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Emad Barsoum

Publications and source records attributed to Emad Barsoum.

86 records · Page 5Linked to original sources

Fast Occupancy Network

Occupancy Network has recently attracted much attention in autonomous driving. Instead of monocular 3D detection and recent bird's eye view(BEV) models predicting 3D bounding box of obstacles, Occupancy Network predicts the category of voxel in specified 3D space around the ego vehicle via transforming 3D detection task into 3D voxel segmentation task, which has much superiority in tackling category outlier obstacles and providing fine-grained 3D representation. However, existing methods usually require huge computation resources than previous methods, which hinder the Occupancy Network solution applying in intelligent driving systems. To address this problem, we make an analysis of the bottleneck of Occupancy Network inference cost, and present a simple and fast Occupancy Network model, which adopts a deformable 2D convolutional layer to lift BEV feature to 3D voxel feature and presents an efficient voxel feature pyramid network (FPN) module to improve performance with few computational cost. Further, we present a cost-free 2D segmentation branch in perspective view after feature extractors for Occupancy Network during inference phase to improve accuracy. Experimental results demonstrate that our method consistently outperforms existing methods in both accuracy and inference speed, which surpasses recent state-of-the-art (SOTA) OCCNet by 1.7% with ResNet50 backbone with about 3X inference speedup. Furthermore, our method can be easily applied to existing BEV models to transform them into Occupancy Network models.

cs.CV↗

DiP-GO: A Diffusion Pruner via Few-step Gradient Optimization

Diffusion models have achieved remarkable progress in the field of image generation due to their outstanding capabilities. However, these models require substantial computing resources because of the multi-step denoising process during inference. While traditional pruning methods have been employed to optimize these models, the retraining process necessitates large-scale training datasets and extensive computational costs to maintain generalization ability, making it neither convenient nor efficient. Recent studies attempt to utilize the similarity of features across adjacent denoising stages to reduce computational costs through simple and static strategies. However, these strategies cannot fully harness the potential of the similar feature patterns across adjacent timesteps. In this work, we propose a novel pruning method that derives an efficient diffusion model via a more intelligent and differentiable pruner. At the core of our approach is casting the model pruning process into a SubNet search process. Specifically, we first introduce a SuperNet based on standard diffusion via adding some backup connections built upon the similar features. We then construct a plugin pruner network and design optimization losses to identify redundant computation. Finally, our method can identify an optimal SubNet through few-step gradient optimization and a simple post-processing procedure. We conduct extensive experiments on various diffusion models including Stable Diffusion series and DiTs. Our DiP-GO approach achieves 4.4 x speedup for SD-1.5 without any loss of accuracy, significantly outperforming the previous state-of-the-art methods.

cs.CV↗

Amphista: Bi-directional Multi-head Decoding for Accelerating LLM Inference

Large Language Models (LLMs) inherently use autoregressive decoding, which lacks parallelism in inference and results in significantly slow inference speed. While methods such as Medusa constructs parallelized heads, they lack adequate information interaction across different prediction positions. To overcome this limitation, we introduce Amphista, an enhanced speculative decoding framework that builds upon Medusa. Specifically, Amphista models an Auto-embedding Block capable of parallel inference, incorporating bi-directional attention to enable interaction between different drafting heads. Additionally, Amphista integrates Staged Adaptation Layers, which ensure a seamless transition of semantic information from the target model's autoregressive inference to the drafting heads' non-autoregressive inference, effectively achieving paradigm shift and feature fusion. Experimental results on Vicuna models using MT-Bench and Spec-Bench demonstrate that Amphista achieves substantial acceleration while maintaining generation quality. On MT-Bench, Amphista delivers up to 2.75$\times$ speedup over vanilla autoregressive decoding and 1.40$\times$ over Medusa on Vicuna 33B in wall-clock time.

cs.AI↗

Enhancing One-shot Pruned Pre-trained Language Models through Sparse-Dense-Sparse Mechanism

Pre-trained language models (PLMs) are engineered to be robust in contextual understanding and exhibit outstanding performance in various natural language processing tasks. However, their considerable size incurs significant computational and storage costs. Modern pruning strategies employ one-shot techniques to compress PLMs without the need for retraining on task-specific or otherwise general data; however, these approaches often lead to an indispensable reduction in performance. In this paper, we propose SDS, a Sparse-Dense-Sparse pruning framework to enhance the performance of the pruned PLMs from a weight distribution optimization perspective. We outline the pruning process in three steps. Initially, we prune less critical connections in the model using conventional one-shot pruning methods. Next, we reconstruct a dense model featuring a pruning-friendly weight distribution by reactivating pruned connections with sparse regularization. Finally, we perform a second pruning round, yielding a superior pruned model compared to the initial pruning. Experimental results demonstrate that SDS outperforms the state-of-the-art pruning techniques SparseGPT and Wanda under an identical sparsity configuration. For instance, SDS reduces perplexity by 9.13 on Raw-Wikitext2 and improves accuracy by an average of 2.05% across multiple zero-shot benchmarks for OPT-125M with 2:4 sparsity.

