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Elad Hazan

Publications and source records attributed to Elad Hazan.

At least 73 records · Page 4Linked to original sources

A Regret Minimization Approach to Iterative Learning Control

We consider the setting of iterative learning control, or model-based policy learning in the presence of uncertain, time-varying dynamics. In this setting, we propose a new performance metric, planning regret, which replaces the standard stochastic uncertainty assumptions with worst case regret. Based on recent advances in non-stochastic control, we design a new iterative algorithm for minimizing planning regret that is more robust to model mismatch and uncertainty. We provide theoretical and empirical evidence that the proposed algorithm outperforms existing methods on several benchmarks.

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Deluca -- A Differentiable Control Library: Environments, Methods, and Benchmarking

We present an open-source library of natively differentiable physics and robotics environments, accompanied by gradient-based control methods and a benchmark-ing suite. The introduced environments allow auto-differentiation through the simulation dynamics, and thereby permit fast training of controllers. The library features several popular environments, including classical control settings from OpenAI Gym. We also provide a novel differentiable environment, based on deep neural networks, that simulates medical ventilation. We give several use-cases of new scientific results obtained using the library. This includes a medical ventilator simulator and controller, an adaptive control method for time-varying linear dynamical systems, and new gradient-based methods for control of linear dynamical systems with adversarial perturbations.

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Boosting for Online Convex Optimization

We consider the decision-making framework of online convex optimization with a very large number of experts. This setting is ubiquitous in contextual and reinforcement learning problems, where the size of the policy class renders enumeration and search within the policy class infeasible. Instead, we consider generalizing the methodology of online boosting. We define a weak learning algorithm as a mechanism that guarantees multiplicatively approximate regret against a base class of experts. In this access model, we give an efficient boosting algorithm that guarantees near-optimal regret against the convex hull of the base class. We consider both full and partial (a.k.a. bandit) information feedback models. We also give an analogous efficient boosting algorithm for the i.i.d. statistical setting. Our results simultaneously generalize online boosting and gradient boosting guarantees to contextual learning model, online convex optimization and bandit linear optimization settings.

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Black-Box Control for Linear Dynamical Systems

We consider the problem of controlling an unknown linear time-invariant dynamical system from a single chain of black-box interactions, with no access to resets or offline simulation. Under the assumption that the system is controllable, we give the first efficient algorithm that is capable of attaining sublinear regret in a single trajectory under the setting of online nonstochastic control. This resolves an open problem on the stochastic LQR problem, and in a more challenging setting that allows for adversarial perturbations and adversarially chosen and changing convex loss functions. We give finite-time regret bounds for our algorithm on the order of $2^{\tilde{O}(\mathcal{L})} + \tilde{O}(\text{poly}(\mathcal{L}) T^{2/3})$ for general nonstochastic control, and $2^{\tilde{O}(\mathcal{L})} + \tilde{O}(\text{poly}(\mathcal{L}) \sqrt{T})$ for black-box LQR, where $\mathcal{L}$ is the system size which is an upper bound on the dimension. The crucial step is a new system identification method that is robust to adversarial noise, but incurs exponential cost. To complete the picture, we investigate the complexity of the online black-box control problem, and give a matching lower bound of $2^{Ω(\mathcal{L})}$ on the regret, showing that the additional exponential cost is inevitable. This lower bound holds even in the noiseless setting, and applies to any, randomized or deterministic, black-box control method.

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Efficient Full-Matrix Adaptive Regularization

Adaptive regularization methods pre-multiply a descent direction by a preconditioning matrix. Due to the large number of parameters of machine learning problems, full-matrix preconditioning methods are prohibitively expensive. We show how to modify full-matrix adaptive regularization in order to make it practical and effective. We also provide a novel theoretical analysis for adaptive regularization in non-convex optimization settings. The core of our algorithm, termed GGT, consists of the efficient computation of the inverse square root of a low-rank matrix. Our preliminary experiments show improved iteration-wise convergence rates across synthetic tasks and standard deep learning benchmarks, and that the more carefully-preconditioned steps sometimes lead to a better solution.

