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Emilie Kaufmann

Publications and source records attributed to Emilie Kaufmann.

At least 37 records · Page 2Linked to original sources

Near-Optimal Collaborative Learning in Bandits

This paper introduces a general multi-agent bandit model in which each agent is facing a finite set of arms and may communicate with other agents through a central controller in order to identify, in pure exploration, or play, in regret minimization, its optimal arm. The twist is that the optimal arm for each agent is the arm with largest expected mixed reward, where the mixed reward of an arm is a weighted sum of the rewards of this arm for all agents. This makes communication between agents often necessary. This general setting allows to recover and extend several recent models for collaborative bandit learning, including the recently proposed federated learning with personalization (Shi et al., 2021). In this paper, we provide new lower bounds on the sample complexity of pure exploration and on the regret. We then propose a near-optimal algorithm for pure exploration. This algorithm is based on phased elimination with two novel ingredients: a data-dependent sampling scheme within each phase, aimed at matching a relaxation of the lower bound.

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Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPs

In probably approximately correct (PAC) reinforcement learning (RL), an agent is required to identify an $ε$-optimal policy with probability $1-δ$. While minimax optimal algorithms exist for this problem, its instance-dependent complexity remains elusive in episodic Markov decision processes (MDPs). In this paper, we propose the first nearly matching (up to a horizon squared factor and logarithmic terms) upper and lower bounds on the sample complexity of PAC RL in deterministic episodic MDPs with finite state and action spaces. In particular, our bounds feature a new notion of sub-optimality gap for state-action pairs that we call the deterministic return gap. While our instance-dependent lower bound is written as a linear program, our algorithms are very simple and do not require solving such an optimization problem during learning. Their design and analyses employ novel ideas, including graph-theoretical concepts (minimum flows) and a new maximum-coverage exploration strategy.

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Top Two Algorithms Revisited

Top Two algorithms arose as an adaptation of Thompson sampling to best arm identification in multi-armed bandit models (Russo, 2016), for parametric families of arms. They select the next arm to sample from by randomizing among two candidate arms, a leader and a challenger. Despite their good empirical performance, theoretical guarantees for fixed-confidence best arm identification have only been obtained when the arms are Gaussian with known variances. In this paper, we provide a general analysis of Top Two methods, which identifies desirable properties of the leader, the challenger, and the (possibly non-parametric) distributions of the arms. As a result, we obtain theoretically supported Top Two algorithms for best arm identification with bounded distributions. Our proof method demonstrates in particular that the sampling step used to select the leader inherited from Thompson sampling can be replaced by other choices, like selecting the empirical best arm.

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Optimistic PAC Reinforcement Learning: the Instance-Dependent View

Optimistic algorithms have been extensively studied for regret minimization in episodic tabular MDPs, both from a minimax and an instance-dependent view. However, for the PAC RL problem, where the goal is to identify a near-optimal policy with high probability, little is known about their instance-dependent sample complexity. A negative result of Wagenmaker et al. (2021) suggests that optimistic sampling rules cannot be used to attain the (still elusive) optimal instance-dependent sample complexity. On the positive side, we provide the first instance-dependent bound for an optimistic algorithm for PAC RL, BPI-UCRL, for which only minimax guarantees were available (Kaufmann et al., 2021). While our bound features some minimal visitation probabilities, it also features a refined notion of sub-optimality gap compared to the value gaps that appear in prior work. Moreover, in MDPs with deterministic transitions, we show that BPI-UCRL is actually near-optimal. On the technical side, our analysis is very simple thanks to a new "target trick" of independent interest. We complement these findings with a novel hardness result explaining why the instance-dependent complexity of PAC RL cannot be easily related to that of regret minimization, unlike in the minimax regime.

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Kernel-Based Reinforcement Learning: A Finite-Time Analysis

We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning problems whose state-action space is endowed with a metric. We introduce Kernel-UCBVI, a model-based optimistic algorithm that leverages the smoothness of the MDP and a non-parametric kernel estimator of the rewards and transitions to efficiently balance exploration and exploitation. For problems with $K$ episodes and horizon $H$, we provide a regret bound of $\widetilde{O}\left( H^3 K^{\frac{2d}{2d+1}}\right)$, where $d$ is the covering dimension of the joint state-action space. This is the first regret bound for kernel-based RL using smoothing kernels, which requires very weak assumptions on the MDP and has been previously applied to a wide range of tasks. We empirically validate our approach in continuous MDPs with sparse rewards.

