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Emmanouil Benetos

Publications and source records attributed to Emmanouil Benetos.

At least 19 recordsLinked to original sources

Perceptible or Not? Diagnosing Passive Fingerprints for Speech Deepfake Attribution

Passive fingerprints (intrinsic traces naturally left by generators) have been shown to enable attribution in speech deepfake detection, yet their persistence, reproducibility, and content-independence remain unverified. Moreover, no prior work distinguishes perceptible from imperceptible fingerprints, although the two have very different implications for attribution reliability. Perceptible fingerprints, such as emotional expression, are shaped by perceptual quality objectives and may change across model updates, whereas imperceptible fingerprints are not explicitly optimised by current training objectives and are rarely considered in existing dataset design or training strategies, as they have limited influence on downstream applications. We therefore propose a Perceptible-Imperceptible Passive-fingerprint Diagnostic Protocol (PIPDP) to define and separately analyze these two fingerprint types. PIPDP comprises three complementary analyses: multi-evidence fingerprint verification through residual-energy, reproducibility, and saliency analyses, perceptually transparent perturbations preserving audio quality, and prompt-driven emotion change that modifies perceptible fingerprints without model retraining. Experiments across ten speech generators and three attribution detectors show that imperceptible fingerprints provide persistent attribution cues. Perceptually transparent perturbations reduce attribution accuracy by up to 48.2\% on HiggsAudioV3, whereas emotion-driven changes leave attribution largely unchanged, with only about a 1.0\% accuracy variation across emotions on CosyVoice2 using w2v-bert-MLP. These results suggest that imperceptible fingerprints are more reliable for trustworthy attribution.

cs.SD

Finetuning Strategies for Querying Sounds by Vocal Imitation

This technical report describes our winning submission to the AES AIMLA 2025 Challenge on querying sound effects by vocal imitation. We investigate two complementary fine-tuning strategies: contrastive learning with a frozen, pretrained CED encoder, and joint contrastive-triplet learning with semi-hard negatives using a MobileNetV3 encoder. This report has been updated for posterity to include details released after the challenge.

cs.SD

Audio-Based Understanding of Audiobook Narration Appeal

Narration is central to the audiobook listening experience, shaping how listeners engage with and understand the content. This work explores how narration qualities shape an audiobook's appeal, noting that their effects can vary by genre, title, and audience. We extract vocal and acoustic features (e.g., tone, pace, loudness) from LibriVox using pre-trained audio models and analyse their relationship with consumption data (specifically, view-rate) and their interplay with genre and title. Despite limited consumption data, we find that acoustic information alone has a robust association with appeal, even after accounting for title effects. We further validate these findings using more nuanced proprietary engagement metrics. To our knowledge, this is the first systematic computational study linking narration qualities, genre, title, and audiobook consumption, highlighting the potential of data-driven insights to improve audiobook personalisation and narrator casting.

cs.CL

Velocity Prediction in Automatic Guitar Transcription

Automatic Music Transcription (AMT) models have achieved a high level of success in polyphonic transcription of various instruments. Velocity, typically a measure of note intensity, is less commonly predicted in these models due to the absence of velocity labels in available datasets and lack of a proper definition for instruments other than piano. We present a methodology and model for velocity prediction in Automatic Guitar Transcription (AGT) which uses virtual instruments to generate synthetic training data with velocity labels. We first pretrain a model on this synthetic data. These weights are then transferred to a different model and trained on real guitar audio, allowing the model to retain the working velocity prediction while also achieving high performance and generalisability from the real training data. The velocity prediction is shown to outperform a baseline model which does not use the pretrained velocity weights, when evaluated on synthetic data. In addition, using the pretrained velocity weights offers a small improvement in note transcription, though the magnitude of this improvement is limited and not always significant depending on the testing data. Overall the model achieves results comparable to the state of the art in guitar transcription, while also successfully predicting velocity.

cs.SD

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately. This paper introduces Quality Audio Prototyping (QuAP), a working prototype that unifies content-based audio retrieval and procedural sound generation within a single interface, reducing the procedural distance between a narrative concept and its sonic realisation. QuAP integrates a similarity-based retrieval engine with real-time procedural audio models, complemented by a rule-based assistant that provides perceptually informed parameter guidance, offering definitions and recommendations derived from empirical optimisation rather than requiring prior synthesis knowledge. Preliminary evaluation confirms the viability of this approach: subjective assessment demonstrated statistically significant quality improvements in five of six embedded synthesis models, and an encoder ablation study established the preferred retrieval architecture on a sound effect dataset. A user evaluation with 16 practitioners confirmed the tool's workflow utility, with all participants agreeing that the parameter assistant preserved creative agency while lowering the barrier to procedural interaction.

