Searcharxiv⌕ Search

arXiv subjects

Emanuele Natale

Publications and source records attributed to Emanuele Natale.

At least 37 records · Page 2Linked to original sources

Planning with Biological Neurons and Synapses

We revisit the planning problem in the blocks world, and we implement a known heuristic for this task. Importantly, our implementation is biologically plausible, in the sense that it is carried out exclusively through the spiking of neurons. Even though much has been accomplished in the blocks world over the past five decades, we believe that this is the first algorithm of its kind. The input is a sequence of symbols encoding an initial set of block stacks as well as a target set, and the output is a sequence of motion commands such as "put the top block in stack 1 on the table". The program is written in the Assembly Calculus, a recently proposed computational framework meant to model computation in the brain by bridging the gap between neural activity and cognitive function. Its elementary objects are assemblies of neurons (stable sets of neurons whose simultaneous firing signifies that the subject is thinking of an object, concept, word, etc.), its commands include project and merge, and its execution model is based on widely accepted tenets of neuroscience. A program in this framework essentially sets up a dynamical system of neurons and synapses that eventually, with high probability, accomplishes the task. The purpose of this work is to establish empirically that reasonably large programs in the Assembly Calculus can execute correctly and reliably; and that rather realistic -- if idealized -- higher cognitive functions, such as planning in the blocks world, can be implemented successfully by such programs.

cs.AI↗

Finding a Bounded-Degree Expander Inside a Dense One

It follows from the Marcus-Spielman-Srivastava proof of the Kadison-Singer conjecture that if $G=(V,E)$ is a $Δ$-regular dense expander then there is an edge-induced subgraph $H=(V,E_H)$ of $G$ of constant maximum degree which is also an expander. As with other consequences of the MSS theorem, it is not clear how one would explicitly construct such a subgraph. We show that such a subgraph (although with quantitatively weaker expansion and near-regularity properties than those predicted by MSS) can be constructed with high probability in linear time, via a simple algorithm. Our algorithm allows a distributed implementation that runs in $\mathcal O(\log n)$ rounds and does $\mathcal O(n)$ total work with high probability. The analysis of the algorithm is complicated by the complex dependencies that arise between edges and between choices made in different rounds. We sidestep these difficulties by following the combinatorial approach of counting the number of possible random choices of the algorithm which lead to failure. We do so by a compression argument showing that such random choices can be encoded with a non-trivial compression. Our algorithm bears some similarity to the way agents construct a communication graph in a peer-to-peer network, and, in the bipartite case, to the way agents select servers in blockchain protocols.

cs.DC↗

Phase Transition of the 2-Choices Dynamics on Core-Periphery Networks

Consider the following process on a network: Each agent initially holds either opinion blue or red; then, in each round, each agent looks at two random neighbors and, if the two have the same opinion, the agent adopts it. This process is known as the 2-Choices dynamics and is arguably the most basic non-trivial opinion dynamics modeling voting behavior on social networks. Despite its apparent simplicity, 2-Choices has been analytically characterized only on restricted network classes---under assumptions on the initial configuration that establish it as a fast majority consensus protocol. In this work, we aim at contributing to the understanding of the 2-Choices dynamics by considering its behavior on a class of networks with core-periphery structure, a well-known topological assumption in social networks. In a nutshell, assume that a densely-connected subset of agents, the core, holds a different opinion from the rest of the network, the periphery. Then, depending on the strength of the cut between the core and the periphery, a phase-transition phenomenon occurs: Either the core's opinion rapidly spreads among the rest of the network, or a metastability phase takes place, in which both opinions coexist in the network for superpolynomial time. The interest of our result is twofold. On the one hand, by looking at the 2-Choices dynamics as a simplistic model of competition among opinions in social networks, our theorem sheds light on the influence of the core on the rest of the network, as a function of the core's connectivity toward the latter. On the other hand, we provide one of the first analytical results which shows a heterogeneous behavior of a simple dynamics as a function of structural parameters of the network. Finally, we validate our theoretical predictions with extensive experiments on real networks.

