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Eleni Grigoriou

Publications and source records attributed to Eleni Grigoriou.

3 recordsLinked to original sources

The Uncanny Valley in medical simulation-based training: a visual summary

The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training. The phenomenon, where increasingly realistic virtual humans elicit discomfort due to subtle imperfections, is crucial to understand and address in the context of medical training, where realism and immersion are key to effective learning. Our research team, consisting of experts in computer graphics, virtual reality, and medical education, brings a diverse and multidisciplinary perspective to this subject. Our collective experience spans developing advanced computer graphics systems, VR character simulation, and innovative educational technologies. We have collaborated across institutions and industries to push the boundaries of VR applications in medical training.

cs.GR

A computational medical XR discipline

Computational Medical Extended Reality (CMXR), brings together life sciences and neuroscience with mathematics, engineering and computer science. It unifies computational science (scientific computing) with intelligent extended reality and spatial computing for the medical field. It significantly differs from previous "Clinical XR" or "Medical XR" terms, as it is focusing on how to integrate computational methods from neural simulation to computational geometry, computational vision and computer graphics with deep learning models to solve specific hard problems in medicine and neuroscience: from low/no-code/genAI authoring platforms to deep learning XR systems for training, planning, operative navigation, therapy and rehabilitation.

cs.GR

MAGES 4.0: Accelerating the world's transition to VR training and democratizing the authoring of the medical metaverse

In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essentially a low-code metaverse authoring platform for developers to rapidly prototype high-fidelity and high-complexity medical simulations. MAGES breaks the authoring boundaries across extended reality, since networked participants can also collaborate using different virtual/augmented reality as well as mobile and desktop devices, in the same metaverse world. With MAGES we propose an upgrade to the outdated 150-year-old master-apprentice medical training model. Our platform incorporates, in a nutsell, the following novelties: a) 5G edge-cloud remote rendering and physics dissection layer, b) realistic real-time simulation of organic tissues as soft-bodies under 10ms, c) a highly realistic cutting and tearing algorithm, d) neural network assessment for user profiling and, e) a VR recorder to record and replay or debrief the training simulation from any perspective.

cs.GR