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Emmanuel Filiot

Publications and source records attributed to Emmanuel Filiot.

At least 19 recordsLinked to original sources

A Theory of Hanoi Omega-Automata and Games

The Hanoi Omega-Automata (HOA) format has established itself as the definitive standard for encoding $\omega$-regular automata in modern synthesis tools. While HOA is widely adopted due to its succinct symbolic representation, using Boolean formulas as transition guards and transition-based coloring, the exact computational cost of these features has remained understudied. This paper provides the first systematic investigation into the theoretical complexity of decision problems for HOA-encoded automata and games. We establish that the structural features of HOA, specifically the symbolic encoding of large alphabets, make classical problems more complex than in traditional formats. We prove that the non-emptiness problem is NP-complete for all standard acceptance conditions, with hardness arising directly from the Boolean transition guards. For language inclusion, we show that the problem is PSPACE-complete under most conditions but becomes EXPSPACE-complete for Emerson-Lei acceptance. Furthermore, we formalize Hanoi Omega-Games (HOG), where the underlying arena is a deterministic HOA with atomic propositions partitioned into inputs and outputs. We provide tight complexity bounds for solving HOGs, ranging from $\Pi_2$-completeness for parity and safety conditions to PSPACE-completeness for Muller and Emerson-Lei objectives. Finally, we generalize our techniques to symbolic games where transitions are guarded by formulas in arbitrary decidable first-order theories.

cs.LO

An Automata-Based Approach to Games with $\omega$-Automatic Preferences

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific reward functions. We conduct a computational analysis of these games, starting with the threshold problem in the antagonistic zero-sum case. As in classical games, we introduce the concept of value, defined here as the set of plays a player can guarantee to improve upon, relative to their preference relation. We show that this set is recognized by an alternating parity automaton APW of polynomial size. We also establish the computational complexity of several problems related to the concepts of value and optimal strategy, taking advantage of the $\omega$-automatic characterization of value. Next, we shift to multiplayer games and Nash equilibria, and revisit the threshold problem in this context. Based on an APW construction again, we close complexity gaps left open in the literature, and additionally show that cooperative rational synthesis is $\mathsf{PSPACE}$-complete, while it becomes undecidable in the non-cooperative case.

cs.GT

Approximate Problems for Finite Transducers

Finite (word) state transducers extend finite state automata by defining a binary relation over finite words, called rational relation. If the rational relation is the graph of a function, this function is said to be rational. The class of sequential functions is a strict subclass of rational functions, defined as the functions recognised by input-deterministic finite state transducers. The class membership problems between those classes are known to be decidable. We consider approximate versions of these problems and show they are decidable as well. This includes the approximate functionality problem, which asks whether given a rational relation (by a transducer), is it close to a rational function, and the approximate determinisation problem, which asks whether a given rational function is close to a sequential function. We prove decidability results for several classical distances, including Hamming and Levenshtein edit distance. Finally, we investigate the approximate uniformisation problem, which asks, given a rational relation $R$, whether there exists a sequential function that is close to some function uniformising $R$. As for its exact version, we prove that this problem is undecidable.

cs.FL

Lexicographic transductions of finite words

Regular transductions over finite words have linear input-to-output growth. This class of transductions enjoys many characterizations. Recently, regular transductions have been extended by Boja\'nczyk to polyregular transductions, which have polynomial growth, and are characterized by pebble transducers and MSO interpretations. Another class of interest is that of transductions defined by streaming string transducers or marble transducers, which have exponential growth and are incomparable with polyregular transductions. In this paper, we consider MSO set interpretations (MSOSI) over finite words which were introduced by Colcombet and Loeding. MSOSI are a natural candidate for the class of "regular transductions with exponential growth", and are rather well-behaved. However MSOSI lack, for now, two desirable properties that regular and polyregular transductions have. The first property is being described by an automaton model, which is closely related to the second property of regularity preserving meaning preserving regular languages under inverse image. We first show that if MSOSI are (effectively) regularity preserving then any automatic $\omega$-word has a decidable MSO theory, an almost 20 years old conjecture of B\'ar\'any. Our main contribution is the introduction of a class of transductions of exponential growth, which we call lexicographic transductions. We provide three different presentations for this class: 1) as the closure of simple transductions (recognizable transductions) under a single operator called maplex; 2) as a syntactic fragment of MSOSI (but the regular languages are given by automata instead of formulas); 3) we give an automaton based model called nested marble transducers, which generalize both marble transducers and pebble transducers. We show that this class enjoys many nice properties including being regularity preserving.

