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Elisabeth Andre

Publications and source records attributed to Elisabeth Andre.

11 recordsLinked to original sources

The Missing Link of XR: Empathy-Driven Reality for XR and Beyond

Extended reality (XR) for socialising is becoming increasingly popular. However, unlike conventional social platforms, XR prioritises embodiment and immersion, factors that strongly impact one's physical and mental states. We envision a future for XR where all users, regardless of abilities and backgrounds, can understand one another, participate, and find safe socialisation spaces. An Empathy-Driven Reality (EDR) is a space where understanding each other's emotional, physical, and cognitive states takes centre stage. It has the potential to enhance empathy beyond how we normally perceive it. To explore this concept, we conducted a hybrid-style workshop over two months with 27 industry and academic researchers in XR, emotion, physiology, assistive technology, and social science. This paper reports on the findings and aims to establish a structure and reference for the 1) design guidelines, 2) research challenges, and 3) potential applications for the future of XR as an EDR. We frame EDR as a conceptual design framework rather than a validated system: a structured design space that links requirements to design mechanisms, together with a research agenda for empathy-centred XR.

cs.HC

Learning Speaker Identity Beyond Language and Modality Constraints: Insights from the POLY-SIM 2026 Challenge

Multimodal speaker identification systems typically assume the availability of complete and homogeneous audio-visual modalities during both training and testing, and assume each speaker only speaks a single language. However, in real-world applications, such assumptions often do not hold. Visual or audio information may be missing due to occlusions, camera or microphone failures, or privacy constraints. Multilingual speakers introduce additional complexity due to linguistic variability across languages. These situations constitute substantial challenges for the robustness and generalization capabilities of multimodal speaker identification systems. Aim of the POLY-SIM 2026 challenge is to address these aspects of speaker identification and to provide a standardized setup for the comparison of the proposed solutions.

cs.CV

Responsible Personalisation: The Double-Edged Sword of Personalisation in Human-Robot Interaction

While personalisation is becoming a defining capability in human-robot interaction (HRI), the existing literature on responsible personalisation remains fragmented, offering isolated accounts of ethical risks without a structured understanding of how they emerge across interaction contexts. This gap is particularly critical in HRI, where robots' embodiment and social presence can amplify and reshape such risks or generate new types of risks. We present a lifecycle-based and context-sensitive framework for personalised HRI, grounded in an embodiment-aware perspective. The framework combines stages of the personalisation process with interaction characteristics (short-term vs. long-term, open-domain vs. closed-domain), enabling systematic analysis of how risks arise and evolve. Building on this, we conduct an integrative analysis of key ethical risks, including autonomy erosion, biased user modelling, manipulation, dehumanisation, and privacy violations, and examine how they manifest across contexts. We translate these insights into actionable design recommendations and outline open research challenges. By structuring both the design space and risk landscape of personalised HRI, this work provides a foundation for more systematic, transparent, and ethically grounded approaches to personalised robot behaviour.

cs.RO

REACT 2026: The Fourth Multiple Appropriate Facial Reaction Generation Challenge: Personalised MAFRG and Appropriate EEG Reaction Prediction

In dyadic interactions, various human facial reactions could be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023, 2024 and 2025 challenge series, a body of generative deep learning (DL) models have been developed for the problem of multiple appropriate facial reaction generation (MAFRG). This year, we propose the REACT 2026 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can generate multiple personalised, appropriate, diverse, realistic and synchronised human-style facial reactions expressed by a specific human listener for responding to each given speaker behaviour. As a key of the challenge, we continuously provide challenge participants with MARS dataset introduced by REACT 2025 but additionally provide individual-level Big-Five personality labels and EEG recordings. This introduces a new one-to-many personalised facial reaction generation setting combining human expressive behavioural, affective and neurophysiological signals, which remains largely unexplored in current dyadic interaction modelling. This paper also presents the challenge guidelines and new baselines on the four proposed sub-challenges: Offline generic and personalised MAFRG as well as Online generic and personalised MAFRG, respectively, which are publicly available at https://github.com/reactmultimodalchallenge/baseline_react2026.

cs.CV

POLY-SIM: Polyglot Speaker Identification with Missing Modality Grand Challenge 2026 Evaluation Plan

Multimodal speaker identification systems typically assume the availability of complete and homogeneous audio-visual modalities during both training and testing. However, in real-world applications, such assumptions often do not hold. Visual information may be missing due to occlusions, camera failures, or privacy constraints, while multilingual speakers introduce additional complexity due to linguistic variability across languages. These challenges significantly affect the robustness and generalization of multimodal speaker identification systems. The POLY-SIM Grand Challenge 2026 aims to advance research in multimodal speaker identification under missing-modality and cross-lingual conditions. Specifically, the Grand Challenge encourages the development of robust methods that can effectively leverage incomplete multimodal inputs while maintaining strong performance across different languages. This report presents the design and organization of the POLY-SIM Grand Challenge 2026, including the dataset, task formulation, evaluation protocol, and baseline model. By providing a standardized benchmark and evaluation framework, the challenge aims to foster progress toward more robust and practical multimodal speaker identification systems.

