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Elie Cali

Publications and source records attributed to Elie Cali.

16 recordsLinked to original sources

Chase-escape in dynamic device-to-device networks

The present paper features results on global survival and extinction of an infection in a multi-layer network of mobile agents. Expanding on a model first presented in [CHJW22], we consider an urban environment, represented by line-segments in the plane, in which agents move according to a random waypoint model based on a Poisson point process. Whenever two agents are at sufficiently close proximity for a sufficiently long time the infection can be transmitted and then propagates into the system according to the same rule starting from a typical device. Inspired by wireless network architectures, the network is additionally equipped with a second class of agents that is able to transmit a patch to neighboring infected agents that in turn can further distribute the patch, leading to a chase-escape dynamics. We give conditions for parameter configurations that guarantee existence and absence of global survival as well as an in-and-out of the survival regime, depending on the speed of the devices. We also provide complementary results for the setting in which the chase-escape dynamics is defined as an independent process on the connectivity graph. The proofs mainly rest on percolation arguments via discretization and multiscale analysis.

math.PR

Connectivity in mobile device-to-device networks in urban environments

In this article we setup a dynamic device-to-device communication system where devices, given as a Poisson point process, move in an environment, given by a street system of random planar-tessellation type, via a random-waypoint model. Every device independently picks a target location on the street system using a general waypoint kernel, and travels to the target along the shortest path on the streets with an individual velocity. Then, any pair of devices becomes connected whenever they are on the same street in sufficiently close proximity, for a sufficiently long time. After presenting some general properties of the multi-parameter system, we focus on an analysis of the clustering behavior of the random connectivity graph. In our main results we isolate regimes for the almost-sure absence of percolation if, for example, the device intensity is too small, or the connectivity time is too large. On the other hand, we exhibit parameter regimes of sufficiently large intensities of devices, under favorable choices of the other parameters, such that percolation is possible with positive probability. Most interestingly, we also show an in-and-out of percolation as the velocity increases. The rigorous analysis of the system mainly rests on comparison arguments with simplified models via spatial coarse graining and thinning approaches. Here we also make contact to geostatistical percolation models with infinite-range dependencies.

math.PR

Agent-based modeling and simulation for malware spreading in D2D networks

This paper presents a new multi-agent model for simulating malware propagation in device-to-device (D2D) 5G networks. This model allows to understand and analyze mobile malware-spreading dynamics in such highly dynamical networks. Additionally, we present a theoretical study to validate and benchmark our proposed approach for some basic scenarios that are less complicated to model mathematically and also to highlight the key parameters of the model. Our simulations identify critical thresholds for "no propagation" and for "maximum malware propagation" and make predictions on the malware-spread velocity as well as device-infection rates. To the best of our knowledge, this paper is the first study applying agent-based simulations for malware propagation in D2D.

cs.NI

Agent-based simulations for coverage extensions in 5G networks and beyond

Device-to-device (D2D) communications is one of the key emerging technologies for the fifth generation (5G) networks and beyond. It enables direct communication between mobile users and thereby extends coverage for devices lacking direct access to the cellular infrastructure and hence enhances network capacity. D2D networks are complex, highly dynamic and will be strongly augmented by intelligence for decision making at both the edge and core of the network, which makes them particularly difficult to predict and analyze. Conventionally, D2D systems are evaluated, investigated and analyzed using analytical and probabilistic models (e.g., from stochastic geometry). However, applying classical simulation and analytical tools to such a complex system is often hard to track and inaccurate. In this paper, we present a modeling and simulation framework from the perspective of complex-systems science and exhibit an agent-based model for the simulation of D2D coverage extensions. We also present a theoretical study to benchmark our proposed approach for a basic scenario that is less complicated to model mathematically. Our simulation results show that we are indeed able to predict coverage extensions for multi-hop scenarios and quantify the effects of street-system characteristics and pedestrian mobility on the connection time of devices to the base station (BS). To our knowledge, this is the first study that applies agent-based simulations for coverage extensions in D2D.

cs.NI

Connection intervals in multi-scale dynamic networks

We consider a hybrid spatial communication system in which mobile nodes can connect to static sinks in a bounded number of intermediate relaying hops. We describe the distribution of the connection intervals of a typical mobile node, i.e., the intervals of uninterrupted connection to the family of sinks. This is achieved in the limit of many hops, sparse sinks and growing time horizons. We identify three regimes illustrating that the limiting distribution depends sensitively on the scaling of the time horizon.

