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Emmanuel Dellandréa

Publications and source records attributed to Emmanuel Dellandréa.

14 recordsLinked to original sources

STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation

Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and controllability in manipulation tasks. We propose STORM (Slot-based Task-aware Object-centric Representation for robotic Manipulation), a lightweight object-centric adaptation module that augments frozen visual foundation models with a small set of task-aware slots for robotic manipulation. Rather than fully tuning large backbones on the task, STORM employs an efficient two-stage training strategy: few layers of object-centric representation are first trained on top of the frozen backbone through visual--semantic pretraining using language embeddings, then jointly adapted with a downstream manipulation policy for task alignement. This staged learning prevents degenerate slot formation and preserves semantic consistency while aligning perception with task objectives. Experiments on object discovery benchmarks and robotic manipulation tasks show that STORM improves control performance and generalization to visual shifts (distractors, textures, lighting) compared to directly using frozen or fine-tuned foundation model features, or existing object-centric representations. STORM serves not only as an efficient mechanism for refining generic foundation model features, but also as a novel way of injecting beneficial structural and semantic bias into policy learning.

cs.RO

Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation

The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.

cs.RO

XmoPipe: A Pipeline for Large-Scale In-the-Wild Human Motion Dataset Construction

Large-scale human motion datasets are essential for training robust motion models for analysis, synthesis, and understanding. While marker-based motion capture provides precise data, it is costly and limited in scale and diversity. Recent advances in monocular motion capture and video-language understanding open the way to extract plausible motion from unconstrained online videos. We present a scalable pipeline for constructing in-the-wild human motion datasets. From a few keywords, the system retrieves videos, extracts 3D body and facial motion, and generates high-level textual descriptions. The pipeline is flexible, enabling targeted collection of various motions, multi-person interactions, or expressive behaviors. We demonstrate its quality by training motion reconstruction and motion generation models, showing performance comparable to models trained on traditional motion capture datasets and strong cross-dataset generalization.

cs.CV

Jack of All Trades, Master of Some, a Multi-Purpose Transformer Agent

The search for a general model that can operate seamlessly across multiple domains remains a key goal in machine learning research. The prevailing methodology in Reinforcement Learning (RL) typically limits models to a single task within a unimodal framework, a limitation that contrasts with the broader vision of a versatile, multi-domain model. In this paper, we present Jack of All Trades (JAT), a transformer-based model with a unique design optimized for handling sequential decision-making tasks and multi-modal data types. The JAT model demonstrates its robust capabilities and versatility by achieving strong performance on very different RL benchmarks, along with promising results on Computer Vision (CV) and Natural Language Processing (NLP) tasks, all using a single set of weights. The JAT model marks a significant step towards more general, cross-domain AI model design, and notably, it is the first model of its kind to be fully open-sourced at https://huggingface.co/jat-project/jat, including a pioneering general-purpose dataset.

cs.AI

Cell-Free Latent Go-Explore

In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge constraint for partitioning the state space into cells. However, in most real-world scenarios, drawing domain knowledge from raw observations is complex and tedious. If the cell partitioning is not informative enough, Go-Explore can completely fail to explore the environment. We argue that the Go-Explore approach can be generalized to any environment without domain knowledge and without cells by exploiting a learned latent representation. Thus, we show that LGE can be flexibly combined with any strategy for learning a latent representation. Our results indicate that LGE, although simpler than Go-Explore, is more robust and outperforms state-of-the-art algorithms in terms of pure exploration on multiple hard-exploration environments including Montezuma's Revenge. The LGE implementation is available as open-source at https://github.com/qgallouedec/lge.

cs.LG

Encouraging Intra-Class Diversity Through a Reverse Contrastive Loss for Better Single-Source Domain Generalization

Traditional deep learning algorithms often fail to generalize when they are tested outside of the domain of the training data. The issue can be mitigated by using unlabeled data from the target domain at training time, but because data distributions can change dynamically in real-life applications once a learned model is deployed, it is critical to create networks robust to unknown and unforeseen domain shifts. In this paper we focus on one of the reasons behind the inability of neural networks to be so: deep networks focus only on the most obvious, potentially spurious, clues to make their predictions and are blind to useful but slightly less efficient or more complex patterns. This behaviour has been identified and several methods partially addressed the issue. To investigate their effectiveness and limits, we first design a publicly available MNIST-based benchmark to precisely measure the ability of an algorithm to find the ''hidden'' patterns. Then, we evaluate state-of-the-art algorithms through our benchmark and show that the issue is largely unsolved. Finally, we propose a partially reversed contrastive loss to encourage intra-class diversity and find less strongly correlated patterns, whose efficiency is demonstrated by our experiments.

