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Emilio Parisotto

Publications and source records attributed to Emilio Parisotto.

22 records · Page 2Linked to original sources

Neural Map: Structured Memory for Deep Reinforcement Learning

A critical component to enabling intelligent reasoning in partially observable environments is memory. Despite this importance, Deep Reinforcement Learning (DRL) agents have so far used relatively simple memory architectures, with the main methods to overcome partial observability being either a temporal convolution over the past k frames or an LSTM layer. More recent work (Oh et al., 2016) has went beyond these architectures by using memory networks which can allow more sophisticated addressing schemes over the past k frames. But even these architectures are unsatisfactory due to the reason that they are limited to only remembering information from the last k frames. In this paper, we develop a memory system with an adaptable write operator that is customized to the sorts of 3D environments that DRL agents typically interact with. This architecture, called the Neural Map, uses a spatially structured 2D memory image to learn to store arbitrary information about the environment over long time lags. We demonstrate empirically that the Neural Map surpasses previous DRL memories on a set of challenging 2D and 3D maze environments and show that it is capable of generalizing to environments that were not seen during training.

cs.LG↗

Neuro-Symbolic Program Synthesis

Recent years have seen the proposal of a number of neural architectures for the problem of Program Induction. Given a set of input-output examples, these architectures are able to learn mappings that generalize to new test inputs. While achieving impressive results, these approaches have a number of important limitations: (a) they are computationally expensive and hard to train, (b) a model has to be trained for each task (program) separately, and (c) it is hard to interpret or verify the correctness of the learnt mapping (as it is defined by a neural network). In this paper, we propose a novel technique, Neuro-Symbolic Program Synthesis, to overcome the above-mentioned problems. Once trained, our approach can automatically construct computer programs in a domain-specific language that are consistent with a set of input-output examples provided at test time. Our method is based on two novel neural modules. The first module, called the cross correlation I/O network, given a set of input-output examples, produces a continuous representation of the set of I/O examples. The second module, the Recursive-Reverse-Recursive Neural Network (R3NN), given the continuous representation of the examples, synthesizes a program by incrementally expanding partial programs. We demonstrate the effectiveness of our approach by applying it to the rich and complex domain of regular expression based string transformations. Experiments show that the R3NN model is not only able to construct programs from new input-output examples, but it is also able to construct new programs for tasks that it had never observed before during training.

cs.AI↗

Generating Images from Captions with Attention

Motivated by the recent progress in generative models, we introduce a model that generates images from natural language descriptions. The proposed model iteratively draws patches on a canvas, while attending to the relevant words in the description. After training on Microsoft COCO, we compare our model with several baseline generative models on image generation and retrieval tasks. We demonstrate that our model produces higher quality samples than other approaches and generates images with novel scene compositions corresponding to previously unseen captions in the dataset.

cs.LG↗

Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning

The ability to act in multiple environments and transfer previous knowledge to new situations can be considered a critical aspect of any intelligent agent. Towards this goal, we define a novel method of multitask and transfer learning that enables an autonomous agent to learn how to behave in multiple tasks simultaneously, and then generalize its knowledge to new domains. This method, termed "Actor-Mimic", exploits the use of deep reinforcement learning and model compression techniques to train a single policy network that learns how to act in a set of distinct tasks by using the guidance of several expert teachers. We then show that the representations learnt by the deep policy network are capable of generalizing to new tasks with no prior expert guidance, speeding up learning in novel environments. Although our method can in general be applied to a wide range of problems, we use Atari games as a testing environment to demonstrate these methods.

cs.LG↗