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Emilio Frazzoli

Publications and source records attributed to Emilio Frazzoli.

At least 37 records · Page 2Linked to original sources

A Learning-based Nonlinear Model Predictive Controller for a Real Go-Kart based on Black-box Dynamics Modeling through Gaussian Processes

Lately, Nonlinear Model Predictive Control (NMPC)has been successfully applied to (semi-) autonomous driving problems and has proven to be a very promising technique. However, accurate control models for real vehicles could require costly and time-demanding specific measurements. To address this problem, the exploitation of system data to complement or derive the prediction model of the NMPC has been explored, employing learning dynamics approaches within Learning-based NMPC (LbNMPC). Its application to the automotive field has focused on discrete grey-box modeling, in which a nominal dynamics model is enhanced by the data-driven component. In this manuscript, we present an LbNMPC controller for a real go-kart based on a continuous black-box model of the accelerations obtained by Gaussian Processes. We show the effectiveness of the proposed approach by testing the controller on a real go-kart vehicle, highlighting the approximation steps required to get an exploitable GP model on a real-time application.

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A self-contained karma economy for the dynamic allocation of common resources

This paper presents karma mechanisms, a novel approach to the repeated allocation of a scarce resource among competing agents over an infinite time. Examples include deciding which ride hailing trip requests to serve during peak demand, granting the right of way in intersections or lane mergers, or admitting internet content to a regulated fast channel. We study a simplified yet insightful formulation of these problems where at every instant two agents from a large population get randomly matched to compete over the resource. The intuitive interpretation of a karma mechanism is "If I give in now, I will be rewarded in the future." Agents compete in an auction-like setting where they bid units of karma, which circulates directly among them and is self-contained in the system. We demonstrate that this allows a society of self-interested agents to achieve high levels of efficiency without resorting to a (possibly problematic) monetary pricing of the resource. We model karma mechanisms as dynamic population games and guarantee the existence of a stationary Nash equilibrium. We then analyze the performance at the stationary Nash equilibrium numerically. For the case of homogeneous agents, we compare different mechanism design choices, showing that it is possible to achieve an efficient and ex-post fair allocation when the agents are future aware. Finally, we test the robustness against agent heterogeneity and propose remedies to some of the observed phenomena via karma redistribution.

econ.TH↗

Factorization of Multi-Agent Sampling-Based Motion Planning

Modern robotics often involves multiple embodied agents operating within a shared environment. Path planning in these cases is considerably more challenging than in single-agent scenarios. Although standard Sampling-based Algorithms (SBAs) can be used to search for solutions in the robots' joint space, this approach quickly becomes computationally intractable as the number of agents increases. To address this issue, we integrate the concept of factorization into sampling-based algorithms, which requires only minimal modifications to existing methods. During the search for a solution we can decouple (i.e., factorize) different subsets of agents into independent lower-dimensional search spaces once we certify that their future solutions will be independent of each other using a factorization heuristic. Consequently, we progressively construct a lean hypergraph where certain (hyper-)edges split the agents to independent subgraphs. In the best case, this approach can reduce the growth in dimensionality of the search space from exponential to linear in the number of agents. On average, fewer samples are needed to find high-quality solutions while preserving the optimality, completeness, and anytime properties of SBAs. We present a general implementation of a factorized SBA, derive an analytical gain in terms of sample complexity for PRM*, and showcase empirical results for RRG.

cs.RO↗

Co-Design to Enable User-Friendly Tools to Assess the Impact of Future Mobility Solutions

The design of future mobility solutions and the design of the mobility systems they enable are closely coupled. Indeed, knowledge about the intended service of novel mobility solutions would impact their design and deployment process, whilst insights about their technological development could significantly affect transportation management policies. This requires tools to study such a coupling and co-design mobility systems in terms of different objectives. We present a framework to address such co-design problems, leveraging a mathematical theory of co-design to frame and solve the problem of designing and deploying an intermodal mobility system, whereby autonomous vehicles service travel demands jointly with micromobility solutions and public transit, in terms of fleets sizing, vehicle characteristics, and public transit service frequency. Our framework is modular and compositional, allowing one to describe the design as the interconnection of simple components and to tackle it from a systemic perspective. Moreover, it requires general monotonicity assumptions and naturally handles multiple objectives, delivering rational, actionable solutions for policy makers. We showcase our methodology in a case study of Washington D.C., USA. Our work suggests the possibility to create user-friendly optimization tools to systematically assess costs and benefits of interventions, and to inform policy-making in the future.