cs.FL

Finite-valued Streaming String Transducers

A transducer is finite-valued if for some bound k, it maps any given input to at most k outputs. For classical, one-way transducers, it is known since the 80s that finite valuedness entails decidability of the equivalence problem. This decidability result is in contrast to the general case, which makes finite-valued transducers very attractive. For classical transducers, it is also known that finite valuedness is decidable and that any k-valued finite transducer can be decomposed as a union of k single-valued finite transducers. In this paper, we extend the above results to copyless streaming string transducers (SSTs), answering questions raised by Alur and Deshmukh in 2011. SSTs strictly extend the expressiveness of one-way transducers via additional variables that store partial outputs. We prove that any k-valued SST can be effectively decomposed as a union of k (single-valued) deterministic SSTs. As a corollary, we obtain equivalence of SSTs and two-way transducers in the finite-valued case (those two models are incomparable in general). Another corollary is an elementary upper bound for checking equivalence of finite-valued SSTs. The latter problem was already known to be decidable, but the proof complexity was unknown (it relied on Ehrenfeucht's conjecture). Finally, our main result is that finite valuedness of SSTs is decidable. The complexity is PSpace, and even PTime when the number of variables is fixed.

cs.FL

A Regular and Complete Notion of Delay for Streaming String Transducers

The notion of delay between finite transducers is a core element of numerous fundamental results of transducer theory. The goal of this work is to provide a similar notion for more complex abstract machines: we introduce a new notion of delay tailored to measure the similarity between streaming string transducers (SST). We show that our notion is regular: we design a finite automaton that can check whether the delay between any two SSTs executions is smaller than some given bound. As a consequence, our notion enjoys good decidability properties: in particular, while equivalence between non-deterministic SSTs is undecidable, we show that equivalence up to fixed delay is decidable. Moreover, we show that our notion has good completeness properties: we prove that two SSTs are equivalent if and only if they are equivalent up to some (computable) bounded delay. Together with the regularity of our delay notion, it provides an alternative proof that SSTs equivalence is decidable. Finally, the definition of our delay notion is machine-independent, as it only depends on the origin semantics of SSTs. As a corollary, the completeness result also holds for equivalent machine models such as deterministic two-way transducers, or MSO transducers.

cs.FL

Synthesizing Computable Functions from Rational Specifications over Infinite Words

The synthesis problem asks to automatically generate, if it exists, an algorithm from a specification of correct input-output pairs. In this paper, we consider the synthesis of computable functions of infinite words, for a classical Turing computability notion over infinite inputs. We consider specifications which are rational relations of infinite words, i.e., specifications defined non-deterministic parity transducers. We prove that the synthesis problem of computable functions from rational specifications is undecidable. We provide an incomplete but sound reduction to some parity game, such that if Eve wins the game, then the rational specification is realizable by a computable function. We prove that this function is even computable by a deterministic two-way transducer. We provide a sufficient condition under which the latter game reduction is complete. This entails the decidability of the synthesis problem of computable functions, which we prove to be ExpTime-complete, for a large subclass of rational specifications, namely deterministic rational specifications. This subclass contains the class of automatic relations over infinite words, a yardstick in reactive synthesis.

cs.FL

Church Synthesis on Register Automata over Linearly Ordered Data Domains

In a Church synthesis game, two players, Adam and Eve, alternately pick some element in a finite alphabet, for an infinite number of rounds. The game is won by Eve if the omega-word formed by this infinite interaction belongs to a given language S, called the specification. It is well-known that for omega-regular specifications, it is decidable whether Eve has a strategy to enforce the specification no matter what Adam does. We study the extension of Church synthesis games to the linearly ordered data domains (Q, <) and (N, <). In this setting, the infinite interaction between Adam and Eve results in an omega-data word, i.e., an infinite sequence of elements in the domain. We study this problem when specifications are given as register automata. Those automata consist in finite automata equipped with a finite set of registers in which they can store data values, that they can then compare with incoming data values with respect to the linear order. Church games over (N, <) are however undecidable, even for deterministic register automata. Thus, we introduce one-sided Church games, where Eve instead operates over a finite alphabet, while Adam still manipulates data. We show that they are determined, and that deciding the existence of a winning strategy is in ExpTime, both for Q and N. This follows from a study of constraint sequences, which abstract the behaviour of register automata, and allow us to reduce Church games to omega-regular games. We present an application of one-sided Church games to a transducer synthesis problem. In this application, a transducer models a reactive system (Eve) which outputs data stored in its registers, depending on its interaction with an environment (Adam) which inputs data to the system.