cs.SD

Text2Score: Generating Sheet Music From Textual Prompts

Developing text-driven symbolic music generation models remains challenging due to the scarcity of aligned text-music datasets and the unreliability of automated captioning pipelines. While most efforts have focused on MIDI, sheet music representations are largely underexplored in text-driven generation. We present \textit{Text2Score}, a two-stage framework comprising a planning stage and an execution stage for generating sheet music from natural language prompts. By deriving supervision signals directly from symbolic XML data, we propose an alternative to caption-based training that bypasses noisy or scarce text-music pairs. In the planning stage, an LLM orchestrator translates a natural language prompt into a structured bar-wise plan defining musical attributes such as instruments, key, time signatures, harmony, etc. This plan guides a generative model in the execution stage to produce interleaved ABC notation conditioned on its structural constraints. To assess output quality, we introduce an evaluation framework covering playability, readability, instrument utilization, structural complexity, and prompt adherence, corroborated by expert musicians. \textit{Text2Score} consistently outperforms both a pure LLM-based agentic framework and three end-to-end baselines across objective and subjective dimensions. We open-source the dataset, code, evaluation set and LLM prompts used in this work; a demo is available on our project page (https://keshavbhandari.github.io/portfolio/text2score).

cs.SD

Computational Hermeneutics: Evaluating generative AI as a cultural technology

Generative AI systems are increasingly recognized as cultural technologies, yet current evaluation frameworks often treat culture as a variable to be measured rather than fundamental to the system's operation. Drawing on hermeneutic theory from the humanities, we argue that GenAI systems function as "context machines" that must inherently address three interpretive challenges: situatedness (meaning only emerges in context), plurality (multiple valid interpretations coexist), and ambiguity (interpretations naturally conflict). We present computational hermeneutics as an emerging framework offering an interpretive account of what GenAI systems do, and how they might do it better. We offer three principles for hermeneutic evaluation -- that benchmarks should be iterative, not one-off; include people, not just machines; and measure cultural context, not just model output. This perspective offers a nascent paradigm for designing and evaluating contemporary AI systems: shifting from standardized questions about accuracy to contextual ones about meaning.

cs.AI

OmniVideoBench: Towards Audio-Visual Understanding Evaluation for Omni MLLMs

Recent advances in multimodal large language models (MLLMs) have demonstrated substantial potential in video understanding. However, existing benchmarks fail to comprehensively evaluate synergistic reasoning capabilities across audio and visual modalities, often neglecting either one of the modalities or integrating them in a logically inconsistent manner. To bridge this gap, we introduce OmniVideoBench, a large-scale and rigorously designed benchmark dedicated to assessing synergistic audio-visual understanding, with a strong emphasis on modality complementarity and logical consistency. Specifically, OmniVideoBench comprises 1000 high-quality question-answer(QA) pairs, each annotated with step-by-step reasoning traces, derived from 628 diverse videos ranging from several seconds to 30 minutes, and manually verified to guarantee complete correctness and uniqueness. Moreover, OmniVideoBench encompasses 13 carefully designed question types, covering temporal reasoning, spatial localization, counting, causal inference, summarization, and beyond, thereby capturing the essential challenges of video understanding. Evaluation of multiple MLLMs on OmniVideoBench reveals a pronounced gap between model performance and human reasoning, with open-source models lagging significantly behind their closed-source counterparts, underscoring the inherent difficulty of genuine audio-visual reasoning. We will release OmniVideoBench to foster the development of MLLMs with stronger and more generalizable reasoning capabilities.

cs.AI

CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction

While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgment scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. Code is available at GitHub (https://github.com/Haiwen-Xia/CMI-RewardBench). Model weights: CMI-RM (https://huggingface.co/HaiwenXia/CMI-RM). Datasets: CMI-Pref-Pseudo (https://huggingface.co/datasets/HaiwenXia/cmi-pref-pseudo) and CMI-Pref (https://huggingface.co/datasets/HaiwenXia/cmi-pref)

cs.SD

SCRAPL: Scattering Transform with Random Paths for Machine Learning

The Euclidean distance between wavelet scattering transform coefficients (known as paths) provides informative gradients for perceptual quality assessment of deep inverse problems in computer vision, speech, and audio processing. However, these transforms are computationally expensive when employed as differentiable loss functions for stochastic gradient descent due to their numerous paths, which significantly limits their use in neural network training. Against this problem, we propose "Scattering transform with Random Paths for machine Learning" (SCRAPL): a stochastic optimization scheme for efficient evaluation of multivariable scattering transforms. We implement SCRAPL for the joint time-frequency scattering transform (JTFS) which demodulates spectrotemporal patterns at multiple scales and rates, allowing a fine characterization of intermittent auditory textures. We apply SCRAPL to differentiable digital signal processing (DDSP), specifically, unsupervised sound matching of a granular synthesizer and the Roland TR-808 drum machine. We also propose an initialization heuristic based on importance sampling, which adapts SCRAPL to the perceptual content of the dataset, improving neural network convergence and evaluation performance. We make our code and audio samples available and provide SCRAPL as a Python package.

