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Elie Aljalbout

Publications and source records attributed to Elie Aljalbout.

At least 19 recordsLinked to original sources

DREAMSTEER: Latent World Models Can Steer VLA Policies During Deployment Without Any Finetuning

Pretrained vision-language-action (VLA) policies show promising zero-shot generalization, but often fail under deployment-time distribution shift, leading to decreased robustness and inconsistent instruction following. While prior work commonly tackles this by finetuning on in-distribution data, it assumes demonstrations collected on tasks in the target environment. In this work, we propose DREAMSTEER, a deployment-time steering framework for pretrained VLAs without any finetuning or parameter modifications. The key insight in DREAMSTEER is to leverage a latent world model and a value model to steer pretrained VLA policies. During deployment, DREAMSTEER samples candidate action chunks from a VLA policy and predefined motion primitives, imagines their outcomes using an action-conditioned latent world model, and ranks the imagined trajectories with a language-conditioned value model. Across four real-world manipulation benchmarks with unseen objects, DREAMSTEER improves task success rate from 23.75% to 66.25% and instruction-following accuracy from 38.75% to 56.25% over the base VLA policy.

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Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.

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Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone Flight

Autonomous drone racing has risen as a challenging robotic benchmark for testing the limits of learning, perception, planning, and control. Expert human pilots are able to fly a drone through a race track by mapping pixels from a single camera directly to control commands. Recent works in autonomous drone racing attempting direct pixel-to-commands control policies have relied on either intermediate representations that simplify the observation space or performed extensive bootstrapping using Imitation Learning (IL). This paper leverages DreamerV3 to train visuomotor policies capable of agile flight through a racetrack using only pixels as observations. In contrast to model-free methods like PPO or SAC, which are sample-inefficient and struggle in this setting, our approach acquires drone racing skills from pixels. Notably, a perception-aware behaviour of actively steering the camera toward texture-rich gate regions emerges without the need of handcrafted reward terms for the viewing direction. Our experiments show in both, simulation and real-world flight using a hardware-in-the-loop setup with rendered image observations, how the proposed approach can be deployed on real quadrotors at speeds of up to 9 m/s. These results advance the state of pixel-based autonomous flight and demonstrate that MBRL offers a promising path for real-world robotics research.

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Learning on the Fly: Rapid Policy Adaptation via Differentiable Simulation

Learning control policies in simulation enables rapid, safe, and cost-effective development of advanced robotic capabilities. However, transferring these policies to the real world remains difficult due to the sim-to-real gap, where unmodeled dynamics and environmental disturbances can degrade policy performance. Existing approaches, such as domain randomization and Real2Sim2Real pipelines, can improve policy robustness, but either struggle under out-of-distribution conditions or require costly offline retraining. In this work, we approach these problems from a different perspective. Instead of relying on diverse training conditions before deployment, we focus on rapidly adapting the learned policy in the real world in an online fashion. To achieve this, we propose a novel online adaptive learning framework that unifies residual dynamics learning with real-time policy adaptation inside a differentiable simulation. Starting from a simple dynamics model, our framework refines the model continuously with real-world data to capture unmodeled effects and disturbances such as payload changes and wind. The refined dynamics model is embedded in a differentiable simulation framework, enabling gradient backpropagation through the dynamics and thus rapid, sample-efficient policy updates beyond the reach of classical RL methods like PPO. All components of our system are designed for rapid adaptation, enabling the policy to adjust to unseen disturbances within 5 seconds of training. We validate the approach on agile quadrotor control under various disturbances in both simulation and the real world. Our framework reduces hovering error by up to 81% compared to L1-MPC and 55% compared to DATT, while also demonstrating robustness in vision-based control without explicit state estimation.

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Actor-Critic Model Predictive Control: Differentiable Optimization meets Reinforcement Learning for Agile Flight

A key open challenge in agile quadrotor flight is how to combine the flexibility and task-level generality of model-free reinforcement learning (RL) with the structure and online replanning capabilities of model predictive control (MPC), aiming to leverage their complementary strengths in dynamic and uncertain environments. This paper provides an answer by introducing a new framework called Actor-Critic Model Predictive Control. The key idea is to embed a differentiable MPC within an actor-critic RL framework. This integration allows for short-term predictive optimization of control actions through MPC, while leveraging RL for end-to-end learning and exploration over longer horizons. Through various ablation studies, conducted in the context of agile quadrotor racing, we expose the benefits of the proposed approach: it achieves better out-of-distribution behaviour, better robustness to changes in the quadrotor's dynamics and improved sample efficiency. Additionally, we conduct an empirical analysis using a quadrotor platform that reveals a relationship between the critic's learned value function and the cost function of the differentiable MPC, providing a deeper understanding of the interplay between the critic's value and the MPC cost functions. Finally, we validate our method in a drone racing task on different tracks, in both simulation and the real world. Our method achieves the same superhuman performance as state-of-the-art model-free RL, showcasing speeds of up to 21 m/s. We show that the proposed architecture can achieve real-time control performance, learn complex behaviors via trial and error, and retain the predictive properties of the MPC to better handle out-of-distribution behavior.

