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Emmanuel Thomas

Publications and source records attributed to Emmanuel Thomas.

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TSOG: A Format For Temporally And Spatially Ordered Gaussians

We propose Temporally and Spatially Ordered Gaussians (TSOG), a format for efficient representation of 4D Gaussian Splatting (4DGS) content. TSOG extends the Spatially Ordered Gaussians (SOG) framework to the temporal domain by introducing a timeline attribute and temporal parameterization of geometry and appearance attributes. Similar to SOG, TSOG is a lossy format that assigns each Gaussian a unique index and encodes attribute values as index-aligned image data. TSOG is model-agnostic, extensible, and compatible with both discrete and continuous 4DGS representations. Evaluation using a PLYs sequence and FreeTimeGS as baselines, serving as simplistic and state-of-the-art 4DGS representations respectively, shows file size reductions exceeding 90%, with PSNR differences ranging between -0.42 and +0.85 dB. These results demonstrate substantial file size savings with minimal quality degradation, enabling efficient representation, storage, and delivery of dynamic scenes for next-generation 4D content.

eess.IV

MPEG Media Enablers For Richer XR Experiences

With the advent of immersive media applications, the requirements for the representation and the consumption of such content has dramatically increased. The ever-increasing size of the media asset combined with the stringent motion-to-photon latency requirement makes the equation of a high quality of experience for XR streaming services difficult to solve. The MPEG-I standards aim at facilitating the wide deployment of immersive applications. This paper describes part 13, Video Decoding Interface, and part 14, Scene Description for MPEG Media of MPEG-I which address decoder management and the virtual scene composition, respectively. These new parts intend to make complex media rendering operations and hardware resources management hidden from the application, hence lowering the barrier for XR application to become mainstream and accessible to XR experience developers and designers. Both parts are expected to be published by ISO at the end of 2021.

cs.MM