cs.SI↗

Parallel Load Balancing on Constrained Client-Server Topologies

We study parallel \emph{Load Balancing} protocols for a client-server distributed model defined as follows. There is a set $\sC$ of $n$ clients and a set $\sS$ of $n$ servers where each client has (at most) a constant number $d \geq 1$ of requests that must be assigned to some server. The client set and the server one are connected to each other via a fixed bipartite graph: the requests of client $v$ can only be sent to the servers in its neighborhood $N(v)$. The goal is to assign every client request so as to minimize the maximum load of the servers. In this setting, efficient parallel protocols are available only for dense topolgies. In particular, a simple symmetric, non-adaptive protocol achieving constant maximum load has been recently introduced by Becchetti et al \cite{BCNPT18} for regular dense bipartite graphs. The parallel completion time is $\bigO(\log n)$ and the overall work is $\bigO(n)$, w.h.p. Motivated by proximity constraints arising in some client-server systems, we devise a simple variant of Becchetti et al's protocol \cite{BCNPT18} and we analyse it over almost-regular bipartite graphs where nodes may have neighborhoods of small size. In detail, we prove that, w.h.p., this new version has a cost equivalent to that of Becchetti et al's protocol (in terms of maximum load, completion time, and work complexity, respectively) on every almost-regular bipartite graph with degree $Ω(\log^2n)$. Our analysis significantly departs from that in \cite{BCNPT18} for the original protocol and requires to cope with non-trivial stochastic-dependence issues on the random choices of the algorithmic process which are due to the worst-case, sparse topology of the underlying graph.

cs.DC↗

Phase Transition of a Non-Linear Opinion Dynamics with Noisy Interactions

In several real \emph{Multi-Agent Systems} (MAS), it has been observed that only weaker forms of\emph{metastable consensus} are achieved, in which a large majority of agents agree on some opinion while other opinions continue to be supported by a (small) minority of agents. In this work, we take a step towards the investigation of metastable consensus for complex (non-linear) \emph{opinion dynamics} by considering the famous \undecided dynamics in the binary setting, which is known to reach consensus exponentially faster than the \voter dynamics. We propose a simple form of uniform noise in which each message can change to another one with probability $p$ and we prove that the persistence of a \emph{metastable consensus} undergoes a \emph{phase transition} for $p=\frac 16$. In detail, below this threshold, we prove the system reaches with high probability a metastable regime where a large majority of agents keeps supporting the same opinion for polynomial time. Moreover, this opinion turns out to be the initial majority opinion, whenever the initial bias is slightly larger than its standard deviation.On the contrary, above the threshold, we show that the information about the initial majority opinion is "lost" within logarithmic time even when the initial bias is maximum.Interestingly, using a simple coupling argument, we show the equivalence between our noisy model above and the model where a subset of agents behave in a \emph{stubborn} way.

cs.DC↗

A Comparative Study of Neural Network Compression

There has recently been an increasing desire to evaluate neural networks locally on computationally-limited devices in order to exploit their recent effectiveness for several applications; such effectiveness has nevertheless come together with a considerable increase in the size of modern neural networks, which constitute a major downside in several of the aforementioned computationally-limited settings. There has thus been a demand of compression techniques for neural networks. Several proposal in this direction have been made, which famously include hashing-based methods and pruning-based ones. However, the evaluation of the efficacy of these techniques has so far been heterogeneous, with no clear evidence in favor of any of them over the others. The goal of this work is to address this latter issue by providing a comparative study. While most previous studies test the capability of a technique in reducing the number of parameters of state-of-the-art networks , we follow [CWT + 15] in evaluating their performance on basic ar-chitectures on the MNIST dataset and variants of it, which allows for a clearer analysis of some aspects of their behavior. To the best of our knowledge, we are the first to directly compare famous approaches such as HashedNet, Optimal Brain Damage (OBD), and magnitude-based pruning with L1 and L2 regularization among them and against equivalent-size feed-forward neural networks with simple (fully-connected) and structural (convolutional) neural networks. Rather surprisingly, our experiments show that (iterative) pruning-based methods are substantially better than the HashedNet architecture, whose compression doesn't appear advantageous to a carefully chosen convolutional network. We also show that, when the compression level is high, the famous OBD pruning heuristics deteriorates to the point of being less efficient than simple magnitude-based techniques.

cs.LG↗

On the Necessary Memory to Compute the Plurality in Multi-Agent Systems

We consider the Relative-Majority Problem (also known as Plurality), in which, given a multi-agent system where each agent is initially provided an input value out of a set of $k$ possible ones, each agent is required to eventually compute the input value with the highest frequency in the initial configuration. We consider the problem in the general Population Protocols model in which, given an underlying undirected connected graph whose nodes represent the agents, edges are selected by a globally fair scheduler. The state complexity that is required for solving the Plurality Problem (i.e., the minimum number of memory states that each agent needs to have in order to solve the problem), has been a long-standing open problem. The best protocol so far for the general multi-valued case requires polynomial memory: Salehkaleybar et al. (2015) devised a protocol that solves the problem by employing $O(k 2^k)$ states per agent, and they conjectured their upper bound to be optimal. On the other hand, under the strong assumption that agents initially agree on a total ordering of the initial input values, Gasieniec et al. (2017), provided an elegant logarithmic-memory plurality protocol. In this work, we refute Salehkaleybar et al.'s conjecture, by providing a plurality protocol which employs $O(k^{11})$ states per agent. Central to our result is an ordering protocol which allows to leverage on the plurality protocol by Gasieniec et al., of independent interest. We also provide a $Ω(k^2)$-state lower bound on the necessary memory to solve the problem, proving that the Plurality Problem cannot be solved within the mere memory necessary to encode the output.

