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Elia Raimondi

Publications and source records attributed to Elia Raimondi.

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Learning to Throw: Agile and Accurate Cable-Suspended Payload Delivery with a Quadrotor

Quadrotors offer the agility needed to rapidly transport suspended payloads during time-critical applications, including search-and-rescue and medical delivery. While suspended-payload transport and traversal for these missions are well studied, the highly dynamic targeted release of the payload remains comparatively underexplored. State-of-the-art approaches typically rely on model-based trajectory optimization and tracking; however, these methods often yield sub-optimal performance due to conservative feasibility constraints, tracking errors, and the inherent difficulty of analytically modeling flexible rope dynamics. To overcome these limitations, we propose a hybrid simulation framework that couples a high-fidelity analytical quadrotor model with a physics solver for complex rope and payload interactions. By exchanging forces between the two domains at every step, we obtain a physically accurate simulation of the suspended-payload system. Leveraging this environment, we train a deep reinforcement learning (RL) policy that executes agile, accurate payload throws to designated targets. Deployed zero-shot on hardware, our RL policy pushes the boundary of the agility-accuracy trade-off, outperforming the model-based baseline by reducing the landing error by up to 50% and the throw duration by up to 30%. Ablation studies confirm that the coupled simulation is the key enabler of these gains. We further show that the same pipeline trains a policy driven by visual observations rather than an explicit state estimate, achieving accuracy comparable to that of the state-based policy. To accelerate future research in dynamic aerial manipulation, we open-source the simulator to the community upon acceptance.

cs.RO

A Spatially Informed Gaussian Process UCB Method for Decentralized Coverage Control

We present a novel decentralized algorithm for coverage control in unknown spatial environments modeled by Gaussian Processes (GPs). To trade-off between exploration and exploitation, each agent autonomously determines its trajectory by minimizing a local cost function. Inspired by the GP-UCB (Upper Confidence Bound for GPs) acquisition function, the proposed cost combines the expected locational cost with a variance-based exploration term, guiding agents toward regions that are both high in predicted density and model uncertainty. Compared to previous work, our algorithm operates in a fully decentralized fashion, relying only on local observations and communication with neighboring agents. In particular, agents periodically update their inducing points using a greedy selection strategy, enabling scalable online GP updates. We demonstrate the effectiveness of our algorithm in simulation.

cs.LG