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Emma Brunskill

Publications and source records attributed to Emma Brunskill.

100 records · Page 6Linked to original sources

Data-Efficient Off-Policy Policy Evaluation for Reinforcement Learning

In this paper we present a new way of predicting the performance of a reinforcement learning policy given historical data that may have been generated by a different policy. The ability to evaluate a policy from historical data is important for applications where the deployment of a bad policy can be dangerous or costly. We show empirically that our algorithm produces estimates that often have orders of magnitude lower mean squared error than existing methods---it makes more efficient use of the available data. Our new estimator is based on two advances: an extension of the doubly robust estimator (Jiang and Li, 2015), and a new way to mix between model based estimates and importance sampling based estimates.

cs.LG↗

The Online Coupon-Collector Problem and Its Application to Lifelong Reinforcement Learning

Transferring knowledge across a sequence of related tasks is an important challenge in reinforcement learning (RL). Despite much encouraging empirical evidence, there has been little theoretical analysis. In this paper, we study a class of lifelong RL problems: the agent solves a sequence of tasks modeled as finite Markov decision processes (MDPs), each of which is from a finite set of MDPs with the same state/action sets and different transition/reward functions. Motivated by the need for cross-task exploration in lifelong learning, we formulate a novel online coupon-collector problem and give an optimal algorithm. This allows us to develop a new lifelong RL algorithm, whose overall sample complexity in a sequence of tasks is much smaller than single-task learning, even if the sequence of tasks is generated by an adversary. Benefits of the algorithm are demonstrated in simulated problems, including a recently introduced human-robot interaction problem.

cs.LG↗

Online Stochastic Optimization under Correlated Bandit Feedback

In this paper we consider the problem of online stochastic optimization of a locally smooth function under bandit feedback. We introduce the high-confidence tree (HCT) algorithm, a novel any-time $\mathcal{X}$-armed bandit algorithm, and derive regret bounds matching the performance of existing state-of-the-art in terms of dependency on number of steps and smoothness factor. The main advantage of HCT is that it handles the challenging case of correlated rewards, whereas existing methods require that the reward-generating process of each arm is an identically and independent distributed (iid) random process. HCT also improves on the state-of-the-art in terms of its memory requirement as well as requiring a weaker smoothness assumption on the mean-reward function in compare to the previous anytime algorithms. Finally, we discuss how HCT can be applied to the problem of policy search in reinforcement learning and we report preliminary empirical results.

stat.ML↗

Efficient Planning under Uncertainty with Macro-actions

Deciding how to act in partially observable environments remains an active area of research. Identifying good sequences of decisions is particularly challenging when good control performance requires planning multiple steps into the future in domains with many states. Towards addressing this challenge, we present an online, forward-search algorithm called the Posterior Belief Distribution (PBD). PBD leverages a novel method for calculating the posterior distribution over beliefs that result after a sequence of actions is taken, given the set of observation sequences that could be received during this process. This method allows us to efficiently evaluate the expected reward of a sequence of primitive actions, which we refer to as macro-actions. We present a formal analysis of our approach, and examine its performance on two very large simulation experiments: scientific exploration and a target monitoring domain. We also demonstrate our algorithm being used to control a real robotic helicopter in a target monitoring experiment, which suggests that our approach has practical potential for planning in real-world, large partially observable domains where a multi-step lookahead is required to achieve good performance.

cs.AI↗

Sample Complexity of Multi-task Reinforcement Learning

Transferring knowledge across a sequence of reinforcement-learning tasks is challenging, and has a number of important applications. Though there is encouraging empirical evidence that transfer can improve performance in subsequent reinforcement-learning tasks, there has been very little theoretical analysis. In this paper, we introduce a new multi-task algorithm for a sequence of reinforcement-learning tasks when each task is sampled independently from (an unknown) distribution over a finite set of Markov decision processes whose parameters are initially unknown. For this setting, we prove under certain assumptions that the per-task sample complexity of exploration is reduced significantly due to transfer compared to standard single-task algorithms. Our multi-task algorithm also has the desired characteristic that it is guaranteed not to exhibit negative transfer: in the worst case its per-task sample complexity is comparable to the corresponding single-task algorithm.