cs.FL

Deterministic regular functions of infinite words

Regular functions of infinite words are (partial) functions realized by deterministic two-way transducers with infinite look-ahead. Equivalently, Alur et. al. have shown that they correspond to functions realized by deterministic Muller streaming string transducers, and to functions defined by MSO-transductions. Regular functions are however not computable in general (for a classical extension of Turing computability to infinite inputs), and we consider in this paper the class of deterministic regular functions of infinite words, realized by deterministic two-way transducers without look-ahead. We prove that it is a well-behaved class of functions: they are computable, closed under composition, characterized by the guarded fragment of MSO-transductions, by deterministic Büchi streaming string transducers, by deterministic two-way transducers with finite look-ahead, and by finite compositions of sequential functions and one fixed basic function called map-copy-reverse.

cs.FL

LTL Reactive Synthesis with a Few Hints

We study a variant of the problem of synthesizing Mealy machines that enforce LTL specifications against all possible behaviours of the environment including hostile ones. In the variant studied here, the user provides the high level LTL specification ϕ of the system to design, and a set E of examples of executions that the solution must produce. Our synthesis algorithm works in two phases. First, it generalizes the decisions taken along the examples E using tailored extensions of automata learning algorithms. This phase generalizes the user-provided examples in E while preserving realizability of ϕ. Second, the algorithm turns the (usually) incomplete Mealy machine obtained by the learning phase into a complete Mealy machine that realizes ϕ. The examples are used to guide the synthesis procedure. We provide a completeness result that shows that our procedure can learn any Mealy machine M that realizes ϕ with a small (polynomial) set of examples. We also show that our problem, that generalizes the classical LTL synthesis problem (i.e. when E = {\emptyset}), matches its worst-case complexity. The additional cost of learning from E is even polynomial in the size of E and in the size of a symbolic representation of solutions that realize ϕ. This symbolic representation is computed by the synthesis algorithm implemented in Acacia-Bonzai when solving the plain LTL synthesis problem. We illustrate the practical interest of our approach on a set of examples.

cs.GT

Computability of Data-Word Transductions over Different Data Domains

In this paper, we investigate the problem of synthesizing computable functions of infinite words over an infinite alphabet (data $ω$-words). The notion of computability is defined through Turing machines with infinite inputs which can produce the corresponding infinite outputs in the limit. We use non-deterministic transducers equipped with registers, an extension of register automata with outputs, to describe specifications. Being non-deterministic, such transducers may not define functions but more generally relations of data $ω$-words. In order to increase the expressive power of these machines, we even allow guessing of arbitrary data values when updating their registers. For functions over data $ω$-words, we identify a sufficient condition (the possibility of determining the next letter to be outputted, which we call next letter problem) under which computability (resp. uniform computability) and continuity (resp. uniform continuity) coincide. We focus on two kinds of data domains: first, the general setting of oligomorphic data, which encompasses any data domain with equality, as well as the setting of rational numbers with linear order; and second, the set of natural numbers equipped with linear order. For both settings, we prove that functionality, i.e. determining whether the relation recognized by the transducer is actually a function, is decidable. We also show that the so-called next letter problem is decidable, yielding equivalence between (uniform) continuity and (uniform) computability. Last, we provide characterizations of (uniform) continuity, which allow us to prove that these notions, and thus also (uniform) computability, are decidable. We even show that all these decision problems are PSpace-complete for $(\mathbb{N},<)$ and for a large class of oligomorphic data domains, including for instance $(\mathbb{Q},<)$.

cs.FL

A Generic Solution to Register-bounded Synthesis with an Application to Discrete Orders

We study synthesis of reactive systems interacting with environments using an infinite data domain. A popular formalism for specifying and modelling such systems is register automata and transducers. They extend finite-state automata by adding registers to store data values and to compare the incoming data values against stored ones. Synthesis from nondeterministic or universal register automata is undecidable in general. However, its register-bounded variant, where additionally a bound on the number of registers in a sought transducer is given, is known to be decidable for universal register automata which can compare data for equality, i.e., for data domain (N,=). This paper extends the decidability border to the domain (N,<) of natural numbers with linear order. Our solution is generic: we define a sufficient condition on data domains (regular approximability) for decidability of register-bounded synthesis. The condition is satisfied by natural data domains like (N,<). It allows one to use simple language-theoretic arguments and avoid technical game-theoretic reasoning. Further, by defining a generic notion of reducibility between data domains, we show the decidability of synthesis in the domain (N^d,<^d) of tuples of numbers equipped with the component-wise partial order and in the domain (Σ^*,\prec) of finite strings with the prefix relation.