cs.SD

Domain-Invariant Representation Learning of Bird Sounds

Passive acoustic monitoring (PAM) is crucial for bioacoustic research, enabling non-invasive species tracking and biodiversity monitoring. Citizen science platforms provide large annotated datasets from focal recordings, where the target species is intentionally recorded. However, PAM requires monitoring in passive soundscapes, creating a domain shift between focal and passive recordings, challenging deep learning models trained on focal recordings. To address domain generalization, we leverage supervised contrastive learning by enforcing domain invariance across same-class examples from different domains. Additionally, we propose ProtoCLR, an alternative to SupCon loss which reduces the computational complexity by comparing examples to class prototypes instead of pairwise comparisons. We conduct few-shot classification based on BIRB, a large-scale bird sound benchmark to assess pre-trained bioacoustic models. Our findings suggest that ProtoCLR is a better alternative to SupCon.

cs.SD

AVMeme Exam: A Multimodal Multilingual Multicultural Benchmark for LLMs' Contextual and Cultural Knowledge and Thinking

Internet audio-visual clips convey meaning through time-varying sound and motion, which extend beyond what text alone can represent. To examine whether AI models can understand such signals in human cultural contexts, we introduce AVMeme Exam, a human-curated benchmark of over one thousand iconic Internet sounds and videos spanning speech, songs, music, and sound effects. Each meme is paired with a unique Q&A assessing levels of understanding from surface content to context and emotion to usage and world knowledge, along with metadata such as original year, transcript, summary, and sensitivity. We systematically evaluate state-of-the-art multimodal large language models (MLLMs) alongside human participants using this benchmark. Our results reveal a consistent limitation: current models perform poorly on textless music and sound effects, and struggle to think in context and in culture compared to surface content. These findings highlight a key gap in human-aligned multimodal intelligence and call for models that can perceive contextually and culturally beyond the surface of what they hear and see. Project page: avmemeexam.github.io/public

cs.SD

Embryonic Exposure to VPA Influences Chick Vocalisations: A Computational Study

In young animals like poultry chicks (Gallus gallus), vocalisations convey information about affective and behavioural states. Traditional approaches to vocalisation analysis, relying on manual annotation and predefined categories, introduce biases, limit scalability, and fail to capture the full complexity of vocal repertoires. We introduce a computational framework for the automated detection, acoustic feature extraction, and unsupervised learning of chick vocalisations. Applying this framework to a dataset of newly hatched chicks, we identified two primary vocal clusters. We then tested our computational framework on an independent dataset of chicks exposed during embryonic development to vehicle or Valproic Acid (VPA), a compound that disrupts neural development and is linked to autistic-like symptoms. Clustering analysis on the experimental dataset confirmed two primary vocal clusters and revealed systematic differences between groups. VPA-exposed chicks showed an altered repertoire, with a relative increase in softer calls. VPA differentially affected call clusters, modulating temporal, frequency, and energy domain features. Overall, VPA-exposed chicks produced vocalisations with shorter duration, reduced pitch variability, and modified energy profiles, with the strongest alterations observed in louder calls. This study provides a computational framework for analysing animal vocalisations, advancing knowledge of early-life communication in typical and atypical vocal development.

cs.SD

OmniBench: Towards The Future of Universal Omni-Language Models

Recent advancements in multimodal large language models (MLLMs) have aimed to integrate and interpret data across diverse modalities. However, the capacity of these models to concurrently process and reason about multiple modalities remains underexplored, partly due to the lack of comprehensive modality-wise benchmarks. We introduce OmniBench, a novel benchmark designed to rigorously evaluate models' ability to recognize, interpret, and reason across visual, acoustic, and textual inputs simultaneously. We define language models capable of such tri-modal processing as the omni-language models (OLMs). OmniBench is distinguished by high-quality human annotations, ensuring that accurate responses require integrated understanding and reasoning across all three modalities. Our main findings reveal that: i) open-source OLMs exhibit critical limitations in instruction-following and reasoning capabilities within tri-modal contexts; and ii) most baselines models perform poorly (below 50% accuracy) even when provided with alternative textual representations of images or/and audio. These results suggest that the ability to construct a consistent context from text, image, and audio is often overlooked in existing MLLM training paradigms. To address this gap, we curate an instruction tuning dataset of 84.5K training samples, OmniInstruct, for training OLMs to adapt to tri-modal contexts. We advocate for future research to focus on developing more robust tri-modal integration techniques and training strategies to enhance OLMs. Codes, data and live leaderboard could be found at https://m-a-p.ai/OmniBench.

