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Endre Boros

Publications and source records attributed to Endre Boros.

At least 37 records · Page 2Linked to original sources

On the Sprague-Grundy function of compound games

The classical game of {\sc Nim} can be naturally extended and played on an arbitrary hypergraph $\cH \subseteq 2^V \setminus \{\emptyset\}$ whose vertices $V = \{1, \ldots, n\}$ correspond to piles of stones. By one move a player chooses an edge $H$ of $\cH$ and reduces arbitrarily all piles $i \in H$. In 1901 Bouton solved the classical {\sc Nim} for which $\cH = \{\{1\}, \ldots, \{n\}\}$. In 1910 Moore introduced and solved a more general game $k$-{\sc Nim}, for which $\cH = \{H \subseteq V \mid |H| \leq k\}$, where $1 \leq k < n$. In 1980 Jenkyns and Mayberry obtained an explicit formula for the Sprague-Grundy function of Moore's {\sc Nim} for the case $k+1 = n$. Recently it was shown that the same formula works for a large class of hypergraphs. In this paper we study combinatorial properties of these hypergraphs and obtain explicit formulas for the Sprague-Grundy functions of the conjunctive and selective compounds of the corresponding hypergraph {\sc Nim} games.

math.CO↗

Characterizing and decomposing classes of threshold, split, and bipartite graphs via 1-Sperner hypergraphs

A hypergraph is said to be $1$-Sperner if for every two hyperedges the smallest of their two set differences is of size one. We present several applications of $1$-Sperner hypergraphs and their structure to graphs. In particular, we consider the classical characterizations of threshold and domishold graphs and use them to obtain further characterizations of these classes in terms of $1$-Spernerness, thresholdness, and $2$-asummability of their vertex cover, clique, dominating set, and closed neighborhood hypergraphs. Furthermore, we apply a decomposition property of $1$-Sperner hypergraphs to derive decomposition theorems for two classes of split graphs, a class of bipartite graphs, and a class of cobipartite graphs. These decomposition theorems are based on certain matrix partitions of the corresponding graphs, giving rise to new classes of graphs of bounded clique-width and new polynomially solvable cases of several domination problems.

math.CO↗

Decomposing 1-Sperner hypergraphs

A hypergraph is Sperner if no hyperedge contains another one. A Sperner hypergraph is equilizable (resp., threshold) if the characteristic vectors of its hyperedges are the (minimal) binary solutions to a linear equation (resp., inequality) with positive coefficients. These combinatorial notions have many applications and are motivated by the theory of Boolean functions and integer programming. We introduce in this paper the class of $1$-Sperner hypergraphs, defined by the property that for every two hyperedges the smallest of their two set differences is of size one. We characterize this class of Sperner hypergraphs by a decomposition theorem and derive several consequences from it. In particular, we obtain bounds on the size of $1$-Sperner hypergraphs and their transversal hypergraphs, show that the characteristic vectors of the hyperedges are linearly independent over the reals, and prove that $1$-Sperner hypergraphs are both threshold and equilizable. The study of $1$-Sperner hypergraphs is motivated also by their applications in graph theory, which we present in a companion paper.

math.CO↗

Sprague-Grundy Function of Symmetric Hypergraphs

We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and strictly decreasing all piles $i\in H$. The player who makes the last move is the winner. Recently it was shown that for many classes of hypergraphs the Sprague-Grundy function of the corresponding game is given by the formula introduced originally by Jenkyns and Mayberry (1980). In this paper we characterize symmetric hypergraphs for which the Sprague-Grundy function is described by the same formula.

math.CO↗

On the Sprague-Grundy Function of Tetris Extensions of Proper {\sc Nim}

Given a hypergraph $\cH \subseteq 2^I \setminus \{\emptyset\}$ on the ground set $I = \{1, \ldots, n\}$, we assign to each $i \in I$ a nonnegative integer $x_i$, that is a pile of $x_i$ tokens, and consider the following generalization of the classical game of {\sc Nim}: Two players alternate turns. In a move a player chooses an arbitrary edge $H \in \cH$ and reduces all piles $i \in H$. The player who is out of moves loses. We call the obtained game hypergraph {\sc Nim}. Such a game is called proper {\sc Nim}, when $\cH=2^I \setminus\{I,\emptyset\}$ is the family of all proper subsets of $I$. Jenkyns and Mayberry \cite{JM80} described the Sprague-Grundy (or SG in short) function of these games. In this paper we introduce Tetris extensions of hypergraph {\sc Nim}, and obtain a closed formula for the SG functions of the extensions of proper {\sc Nim}, when $n\geq 3$. Surprisingly, the case of $n=2$ is much more complicated. For this case we only suggest several partial results and conjectures.

