total budget for winning the game from that vertex. While the thresholds of traditional bidding games correspond to unique fixed points of linear systems of equations, in games with charging, these fixed points are no longer unique. This significantly complicates the proof of existence and the algorithmic computation of thresholds for infinite-duration objectives. We also provide the lower complexity bounds for computing thresholds for Rabin and Streett objectives, which are the first known lower bounds in any form of bidding games (with or without charging), and we solve the following repair problem for safety and reachability games that have unsatisfiable objectives: Can we distribute a given amount of charge to the players in a way such that the objective can be satisfied?

cs.GT↗

Sound and Complete Witnesses for Template-based Verification of LTL Properties on Polynomial Programs

We study the classical problem of verifying programs with respect to formal specifications given in the linear temporal logic (LTL). We first present novel sound and complete witnesses for LTL verification over imperative programs. Our witnesses are applicable to both verification (proving) and refutation (finding bugs) settings. We then consider LTL formulas in which atomic propositions can be polynomial constraints and turn our focus to polynomial arithmetic programs, i.e. programs in which every assignment and guard consists only of polynomial expressions. For this setting, we provide an efficient algorithm to automatically synthesize such LTL witnesses. Our synthesis procedure is both sound and semi-complete. Finally, we present experimental results demonstrating the effectiveness of our approach and that it can handle programs which were beyond the reach of previous state-of-the-art tools.

cs.PL↗

Solving Long-run Average Reward Robust MDPs via Stochastic Games

Markov decision processes (MDPs) provide a standard framework for sequential decision making under uncertainty. However, MDPs do not take uncertainty in transition probabilities into account. Robust Markov decision processes (RMDPs) address this shortcoming of MDPs by assigning to each transition an uncertainty set rather than a single probability value. In this work, we consider polytopic RMDPs in which all uncertainty sets are polytopes and study the problem of solving long-run average reward polytopic RMDPs. We present a novel perspective on this problem and show that it can be reduced to solving long-run average reward turn-based stochastic games with finite state and action spaces. This reduction allows us to derive several important consequences that were hitherto not known to hold for polytopic RMDPs. First, we derive new computational complexity bounds for solving long-run average reward polytopic RMDPs, showing for the first time that the threshold decision problem for them is in $NP \cap coNP$ and that they admit a randomized algorithm with sub-exponential expected runtime. Second, we present Robust Polytopic Policy Iteration (RPPI), a novel policy iteration algorithm for solving long-run average reward polytopic RMDPs. Our experimental evaluation shows that RPPI is much more efficient in solving long-run average reward polytopic RMDPs compared to state-of-the-art methods based on value iteration.

cs.AI↗

Equivalence and Similarity Refutation for Probabilistic Programs

We consider the problems of statically refuting equivalence and similarity of output distributions defined by a pair of probabilistic programs. Equivalence and similarity are two fundamental relational properties of probabilistic programs that are essential for their correctness both in implementation and in compilation. In this work, we present a new method for static equivalence and similarity refutation. Our method refutes equivalence and similarity by computing a function over program outputs whose expected value with respect to the output distributions of two programs is different. The function is computed simultaneously with an upper expectation supermartingale and a lower expectation submartingale for the two programs, which we show to together provide a formal certificate for refuting equivalence and similarity. To the best of our knowledge, our method is the first approach to relational program analysis to offer the combination of the following desirable features: (1) it is fully automated, (2) it is applicable to infinite-state probabilistic programs, and (3) it provides formal guarantees on the correctness of its results. We implement a prototype of our method and our experiments demonstrate the effectiveness of our method to refute equivalence and similarity for a number of examples collected from the literature.

cs.PL↗

Proving Almost-Sure Termination of Probabilistic Programs via Incremental Pruning