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Geometric Exploration for Online Control

We study the control of an \emph{unknown} linear dynamical system under general convex costs. The objective is minimizing regret vs. the class of disturbance-feedback-controllers, which encompasses all stabilizing linear-dynamical-controllers. In this work, we first consider the case of known cost functions, for which we design the first polynomial-time algorithm with $n^3\sqrt{T}$-regret, where $n$ is the dimension of the state plus the dimension of control input. The $\sqrt{T}$-horizon dependence is optimal, and improves upon the previous best known bound of $T^{2/3}$. The main component of our algorithm is a novel geometric exploration strategy: we adaptively construct a sequence of barycentric spanners in the policy space. Second, we consider the case of bandit feedback, for which we give the first polynomial-time algorithm with $poly(n)\sqrt{T}$-regret, building on Stochastic Bandit Convex Optimization.

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Non-Stochastic Control with Bandit Feedback

We study the problem of controlling a linear dynamical system with adversarial perturbations where the only feedback available to the controller is the scalar loss, and the loss function itself is unknown. For this problem, with either a known or unknown system, we give an efficient sublinear regret algorithm. The main algorithmic difficulty is the dependence of the loss on past controls. To overcome this issue, we propose an efficient algorithm for the general setting of bandit convex optimization for loss functions with memory, which may be of independent interest.

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Online Boosting with Bandit Feedback

We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.

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Improper Learning for Non-Stochastic Control

We consider the problem of controlling a possibly unknown linear dynamical system with adversarial perturbations, adversarially chosen convex loss functions, and partially observed states, known as non-stochastic control. We introduce a controller parametrization based on the denoised observations, and prove that applying online gradient descent to this parametrization yields a new controller which attains sublinear regret vs. a large class of closed-loop policies. In the fully-adversarial setting, our controller attains an optimal regret bound of $\sqrt{T}$-when the system is known, and, when combined with an initial stage of least-squares estimation, $T^{2/3}$ when the system is unknown; both yield the first sublinear regret for the partially observed setting. Our bounds are the first in the non-stochastic control setting that compete with \emph{all} stabilizing linear dynamical controllers, not just state feedback. Moreover, in the presence of semi-adversarial noise containing both stochastic and adversarial components, our controller attains the optimal regret bounds of $\mathrm{poly}(\log T)$ when the system is known, and $\sqrt{T}$ when unknown. To our knowledge, this gives the first end-to-end $\sqrt{T}$ regret for online Linear Quadratic Gaussian controller, and applies in a more general setting with adversarial losses and semi-adversarial noise.

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Online Agnostic Boosting via Regret Minimization

Boosting is a widely used machine learning approach based on the idea of aggregating weak learning rules. While in statistical learning numerous boosting methods exist both in the realizable and agnostic settings, in online learning they exist only in the realizable case. In this work we provide the first agnostic online boosting algorithm; that is, given a weak learner with only marginally-better-than-trivial regret guarantees, our algorithm boosts it to a strong learner with sublinear regret. Our algorithm is based on an abstract (and simple) reduction to online convex optimization, which efficiently converts an arbitrary online convex optimizer to an online booster. Moreover, this reduction extends to the statistical as well as the online realizable settings, thus unifying the 4 cases of statistical/online and agnostic/realizable boosting.

cs.LG↗

Disentangling Adaptive Gradient Methods from Learning Rates

We investigate several confounding factors in the evaluation of optimization algorithms for deep learning. Primarily, we take a deeper look at how adaptive gradient methods interact with the learning rate schedule, a notoriously difficult-to-tune hyperparameter which has dramatic effects on the convergence and generalization of neural network training. We introduce a "grafting" experiment which decouples an update's magnitude from its direction, finding that many existing beliefs in the literature may have arisen from insufficient isolation of the implicit schedule of step sizes. Alongside this contribution, we present some empirical and theoretical retrospectives on the generalization of adaptive gradient methods, aimed at bringing more clarity to this space.