cs.DC↗

Distributed Community Detection via Metastability of the 2-Choices Dynamics

We investigate the behavior of a simple majority dynamics on networks of agents whose interaction topology exhibits a community structure. By leveraging recent advancements in the analysis of dynamics, we prove that, when the states of the nodes are randomly initialized, the system rapidly and stably converges to a configuration in which the communities maintain internal consensus on different states. This is the first analytical result on the behavior of dynamics for non-consensus problems on non-complete topologies, based on the first symmetry-breaking analysis in such setting. Our result has several implications in different contexts in which dynamics are adopted for computational and biological modeling purposes. In the context of Label Propagation Algorithms, a class of widely used heuristics for community detection, it represents the first theoretical result on the behavior of a distributed label propagation algorithm with quasi-linear message complexity. In the context of evolutionary biology, dynamics such as the Moran process have been used to model the spread of mutations in genetic populations [Lieberman, Hauert, and Nowak 2005]; our result shows that, when the probability of adoption of a given mutation by a node of the evolutionary graph depends super-linearly on the frequency of the mutation in the neighborhood of the node and the underlying evolutionary graph exhibits a community structure, there is a non-negligible probability for species differentiation to occur.

cs.SI↗

Consensus Needs Broadcast in Noiseless Models but can be Exponentially Easier in the Presence of Noise

Consensus and Broadcast are two fundamental problems in distributed computing, whose solutions have several applications. Intuitively, Consensus should be no harder than Broadcast, and this can be rigorously established in several models. Can Consensus be easier than Broadcast? In models that allow noiseless communication, we prove a reduction of (a suitable variant of) Broadcast to binary Consensus, that preserves the communication model and all complexity parameters such as randomness, number of rounds, communication per round, etc., while there is a loss in the success probability of the protocol. Using this reduction, we get, among other applications, the first logarithmic lower bound on the number of rounds needed to achieve Consensus in the uniform GOSSIP model on the complete graph. The lower bound is tight and, in this model, Consensus and Broadcast are equivalent. We then turn to distributed models with noisy communication channels that have been studied in the context of some bio-inspired systems. In such models, only one noisy bit is exchanged when a communication channel is established between two nodes, and so one cannot easily simulate a noiseless protocol by using error-correcting codes. An $Ω(ε^{-2} n)$ lower bound on the number of rounds needed for Broadcast is proved by Boczkowski et al. [PLOS Comp. Bio. 2018] in one such model (noisy uniform PULL, where $ε$ is a parameter that measures the amount of noise). In such model, we prove a new $Θ(ε^{-2} n \log n)$ bound for Broadcast and a $Θ(ε^{-2} \log n)$ bound for binary Consensus, thus establishing an exponential gap between the number of rounds necessary for Consensus versus Broadcast.

cs.DC↗

A Tight Analysis of the Parallel Undecided-State Dynamics with Two Colors

The \emph{Undecided-State Dynamics} is a well-known protocol for distributed consensus. We analyze it in the parallel \pull\ communication model on the complete graph for the \emph{binary} case (every node can either support one of \emph{two} possible colors, or be in the undecided state). An interesting open question is whether this dynamics \emph{always} (i.e., starting from an arbitrary initial configuration) reaches consensus \emph{quickly} (i.e., within a polylogarithmic number of rounds) in a complete graph with $n$ nodes. Previous work in this setting only considers initial color configurations with no undecided nodes and a large \emph{bias} (i.e., $Θ(n)$) towards the majority color. In this paper we present an \textit{unconditional} analysis of the Undecided-State Dynamics that answers to the above question in the affirmative. We prove that, starting from \textit{any} initial configuration, the process reaches a monochromatic configuration within $O(\log n)$ rounds, with high probability. This bound turns out to be tight. Our analysis also shows that, if the initial configuration has bias $Ω(\sqrt{n\log n})$, then the dynamics converges toward the initial majority color, with high probability.