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A Kernel-Based Approach to Non-Stationary Reinforcement Learning in Metric Spaces

In this work, we propose KeRNS: an algorithm for episodic reinforcement learning in non-stationary Markov Decision Processes (MDPs) whose state-action set is endowed with a metric. Using a non-parametric model of the MDP built with time-dependent kernels, we prove a regret bound that scales with the covering dimension of the state-action space and the total variation of the MDP with time, which quantifies its level of non-stationarity. Our method generalizes previous approaches based on sliding windows and exponential discounting used to handle changing environments. We further propose a practical implementation of KeRNS, we analyze its regret and validate it experimentally.

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Optimal Thompson Sampling strategies for support-aware CVaR bandits

In this paper we study a multi-arm bandit problem in which the quality of each arm is measured by the Conditional Value at Risk (CVaR) at some level alpha of the reward distribution. While existing works in this setting mainly focus on Upper Confidence Bound algorithms, we introduce a new Thompson Sampling approach for CVaR bandits on bounded rewards that is flexible enough to solve a variety of problems grounded on physical resources. Building on a recent work by Riou & Honda (2020), we introduce B-CVTS for continuous bounded rewards and M-CVTS for multinomial distributions. On the theoretical side, we provide a non-trivial extension of their analysis that enables to theoretically bound their CVaR regret minimization performance. Strikingly, our results show that these strategies are the first to provably achieve asymptotic optimality in CVaR bandits, matching the corresponding asymptotic lower bounds for this setting. Further, we illustrate empirically the benefit of Thompson Sampling approaches both in a realistic environment simulating a use-case in agriculture and on various synthetic examples.

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Efficient Algorithms for Extreme Bandits

In this paper, we contribute to the Extreme Bandit problem, a variant of Multi-Armed Bandits in which the learner seeks to collect the largest possible reward. We first study the concentration of the maximum of i.i.d random variables under mild assumptions on the tail of the rewards distributions. This analysis motivates the introduction of Quantile of Maxima (QoMax). The properties of QoMax are sufficient to build an Explore-Then-Commit (ETC) strategy, QoMax-ETC, achieving strong asymptotic guarantees despite its simplicity. We then propose and analyze a more adaptive, anytime algorithm, QoMax-SDA, which combines QoMax with a subsampling method recently introduced by Baudry et al. (2021). Both algorithms are more efficient than existing approaches in two aspects (1) they lead to better empirical performance (2) they enjoy a significant reduction of the memory and time complexities.

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Mixture Martingales Revisited with Applications to Sequential Tests and Confidence Intervals

This paper presents new deviation inequalities that are valid uniformly in time under adaptive sampling in a multi-armed bandit model. The deviations are measured using the Kullback-Leibler divergence in a given one-dimensional exponential family, and may take into account several arms at a time. They are obtained by constructing for each arm a mixture martingale based on a hierarchical prior, and by multiplying those martingales. Our deviation inequalities allow us to analyze stopping rules based on generalized likelihood ratios for a large class of sequential identification problems, and to construct tight confidence intervals for some functions of the means of the arms.

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Non-Asymptotic Sequential Tests for Overlapping Hypotheses and application to near optimal arm identification in bandit models

In this paper, we study sequential testing problems with \emph{overlapping} hypotheses. We first focus on the simple problem of assessing if the mean $μ$ of a Gaussian distribution is smaller or larger than a fixed $ε>0$; if $μ\in(-ε,ε)$, both answers are considered to be correct. Then, we consider PAC-best arm identification in a bandit model: given $K$ probability distributions on $\mathbb{R}$ with means $μ_1,\dots,μ_K$, we derive the asymptotic complexity of identifying, with risk at most $δ$, an index $I\in\{1,\dots,K\}$ such that $μ_I\geq \max_iμ_i -ε$. We provide non-asymptotic bounds on the error of a parallel General Likelihood Ratio Test, which can also be used for more general testing problems. We further propose lower bound on the number of observation needed to identify a correct hypothesis. Those lower bounds rely on information-theoretic arguments, and specifically on two versions of a change of measure lemma (a high-level form, and a low-level form) whose relative merits are discussed.

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Top-m identification for linear bandits

Motivated by an application to drug repurposing, we propose the first algorithms to tackle the identification of the m $\ge$ 1 arms with largest means in a linear bandit model, in the fixed-confidence setting. These algorithms belong to the generic family of Gap-Index Focused Algorithms (GIFA) that we introduce for Top-m identification in linear bandits. We propose a unified analysis of these algorithms, which shows how the use of features might decrease the sample complexity. We further validate these algorithms empirically on simulated data and on a simple drug repurposing task.

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Efficient Change-Point Detection for Tackling Piecewise-Stationary Bandits

We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA Υ_T\log(T)})$ regret in $T$ rounds on some "easy" instances, where A is the number of arms and $Υ_T$ the number of change-points, without prior knowledge of $Υ_T$. In contrast with recently proposed algorithms that are agnostic to $Υ_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.