cs.CL↗

VIPS-Odom: Visual-Inertial Odometry Tightly-coupled with Parking Slots for Autonomous Parking

Precise localization is of great importance for autonomous parking task since it provides service for the downstream planning and control modules, which significantly affects the system performance. For parking scenarios, dynamic lighting, sparse textures, and the instability of global positioning system (GPS) signals pose challenges for most traditional localization methods. To address these difficulties, we propose VIPS-Odom, a novel semantic visual-inertial odometry framework for underground autonomous parking, which adopts tightly-coupled optimization to fuse measurements from multi-modal sensors and solves odometry. Our VIPS-Odom integrates parking slots detected from the synthesized bird-eye-view (BEV) image with traditional feature points in the frontend, and conducts tightly-coupled optimization with joint constraints introduced by measurements from the inertial measurement unit, wheel speed sensor and parking slots in the backend. We develop a multi-object tracking framework to robustly track parking slots' states. To prove the superiority of our method, we equip an electronic vehicle with related sensors and build an experimental platform based on ROS2 system. Extensive experiments demonstrate the efficacy and advantages of our method compared with other baselines for parking scenarios.

cs.RO↗

LADDER: An Efficient Framework for Video Frame Interpolation

Video Frame Interpolation (VFI) is a crucial technique in various applications such as slow-motion generation, frame rate conversion, video frame restoration etc. This paper introduces an efficient video frame interpolation framework that aims to strike a favorable balance between efficiency and quality. Our framework follows a general paradigm consisting of a flow estimator and a refinement module, while incorporating carefully designed components. First of all, we adopt depth-wise convolution with large kernels in the flow estimator that simultaneously reduces the parameters and enhances the receptive field for encoding rich context and handling complex motion. Secondly, diverging from a common design for the refinement module with a UNet-structure (encoder-decoder structure), which we find redundant, our decoder-only refinement module directly enhances the result from coarse to fine features, offering a more efficient process. In addition, to address the challenge of handling high-definition frames, we also introduce an innovative HD-aware augmentation strategy during training, leading to consistent enhancement on HD images. Extensive experiments are conducted on diverse datasets, Vimeo90K, UCF101, Xiph and SNU-FILM. The results demonstrate that our approach achieves state-of-the-art performance with clear improvement while requiring much less FLOPs and parameters, reaching to a better spot for balancing efficiency and quality.

cs.CV↗

Sparse Laneformer

Lane detection is a fundamental task in autonomous driving, and has achieved great progress as deep learning emerges. Previous anchor-based methods often design dense anchors, which highly depend on the training dataset and remain fixed during inference. We analyze that dense anchors are not necessary for lane detection, and propose a transformer-based lane detection framework based on a sparse anchor mechanism. To this end, we generate sparse anchors with position-aware lane queries and angle queries instead of traditional explicit anchors. We adopt Horizontal Perceptual Attention (HPA) to aggregate the lane features along the horizontal direction, and adopt Lane-Angle Cross Attention (LACA) to perform interactions between lane queries and angle queries. We also propose Lane Perceptual Attention (LPA) based on deformable cross attention to further refine the lane predictions. Our method, named Sparse Laneformer, is easy-to-implement and end-to-end trainable. Extensive experiments demonstrate that Sparse Laneformer performs favorably against the state-of-the-art methods, e.g., surpassing Laneformer by 3.0% F1 score and O2SFormer by 0.7% F1 score with fewer MACs on CULane with the same ResNet-34 backbone.

cs.CV↗

3D Human motion anticipation and classification

Human motion prediction and understanding is a challenging problem. Due to the complex dynamic of human motion and the non-deterministic aspect of future prediction. We propose a novel sequence-to-sequence model for human motion prediction and feature learning, trained with a modified version of generative adversarial network, with a custom loss function that takes inspiration from human motion animation and can control the variation between multiple predicted motion from the same input poses. Our model learns to predict multiple future sequences of human poses from the same input sequence. We show that the discriminator learns general presentation of human motion by using the learned feature in action recognition task. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment network that learns the probability that a given sequence of poses is a real human motion or not. We test our model on two of the largest human pose datasets: NTURGB-D and Human3.6M. We train on both single and multiple action types. Its predictive power for motion estimation is demonstrated by generating multiple plausible futures from the same input and show the effect of each of the loss functions. Furthermore, we show that it takes less than half the number of epochs to train an activity recognition network by using the feature learned from the discriminator.