cs.CV

Look Beyond Bias with Entropic Adversarial Data Augmentation

Deep neural networks do not discriminate between spurious and causal patterns, and will only learn the most predictive ones while ignoring the others. This shortcut learning behaviour is detrimental to a network's ability to generalize to an unknown test-time distribution in which the spurious correlations do not hold anymore. Debiasing methods were developed to make networks robust to such spurious biases but require to know in advance if a dataset is biased and make heavy use of minority counterexamples that do not display the majority bias of their class. In this paper, we argue that such samples should not be necessarily needed because the ''hidden'' causal information is often also contained in biased images. To study this idea, we propose 3 publicly released synthetic classification benchmarks, exhibiting predictive classification shortcuts, each of a different and challenging nature, without any minority samples acting as counterexamples. First, we investigate the effectiveness of several state-of-the-art strategies on our benchmarks and show that they do not yield satisfying results on them. Then, we propose an architecture able to succeed on our benchmarks, despite their unusual properties, using an entropic adversarial data augmentation training scheme. An encoder-decoder architecture is tasked to produce images that are not recognized by a classifier, by maximizing the conditional entropy of its outputs, and keep as much as possible of the initial content. A precise control of the information destroyed, via a disentangling process, enables us to remove the shortcut and leave everything else intact. Furthermore, results competitive with the state-of-the-art on the BAR dataset ensure the applicability of our method in real-life situations.

cs.LG

Learning Less Generalizable Patterns with an Asymmetrically Trained Double Classifier for Better Test-Time Adaptation

Deep neural networks often fail to generalize outside of their training distribution, in particular when only a single data domain is available during training. While test-time adaptation has yielded encouraging results in this setting, we argue that, to reach further improvements, these approaches should be combined with training procedure modifications aiming to learn a more diverse set of patterns. Indeed, test-time adaptation methods usually have to rely on a limited representation because of the shortcut learning phenomenon: only a subset of the available predictive patterns is learned with standard training. In this paper, we first show that the combined use of existing training-time strategies, and test-time batch normalization, a simple adaptation method, does not always improve upon the test-time adaptation alone on the PACS benchmark. Furthermore, experiments on Office-Home show that very few training-time methods improve upon standard training, with or without test-time batch normalization. We therefore propose a novel approach using a pair of classifiers and a shortcut patterns avoidance loss that mitigates the shortcut learning behavior by reducing the generalization ability of the secondary classifier, using the additional shortcut patterns avoidance loss that encourages the learning of samples specific patterns. The primary classifier is trained normally, resulting in the learning of both the natural and the more complex, less generalizable, features. Our experiments show that our method improves upon the state-of-the-art results on both benchmarks and benefits the most to test-time batch normalization.

cs.LG

panda-gym: Open-source goal-conditioned environments for robotic learning

This paper presents panda-gym, a set of Reinforcement Learning (RL) environments for the Franka Emika Panda robot integrated with OpenAI Gym. Five tasks are included: reach, push, slide, pick & place and stack. They all follow a Multi-Goal RL framework, allowing to use goal-oriented RL algorithms. To foster open-research, we chose to use the open-source physics engine PyBullet. The implementation chosen for this package allows to define very easily new tasks or new robots. This paper also presents a baseline of results obtained with state-of-the-art model-free off-policy algorithms. panda-gym is open-source and freely available at https://github.com/qgallouedec/panda-gym.

cs.LG

Scoring Graspability based on Grasp Regression for Better Grasp Prediction

Grasping objects is one of the most important abilities that a robot needs to master in order to interact with its environment. Current state-of-the-art methods rely on deep neural networks trained to jointly predict a graspability score together with a regression of an offset with respect to grasp reference parameters. However, these two predictions are performed independently, which can lead to a decrease in the actual graspability score when applying the predicted offset. Therefore, in this paper, we extend a state-of-the-art neural network with a scorer that evaluates the graspability of a given position, and introduce a novel loss function which correlates regression of grasp parameters with graspability score. We show that this novel architecture improves performance from 82.13% for a state-of-the-art grasp detection network to 85.74% on Jacquard dataset. When the learned model is transferred onto a real robot, the proposed method correlating graspability and grasp regression achieves a 92.4% rate compared to 88.1% for the baseline trained without the correlation.

cs.RO

Deep Multicameral Decoding for Localizing Unoccluded Object Instances from a Single RGB Image