math.CO↗

Separable discrete functions: recognition and sufficient conditions

A discrete function of $n$ variables is a mapping $g : X_1 \times \ldots \times X_n \rightarrow A$, where $X_1, \ldots, X_n$, and $A$ are arbitrary finite sets. Function $g$ is called {\em separable} if there exist $n$ functions $g_i : X_i \rightarrow A$ for $i = 1, \ldots, n$, such that for every input $x_1, \ldots ,x_n$ the function $g(x_1, \ldots, x_n)$ takes one of the values $g_1(x_1), \ldots ,g_n(x_n)$. Given a discrete function $g$, it is an interesting problem to ask whether $g$ is separable or not. Although this seems to be a very basic problem concerning discrete functions, the complexity of recognition of separable discrete functions of $n$ variables is known only for $n=2$. In this paper we will show that a slightly more general recognition problem, when $g$ is not fully but only partially defined, is NP-complete for $n \geq 3$. We will then use this result to show that the recognition of fully defined separable discrete functions is NP-complete for $n \geq 4$. The case $n = 2$ is well-studied in the context of game theory, where (separable) discrete functions of $n$ variables are referred to as (assignable) $n$-person game forms. There is a known sufficient condition for assignability (separability) of two-person game forms (discrete functions of two variables) called (weak) total tightness of a game form. This property can be tested in polynomial time, and can be easily generalized both to higher dimension and to partially defined functions. We will prove in this paper that weak total tightness implies separability for (partially defined) discrete functions of $n$ variables for any $n$, thus generalizing the above result known for $n=2$. Keywords: separable discrete functions, totally tight and assignable game forms

math.CO↗

A three-person deterministic graphical game without Nash equilibria

We give an example of a three-person deterministic graphical game that has no Nash equilibrium in pure stationary strategies. The game has seven positions, four outcomes (a unique cycle and three terminal positions), and its normal form is of size 2 x 2 x 4 only. Thus, our example strengthens significantly the one obtained in 2014 by Gurvich and Oudalov; the latter has four players, five terminals, and a 2 x 4 x 6 x 8 normal form. Furthermore, our example is minimal with respect to the number of players. Both examples are tight but not Nash-solvable. Such examples were known since 1975, but they were not related to deterministic graphical games. Moreover, due to the small size of our example, we can strengthen it further by showing that it has no Nash equilibrium not only in pure but also in independently mixed strategies, for both Markovian and a priori evaluations.

cs.GT↗

A Pseudo-Polynomial Algorithm for Mean Payoff Stochastic Games with Perfect Information and Few Random Positions

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random $V_R$ forming a partition of $V$. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, or not, even when $|V_R|=0$. In fact, a pseudo-polynomial algorithm for BWR-games would already imply their polynomial solvability. In this paper, we show that BWR-games with a constant number of random positions can be solved in pseudo-polynomial time. More precisely, in any BWR-game with $|V_R|=O(1)$, a saddle point in uniformly optimal pure stationary strategies can be found in time polynomial in $|V_W|+|V_B|$, the maximum absolute local reward, and the common denominator of the transition probabilities.

cs.GT↗

On the Sprague-Grundy function of Exact $k$-Nim

Moore's generalization of the game of {\sc Nim} is played as follows. Let $n$ and $k$ be two integers such that $1 \leq k \leq n$. Given $n$ piles of tokens, two players move alternately, removing tokens from at least one and at most $k$ of the piles. The player who makes the last move wins. The game was solved by Moore in 1910 and an explicit formula for its Sprague-Grundy function was given by Jenkyns and Mayberry in 1980, for the case $n = k+1$ only. We introduce another generalization of {\sc Nim}, called {\sc Exact $k$-Nim}, in which each move reduces exactly $k$ piles. We give an explicit formula for the Sprague-Grundy function of {\sc Exact $k$-Nim} in case $2k \geq n$. In case $n=2k$ our formula is surprisingly similar to Jenkyns and Mayberry's one.