cs.CV↗

Scaling Distributed Training with Adaptive Summation

Stochastic gradient descent (SGD) is an inherently sequential training algorithm--computing the gradient at batch $i$ depends on the model parameters learned from batch $i-1$. Prior approaches that break this dependence do not honor them (e.g., sum the gradients for each batch, which is not what sequential SGD would do) and thus potentially suffer from poor convergence. This paper introduces a novel method to combine gradients called Adasum (for adaptive sum) that converges faster than prior work. Adasum is easy to implement, almost as efficient as simply summing gradients, and is integrated into the open-source toolkit Horovod. This paper first provides a formal justification for Adasum and then empirically demonstrates Adasum is more accurate than prior gradient accumulation methods. It then introduces a series of case-studies to show Adasum works with multiple frameworks, (TensorFlow and PyTorch), scales multiple optimizers (Momentum-SGD, Adam, and LAMB) to larger batch-sizes while still giving good downstream accuracy. Finally, it proves that Adasum converges. To summarize, Adasum scales Momentum-SGD on the MLPerf Resnet50 benchmark to 64K examples before communication (no MLPerf v0.5 entry converged with more than 16K), the Adam optimizer to 64K examples before communication on BERT-LARGE (prior work showed Adam stopped scaling at 16K), and the LAMB optimizer to 128K before communication on BERT-LARGE (prior work used 64K), all while maintaining downstream accuracy metrics. Finally, if a user does not need to scale, we show LAMB with Adasum on BERT-LARGE converges in 30% fewer steps than the baseline.

cs.DC↗

Object Localization with a Weakly Supervised CapsNet

Inspired by CapsNet's routing-by-agreement mechanism with its ability to learn object properties, we explore if those properties in turn can determine new properties of the objects, such as the locations. We then propose a CapsNet architecture with object coordinate atoms and a modified routing-by-agreement algorithm with unevenly distributed initial routing probabilities. The model is based on CapsNet but uses a routing algorithm to find the objects' approximate positions in the image coordinate system. We also discussed how to derive the property of translation through coordinate atoms and we show the importance of sparse representation. We train our model on the single moving MNIST dataset with class labels. Our model can learn and derive the coordinates of the digits better than its convolution counterpart that lacks a routing-by-agreement algorithm, and can also perform well when testing on the multi-digit moving MNIST and KTH datasets. The results show our method reaches the state-of-art performance on object localization without any extra localization techniques and modules as in prior work.

cs.CV↗

NGEMM: Optimizing GEMM for Deep Learning via Compiler-based Techniques

Quantization has emerged to be an effective way to significantly boost the performance of deep neural networks (DNNs) by utilizing low-bit computations. Despite having lower numerical precision, quantized DNNs are able to reduce both memory bandwidth and computation cycles with little losses of accuracy. Integer GEMM (General Matrix Multiplication) is critical to running quantized DNN models efficiently, as GEMM operations often dominate the computations in these models. Various approaches have been developed by leveraging techniques such as vectorization and memory layout to improve the performance of integer GEMM. However, these existing approaches are not fast enough in certain scenarios. We developed NGEMM, a compiler-based GEMM implementation for accelerating lower-precision training and inference. NGEMM has better use of the vector units by avoiding unnecessary vector computation that is introduced during tree reduction. We compared NGEMM's performance with the state-of-art BLAS libraries such as MKL. Our experimental results showed that NGEMM outperformed MKL non-pack and pack version by an average of 1.86x and 1.16x, respectively. We have applied NGEMM to a number of production services in Microsoft.

cs.LG↗

HP-GAN: Probabilistic 3D human motion prediction via GAN

Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50\% probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github.

cs.CV↗

Training Deep Networks for Facial Expression Recognition with Crowd-Sourced Label Distribution

Crowd sourcing has become a widely adopted scheme to collect ground truth labels. However, it is a well-known problem that these labels can be very noisy. In this paper, we demonstrate how to learn a deep convolutional neural network (DCNN) from noisy labels, using facial expression recognition as an example. More specifically, we have 10 taggers to label each input image, and compare four different approaches to utilizing the multiple labels: majority voting, multi-label learning, probabilistic label drawing, and cross-entropy loss. We show that the traditional majority voting scheme does not perform as well as the last two approaches that fully leverage the label distribution. An enhanced FER+ data set with multiple labels for each face image will also be shared with the research community.

cs.CV↗

Articulated Hand Pose Estimation Review

With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural, seamless and immersive. Hand pose estimation has progressed drastically in recent years due to the introduction of commodity depth cameras. Hand pose estimation based on vision is still a challenging problem due to its complexity from self-occlusion (between fingers), close similarity between fingers, dexterity of the hands, speed of the pose and the high dimension of the hand kinematic parameters. Articulated hand pose estimation is still an open problem and under intensive research from both academia and industry. The 2 approaches used for hand pose estimation are: discriminative and generative. Generative approach is a model based that tries to fit a hand model to the observed data. Discriminative approach is appearance based, usually implemented with machine learning (ML) and require a large amount of training data. Recent hand pose estimation uses hybrid approach by combining both discriminative and generative methods into a single hand pipeline. In this paper, we focus on reviewing recent progress of hand pose estimation from depth sensor. We will survey discriminative methods, generative methods and hybrid methods. This paper is not a comprehensive review of all hand pose estimation techniques, it is a subset of some of the recent state-of-the-art techniques.

cs.CV↗