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Elena Sorina Lupu

Publications and source records attributed to Elena Sorina Lupu.

4 recordsLinked to original sources

Learning in Orbit: Onboard Training and Closed-Loop Attitude Control with a Thermal Segmentation Model on a Spacecraft

Deep space missions increasingly require spacecraft capable of autonomously operating in environments with communication delays and bandwidth limitations. A key enabler of such autonomy is the ability to run learning-based algorithms directly onboard. In this work, we present a flight deployment on a 6U CubeSat that demonstrates (1) onboard training and inference of a thermal segmentation model on an NVIDIA Jetson TX2 NX GPU in space and (2) closed-loop attitude control using the segmentation model on a real-time, thermal image feed to track the Moon. In addition to this demonstration, we implement ROS 2 Foxy as a data transport middleware and integrate an open-source file system that provides strong data integrity guarantees and self-healing features. Over the course of approximately one year, we performed 12 experiments on the spacecraft, advancing the state of the art in autonomous spacecraft systems by showing how modern learning-based pipelines, commercially available hardware, and open-source software can operate reliably under the compute and environmental constraints of Low Earth Orbit (LEO).

cs.RO↗

Streaming Deep Reinforcement Learning Finally Works

Learning from a stream of experience as it arrives, also known as streaming learning, is a core part of natural learning. However, reliable streaming learning has remained a persistent challenge in modern deep reinforcement learning (RL). Instead, most deep RL algorithms learn from old experience by storing past interactions in a buffer. We show that both classical streaming RL, such as Q-learning and actor-critic, when used with deep neural networks, and batch deep RL, such as PPO, SAC, and DQN, when adapted to the streaming setting, often fail to learn. Across 58 Atari games and 50 continuous-control tasks, we find that these methods, in aggregate, perform close to random policies despite extensive task-specific hyperparameter searches. We call this pattern stream barrier. Here, we introduce Stream-X, a shared recipe for streaming deep RL algorithms that combines signal normalization, representation stabilization, and controlled parameter updates. By applying Stream-X to several base streaming RL algorithms, we provide the first family of deep RL algorithms to overcome the stream barrier. Using one prescribed hyperparameter configuration per algorithm across tasks, Stream-X substantially improves aggregate performance, often on par with batch RL algorithms. Beyond these benchmarks, we demonstrate learning with Stream-X algorithms under nonstationarity and resource constraints. Stream-AC, one of the Stream-X algorithms, repeatedly recovers performance across alternating floor-friction regimes in simulation, outperforming the evaluated PPO and SAC baselines. It also learns a heading tracking task on a robot using proprioceptive and visual features from the on-board camera in a naturally changing laboratory environment. Stream-Q learns a Pong game from pixels directly on an ESP32-S3 microcontroller, a device with limited compute and memory.

cs.LG↗

The Open Ant: A Robot Platform for Reinforcement Learning Research

Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations. The predominance of simulations makes translating research to physical reality uncertain for both algorithms and researchers. We propose a physical platform that is designed to simplify the transition. In this paper, we present the Open Ant: a physical variant of the commonly used Gymnasium Ant environment, along with a simulation. We demonstrate that competent walking policies can be learned from scratch in approximately one hour directly from the physical robot's experience for two substantially different RL algorithms: SARSA($λ$) and Soft Actor-Critic (SAC). Separately, we show policies that were learned in simulation transfer to reality. We also examine how well the platform supports a nimble experimental ecosystem. Specifically, we observe the speed with which new users from diverse backgrounds achieve their first success with the platform, and how easily the platform can be repaired and updated when hardware issues arise. Both the hardware design and software are available as open-source on GitHub for ease of customization. In summary, we advocate for the use of the Open Ant for RL researchers who frequently use simulated environments, so they can more easily include robot experiments in their evaluations.

cs.RO↗

MAGIC-VFM: Meta-learning Adaptation for Ground Interaction Control with Visual Foundation Models

Control of off-road vehicles is challenging due to the complex dynamic interactions with the terrain. Accurate modeling of these interactions is important to optimize driving performance, but the relevant physical phenomena are too complex to model from first principles. Therefore, we present an offline meta-learning algorithm to construct a rapidly-tunable model of residual dynamics and disturbances. Our model processes terrain images into features using a visual foundation model (VFM), then maps these features and the vehicle state to an estimate of the current actuation matrix using a deep neural network (DNN). We then combine this model with composite adaptive control to modify the last layer of the DNN in real time, accounting for the remaining terrain interactions not captured during offline training. We provide mathematical guarantees of stability and robustness for our controller and demonstrate the effectiveness of our method through simulations and hardware experiments with a tracked vehicle and a car-like robot. We evaluate our method outdoors on different slopes with varying slippage and actuator degradation disturbances, and compare against an adaptive controller that does not use the VFM terrain features. We show significant improvement over the baseline in both hardware experimentation and simulation.

cs.RO↗