Occlusion-aware instance-sensitive segmentation is a complex task generally split into region-based segmentations, by approximating instances as their bounding box. We address the showcase scenario of dense homogeneous layouts in which this approximation does not hold. In this scenario, outlining unoccluded instances by decoding a deep encoder becomes difficult, due to the translation invariance of convolutional layers and the lack of complexity in the decoder. We therefore propose a multicameral design composed of subtask-specific lightweight decoder and encoder-decoder units, coupled in cascade to encourage subtask-specific feature reuse and enforce a learning path within the decoding process. Furthermore, the state-of-the-art datasets for occlusion-aware instance segmentation contain real images with few instances and occlusions mostly due to objects occluding the background, unlike dense object layouts. We thus also introduce a synthetic dataset of dense homogeneous object layouts, namely Mikado, which extensibly contains more instances and inter-instance occlusions per image than these public datasets. Our extensive experiments on Mikado and public datasets show that ordinal multiscale units within the decoding process prove more effective than state-of-the-art design patterns for capturing position-sensitive representations. We also show that Mikado is plausible with respect to real-world problems, in the sense that it enables the learning of performance-enhancing representations transferable to real images, while drastically reducing the need of hand-made annotations for finetuning. The proposed dataset will be made publicly available.

cs.CV

Developmental Bayesian Optimization of Black-Box with Visual Similarity-Based Transfer Learning

We present a developmental framework based on a long-term memory and reasoning mechanisms (Vision Similarity and Bayesian Optimisation). This architecture allows a robot to optimize autonomously hyper-parameters that need to be tuned from any action and/or vision module, treated as a black-box. The learning can take advantage of past experiences (stored in the episodic and procedural memories) in order to warm-start the exploration using a set of hyper-parameters previously optimized from objects similar to the new unknown one (stored in a semantic memory). As example, the system has been used to optimized 9 continuous hyper-parameters of a professional software (Kamido) both in simulation and with a real robot (industrial robotic arm Fanuc) with a total of 13 different objects. The robot is able to find a good object-specific optimization in 68 (simulation) or 40 (real) trials. In simulation, we demonstrate the benefit of the transfer learning based on visual similarity, as opposed to an amnesic learning (i.e. learning from scratch all the time). Moreover, with the real robot, we show that the method consistently outperforms the manual optimization from an expert with less than 2 hours of training time to achieve more than 88% of success.

cs.RO

Jacquard: A Large Scale Dataset for Robotic Grasp Detection

Grasping skill is a major ability that a wide number of real-life applications require for robotisation. State-of-the-art robotic grasping methods perform prediction of object grasp locations based on deep neural networks. However, such networks require huge amount of labeled data for training making this approach often impracticable in robotics. In this paper, we propose a method to generate a large scale synthetic dataset with ground truth, which we refer to as the Jacquard grasping dataset. Jacquard is built on a subset of ShapeNet, a large CAD models dataset, and contains both RGB-D images and annotations of successful grasping positions based on grasp attempts performed in a simulated environment. We carried out experiments using an off-the-shelf CNN, with three different evaluation metrics, including real grasping robot trials. The results show that Jacquard enables much better generalization skills than a human labeled dataset thanks to its diversity of objects and grasping positions. For the purpose of reproducible research in robotics, we are releasing along with the Jacquard dataset a web interface for researchers to evaluate the successfulness of their grasping position detections using our dataset.

cs.RO

Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network

With more and more household objects built on planned obsolescence and consumed by a fast-growing population, hazardous waste recycling has become a critical challenge. Given the large variability of household waste, current recycling platforms mostly rely on human operators to analyze the scene, typically composed of many object instances piled up in bulk. Helping them by robotizing the unitary extraction is a key challenge to speed up this tedious process. Whereas supervised deep learning has proven very efficient for such object-level scene understanding, e.g., generic object detection and segmentation in everyday scenes, it however requires large sets of per-pixel labeled images, that are hardly available for numerous application contexts, including industrial robotics. We thus propose a step towards a practical interactive application for generating an object-oriented robotic grasp, requiring as inputs only one depth map of the scene and one user click on the next object to extract. More precisely, we address in this paper the middle issue of object seg-mentation in top views of piles of bulk objects given a pixel location, namely seed, provided interactively by a human operator. We propose a twofold framework for generating edge-driven instance segments. First, we repurpose a state-of-the-art fully convolutional object contour detector for seed-based instance segmentation by introducing the notion of edge-mask duality with a novel patch-free and contour-oriented loss function. Second, we train one model using only synthetic scenes, instead of manually labeled training data. Our experimental results show that considering edge-mask duality for training an encoder-decoder network, as we suggest, outperforms a state-of-the-art patch-based network in the present application context.

cs.CV