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Emilio Benenati

Publications and source records attributed to Emilio Benenati.

10 recordsLinked to original sources

\texttt{DR-DAQP}: An Hybrid Operator Splitting and Active-Set Solver for Affine Variational Inequalities

We present \texttt{DR-DAQP}, an open-source solver for strongly monotone affine variational inequaliries that combines Douglas-Rachford operator splitting with an active-set acceleration strategy. The key idea is to estimate the active set along the iterations to attempt a Newton-type correction. This step yields the exact AVI solution when the active set is correctly estimated, thus overcoming the asymptotic convergence limitation inherent in first-order methods. Moreover, we exploit warm-starting and pre-factorization of relevant matrices to further accelerate evaluation of the algorithm iterations. We prove convergence and establish conditions under which the algorithm terminates in finite time with the exact solution. Numerical experiments on randomly generated AVIs show that \texttt{DR-DAQP} is up to two orders of magnitude faster than the state-of-the-art solver \texttt{PATH}. On a game-theoretic MPC benchmark, \texttt{DR-DAQP} achieves solve times several orders of magnitude below those of the mixed-integer solver \texttt{NashOpt}. A high-performing C implementation is available at \textt{https://github.com/darnstrom/daqp}, with easily-accessible interfaces to Julia, MATLAB, and Python.

eess.SY

The explicit game-theoretic linear quadratic regulator for constrained multi-agent systems

We present an efficient algorithm to compute the explicit open-loop solution to both finite and infinite-horizon dynamic games subject to state and input constraints. Our approach relies on a multiparametric affine variational inequality characterization of the open-loop Nash equilibria and extends the classical explicit constrained LQR and MPC frameworks to multi-agent non-cooperative settings. A key practical implication is that linear-quadratic game-theoretic MPC becomes viable even at very high sampling rates for multi-agent systems of moderate size. Extensive numerical experiments demonstrate order-of-magnitude improvements in online computation time and solution accuracy compared with state-of-the-art game-theoretic solvers.

eess.SY

Linear-Quadratic Dynamic Games as Receding-Horizon Variational Inequalities

We consider dynamic games with linear dynamics and quadratic objective functions. We observe that the unconstrained open-loop Nash equilibrium coincides with a linear quadratic regulator in an augmented space, thus deriving an explicit expression of the cost-to-go. With such cost-to-go as a terminal cost, we show asymptotic stability for the receding-horizon solution of the finite-horizon, constrained game. Furthermore, we show that the problem is equivalent to a non-symmetric variational inequality, which does not correspond to any Nash equilibrium problem. For unconstrained closed-loop Nash equilibria, we derive a receding-horizon controller that is equivalent to the infinite-horizon one and ensures asymptotic stability.

eess.SY

A Douglas-Rachford Splitting Method for Solving Monotone Variational Inequalities in Linear-quadratic Dynamic Games

This paper considers constrained linear dynamic games with quadratic objective functions, which can be cast as affine variational inequalities. By leveraging the problem structure, we apply the Douglas-Rachford splitting, which generates a solution algorithm with linear convergence rate. The fast convergence of the method enables receding-horizon control architectures. Furthermore, we demonstrate that {the associated VI admits a closed-form solution within a neighborhood of the attractor, thus allowing for a further reduction in computation time.} Finally, we benchmark the proposed method via numerical experiments in an automated driving application.

eess.SY

Probabilistic Game-Theoretic Traffic Routing

We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we derive a new monotonicity condition for a broad category of games that encompasses the problem under consideration. Next, we propose a semi-decentralized algorithm to calculate the routing as a variational generalized Nash equilibrium and demonstrate the solution's benefits with numerical simulations. In the particular case of potential games, which emerges for linear latency functions, we explore a receding-horizon formulation of the routing problem, showing asymptotic convergence to destinations and analysing closed-loop performance dependence on horizon length through numerical simulations.

eess.SY

A Semi-Decentralized Tikhonov-based Algorithm for Optimal Generalized Nash Equilibrium Selection

To optimally select a generalized Nash equilibrium, in this paper, we propose a semi-decentralized algorithm based on a double-layer Tikhonov regularization method. Technically, we extend the Tikhonov method for equilibrium selection in non-generalized games to the generalized case by coupling it with the preconditioned forward-backward splitting, which guarantees linear convergence to the solutions of the inner layer problem and allows for a semi-decentralized implementation. We then establish a conceptual connection and draw a comparison between the proposed algorithm and the hybrid steepest descent method, the other known distributed framework for solving the selection problem.

eess.SY

Linear convergence in time-varying generalized Nash equilibrium problems

We study generalized games with full row rank equality constraints and we provide a strikingly simple proof of strong monotonicity of the associated KKT operator. This allows us to show linear convergence to a variational equilibrium of the resulting primal-dual pseudo-gradient dynamics. Then, we propose a fully-distributed algorithm with linear convergence guarantee for aggregative games under partial-decision information. Based on these results, we establish stability properties for online GNE seeking in games with time-varying cost functions and constraints. Finally, we illustrate our findings numerically on an economic dispatch problem for peer-to-peer energy markets.

math.OC

Optimal selection and tracking of generalized Nash equilibria in monotone games

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE seeking algorithms have in fact convergence guarantees toward an arbitrary, possibly inefficient, equilibrium. In this paper, we solve this open problem by leveraging results from fixed-point selection theory and in turn derive distributed algorithms for the computation of an optimal GNE in monotone games. We then extend the technical results to the time-varying setting and propose an algorithm that tracks the sequence of optimal equilibria up to an asymptotic error, whose bound depends on the local computational capabilities of the agents.

eess.SY

Modeling, Identification and Control of Model Jet Engines for Jet Powered Robotics

The paper contributes towards the modeling, identification, and control of model jet engines. We propose a nonlinear, second order model in order to capture the model jet engines governing dynamics. The model structure is identified by applying sparse identification of nonlinear dynamics, and then the parameters of the model are found via gray-box identification procedures. Once the model has been identified, we approached the control of the model jet engine by designing two control laws. The first one is based on the classical Feedback Linearization technique while the second one on the Sliding Mode control. The overall methodology has been verified by modeling, identifying and controlling two model jet engines, i.e. P100-RX and P220-RXi developed by JetCat, which provide a maximum thrust of 100 N and 220 N, respectively.

cs.RO

A tractable formulation for multi-period linearized optimal power flow in presence of thermostatically controlled loads

This paper presents a convex reformulation of a nonlinear constrained optimization problem for Markov decision processes, and applies the technical findings to optimal control problems for an ensemble of thermostatically controlled loads (TCLs). The paper further explores the formulation and solution of a (linearized) AC optimal power flow problem when one or more ensembles of TCLs are connected to a power network. In particular, a receding horizon controller is proposed, to simultaneously compute the optimal set-points of distributed energy resources (DERs) in the grid and the optimal switching signal for the TCLs. This formulation takes into account hardware constraints of the DERs, operational constraints of the grid (e.g., voltage limits), comfort of the TCL users, and ancillary services provision at the substation. Numerical results are provided to verify the effectiveness of the proposed methodology.

eess.SY