cs.CL

AutoMV: An Automatic Multi-Agent System for Music Video Generation

Music-to-Video (M2V) generation for full-length songs faces significant challenges. Existing methods produce short, disjointed clips, failing to align visuals with musical structure, beats, or lyrics, and lack temporal consistency. We propose AutoMV, a multi-agent system that generates full music videos (MVs) directly from a song. AutoMV first applies music processing tools to extract musical attributes, such as structure, vocal tracks, and time-aligned lyrics, and constructs these features as contextual inputs for following agents. The screenwriter Agent and director Agent then use this information to design short script, define character profiles in a shared external bank, and specify camera instructions. Subsequently, these agents call the image generator for keyframes and different video generators for "story" or "singer" scenes. A Verifier Agent evaluates their output, enabling multi-agent collaboration to produce a coherent longform MV. To evaluate M2V generation, we further propose a benchmark with four high-level categories (Music Content, Technical, Post-production, Art) and twelve ine-grained criteria. This benchmark was applied to compare commercial products, AutoMV, and human-directed MVs with expert human raters: AutoMV outperforms current baselines significantly across all four categories, narrowing the gap to professional MVs. Finally, we investigate using large multimodal models as automatic MV judges; while promising, they still lag behind human expert, highlighting room for future work.

cs.MM

Twenty-Five Years of MIR Research: Achievements, Practices, Evaluations, and Future Challenges

In this paper, we trace the evolution of Music Information Retrieval (MIR) over the past 25 years. While MIR gathers all kinds of research related to music informatics, a large part of it focuses on signal processing techniques for music data, fostering a close relationship with the IEEE Audio and Acoustic Signal Processing Technical Commitee. In this paper, we reflect the main research achievements of MIR along the three EDICS related to music analysis, processing and generation. We then review a set of successful practices that fuel the rapid development of MIR research. One practice is the annual research benchmark, the Music Information Retrieval Evaluation eXchange, where participants compete on a set of research tasks. Another practice is the pursuit of reproducible and open research. The active engagement with industry research and products is another key factor for achieving large societal impacts and motivating younger generations of students to join the field. Last but not the least, the commitment to diversity, equity and inclusion ensures MIR to be a vibrant and open community where various ideas, methodologies, and career pathways collide. We finish by providing future challenges MIR will have to face.

cs.SD

SAR-LM: Symbolic Audio Reasoning with Large Language Models

Large language models (LLMs) have advanced in text and vision, but their reasoning on audio remains limited. Most existing methods rely on dense audio embeddings, which are difficult to interpret and often fail on structured reasoning tasks. Caption-based approaches, introduced in recent benchmarks such as MMAU, improve performance by translating audio into text, yet still depend on dense embeddings as input, offering little insight when models fail. We present SAR-LM, a symbolic audio reasoning pipeline that builds on this caption-based paradigm by converting audio into structured, human-readable features across speech, sound events, and music. These symbolic inputs support both reasoning and transparent error analysis, enabling us to trace failures to specific features. Across three benchmarks, MMAU, MMAR, and OmniBench, SAR-LM achieves competitive results, while prioritizing interpretability as its primary contribution.

cs.SD

Scalable Evaluation for Audio Identification via Synthetic Latent Fingerprint Generation

The evaluation of audio fingerprinting at a realistic scale is limited by the scarcity of large public music databases. We present an audio-free approach that synthesises latent fingerprints which approximate the distribution of real fingerprints. Our method trains a Rectified Flow model on embeddings extracted by pre-trained neural audio fingerprinting systems. The synthetic fingerprints generated using our system act as realistic distractors and enable the simulation of retrieval performance at a large scale without requiring additional audio. We assess the fidelity of synthetic fingerprints by comparing the distributions to real data. We further benchmark the retrieval performances across multiple state-of-the-art audio fingerprinting frameworks by augmenting real reference databases with synthetic distractors, and show that the scaling trends obtained with synthetic distractors closely track those obtained with real distractors. Finally, we scale the synthetic distractor database to model retrieval performance for very large databases, providing a practical metric of system scalability that does not depend on access to audio corpora.

cs.SD