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The Reality Gap in Robotics: Challenges, Solutions, and Best Practices

Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.

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Student-Informed Teacher Training

Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.

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Accelerating Model-Based Reinforcement Learning with State-Space World Models

Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trains a policy but simultaneously learns a world model that captures the environment's dynamics and rewards. The world model can either be used for planning, for data collection, or to provide first-order policy gradients for training. Leveraging a world model significantly improves sample efficiency compared to model-free RL. However, training a world model alongside the policy increases the computational complexity, leading to longer training times that are often intractable for complex real-world scenarios. In this work, we propose a new method for accelerating model-based RL using state-space world models. Our approach leverages state-space models (SSMs) to parallelize the training of the dynamics model, which is typically the main computational bottleneck. Additionally, we propose an architecture that provides privileged information to the world model during training, which is particularly relevant for partially observable environments. We evaluate our method in several real-world agile quadrotor flight tasks, involving complex dynamics, for both fully and partially observable environments. We demonstrate a significant speedup, reducing the world model training time by up to 10 times, and the overall MBRL training time by up to 4 times. This benefit comes without compromising performance, as our method achieves similar sample efficiency and task rewards to state-of-the-art MBRL methods.

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Multi-Task Reinforcement Learning for Quadrotors

Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learning (MTRL) framework tailored for quadrotor control, leveraging the shared physical dynamics of the platform to enhance sample efficiency and task performance. By employing a multi-critic architecture and shared task encoders, our framework facilitates knowledge transfer across tasks, enabling a single policy to execute diverse maneuvers, including high-speed stabilization, velocity tracking, and autonomous racing. Our experimental results, validated both in simulation and real-world scenarios, demonstrate that our framework outperforms baseline approaches in terms of sample efficiency and overall task performance.

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GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control

We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.

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Guided Decoding for Robot On-line Motion Generation and Adaption

We present a novel motion generation approach for robot arms, with high degrees of freedom, in complex settings that can adapt online to obstacles or new via points. Learning from Demonstration facilitates rapid adaptation to new tasks and optimizes the utilization of accumulated expertise by allowing robots to learn and generalize from demonstrated trajectories. We train a transformer architecture, based on conditional variational autoencoder, on a large dataset of simulated trajectories used as demonstrations. Our architecture learns essential motion generation skills from these demonstrations and is able to adapt them to meet auxiliary tasks. Additionally, our approach implements auto-regressive motion generation to enable real-time adaptations, as, for example, introducing or changing via-points, and velocity and acceleration constraints. Using beam search, we present a method for further adaption of our motion generator to avoid obstacles. We show that our model successfully generates motion from different initial and target points and that is capable of generating trajectories that navigate complex tasks across different robotic platforms.

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LIMT: Language-Informed Multi-Task Visual World Models

Most recent successes in robot reinforcement learning involve learning a specialized single-task agent. However, robots capable of performing multiple tasks can be much more valuable in real-world applications. Multi-task reinforcement learning can be very challenging due to the increased sample complexity and the potentially conflicting task objectives. Previous work on this topic is dominated by model-free approaches. The latter can be very sample inefficient even when learning specialized single-task agents. In this work, we focus on model-based multi-task reinforcement learning. We propose a method for learning multi-task visual world models, leveraging pre-trained language models to extract semantically meaningful task representations. These representations are used by the world model and policy to reason about task similarity in dynamics and behavior. Our results highlight the benefits of using language-driven task representations for world models and a clear advantage of model-based multi-task learning over the more common model-free paradigm.

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The Shortcomings of Force-from-Motion in Robot Learning

Robotic manipulation requires accurate motion and physical interaction control. However, current robot learning approaches focus on motion-centric action spaces that do not explicitly give the policy control over the interaction. In this paper, we discuss the repercussions of this choice and argue for more interaction-explicit action spaces in robot learning.

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On the Role of the Action Space in Robot Manipulation Learning and Sim-to-Real Transfer

We study the choice of action space in robot manipulation learning and sim-to-real transfer. We define metrics that assess the performance, and examine the emerging properties in the different action spaces. We train over 250 reinforcement learning~(RL) agents in simulated reaching and pushing tasks, using 13 different control spaces. The choice of spaces spans combinations of common action space design characteristics. We evaluate the training performance in simulation and the transfer to a real-world environment. We identify good and bad characteristics of robotic action spaces and make recommendations for future designs. Our findings have important implications for the design of RL algorithms for robot manipulation tasks, and highlight the need for careful consideration of action spaces when training and transferring RL agents for real-world robotics.

