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Emanuele Artioli

Publications and source records attributed to Emanuele Artioli.

7 recordsLinked to original sources

PyStream: Enhancing Video Streaming Evaluation

As streaming services become more commonplace, analyzing their behavior effectively under different network conditions is crucial. This is normally quite expensive, requiring multiple players with different bandwidth configurations to be emulated by a powerful local machine or a cloud environment. Furthermore, emulating a realistic network behavior or guaranteeing adherence to a real network trace is challenging. This paper presents PyStream, a simple yet powerful way to emulate a video streaming network, allowing multiple simultaneous tests to run locally. By leveraging a network of Docker containers, many of the implementation challenges are abstracted away, keeping the resulting system easily manageable and upgradeable. We demonstrate how PyStream not only reduces the requirements for testing a video streaming system but also improves the accuracy of the emulations with respect to the current state-of-the-art. On average, PyStream reduces the error between the original network trace and the bandwidth emulated by video players by a factor of 2-3 compared to Wondershaper, a common network traffic shaper in many video streaming evaluation environments. Moreover, PyStream decreases the cost of running experiments compared to existing cloud-based video streaming evaluation environments such as CAdViSE.

cs.NI↗

MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

3D Gaussian Splatting (3DGS) enables photorealistic novel view synthesis, but transmitting gigabyte-scale scene data remains challenging for immersive applications. Traditional HTTP Adaptive Streaming over TCP introduces Head-of-Line (HOL) blocking and coarse segmenting ill-suited to fine-grained 3DGS delivery. We propose MoQSplat, which maps 3DGS content onto the Media over QUIC (MoQ) transport hierarchy. MoQSplat partitions scenes into spatial Tracks, clusters splats into semantically coherent Groups, and constructs progressive-quality Subgroups mapped to independent QUIC streams to eliminate connection-level HOL blocking. Using a stateless, subscriber-driven adaptation loop, clients dynamically request spatial regions and quality tiers based on six degrees of freedom (6-DoF) frustum visibility, distance, and foveal alignment. We evaluate the core components on a prototype implementation, showing that opacity-based pruning outperforms scale-based pruning for progressive delivery. The source code is available at https://github.com/emanuele-artioli/MoQSplat.

cs.MM↗

Perceptual Refinement of an End-to-End Video Streaming Pipeline via Generative AI Layers

Traditional codecs treat every region of a frame alike; a generative layer can instead degrade the regions a viewer attends to least and reconstruct them at the client. We present PRESLEY, which extends the prior conference work ELVIS by replacing destructive block removal with adaptive in-place degradation under a removability mask, signaling per-block strength in a bit-packed side channel, and restoring via generative backbones conditioned on transmitted visual priors rather than unconditioned in-painting. We separate the problem into three goals: choosing which blocks to degrade, degrading them so the encoder spends fewer bits, and restoring them. Against its predecessor at matched rate, PRESLEY achieves a decisive mean -56.4% BD-rate reduction on delivered background quality across 13 rate ladders spanning multiple codecs and dataset families. Against pristine baselines, PRESLEY defines the operating regime of generative transport: delivering substantial bitrate savings (up to -29.4% BD-rate) and superior background quality (17/23 sequences) in the target bit-starved regime, while maintaining foreground fidelity bit-exact. We further map where the theoretical headroom in this class of architecture lies. Using an exact leave-one-superblock-out combinatorial oracle as an additive empirical bound, we show that existing complexity heuristics already capture 83.3% of bit-cost savings, bounding remaining cost-axis headroom at about 5% of total bitrate. We then identify and model the primary unaddressed axis -- post-restoration damage -- which disperses widely (4.9-8.4 dB). We prove that this damage is predictable before transmission (held-out rho = +0.400), establishing the feasibility of transmit-time restorability modeling and defining the roadmap for joint rate-distortion-restoration selection rules.

eess.IV↗

GenStream: Semantic Streaming Framework for Generative Reconstruction of Human-centric Media