math.PR

Percolation and connection times in multi-scale dynamic networks

We study the effects of mobility on two crucial characteristics in multi-scale dynamic networks: percolation and connection times. Our analysis provides insights into the question, to what extent long-time averages are well-approximated by the expected values of the corresponding quantities, i.e., the percolation and connection probabilities. In particular, we show that in multi-scale models, strong random effects may persist in the limit. Depending on the precise model choice, these may take the form of a spatial birth-death process or a Brownian motion. Despite the variety of structures that appear in the limit, we show that they can be tackled in a common framework with the potential to be applicable more generally in order to identify limits in dynamic spatial network models going beyond the examples considered in the present work.

math.PR

Continuum Line-of-Sight Percolation on Poisson-Voronoi Tessellations

In this work, we study a new model for continuum line-of-sight percolation in a random environment driven by the Poisson-Voronoi tessellation in the $d$-dimensional Euclidean space. The edges (one-dimensional facets, or simply 1-facets) of this tessellation are the support of a Cox point process, while the vertices (zero-dimensional facets or simply 0-facets) are the support of a Bernoulli point process. Taking the superposition $Z$ of these two processes, two points of $Z$ are linked by an edge if and only if they are sufficiently close and located on the same edge (1-facet) of the supporting tessellation. We study the percolation of the random graph arising from this construction and prove that a 0-1 law, a subcritical phase as well as a supercritical phase exist under general assumptions. Our proofs are based on a coarse-graining argument with some notion of stabilization and asymptotic essential connectedness to investigate continuum percolation for Cox point processes. We also give numerical estimates of the critical parameters of the model in the planar case, where our model is intended to represent telecommunications networks in a random environment with obstructive conditions for signal propagation.

math.PR

Phase transitions for the Boolean model of continuum percolation for Cox point processes

We consider the Boolean model with random radii based on Cox point processes. Under a condition of stabilization for the random environment, we establish existence and non-existence of subcritical regimes for the size of the cluster at the origin in terms of volume, diameter and number of points. Further, we prove uniqueness of the infinite cluster for sufficiently connected environments.

math.PR

Relay-assisted Device-to-Device Networks: Connectivity and Uberization Opportunities

It has been shown that deploying device-to-device (D2D) networks in urban environments requires equipping a considerable proportion of crossroads with relays. This represents a necessary economic investment for an operator. In this work, we tackle the problem of the economic feasibility of such relay-assisted D2D networks. First, we propose a stochastic model taking into account a positive surface for streets and crossroads, thus allowing for a more realistic estimation of the minimal number of needed relays. Secondly, we introduce a cost model for the deployment of relays, allowing one to study operators' D2D deployment strategies. We investigate the example of an uberizing neo-operator willing to set up a network entirely relying on D2D and show that a return on the initial investment in relays is possible in a realistic period of time, even if the network is funded by a very low revenue per D2D user. Our results bring quantitative arguments to the discussion on possible uberization scenarios of telecommunications networks.

cs.NI

Malware propagation in urban D2D networks

We introduce and analyze models for the propagation of malware in pure D2D networks given via stationary Cox-Gilbert graphs. Here, the devices form a Poisson point process with random intensity measure $λΛ$, where $Λ$ is stationary and given, for example, by the edge-length measure of a realization of a Poisson-Voronoi tessellation that represents an urban street system. We assume that, at initial time, a typical device at the center of the network carries a malware and starts to infect neighboring devices after random waiting times. Here we focus on Markovian models, where the waiting times are exponential random variables, and non-Markovian models, where the waiting times feature strictly positive minimal and finite maximal waiting times. We present numerical results for the speed of propagation depending on the system parameters. In a second step, we introduce and analyze a counter measure for the malware propagation given by special devices called white knights, which have the ability, once attacked, to eliminate the malware from infected devices and turn them into white knights. Based on simulations, we isolate parameter regimes in which the malware survives or is eliminated, both in the Markovian and non-Markovian setting.