cs.DS↗

Pooling or Sampling: Collective Dynamics for Electrical Flow Estimation

The computation of electrical flows is a crucial primitive for many recently proposed optimization algorithms on weighted networks. While typically implemented as a centralized subroutine, the ability to perform this task in a fully decentralized way is implicit in a number of biological systems. Thus, a natural question is whether this task can provably be accomplished in an efficient way by a network of agents executing a simple protocol. We provide a positive answer, proposing two distributed approaches to electrical flow computation on a weighted network: a deterministic process mimicking Jacobi's iterative method for solving linear systems, and a randomized token diffusion process, based on revisiting a classical random walk process on a graph with an absorbing node. We show that both processes converge to a solution of Kirchhoff's node potential equations, derive bounds on their convergence rates in terms of the weights of the network, and analyze their time and message complexity.

cs.DC↗

Average whenever you meet: Opportunistic protocols for community detection

Consider the following asynchronous, opportunistic communication model over a graph $G$: in each round, one edge is activated uniformly and independently at random and (only) its two endpoints can exchange messages and perform local computations. Under this model, we study the following random process: The first time a vertex is an endpoint of an active edge, it chooses a random number, say $\pm 1$ with probability $1/2$; then, in each round, the two endpoints of the currently active edge update their values to their average. We show that, if $G$ exhibits a two-community structure (for example, two expanders connected by a sparse cut), the values held by the nodes will collectively reflect the underlying community structure over a suitable phase of the above process, allowing efficient and effective recovery in important cases. In more detail, we first provide a first-moment analysis showing that, for a large class of almost-regular clustered graphs that includes the stochastic block model, the expected values held by all but a negligible fraction of the nodes eventually reflect the underlying cut signal. We prove this property emerges after a mixing period of length $\mathcal O(n\log n)$. We further provide a second-moment analysis for a more restricted class of regular clustered graphs that includes the regular stochastic block model. For this case, we are able to show that most nodes can efficiently and locally identify their community of reference over a suitable time window. This results in the first opportunistic protocols that approximately recover community structure using only polylogarithmic work per node. Even for the above class of regular graphs, our second moment analysis requires new concentration bounds on the product of certain random matrices that are technically challenging and possibly of independent interest.

cs.DM↗

Limits for Rumor Spreading in stochastic populations

Biological systems can share and collectively process information to yield emergent effects, despite inherent noise in communication. While man-made systems often employ intricate structural solutions to overcome noise, the structure of many biological systems is more amorphous. It is not well understood how communication noise may affect the computational repertoire of such groups. To approach this question we consider the basic collective task of rumor spreading, in which information from few knowledgeable sources must reliably flow into the rest of the population. In order to study the effect of communication noise on the ability of groups that lack stable structures to efficiently solve this task, we consider a noisy version of the uniform PULL model. We prove a lower bound which implies that, in the presence of even moderate levels of noise that affect all facets of the communication, no scheme can significantly outperform the trivial one in which agents have to wait until directly interacting with the sources. Our results thus show an exponential separation between the uniform PUSH and PULL communication models in the presence of noise. Such separation may be interpreted as suggesting that, in order to achieve efficient rumor spreading, a system must exhibit either some degree of structural stability or, alternatively, some facet of the communication which is immune to noise. We corroborate our theoretical findings with a new analysis of experimental data regarding recruitment in Cataglyphis niger desert ants.

cs.MA↗

Ignore or Comply? On Breaking Symmetry in Consensus

We study consensus processes on the complete graph of $n$ nodes. Initially, each node supports one from up to n opinions. Nodes randomly and in parallel sample the opinions of constant many nodes. Based on these samples, they use an update rule to change their own opinion. The goal is to reach consensus, a configuration where all nodes support the same opinion. We compare two well-known update rules: 2-Choices and 3-Majority. In the former, each node samples two nodes and adopts their opinion if they agree. In the latter, each node samples three nodes: If an opinion is supported by at least two samples the node adopts it, otherwise it randomly adopts one of the sampled opinions. Known results for these update rules focus on initial configurations with a limited number of colors (say $n^{1/3}$ ), or typically assume a bias, where one opinion has a much larger support than any other. For such biased configurations, the time to reach consensus is roughly the same for 2-Choices and 3-Majority. Interestingly, we prove that this is no longer true for configurations with a large number of initial colors. In particular, we show that 3-Majority reaches consensus with high probability in $O(n^{3/4}\log^{7/8}n)$ rounds, while 2-Choices can need $Ω(n/\log n)$ rounds. We thus get the first unconditional sublinear bound for 3-Majority and the first result separating the consensus time of these processes. Along the way, we develop a framework that allows a fine-grained comparison between consensus processes from a specific class. We believe that this framework might help to classify the performance of more consensus processes.