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Boosting for Control of Dynamical Systems

We study the question of how to aggregate controllers for dynamical systems in order to improve their performance. To this end, we propose a framework of boosting for online control. Our main result is an efficient boosting algorithm that combines weak controllers into a provably more accurate one. Empirical evaluation on a host of control settings supports our theoretical findings.

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Faster Projection-free Online Learning

In many online learning problems the computational bottleneck for gradient-based methods is the projection operation. For this reason, in many problems the most efficient algorithms are based on the Frank-Wolfe method, which replaces projections by linear optimization. In the general case, however, online projection-free methods require more iterations than projection-based methods: the best known regret bound scales as $T^{3/4}$. Despite significant work on various variants of the Frank-Wolfe method, this bound has remained unchanged for a decade. In this paper we give an efficient projection-free algorithm that guarantees $T^{2/3}$ regret for general online convex optimization with smooth cost functions and one linear optimization computation per iteration. As opposed to previous Frank-Wolfe approaches, our algorithm is derived using the Follow-the-Perturbed-Leader method and is analyzed using an online primal-dual framework.

cs.LG↗

The Nonstochastic Control Problem

We consider the problem of controlling an unknown linear dynamical system in the presence of (nonstochastic) adversarial perturbations and adversarial convex loss functions. In contrast to classical control, the a priori determination of an optimal controller here is hindered by the latter's dependence on the yet unknown perturbations and costs. Instead, we measure regret against an optimal linear policy in hindsight, and give the first efficient algorithm that guarantees a sublinear regret bound, scaling as T^{2/3}, in this setting.

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Online Learning of Quantum States

Suppose we have many copies of an unknown $n$-qubit state $ρ$. We measure some copies of $ρ$ using a known two-outcome measurement $E_{1}$, then other copies using a measurement $E_{2}$, and so on. At each stage $t$, we generate a current hypothesis $σ_{t}$ about the state $ρ$, using the outcomes of the previous measurements. We show that it is possible to do this in a way that guarantees that $|\operatorname{Tr}(E_{i} σ_{t}) - \operatorname{Tr}(E_{i}ρ) |$, the error in our prediction for the next measurement, is at least $\varepsilon$ at most $\operatorname{O}\!\left(n / \varepsilon^2 \right) $ times. Even in the "non-realizable" setting---where there could be arbitrary noise in the measurement outcomes---we show how to output hypothesis states that do significantly worse than the best possible states at most $\operatorname{O}\!\left(\sqrt {Tn}\right) $ times on the first $T$ measurements. These results generalize a 2007 theorem by Aaronson on the PAC-learnability of quantum states, to the online and regret-minimization settings. We give three different ways to prove our results---using convex optimization, quantum postselection, and sequential fat-shattering dimension---which have different advantages in terms of parameters and portability.

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Logarithmic Regret for Online Control

We study optimal regret bounds for control in linear dynamical systems under adversarially changing strongly convex cost functions, given the knowledge of transition dynamics. This includes several well studied and fundamental frameworks such as the Kalman filter and the linear quadratic regulator. State of the art methods achieve regret which scales as $O(\sqrt{T})$, where $T$ is the time horizon. We show that the optimal regret in this setting can be significantly smaller, scaling as $O(\text{poly}(\log T))$. This regret bound is achieved by two different efficient iterative methods, online gradient descent and online natural gradient.

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Private Learning Implies Online Learning: An Efficient Reduction

We study the relationship between the notions of differentially private learning and online learning in games. Several recent works have shown that differentially private learning implies online learning, but an open problem of Neel, Roth, and Wu \cite{NeelAaronRoth2018} asks whether this implication is {\it efficient}. Specifically, does an efficient differentially private learner imply an efficient online learner? In this paper we resolve this open question in the context of pure differential privacy. We derive an efficient black-box reduction from differentially private learning to online learning from expert advice.

cs.LG↗