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How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most efficient equilibrium (in term of social cost) is often impractical from a computational standpoint, in this work we study the (in)efficiency of any equilibrium players might agree to play. More specifically, we bound the equilibrium inefficiency by modeling driving games as particular type of congestion games over spatio-temporal resources. We obtain novel guarantees that refine existing bounds on the Price of Anarchy (PoA) as a function of problem-dependent game parameters. For instance, the relative trade-off between proximity costs and personal objectives such as comfort and progress. Although the obtained guarantees concern open-loop trajectories, we observe efficient equilibria even when agents employ closed-loop policies trained via decentralized multi-agent reinforcement learning.

cs.RO↗

Task-driven Modular Co-design of Vehicle Control Systems

When designing autonomous systems, we need to consider multiple trade-offs at various abstraction levels, and the choices of single (hardware and software) components need to be studied jointly. In this work we consider the problem of designing the control algorithm as well as the platform on which it is executed. In particular, we focus on vehicle control systems, and formalize state-of-the-art control schemes as monotone feasibility relations. We then show how, leveraging a monotone theory of co-design, we can study the embedding of control synthesis problems into the task-driven co-design problem of a robotic platform. The properties of the proposed approach are illustrated by considering urban driving scenarios. We show how, given a particular task, we can efficiently compute Pareto optimal design solutions.

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Compositional Controller Synthesis for Interconnected Stochastic Systems with Markovian Switching

In this work, we propose a compositional scheme for the safety controller synthesis of interconnected discrete-time stochastic systems with Markovian switching signals. Our proposed approach is based on a notion of so-called control storage certificates computed for individual subsystems, by leveraging which, one can synthesize state-feedback controllers for interconnected systems to enforce safety specifications over finite time horizons. To do so, we employ a sum-of-squares (SOS) optimization approach to search for multiple storage certificates of each switching subsystem while synthesizing its corresponding safety controller. We then utilize dissipativity theory to compositionally construct barrier certificates for interconnected systems based on storage certificates of individual subsystems. The proposed dissipativity-type compositional conditions can leverage the structure of the interconnection topology and be fulfilled independently of the number or gains of subsystems. We eventually employ the constructed barrier certificate and quantify upper bounds on the probability that the interconnected system reaches certain unsafe regions in a finite time horizon. We apply our results to a room temperature network of 200 rooms with Markovian switching signals while accepting multiple storage certificates. We compositionally synthesize safety controllers to maintain the temperature of each room in a comfort zone for a bounded time horizon.

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Safety Barrier Certificates for Stochastic Hybrid Systems

This work is concerned with the safety controller synthesis of stochastic hybrid systems, in which continuous evolutions are described by stochastic differential equations with both Brownian motions and Poisson processes, and instantaneous jumps are governed by stochastic difference equations with additive noises. Our proposed framework leverages the notion of control barrier certificates (CBC), as a discretization-free approach, to synthesize safety controllers for stochastic hybrid systems while providing safety guarantees in finite time horizons. In our proposed scheme, we first provide an augmented framework to characterize each stochastic hybrid system containing continuous evolutions and instantaneous jumps with a unified system covering both scenarios. We then introduce an augmented control barrier certificate (ACBC) for augmented systems and propose sufficient conditions to construct an ACBC based on CBC of original hybrid systems. By utilizing the constructed ACBC, we quantify upper bounds on the probability that the stochastic hybrid system reaches certain unsafe regions in a finite time horizon. The proposed approach is verified over a nonlinear case study.

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Formal Estimation of Collision Risks for Autonomous Vehicles: A Compositional Data-Driven Approach

In this work, we propose a compositional data-driven approach for the formal estimation of collision risks for autonomous vehicles (AVs) while acting in a stochastic multi-agent framework. The proposed approach is based on the construction of sub-barrier certificates for each stochastic agent via a set of data collected from its trajectories while providing an a-priori guaranteed confidence on the data-driven estimation. In our proposed setting, we first cast the original collision risk problem for each agent as a robust optimization program (ROP). Solving the acquired ROP is not tractable due to an unknown model that appears in one of its constraints. To tackle this difficulty, we collect finite numbers of data from trajectories of each agent and provide a scenario optimization program (SOP) corresponding to the original ROP. We then establish a probabilistic bridge between the optimal value of SOP and that of ROP, and accordingly, we formally construct the sub-barrier certificate for each unknown agent based on the number of data and a required level of confidence. We then propose a compositional technique based on small-gain reasoning to quantify the collision risk for multi-agent AVs with some desirable confidence based on sub-barrier certificates of individual agents constructed from data. For the case that the proposed compositionality conditions are not satisfied, we provide a relaxed version of compositional results without requiring any compositionality conditions but at the cost of providing a potentially conservative collision risk. Eventually, we also present our approaches for non-stochastic multi-agent AVs. We demonstrate the effectiveness of our proposed results by applying them to a vehicle platooning consisting of 100 vehicles with 1 leader and 99 followers. We formally estimate the collision risk by collecting data from trajectories of each agent.

