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Eladio Montero-Porras

Publications and source records attributed to Eladio Montero-Porras.

4 recordsLinked to original sources

Prompt framing governs LLM default following in collective-action

Large language models are increasingly deployed as agents that make or recommend decisions on behalf of users, often operating through interfaces that pre-fill suggested values or default options. Whether models treat such defaults as merely informational or as suggestions that systematically alter their choices remains unclear. We study default deference in two one-shot social dilemmas: a common-pool resource (CPR) extraction game and a threshold public-good (TPG) contribution game. We measure how defaults shift each model's choice distribution relative to its no-default baseline, across default values, wordings, and action-space granularities. We find that pre-filled defaults pull probability mass on the default value in both games, but the magnitude depends strongly on wording: the same model can show high pull under one formulation and near-zero pull under another. Permission-style wording reduces default pull in both games, more strongly in CPR than in TPG. Default pull is weaker in coarse action spaces, and conflict defaults attract more mass than agreement ones. These results indicate that default deference depends on the model, the wording of the interface, and the structure of available choices. For agentic systems, evaluating model behaviour without controlling the surrounding choice architecture can miss an important source of behavioural variation.

cs.GT↗

Traffic Modeling with SUMO: a Tutorial

This paper presents a step-by-step guide to generating and simulating a traffic scenario using the open-source simulation tool SUMO. It introduces the common pipeline used to generate a synthetic traffic model for SUMO, how to import existing traffic data into a model to achieve accuracy in traffic simulation (that is, producing a traffic model which dynamics is similar to the real one). It also describes how SUMO outputs information from simulation that can be used for data analysis purposes.

cs.NI↗

Defaults: a double-edged sword in governing common resources

Extracting from shared resources requires making choices to balance personal profit and sustainability. We present the results of a behavioural experiment wherein we manipulate the default extraction from a finite resource. Participants were exposed to two treatments -- pro-social or self-serving extraction defaults -- and a control without defaults. We examined the persistence of these nudges by removing the default after five rounds. Results reveal that a self-serving default increased the average extraction while present, whereas a pro-social default only decreased extraction for the first two rounds. Notably, the influence of defaults depended on individual inclinations, with cooperative individuals extracting more under a self-serving default, and selfish individuals less under a pro-social default. After the removal of the default, we observed no significant differences with the control treatment. Our research highlights the potential of defaults as cost-effective tools for promoting sustainability, while also advocating for a careful use to avoid adverse effects.

cs.GT↗

Inferring Strategies from Observations in Long Iterated Prisoner's Dilemma Experiments

While many theoretical studies have revealed the strategies that could lead to and maintain cooperation in the Iterated Prisoner's Dilemma, less is known about what human participants actually do in this game and how strategies change when being confronted with anonymous partners in each round. Previous attempts used short experiments, made different assumptions of possible strategies, and led to very different conclusions. We present here two long treatments that differ in the partner matching strategy used, i.e. fixed or shuffled partners. Here we use unsupervised methods to cluster the players based on their actions and then Hidden Markov Model to infer what are those strategies in each cluster. Analysis of the inferred strategies reveals that fixed partner interaction leads to a behavioral self-organization. Shuffled partners generate subgroups of strategies that remain entangled, apparently blocking the self-selection process that leads to fully cooperating participants in the fixed partner treatment. Analyzing the latter in more detail shows that AllC, AllD, TFT- and WSLS-like behavior can be observed. This study also reveals that long treatments are needed as experiments less than 25 rounds capture mostly the learning phase participants go through in these kinds of experiments.

cs.GT↗