cs.NI

Phase transitions for chase-escape models on Gilbert graphs

We present results on phase transitions of local and global survival in a two-species model on Gilbert graphs. At initial time there is an infection at the origin that propagates on the Gilbert graph according to a continuous-time nearest-neighbor interacting particle system. The Gilbert graph consists of susceptible nodes and nodes of a second type, which we call white knights. The infection can spread on susceptible nodes without restriction. If the infection reaches a white knight, this white knight starts to spread on the set of infected nodes according to the same mechanism, with a potentially different rate, giving rise to a competition of chase and escape. We show well-definedness of the model, isolate regimes of global survival and extinction of the infection and present estimates on local survival. The proofs rest on comparisons to the process on trees, percolation arguments and finite-degree approximations of the underlying random graphs.

math.PR

The Influence of Canyon Shadowing on Device-to-Device Connectivity in Urban Scenario

In this work, we use percolation theory to study the feasibility of large-scale connectivity of relay-augmented device-to-device (D2D) networks in an urban scenario, featuring a haphazard system of streets and canyon shadowing allowing only for line-of-sight (LOS) communications in a limited finite range. We use a homogeneous Poisson-Voronoi tessellation (PVT) model of streets with homogeneous Poisson users (devices) on its edges and independent Bernoulli relays on the vertices. Using this model, we demonstrated the existence of a minimal threshold for relays below which large-scale connectivity of the network is not possible, regardless of all other network parameters. Through simulations, we estimated this threshold to 71.3%. Moreover, if the mean street length is not larger than some threshold (predicted to 74.3% of the communication range; which might be the case in a typical urban scenario) then any (whatever small) density of users can be compensated by equipping more crossroads with relays. Above this latter threshold, good connectivity requires some minimal density of users, compensated by the relays in a way we make explicit. The existence of the above regimes brings interesting qualitative arguments to the discussion on the possible D2D deployment scenarios.

cs.NI

The typical cell in anisotropic tessellations

The typical cell is a key concept for stochastic-geometry based modeling in communication networks, as it provides a rigorous framework for describing properties of a serving zone associated with a component selected at random in a large network. We consider a setting where network components are located on a large street network. While earlier investigations were restricted to street systems without preferred directions, in this paper we derive the distribution of the typical cell in Manhattan-type systems characterized by a pattern of horizontal and vertical streets. We explain how the mathematical description can be turned into a simulation algorithm and provide numerical results uncovering novel effects when compared to classical isotropic networks.

cs.NI

Percolation for D2D Networks on Street Systems

We study fundamental characteristics for the connectivity of multi-hop D2D networks. Devices are randomly distributed on street systems and are able to communicate with each other whenever their separation is smaller than some connectivity threshold. We model the street systems as Poisson-Voronoi or Poisson-Delaunay tessellations with varying street lengths. We interpret the existence of adequate D2D connectivity as percolation of the underlying random graph. We derive and compare approximations for the critical device-intensity for percolation, the percolation probability and the graph distance. Our results show that for urban areas, the Poisson Boolean Model gives a very good approximation, while for rural areas, the percolation probability stays far from 1 even far above the percolation threshold.

cs.NI

Continuum percolation for Cox point processes

We investigate continuum percolation for Cox point processes, that is, Poisson point processes driven by random intensity measures. First, we derive sufficient conditions for the existence of non-trivial sub- and super-critical percolation regimes based on the notion of stabilization. Second, we give asymptotic expressions for the percolation probability in large-radius, high-density and coupled regimes. In some regimes, we find universality, whereas in others, a sensitive dependence on the underlying random intensity measure survives.

math.PR

Cost estimation of a fixed network deployment over an urban territory

Using theoretical results presented in former papers, two prototypes were developed, aiming at estimating within minutes the cost of a fibre network deployment on a given territory. The first one helps defining the limit of an urban territory and computes mathematical parameters representing its street system. The second one gives global information on a fixed network deployment on this territory, namely the probability distributions of distances and attenuation from a node of the network to the final customer, and an evaluation of the deployment cost, once given an architecture and engineering rules. This allows a final user to easily design various network architectures in the tool, to compare different deployment scenarios, and to optimize the budget and the efficiency of the network in a few minutes. The results were compared on two real French urban territories (in Tours and Rouen) to those given by an optimization tool currently used by Orange.

cs.NI