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Constructing MDP Abstractions Using Data with Formal Guarantees

This paper is concerned with a data-driven technique for constructing finite Markov decision processes (MDPs) as finite abstractions of discrete-time stochastic control systems with unknown dynamics while providing formal closeness guarantees. The proposed scheme is based on notions of stochastic bisimulation functions (SBF) to capture the probabilistic distance between state trajectories of an unknown stochastic system and those of finite MDP. In our proposed setting, we first reformulate corresponding conditions of SBF as a robust convex program (RCP). We then propose a scenario convex program (SCP) associated to the original RCP by collecting a finite number of data from trajectories of the system. We ultimately construct an SBF between the data-driven finite MDP and the unknown stochastic system with a given confidence level by establishing a probabilistic relation between optimal values of the SCP and the RCP. We also propose two different approaches for the construction of finite MDPs from data. We illustrate the efficacy of our results over a nonlinear jet engine compressor with unknown dynamics. We construct a data-driven finite MDP as a suitable substitute of the original system to synthesize controllers maintaining the system in a safe set with some probability of satisfaction and a desirable confidence level.

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Data-Driven Synthesis of Symbolic Abstractions with Guaranteed Confidence

In this work, we propose a data-driven approach for the construction of finite abstractions (a.k.a., symbolic models) for discrete-time deterministic control systems with unknown dynamics. We leverage notions of so-called alternating bisimulation functions (ABF), as a relation between each unknown system and its symbolic model, to quantify the mismatch between state behaviors of two systems. Accordingly, one can employ our proposed results to perform formal verification and synthesis over symbolic models and then carry the results back over unknown original systems. In our data-driven setting, we first cast the required conditions for constructing ABF as a robust optimization program (ROP). Solving the provided ROP is not tractable due to the existence of unknown models in the constraints of ROP. To tackle this difficulty, we collect finite numbers of data from trajectories of unknown systems and propose a scenario optimization program (SOP) corresponding to the original ROP. By establishing a probabilistic relation between optimal values of SOP and ROP, we formally construct ABF between unknown systems and their symbolic models based on the number of data and a required confidence level. We verify the effectiveness of our data-driven results over two physical case studies with unknown models including (i) a DC motor and (ii) a nonlinear jet engine compressor. We construct symbolic models from data as appropriate substitutes of original systems and synthesize policies maintaining states of unknown systems in a safe set within infinite time horizons with some guaranteed confidence levels.

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nuReality: A VR environment for research of pedestrian and autonomous vehicle interactions

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this project we focus on expressive behaviors as a means for pedestrians to readily recognize the underlying intent of the AV's movements. VR is an ideal tool to use to test these situations as it can be immersive and place subjects into these potentially dangerous scenarios without risk. nuReality provides a novel and immersive virtual reality environment that includes numerous visual details (road and building texturing, parked cars, swaying tree limbs) as well as auditory details (birds chirping, cars honking in the distance, people talking). In these files we present the nuReality environment, its 10 unique vehicle behavior scenarios, and the Unreal Engine and Autodesk Maya source files for each scenario. The files are publicly released as open source at www.nuReality.org, to support the academic community studying the critical AV-pedestrian interaction.

cs.RO↗

Analysis and Control of Autonomous Mobility-on-Demand Systems

Challenged by urbanization and increasing travel needs, existing transportation systems need new mobility paradigms. In this article, we present the emerging concept of autonomous mobility-on-demand, whereby centrally orchestrated fleets of autonomous vehicles provide mobility service to customers. We provide a comprehensive review of methods and tools to model and solve problems related to autonomous mobility-on-demand systems. Specifically, we first identify problem settings for their analysis and control, from both operational and planning perspectives. We then review modeling aspects, including transportation networks, transportation demand, congestion, operational constraints, and interactions with existing infrastructure. Thereafter, we provide a systematic analysis of existing solution methods and performance metrics, highlighting trends and trade-offs. Finally, we present various directions for further research.