Video streaming dominates global internet traffic, yet conventional pipelines remain inefficient for structured, human-centric content such as sports, performance, or interactive media. Standard codecs re-encode entire frames, foreground and background alike, treating all pixels uniformly and ignoring the semantic structure of the scene. This leads to significant bandwidth waste, particularly in scenarios where backgrounds are static and motion is constrained to a few salient actors. We introduce GenStream, a semantic streaming framework that replaces dense video frames with compact, structured metadata. Instead of transmitting pixels, GenStream encodes each scene as a combination of skeletal keypoints, camera viewpoint parameters, and a static 3D background model. These elements are transmitted to the client, where a generative model reconstructs photorealistic human figures and composites them into the 3D scene from the original viewpoint. This paradigm enables extreme compression, achieving over 99.9% bandwidth reduction compared to HEVC for the continuous data stream. We partially validate GenStream on Olympic figure skating footage and demonstrate potential for high perceptual fidelity under minimal data. While acknowledging the significant computational costs shifted to the client and challenges in generalization, GenStream opens new directions in volumetric avatar synthesis, canonical 3D actor fusion across views, and personalized viewing experiences, laying the groundwork for scalable, intelligent streaming in the post-codec era.

cs.CV↗

Thin-Client Interactive Gaussian Adaptive Streaming over HTTP/3

Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth requirements. While existing solutions often focus on model compression for client-side rendering, they still demand significant GPU power, limiting applicability on resource-constrained hardware. We propose TIGAS (Thin-client Interactive Gaussian Adaptive Streaming), a remote rendering framework offloading rasterization to a backend. To bypass the prohibitive latencies connected to fluctuating network conditions, TIGAS streams view-dependent 2D projections to a lightweight web client over QUIC, minimizing head-of-line (HoL) blocking. A dedicated ABR algorithm adapts rendering quality to fluctuating network conditions, maintaining motion-to-photon latency within strict 6DoF interactive constraints. Furthermore, we discuss the integration of an experimental WebGPU super-resolution pipeline to analyze the trade-offs between perceptual quality enhancements and thin-client processing bottlenecks. We extensively evaluate TIGAS across multi-continental environments using 14 3DGS models and real 6DoF EyeNavGS movement traces. Powered by a backend rendering frames in under 10 milliseconds, TIGAS maintains latency within interactive thresholds while achieving an average SSIM of 0.88, serving both as a robust testbed for 3DGS streaming research and a capable delivery system. The source code is available at: https://github.com/Rekenar/GaussianAdaptiveStreamer.

eess.IV↗

End-to-End Learning-based Video Streaming Enhancement Pipeline: A Generative AI Approach

The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and transmit it to the client. This paper introduces ELVIS (End-to-end Learning-based VIdeo Streaming Enhancement Pipeline), an end-to-end architecture that combines server-side encoding optimizations with client-side generative in-painting to remove and reconstruct redundant video data. Its modular design allows ELVIS to integrate different codecs, inpainting models, and quality metrics, making it adaptable to future innovations. Our results show that current technologies achieve improvements of up to 11 VMAF points over baseline benchmarks, though challenges remain for real-time applications due to computational demands. ELVIS represents a foundational step toward incorporating generative AI into video streaming pipelines, enabling higher quality experiences without increased bandwidth requirements.

cs.MM↗

DIGITWISE: Digital Twin-based Modeling of Adaptive Video Streaming Engagement

As the popularity of video streaming entertainment continues to grow, understanding how users engage with the content and react to its changes becomes a critical success factor for every stakeholder. User engagement, i.e., the percentage of video the user watches before quitting, is central to customer loyalty, content personalization, ad relevance, and A/B testing. This paper presents DIGITWISE, a digital twin-based approach for modeling adaptive video streaming engagement. Traditional adaptive bitrate (ABR) algorithms assume that all users react similarly to video streaming artifacts and network issues, neglecting individual user sensitivities. DIGITWISE leverages the concept of a digital twin, a digital replica of a physical entity, to model user engagement based on past viewing sessions. The digital twin receives input about streaming events and utilizes supervised machine learning to predict user engagement for a given session. The system model consists of a data processing pipeline, machine learning models acting as digital twins, and a unified model to predict engagement. DIGITWISE employs the XGBoost model in both digital twins and unified models. The proposed architecture demonstrates the importance of personal user sensitivities, reducing user engagement prediction error by up to 5.8% compared to non-user-aware models. Furthermore, DIGITWISE can optimize content provisioning and delivery by identifying the features that maximize engagement, providing an average engagement increase of up to 8.6%.

eess.IV↗