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CLAS: Coordinating Multi-Robot Manipulation with Central Latent Action Spaces

Multi-robot manipulation tasks involve various control entities that can be separated into dynamically independent parts. A typical example of such real-world tasks is dual-arm manipulation. Learning to naively solve such tasks with reinforcement learning is often unfeasible due to the sample complexity and exploration requirements growing with the dimensionality of the action and state spaces. Instead, we would like to handle such environments as multi-agent systems and have several agents control parts of the whole. However, decentralizing the generation of actions requires coordination across agents through a channel limited to information central to the task. This paper proposes an approach to coordinating multi-robot manipulation through learned latent action spaces that are shared across different agents. We validate our method in simulated multi-robot manipulation tasks and demonstrate improvement over previous baselines in terms of sample efficiency and learning performance.

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Learning to Centralize Dual-Arm Assembly

Robotic manipulators are widely used in modern manufacturing processes. However, their deployment in unstructured environments remains an open problem. To deal with the variety, complexity, and uncertainty of real-world manipulation tasks, it is essential to develop a flexible framework with reduced assumptions on the environment characteristics. In recent years, reinforcement learning (RL) has shown great results for single-arm robotic manipulation. However, research focusing on dual-arm manipulation is still rare. From a classical control perspective, solving such tasks often involves complex modeling of interactions between two manipulators and the objects encountered in the tasks, as well as the two robots coupling at a control level. Instead, in this work, we explore the applicability of model-free RL to dual-arm assembly. As we aim to contribute towards an approach that is not limited to dual-arm assembly, but dual-arm manipulation in general, we keep modeling efforts at a minimum. Hence, to avoid modeling the interaction between the two robots and the used assembly tools, we present a modular approach with two decentralized single-arm controllers which are coupled using a single centralized learned policy. We reduce modeling effort to a minimum by using sparse rewards only. Our architecture enables successful assembly and simple transfer from simulation to the real world. We demonstrate the effectiveness of the framework on dual-arm peg-in-hole and analyze sample efficiency and success rates for different action spaces. Moreover, we compare results on different clearances and showcase disturbance recovery and robustness, when dealing with position uncertainties. Finally we zero-shot transfer policies trained in simulation to the real world and evaluate their performance.

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Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Space

Intelligent agents must be able to think fast and slow to perform elaborate manipulation tasks. Reinforcement Learning (RL) has led to many promising results on a range of challenging decision-making tasks. However, in real-world robotics, these methods still struggle, as they require large amounts of expensive interactions and have slow feedback loops. On the other hand, fast human-like adaptive control methods can optimize complex robotic interactions, yet fail to integrate multimodal feedback needed for unstructured tasks. In this work, we propose to factor the learning problem in a hierarchical learning and adaption architecture to get the best of both worlds. The framework consists of two components, a slow reinforcement learning policy optimizing the task strategy given multimodal observations, and a fast, real-time adaptive control policy continuously optimizing the motion, stability, and effort of the manipulator. We combine these components through a bio-inspired action space that we call AFORCE. We demonstrate the new action space on a contact-rich manipulation task on real hardware and evaluate its performance on three simulated manipulation tasks. Our experiments show that AFORCE drastically improves sample efficiency while reducing energy consumption and improving safety.

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Dual-Arm Adversarial Robot Learning

Robot learning is a very promising topic for the future of automation and machine intelligence. Future robots should be able to autonomously acquire skills, learn to represent their environment, and interact with it. While these topics have been explored in simulation, real-world robot learning research seems to be still limited. This is due to the additional challenges encountered in the real-world, such as noisy sensors and actuators, safe exploration, non-stationary dynamics, autonomous environment resetting as well as the cost of running experiments for long periods of time. Unless we develop scalable solutions to these problems, learning complex tasks involving hand-eye coordination and rich contacts will remain an untouched vision that is only feasible in controlled lab environments. We propose dual-arm settings as platforms for robot learning. Such settings enable safe data collection for acquiring manipulation skills as well as training perception modules in a robot-supervised manner. They also ease the processes of resetting the environment. Furthermore, adversarial learning could potentially boost the generalization capability of robot learning methods by maximizing the exploration based on game-theoretic objectives while ensuring safety based on collaborative task spaces. In this paper, we will discuss the potential benefits of this setup as well as the challenges and research directions that can be pursued.

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