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Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games with Prioritized Metrics

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a partially ordered set of metrics. This allows one to combine hierarchical priorities of each player with the interactive nature of the environment. By contextualizing standard game theoretical notions, we provide two sufficient conditions on the preference of the players to prove existence of pure Nash Equilibria in finite action sets. Moreover, we define formal operations on the preference structures and link them to a refinement of the game solutions, showing how the set of equilibria can be systematically shrunk. The presented results are showcased in a driving game where autonomous vehicles select from a finite set of trajectories. The results demonstrate the interpretability of results in terms of minimum-rank-violation for each player.

cs.MA↗

Game Theory to Study Interactions between Mobility Stakeholders

Increasing urbanization and exacerbation of sustainability goals threaten the operational efficiency of current transportation systems and confront cities with complex choices with huge impact on future generations. At the same time, the rise of private, profit-maximizing Mobility Service Providers leveraging public resources, such as ride-hailing companies, entangles current regulation schemes. This calls for tools to study such complex socio-technical problems. In this paper, we provide a game-theoretic framework to study interactions between stakeholders of the mobility ecosystem, modeling regulatory aspects such as taxes and public transport prices, as well as operational matters for Mobility Service Providers such as pricing strategy, fleet sizing, and vehicle design. Our framework is modular and can readily accommodate different types of Mobility Service Providers, actions of municipalities, and low-level models of customers choices in the mobility system. Through both an analytical and a numerical case study for the city of Berlin, Germany, we showcase the ability of our framework to compute equilibria of the problem, to study fundamental tradeoffs, and to inform stakeholders and policy makers on the effects of interventions. Among others, we show tradeoffs between customers satisfaction, environmental impact, and public revenue, as well as the impact of strategic decisions on these metrics.

cs.MA↗

Co-Design of Embodied Intelligence: A Structured Approach

We consider the problem of co-designing embodied intelligence as a whole in a structured way, from hardware components such as propulsion systems and sensors to software modules such as control and perception pipelines. We propose a principled approach to formulate and solve complex embodied intelligence co-design problems, leveraging a monotone co-design theory. The methods we propose are intuitive and integrate heterogeneous engineering disciplines, allowing analytical and simulation-based modeling techniques and enabling interdisciplinarity. We illustrate through a case study how, given a set of desired behaviors, our framework is able to compute Pareto efficient solutions for the entire hardware and software stack of a self-driving vehicle.

cs.RO↗

Rule-based Evaluation and Optimal Control for Autonomous Driving

We develop optimal control strategies for autonomous vehicles (AVs) that are required to meet complex specifications imposed as rules of the road (ROTR) and locally specific cultural expectations of reasonable driving behavior. We formulate these specifications as rules, and specify their priorities by constructing a priority structure, called \underline{T}otal \underline{OR}der over e\underline{Q}uivalence classes (TORQ). We propose a recursive framework, in which the satisfaction of the rules in the priority structure are iteratively relaxed in reverse order of priority. Central to this framework is an optimal control problem, where convergence to desired states is achieved using Control Lyapunov Functions (CLFs) and clearance with other road users is enforced through Control Barrier Functions (CBFs). We present offline and online approaches to this problem. In the latter, the AV has limited sensing range that affects the activation of the rules, and the control is generated using a receding horizon (Model Predictive Control, MPC) approach. We also show how the offline method can be used for after-the-fact (offline) pass/fail evaluation of trajectories - a given trajectory is rejected if we can find a controller producing a trajectory that leads to less violation of the rule priority structure. We present case studies with multiple driving scenarios to demonstrate the effectiveness of the algorithms, and to compare the offline and online versions of our proposed framework.

cs.RO↗

Co-Design of Autonomous Systems: From Hardware Selection to Control Synthesis

Designing cyber-physical systems is a complex task which requires insights at multiple abstraction levels. The choices of single components are deeply interconnected and need to be jointly studied. In this work, we consider the problem of co-designing the control algorithm as well as the platform around it. In particular, we leverage a monotone theory of co-design to formalize variations of the LQG control problem as monotone feasibility relations. We then show how this enables the embedding of control co-design problems in the higher level co-design problem of a robotic platform. We illustrate the properties of our formalization by analyzing the co-design of an autonomous drone performing search-and-rescue tasks and show how, given a set of desired robot behaviors, we can compute Pareto efficient design solutions.

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