cs.LG↗

Sequential Transfer in Multi-armed Bandit with Finite Set of Models

Learning from prior tasks and transferring that experience to improve future performance is critical for building lifelong learning agents. Although results in supervised and reinforcement learning show that transfer may significantly improve the learning performance, most of the literature on transfer is focused on batch learning tasks. In this paper we study the problem of \textit{sequential transfer in online learning}, notably in the multi-armed bandit framework, where the objective is to minimize the cumulative regret over a sequence of tasks by incrementally transferring knowledge from prior tasks. We introduce a novel bandit algorithm based on a method-of-moments approach for the estimation of the possible tasks and derive regret bounds for it.

stat.ML↗

Regret Bounds for Reinforcement Learning with Policy Advice

In some reinforcement learning problems an agent may be provided with a set of input policies, perhaps learned from prior experience or provided by advisors. We present a reinforcement learning with policy advice (RLPA) algorithm which leverages this input set and learns to use the best policy in the set for the reinforcement learning task at hand. We prove that RLPA has a sub-linear regret of \tilde O(\sqrt{T}) relative to the best input policy, and that both this regret and its computational complexity are independent of the size of the state and action space. Our empirical simulations support our theoretical analysis. This suggests RLPA may offer significant advantages in large domains where some prior good policies are provided.

stat.ML↗

Incentive Decision Processes

We consider Incentive Decision Processes, where a principal seeks to reduce its costs due to another agent's behavior, by offering incentives to the agent for alternate behavior. We focus on the case where a principal interacts with a greedy agent whose preferences are hidden and static. Though IDPs can be directly modeled as partially observable Markov decision processes (POMDP), we show that it is possible to directly reduce or approximate the IDP as a polynomially-sized MDP: when this representation is approximate, we prove the resulting policy is boundedly-optimal for the original IDP. Our empirical simulations demonstrate the performance benefit of our algorithms over simpler approaches, and also demonstrate that our approximate representation results in a significantly faster algorithm whose performance is extremely close to the optimal policy for the original IDP.

cs.GT↗

CORL: A Continuous-state Offset-dynamics Reinforcement Learner

Continuous state spaces and stochastic, switching dynamics characterize a number of rich, realworld domains, such as robot navigation across varying terrain. We describe a reinforcementlearning algorithm for learning in these domains and prove for certain environments the algorithm is probably approximately correct with a sample complexity that scales polynomially with the state-space dimension. Unfortunately, no optimal planning techniques exist in general for such problems; instead we use fitted value iteration to solve the learned MDP, and include the error due to approximate planning in our bounds. Finally, we report an experiment using a robotic car driving over varying terrain to demonstrate that these dynamics representations adequately capture real-world dynamics and that our algorithm can be used to efficiently solve such problems.

cs.LG↗

RAPID: A Reachable Anytime Planner for Imprecisely-sensed Domains

Despite the intractability of generic optimal partially observable Markov decision process planning, there exist important problems that have highly structured models. Previous researchers have used this insight to construct more efficient algorithms for factored domains, and for domains with topological structure in the flat state dynamics model. In our work, motivated by findings from the education community relevant to automated tutoring, we consider problems that exhibit a form of topological structure in the factored dynamics model. Our Reachable Anytime Planner for Imprecisely-sensed Domains (RAPID) leverages this structure to efficiently compute a good initial envelope of reachable states under the optimal MDP policy in time linear in the number of state variables. RAPID performs partially-observable planning over the limited envelope of states, and slowly expands the state space considered as time allows. RAPID performs well on a large tutoring-inspired problem simulation with 122 state variables, corresponding to a flat state space of over 10^30 states.

cs.AI↗