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Emil Hovad

Publications and source records attributed to Emil Hovad.

6 recordsLinked to original sources

Physics-Informed Tracking (PIT)

We propose Physics-Informed Tracking (PIT), a video-based framework for tracking a single particle from video, where a neural network autoencoder localizes a particle as a heatmap peak (landmark) and a differentiable physics module embedded in the autoencoder constrains several landmarks over time (a trajectory) to satisfy known dynamics. The novel Physics-Informed Landmark Loss (PILL) compares this predicted trajectory back against the landmarks, enforcing physical consistency without labels. Its supervised variant (PILLS) instead compares the prediction against ground-truth position, velocity, and bounce from simulation, enabling end-to-end backpropagation. To support supervised and unsupervised learning, we use an autoencoder with a split bottleneck that separates A) tracking-related structure via landmark heatmaps from B) background noise and subsequent image reconstruction. We evaluate a replicated 26 factorial design (n = 4 replicates, 64 configurations), showing that PILLS consistently achieves sub-pixel tracking accuracy for the bilinear and physics-refined decoder outputs under both clean and noisy conditions.

cs.CV

A Stability-Aware Frozen Euler Autoencoder for Physics-Informed Tracking in Continuum Mechanics (SAFE-PIT-CM)

Material parameters such as thermal diffusivity govern how microstructural fields evolve during processing, but difficult to measure directly. The Stability-Aware Frozen Euler Physics-Informed Tracking for Continuum Mechanics (SAFE-PIT-CM), is an autoencoder that embeds a frozen convolutional layer as a differentiable PDE solver in its latent-space transition to jointly recover diffusion coefficients and the underlying physical field from temporal observations. When temporal snapshots are saved at intervals coarser than the simulation time step, a single forward Euler step violates the von Neumann stability condition, forcing the learned coefficient to collapse to an unphysical value. Sub-stepping with SAFE restores stability at negligible cost each sub-step is a single frozen convolution, far cheaper than processing more frames with recovery error converging monotonically with substep count. Validated on thermal diffusion in metals, the method recovers both the diffusion coefficient and the physical field with near-perfect accuracy, both with and yet without pre-training. Backpropagation through the frozen operator supervises an attention-based parameter estimator without labelled data. The architecture generalises to any PDE with a convolutional finite-difference discretisation.

cs.LG

Extended OpenTT Games Dataset: A table tennis dataset for fine-grained shot type and point outcome

Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis is needed. We extend the public OpenTTGames dataset with highly detailed, frame-accurate shot type annotations (forehand, backhand with subtypes), player posture labels (body lean and leg stance), and rally outcome tags at point end. OpenTTGames is a set of recordings from the side of the table with official labels for bounces, when the ball is above the net, or hitting the net. The dataset already contains ball coordinates near events, which are either "bounce", "net", or "empty_event" in the original OpenTTGames dataset, and semantic masks (humans, table, scoreboard). Our extension adds the types of stroke to the events and a per-player taxonomy so models can move beyond event spotting toward tactical understanding (e.g., whether a stroke is likely to win the point or set up an advantage). We provide a compact coding scheme and code-assisted labeling procedure to support reproducible annotations and baselines for fine-grained stroke understanding in racket sports. This fills a practical gap in the community, where many prior video resources are either not publicly released or carry restrictive/unclear licenses that hinder reuse and benchmarking. Our annotations are released under the same CC BY-NC-SA 4.0 license as OpenTTGames, allowing free non-commercial use, modification, and redistribution, with appropriate attribution.

cs.CV

Analysis of points outcome in ATP Grand Slam Tennis using big data and machine learning

Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts the outcomes of points in tennis matches. This is based on given a probability of winning a point, based on the prior history of matches, the current match, the player rankings and if the points are started with a first or second. The use of historical public data from the matches and the players' ranking has made this study possible. In addition, we interpret the models in order to reveal important strategic factors for winning points. The historical data are from the years 2016 to 2020 in the two Grand Slam tournaments, Wimbledon and US Open, resulting in a total of 709 matches. Different machine learning methods are applied for this work such as, e.g. logistic regression, Random forest, ADABoost, and XGBoost. These models are compared to a baseline model, namely a traditional statistics measure, in this case the average. An evaluation of the results showed that the models for points proved to be a fraction better than the average. However, with the applied public data and the information level of the data, the approach presented here is not optimal for predicting who wins when the opponents are on the same position on the ranking. This methodology is interesting with respect to examining which factors are important for the outcomes of who wins points in tennis matches. Other higher quality data sets exists from e.g. Hawk Eye, although these data sets are not available for the public.

stat.AP

Physics-Informed Holomorphic Neural Networks (PIHNNs): Solving Linear Elasticity Problems

We propose physics-informed holomorphic neural networks (PIHNNs) as a method to solve boundary value problems where the solution can be represented via holomorphic functions. Specifically, we consider the case of plane linear elasticity and, by leveraging the Kolosov-Muskhelishvili representation of the solution in terms of holomorphic potentials, we train a complex-valued neural network to fulfill stress and displacement boundary conditions while automatically satisfying the governing equations. This is achieved by designing the network to return only approximations that inherently satisfy the Cauchy-Riemann conditions through specific choices of layers and activation functions. To ensure generality, we provide a universal approximation theorem guaranteeing that, under basic assumptions, the proposed holomorphic neural networks can approximate any holomorphic function. Furthermore, we suggest a new tailored weight initialization technique to mitigate the issue of vanishing/exploding gradients. Compared to the standard PINN approach, noteworthy benefits of the proposed method for the linear elasticity problem include a more efficient training, as evaluations are needed solely on the boundary of the domain, lower memory requirements, due to the reduced number of training points, and $C^\infty$ regularity of the learned solution. Several benchmark examples are used to verify the correctness of the obtained PIHNN approximations, the substantial benefits over traditional PINNs, and the possibility to deal with non-trivial, multiply-connected geometries via a domain-decomposition strategy.

cs.CE

Classification of Tennis Actions Using Deep Learning

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of specific interest for game strategy or player improvements. In this paper, we investigate the potential and the challenges of using deep learning to classify tennis actions. Three models of different size, all based on the deep learning architecture SlowFast were trained and evaluated on the academic tennis dataset THETIS. The best models achieve a generalization accuracy of 74 %, demonstrating a good performance for tennis action classification. We provide an error analysis for the best model and pinpoint directions for improvement of tennis datasets in general. We discuss the limitations of the data set, general limitations of current publicly available tennis data-sets, and future steps needed to make progress.

cs.CV