The extension of classical imperative programs with real-valued random variables and random branching gives rise to probabilistic programs. The termination problem is one of the most fundamental liveness properties for such programs. The qualitative (aka almost-sure) termination problem asks whether a given program terminates with probability 1. Ranking functions provide a sound and complete approach for termination of non-probabilistic programs, and their extension to probabilistic programs is achieved via ranking supermartingales (RSMs). RSMs have been extended to lexicographic RSMs to handle programs with involved control-flow structure, as well as for compositional approach. There are two key limitations of the existing RSM-based approaches: First, the lexicographic RSM-based approach requires a strong nonnegativity assumption, which need not always be satisfied. The second key limitation of the existing RSM-based algorithmic approaches is that they rely on pre-computed invariants. The main drawback of relying on pre-computed invariants is the insufficiency-inefficiency trade-off: weak invariants might be insufficient for RSMs to prove termination, while using strong invariants leads to inefficiency in computing them. Our contributions are twofold: First, we show how to relax the strong nonnegativity condition and still provide soundness guarantee for almost-sure termination. Second, we present an incremental approach where the process of computing lexicographic RSMs proceeds by iterative pruning of parts of the program that were already shown to be terminating, in cooperation with a safety prover. In particular, our technique does not rely on strong pre-computed invariants. We present experimental results to show the applicability of our approach to examples of probabilistic programs from the literature.

cs.PL↗

On Lexicographic Proof Rules for Probabilistic Termination

We consider the almost-sure (a.s.) termination problem for probabilistic programs, which are a stochastic extension of classical imperative programs. Lexicographic ranking functions provide a sound and practical approach for termination of non-probabilistic programs, and their extension to probabilistic programs is achieved via lexicographic ranking supermartingales (LexRSMs). However, LexRSMs introduced in the previous work have a limitation that impedes their automation: all of their components have to be non-negative in all reachable states. This might result in LexRSM not existing even for simple terminating programs. Our contributions are twofold: First, we introduce a generalization of LexRSMs which allows for some components to be negative. This standard feature of non-probabilistic termination proofs was hitherto not known to be sound in the probabilistic setting, as the soundness proof requires a careful analysis of the underlying stochastic process. Second, we present polynomial-time algorithms using our generalized LexRSMs for proving a.s. termination in broad classes of linear-arithmetic programs.

cs.PL↗

Proving Non-termination by Program Reversal

We present a new approach to proving non-termination of non-deterministic integer programs. Our technique is rather simple but efficient. It relies on a purely syntactic reversal of the program's transition system followed by a constraint-based invariant synthesis with constraints coming from both the original and the reversed transition system. The latter task is performed by a simple call to an off-the-shelf SMT-solver, which allows us to leverage the latest advances in SMT-solving. Moreover, our method offers a combination of features not present (as a whole) in previous approaches: it handles programs with non-determinism, provides relative completeness guarantees and supports programs with polynomial arithmetic. The experiments performed with our prototype tool RevTerm show that our approach, despite its simplicity and stronger theoretical guarantees, is at least on par with the state-of-the-art tools, often achieving a non-trivial improvement under a proper configuration of its parameters.

cs.PL↗

Polynomial Invariant Generation for Non-deterministic Recursive Programs

We consider the classical problem of invariant generation for programs with polynomial assignments and focus on synthesizing invariants that are a conjunction of strict polynomial inequalities. We present a sound and semi-complete method based on positivstellensaetze, i.e. theorems in semi-algebraic geometry that characterize positive polynomials over a semi-algebraic set. To the best of our knowledge, this is the first invariant generation method to provide completeness guarantees for invariants consisting of polynomial inequalities. Moreover, on the theoretical side, the worst-case complexity of our approach is subexponential, whereas the worst-case complexity of the previously-known complete method (Colon et al, CAV 2003), which could only handle linear invariants, is exponential. On the practical side, we reduce the invariant generation problem to quadratic programming (QCLP), which is a classical optimization problem with many industrial solvers. Finally, we demonstrate the applicability of our approach by providing experimental results on several academic benchmarks.

cs.LO↗