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Emiliano Lorini

Publications and source records attributed to Emiliano Lorini.

24 records · Page 2Linked to original sources

Exploiting Belief Bases for Building Rich Epistemic Structures

We introduce a semantics for epistemic logic exploiting a belief base abstraction. Differently from existing Kripke-style semantics for epistemic logic in which the notions of possible world and epistemic alternative are primitive, in the proposed semantics they are non-primitive but are defined from the concept of belief base. We show that this semantics allows us to define the universal epistemic model in a simpler and more compact way than existing inductive constructions of it. We provide (i) a number of semantic equivalence results for both the basic epistemic language with "individual belief" operators and its extension by the notion of "only believing", and (ii) a lower bound complexity result for epistemic logic model checking relative to the universal epistemic model.

cs.GT↗

Rethinking Epistemic Logic with Belief Bases

We introduce a new semantics for a logic of explicit and implicit beliefs based on the concept of multi-agent belief base. Differently from existing Kripke-style semantics for epistemic logic in which the notions of possible world and doxastic/epistemic alternative are primitive, in our semantics they are non-primitive but are defined from the concept of belief base. We provide a complete axiomatization and prove decidability for our logic via a finite model argument. We also provide a polynomial embedding of our logic into Fagin & Halpern's logic of general awareness and establish a complexity result for our logic via the embedding.

cs.AI↗

Relaxing Exclusive Control in Boolean Games

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are formulas of Linear Temporal Logic. Both notions of BG are characterised by the fact that agents have exclusive control over their set of atoms, meaning that no two agents can control the same atom. In the present contribution we drop the exclusivity assumption and explore structures where an atom can be controlled by multiple agents. We introduce Concurrent Game Structures with Shared Propositional Control (CGS-SPC) and show that they ac- count for several classes of repeated games, including iterated boolean games, influence games, and aggregation games. Our main result shows that, as far as verification is concerned, CGS-SPC can be reduced to concurrent game structures with exclusive control. This result provides a polynomial reduction for the model checking problem of specifications in Alternating-time Temporal Logic on CGS-SPC.

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Exploring the bidimensional space: A dynamic logic point of view

We present a family of logics for reasoning about agents' positions and motion in the plane which have several potential applications in the area of multi-agent systems (MAS), such as multi-agent planning and robotics. The most general logic includes (i) atomic formulas for representing the truth of a given fact or the presence of a given agent at a certain position of the plane, (ii) atomic programs corresponding to the four basic orientations in the plane (up, down, left, right) as well as the four program constructs of propositional dynamic logic (sequential composition, nondeterministic composition, iteration and test). As this logic is not computably enumerable, we study some interesting decidable and axiomatizable fragments of it. We also present a decidable extension of the iteration-free fragment of the logic by special programs representing motion of agents in the plane.

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Strategic disclosure of opinions on a social network

We study the strategic aspects of social influence in a society of agents linked by a trust network, introducing a new class of games called games of influence. A game of influence is an infinite repeated game with incomplete information in which, at each stage of interaction, an agent can make her opinions visible (public) or invisible (private) in order to influence other agents' opinions. The influence process is mediated by a trust network, as we assume that the opinion of a given agent is only affected by the opinions of those agents that she considers trustworthy (i.e., the agents in the trust network that are directly linked to her). Each agent is endowed with a goal, expressed in a suitable temporal language inspired from linear temporal logic (LTL). We show that games of influence provide a simple abstraction to explore the effects of the trust network structure on the agents' behaviour, by considering solution concepts from game-theory such as Nash equilibrium, weak dominance and winning strategies.

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Ceteris Paribus Structure in Logics of Game Forms

The article introduces a ceteris paribus modal logic interpreted on the equivalence classes induced by sets of propositional atoms. This logic is used to embed two logics of agency and games, namely atemporal STIT and the coalition logic of propositional control (CL-PC). The embeddings highlight a common ceteris paribus structure underpinning the key modal operators of both logics, they clarify the relationship between STIT and CL-PC, and enable the transfer of complexity results to the ceteris paribus logic.

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