cs.CV

Feeling Machines: Ethics, Culture, and the Rise of Emotional AI

This paper explores the growing presence of emotionally responsive artificial intelligence through a critical and interdisciplinary lens. Bringing together the voices of early-career researchers from multiple fields, it explores how AI systems that simulate or interpret human emotions are reshaping our interactions in areas such as education, healthcare, mental health, caregiving, and digital life. The analysis is structured around four central themes: the ethical implications of emotional AI, the cultural dynamics of human-machine interaction, the risks and opportunities for vulnerable populations, and the emerging regulatory, design, and technical considerations. The authors highlight the potential of affective AI to support mental well-being, enhance learning, and reduce loneliness, as well as the risks of emotional manipulation, over-reliance, misrepresentation, and cultural bias. Key challenges include simulating empathy without genuine understanding, encoding dominant sociocultural norms into AI systems, and insufficient safeguards for individuals in sensitive or high-risk contexts. Special attention is given to children, elderly users, and individuals with mental health challenges, who may interact with AI in emotionally significant ways. However, there remains a lack of cognitive or legal protections which are necessary to navigate such engagements safely. The report concludes with ten recommendations, including the need for transparency, certification frameworks, region-specific fine-tuning, human oversight, and longitudinal research. A curated supplementary section provides practical tools, models, and datasets to support further work in this domain.

cs.HC

REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challenge

In dyadic interactions, a broad spectrum of human facial reactions might be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023 and REACT 2024 challenges, we are proposing the REACT 2025 challenge encouraging the development and benchmarking of Machine Learning (ML) models that can be used to generate multiple appropriate, diverse, realistic and synchronised human-style facial reactions expressed by human listeners in response to an input stimulus (i.e., audio-visual behaviours expressed by their corresponding speakers). As a key of the challenge, we provide challenge participants with the first natural and large-scale multi-modal MAFRG dataset (called MARS) recording 137 human-human dyadic interactions containing a total of 2856 interaction sessions covering five different topics. In addition, this paper also presents the challenge guidelines and the performance of our baselines on the two proposed sub-challenges: Offline MAFRG and Online MAFRG, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2025

cs.CV

REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challenge

In dyadic interactions, humans communicate their intentions and state of mind using verbal and non-verbal cues, where multiple different facial reactions might be appropriate in response to a specific speaker behaviour. Then, how to develop a machine learning (ML) model that can automatically generate multiple appropriate, diverse, realistic and synchronised human facial reactions from an previously unseen speaker behaviour is a challenging task. Following the successful organisation of the first REACT challenge (REACT 2023), this edition of the challenge (REACT 2024) employs a subset used by the previous challenge, which contains segmented 30-secs dyadic interaction clips originally recorded as part of the NOXI and RECOLA datasets, encouraging participants to develop and benchmark Machine Learning (ML) models that can generate multiple appropriate facial reactions (including facial image sequences and their attributes) given an input conversational partner's stimulus under various dyadic video conference scenarios. This paper presents: (i) the guidelines of the REACT 2024 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of the baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2024.

cs.CV

REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge

The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial reactions in various dyadic interaction scenarios, with all participants competing strictly under the same conditions. The goal of the challenge is to provide the first benchmark test set for multi-modal information processing and to foster collaboration among the audio, visual, and audio-visual affective computing communities, to compare the relative merits of the approaches to automatic appropriate facial reaction generation under different spontaneous dyadic interaction conditions. This paper presents: (i) novelties, contributions and guidelines of the REACT2023 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at \url{https://github.com/reactmultimodalchallenge/baseline_react2023}.

cs.CV

The Role of Multiplex Network Structure in Cooperation through Generalized Reciprocity

Recent studies suggest that the emergence of cooperative behavior can be explained by generalized reciprocity, a behavioral mechanism based on the principle of "help anyone if helped by someone". In complex systems, the cooperative dynamics is largely determined by the network structure which dictates the interactions among neighboring individuals. These interactions often exhibit multidimensional features, either as relationships of different types or temporal dynamics, both of which may be modeled as a "multiplex" network. Against this background, here we advance the research on cooperation models inspired by generalized reciprocity by considering a multidimensional networked society. Our results reveal that a multiplex network structure may enhance the role of generalized reciprocity in promoting cooperation, whereby some of the network dimensions act as a latent support for the others. As a result, generalized reciprocity forces the cooperative contributions of the individuals to concentrate in the dimension which is most favorable for the existence of cooperation.

q-bio.PE

Multiplex Network Structure Enhances the Role of Generalized Reciprocity in Promoting Cooperation

In multi-agent systems, cooperative behavior is largely determined by the network structure which dictates the interactions among neighboring agents. These interactions often exhibit multidimensional features, either as relationships of different types or temporal dynamics, both of which may be modeled as a "multiplex" network. Against this background, here we advance the research on cooperation models inspired by generalized reciprocity, a simple pay-it-forward behavioral mechanism, by considering a multidimensional networked society. Our results reveal that a multiplex network structure can act as an enhancer of the role of generalized reciprocity in promoting cooperation by acting as a latent support, even when the parameters in some of the separate network dimensions suggest otherwise (i.e. favor defection). As a result, generalized reciprocity forces the cooperative contributions of the individual agents to concentrate in the dimension which is most favorable for the existence of cooperation.

q-bio.PE