cs.FL

Synthesis of Data Word Transducers

In reactive synthesis, the goal is to automatically generate an implementation from a specification of the reactive and non-terminating input/output behaviours of a system. Specifications are usually modelled as logical formulae or automata over infinite sequences of signals ($ω$-words), while implementations are represented as transducers. In the classical setting, the set of signals is assumed to be finite. In this paper, we consider data $ω$-words instead, i.e., words over an infinite alphabet. In this context, we study specifications and implementations respectively given as automata and transducers extended with a finite set of registers. We consider different instances, depending on whether the specification is nondeterministic, universal or deterministic, and depending on whether the number of registers of the implementation is given or not. In the unbounded setting, we show undecidability for both universal and nondeterministic specifications, while decidability is recovered in the deterministic case. In the bounded setting, undecidability still holds for nondeterministic specifications, but can be recovered by disallowing tests over input data. The generic technique we use to show the latter result allows us to reprove some known result, namely decidability of bounded synthesis for universal specifications.

cs.FL

Synthesis from Weighted Specifications with Partial Domains over Finite Words

In this paper, we investigate the synthesis problem of terminating reactive systems from quantitative specifications. Such systems are modeled as finite transducers whose executions are represented as finite words in $(I\times O)^*$, where $I,O$ are finite sets of input and output symbols, respectively. A weighted specification $S$ assigns a rational value (or $-\infty$) to words in $(I\times O)^*$, and we consider three kinds of objectives for synthesis, namely threshold objectives where the system's executions are required to be above some given threshold, best-value and approximate objectives where the system is required to perform as best as it can by providing output symbols that yield the best value and $\varepsilon$-best value respectively w.r.t. $S$. We establish a landscape of decidability results for these three objectives and weighted specifications with partial domain over finite words given by deterministic weighted automata equipped with sum, discounted-sum and average measures. The resulting objectives are not regular in general and we develop an infinite game framework to solve the corresponding synthesis problems, namely the class of (weighted) critical prefix games.

cs.FL

Alternating Tree Automata with Qualitative Semantics

We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the automaton is accepting if almost all branches of the run are accepting. In this paper we prove a positive and a negative result for the emptiness problem of alternating automata with qualitative semantics. The positive result is the decidability of the emptiness problem for the case of Büchi acceptance condition. An interesting aspect of our approach is that we do not extend the classical solution for solving the emptiness problem of alternating automata, which first constructs an equivalent non-deterministic automaton. Instead, we directly construct an emptiness game making use of imperfect information. The negative result is the undecidability of the emptiness problem for the case of co-Büchi acceptance condition. This result has two direct consequences: the undecidability of monadic second-order logic extended with the qualitative path-measure quantifier, and the undecidability of the emptiness problem for alternating tree automata with non-zero semantics, a recently introduced probabilistic model of alternating tree automata.

cs.FL

The Adversarial Stackelberg Value in Quantitative Games

In this paper, we study the notion of adversarial Stackelberg value for two-player non-zero sum games played on bi-weighted graphs with the mean-payoff and the discounted sum functions. The adversarial Stackelberg value of Player 0 is the largest value that Player 0 can obtain when announcing her strategy to Player 1 which in turn responds with any of his best response. For the mean-payoff function, we show that the adversarial Stackelberg value is not always achievable but epsilon-optimal strategies exist. We show how to compute this value and prove that the associated threshold problem is in NP. For the discounted sum payoff function, we draw a link with the target discounted sum problem which explains why the problem is difficult to solve for this payoff function. We also provide solutions to related gap problems.

cs.GT

Register transducers are marble transducers

Deterministic two-way transducers define the class of regular functions from words to words. Alur and Cerný introduced an equivalent model of transducers with registers called copyless streaming string transducers. In this paper, we drop the "copyless" restriction on these machines and show that they are equivalent to two-way transducers enhanced with the ability to drop marks, named "marbles", on the input. We relate the maximal number of marbles used with the amount of register copies performed by the streaming string transducer. Finally, we show that the class membership problems associated with these models are decidable. Our results can be interpreted in terms of program optimization for simple recursive and iterative programs.

cs.FL

On Computability of Data Word Functions Defined by Transducers

In this paper, we investigate the problem of synthesizing computable functions of infinite words over an infinite alphabet (data omega-words). The notion of computability is defined through Turing machines with infinite inputs which can produce the corresponding infinite outputs in the limit. We use non-deterministic transducers equipped with registers, an extension of register automata with outputs, to specify functions. Such transducers may not define functions but more generally relations of data omega-words, and we show that it is PSpace-complete to test whether a given transducer defines a function. Then, given a function defined by some register transducer, we show that it is decidable (and again, PSpace-complete) whether such function is computable. As for the known finite alphabet case, we show that computability and continuity coincide for functions defined by register transducers, and show how to decide continuity. We also define a subclass for which those problems are solvable in polynomial time.

cs.LO