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Sub-sampling for Efficient Non-Parametric Bandit Exploration

In this paper we propose the first multi-armed bandit algorithm based on re-sampling that achieves asymptotically optimal regret simultaneously for different families of arms (namely Bernoulli, Gaussian and Poisson distributions). Unlike Thompson Sampling which requires to specify a different prior to be optimal in each case, our proposal RB-SDA does not need any distribution-dependent tuning. RB-SDA belongs to the family of Sub-sampling Duelling Algorithms (SDA) which combines the sub-sampling idea first used by the BESA [1] and SSMC [2] algorithms with different sub-sampling schemes. In particular, RB-SDA uses Random Block sampling. We perform an experimental study assessing the flexibility and robustness of this promising novel approach for exploration in bandit models.

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Fast active learning for pure exploration in reinforcement learning

Realistic environments often provide agents with very limited feedback. When the environment is initially unknown, the feedback, in the beginning, can be completely absent, and the agents may first choose to devote all their effort on exploring efficiently. The exploration remains a challenge while it has been addressed with many hand-tuned heuristics with different levels of generality on one side, and a few theoretically-backed exploration strategies on the other. Many of them are incarnated by intrinsic motivation and in particular explorations bonuses. A common rule of thumb for exploration bonuses is to use $1/\sqrt{n}$ bonus that is added to the empirical estimates of the reward, where $n$ is a number of times this particular state (or a state-action pair) was visited. We show that, surprisingly, for a pure-exploration objective of reward-free exploration, bonuses that scale with $1/n$ bring faster learning rates, improving the known upper bounds with respect to the dependence on the horizon $H$. Furthermore, we show that with an improved analysis of the stopping time, we can improve by a factor $H$ the sample complexity in the best-policy identification setting, which is another pure-exploration objective, where the environment provides rewards but the agent is not penalized for its behavior during the exploration phase.

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Adaptive Reward-Free Exploration

Reward-free exploration is a reinforcement learning setting studied by Jin et al. (2020), who address it by running several algorithms with regret guarantees in parallel. In our work, we instead give a more natural adaptive approach for reward-free exploration which directly reduces upper bounds on the maximum MDP estimation error. We show that, interestingly, our reward-free UCRL algorithm can be seen as a variant of an algorithm of Fiechter from 1994, originally proposed for a different objective that we call best-policy identification. We prove that RF-UCRL needs of order $({SAH^4}/{\varepsilon^2})(\log(1/δ) + S)$ episodes to output, with probability $1-δ$, an $\varepsilon$-approximation of the optimal policy for any reward function. This bound improves over existing sample-complexity bounds in both the small $\varepsilon$ and the small $δ$ regimes. We further investigate the relative complexities of reward-free exploration and best-policy identification.

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Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited

In this paper, we propose new problem-independent lower bounds on the sample complexity and regret in episodic MDPs, with a particular focus on the non-stationary case in which the transition kernel is allowed to change in each stage of the episode. Our main contribution is a novel lower bound of $Ω((H^3SA/ε^2)\log(1/δ))$ on the sample complexity of an $(\varepsilon,δ)$-PAC algorithm for best policy identification in a non-stationary MDP. This lower bound relies on a construction of "hard MDPs" which is different from the ones previously used in the literature. Using this same class of MDPs, we also provide a rigorous proof of the $Ω(\sqrt{H^3SAT})$ regret bound for non-stationary MDPs. Finally, we discuss connections to PAC-MDP lower bounds.

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Planning in Markov Decision Processes with Gap-Dependent Sample Complexity

We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of calls to the generative models needed for MDP-GapE to identify a near-optimal action with high probability. This problem-dependent sample complexity result is expressed in terms of the sub-optimality gaps of the state-action pairs that are visited during exploration. Our experiments reveal that MDP-GapE is also effective in practice, in contrast with other algorithms with sample complexity guarantees in the fixed-confidence setting, that are mostly theoretical.

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On Multi-Armed Bandit Designs for Dose-Finding Clinical Trials

We study the problem of finding the optimal dosage in early stage clinical trials through the multi-armed bandit lens. We advocate the use of the Thompson Sampling principle, a flexible algorithm that can accommodate different types of monotonicity assumptions on the toxicity and efficacy of the doses. For the simplest version of Thompson Sampling, based on a uniform prior distribution for each dose, we provide finite-time upper bounds on the number of sub-optimal dose selections, which is unprecedented for dose-finding algorithms. Through a large simulation study, we then show that variants of Thompson Sampling based on more sophisticated prior distributions outperform state-of-the-art dose identification algorithms in different types of dose-finding studies that occur in phase I or phase I/II trials.

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