cs.DC↗

Minimizing Message Size in Stochastic Communication Patterns: Fast Self-Stabilizing Protocols with 3 bits

This paper considers the basic $\mathcal{PULL}$ model of communication, in which in each round, each agent extracts information from few randomly chosen agents. We seek to identify the smallest amount of information revealed in each interaction (message size) that nevertheless allows for efficient and robust computations of fundamental information dissemination tasks. We focus on the Majority Bit Dissemination problem that considers a population of $n$ agents, with a designated subset of source agents. Each source agent holds an input bit and each agent holds an output bit. The goal is to let all agents converge their output bits on the most frequent input bit of the sources (the majority bit). Note that the particular case of a single source agent corresponds to the classical problem of Broadcast. We concentrate on the severe fault-tolerant context of self-stabilization, in which a correct configuration must be reached eventually, despite all agents starting the execution with arbitrary initial states. We first design a general compiler which can essentially transform any self-stabilizing algorithm with a certain property that uses $\ell$-bits messages to one that uses only $\log \ell$-bits messages, while paying only a small penalty in the running time. By applying this compiler recursively we then obtain a self-stabilizing Clock Synchronization protocol, in which agents synchronize their clocks modulo some given integer $T$, within $\tilde O(\log n\log T)$ rounds w.h.p., and using messages that contain $3$ bits only. We then employ the new Clock Synchronization tool to obtain a self-stabilizing Majority Bit Dissemination protocol which converges in $\tilde O(\log n)$ time, w.h.p., on every initial configuration, provided that the ratio of sources supporting the minority opinion is bounded away from half. Moreover, this protocol also uses only 3 bits per interaction.

cs.DC↗

KADABRA is an ADaptive Algorithm for Betweenness via Random Approximation

We present KADABRA, a new algorithm to approximate betweenness centrality in directed and undirected graphs, which significantly outperforms all previous approaches on real-world complex networks. The efficiency of the new algorithm relies on two new theoretical contributions, of independent interest. The first contribution focuses on sampling shortest paths, a subroutine used by most algorithms that approximate betweenness centrality. We show that, on realistic random graph models, we can perform this task in time $|E|^{\frac{1}{2}+o(1)}$ with high probability, obtaining a significant speedup with respect to the $Θ(|E|)$ worst-case performance. We experimentally show that this new technique achieves similar speedups on real-world complex networks, as well. The second contribution is a new rigorous application of the adaptive sampling technique. This approach decreases the total number of shortest paths that need to be sampled to compute all betweenness centralities with a given absolute error, and it also handles more general problems, such as computing the $k$ most central nodes. Furthermore, our analysis is general, and it might be extended to other settings.

cs.DS↗

Find Your Place: Simple Distributed Algorithms for Community Detection

Given an underlying graph, we consider the following \emph{dynamics}: Initially, each node locally chooses a value in $\{-1,1\}$, uniformly at random and independently of other nodes. Then, in each consecutive round, every node updates its local value to the average of the values held by its neighbors, at the same time applying an elementary, local clustering rule that only depends on the current and the previous values held by the node. We prove that the process resulting from this dynamics produces a clustering that exactly or approximately (depending on the graph) reflects the underlying cut in logarithmic time, under various graph models that exhibit a sparse balanced cut, including the stochastic block model. We also prove that a natural extension of this dynamics performs community detection on a regularized version of the stochastic block model with multiple communities. Rather surprisingly, our results provide rigorous evidence for the ability of an extremely simple and natural dynamics to address a computational problem that is non-trivial even in a centralized setting.

cs.DC↗

Self-Stabilizing Repeated Balls-into-Bins

We study the following synchronous process that we call "repeated balls-into-bins". The process is started by assigning $n$ balls to $n$ bins in an arbitrary way. In every subsequent round, from each non-empty bin one ball is chosen according to some fixed strategy (random, FIFO, etc), and re-assigned to one of the $n$ bins uniformly at random. We define a configuration "legitimate" if its maximum load is $\mathcal{O}(\log n)$. We prove that, starting from any configuration, the process will converge to a legitimate configuration in linear time and then it will only take on legitimate configurations over a period of length bounded by any polynomial in $n$, with high probability (w.h.p.). This implies that the process is self-stabilizing and that every ball traverses all bins in $\mathcal{O}(n \log^2 n)$ rounds, w.h.p.

cs.DC↗