math.CO↗

Tetris Hypergraphs and Combinations of Impartial Games

The Sprague-Grundy (SG) theory reduces the sum of impartial games to the classical game of $NIM$. We generalize the concept of sum and introduce $\cH$-combinations of impartial games for any hypergraph $\cH$. In particular, we introduce the game $NIM_\cH$ which is the $\cH$-combination of single pile $NIM$ games. An impartial game is called SG decreasing if its SG value is decreased by every move. Extending the SG theory, we reduce the $\cH$-combination of SG decreasing games to $NIM_\cH$. We call $\cH$ a Tetris hypergraph if $NIM_\cH$ is SG decreasing. We provide some necessary and some sufficient conditions for a hypergraph to be Tetris.

math.CO↗

A Convex Programming-based Algorithm for Mean Payoff Stochastic Games with Perfect Information

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random $V_R$ forming a partition of $V$. It is a long-standing open question whether a polynomial time algorithm for BWR-games exists, even when $|V_R|=0$. In fact, a pseudo-polynomial algorithm for BWR-games would already imply their polynomial solvability. In this short note, we show that BWR-games can be solved via convex programming in pseudo-polynomial time if the number of random positions is a constant.

cs.DS↗

A Nested Family of $k$-total Effective Rewards for Positional Games

We consider Gillette's two-person zero-sum stochastic games with perfect information. For each $k \in \ZZ_+$ we introduce an effective reward function, called $k$-total. For $k = 0$ and $1$ this function is known as {\it mean payoff} and {\it total reward}, respectively. We restrict our attention to the deterministic case. For all $k$, we prove the existence of a saddle point which can be realized by uniformly optimal pure stationary strategies. We also demonstrate that $k$-total reward games can be embedded into $(k+1)$-total reward games.

cs.DM↗

A Potential Reduction Algorithm for Two-person Zero-sum Mean Payoff Stochastic Games

We suggest a new algorithm for two-person zero-sum undiscounted stochastic games focusing on stationary strategies. Given a positive real $ε$, let us call a stochastic game $ε$-ergodic, if its values from any two initial positions differ by at most $ε$. The proposed new algorithm outputs for every $ε>0$ in finite time either a pair of stationary strategies for the two players guaranteeing that the values from any initial positions are within an $ε$-range, or identifies two initial positions $u$ and $v$ and corresponding stationary strategies for the players proving that the game values starting from $u$ and $v$ are at least $ε/24$ apart. In particular, the above result shows that if a stochastic game is $ε$-ergodic, then there are stationary strategies for the players proving $24ε$-ergodicity. This result strengthens and provides a constructive version of an existential result by Vrieze (1980) claiming that if a stochastic game is $0$-ergodic, then there are $ε$-optimal stationary strategies for every $ε> 0$. The suggested algorithm is based on a potential transformation technique that changes the range of local values at all positions without changing the normal form of the game.

cs.GT↗

On Equistable, Split, CIS, and Related Classes of Graphs

We consider several graphs classes defined in terms of conditions on cliques and stable sets, including CIS, split, equistable, and other related classes. We pursue a systematic study of the relations between them. As part of this study, we introduce two generalizations of CIS graphs, obtain a new characterization of split graphs, and a characterization of CIS line graphs.

math.CO↗

Equistarable bipartite graphs

Recently, Milanič and Trotignon introduced the class of equistarable graphs as graphs without isolated vertices admitting positive weights on the edges such that a subset of edges is of total weight $1$ if and only if it forms a maximal star. Based on equistarable graphs, counterexamples to three conjectures on equistable graphs were constructed, in particular to Orlin's conjecture, which states that every equistable graph is a general partition graph. In this paper we characterize equistarable bipartite graphs. We show that a bipartite graph is equistarable if and only if every $2$-matching of the graph extends to a matching covering all vertices of degree at least $2$. As a consequence of this result, we obtain that Orlin's conjecture holds within the class of complements of line graphs of bipartite graphs. We also connect equistarable graphs to the triangle condition, a combinatorial condition known to be necessary (but in general not sufficient) for equistability. We show that the triangle condition implies general partitionability for complements of line graphs of forests, and construct an infinite family of triangle non-equistable graphs within the class of complements of line graphs of bipartite graphs.

math.CO↗

Quadratization of Symmetric Pseudo-Boolean Functions

A pseudo-Boolean function is a real-valued function $f(x)=f(x_1,x_2,\ldots,x_n)$ of $n$ binary variables; that is, a mapping from $\{0,1\}^n$ to $\mathbb{R}$. For a pseudo-Boolean function $f(x)$ on $\{0,1\}^n$, we say that $g(x,y)$ is a quadratization of $f$ if $g(x,y)$ is a quadratic polynomial depending on $x$ and on $m$ auxiliary binary variables $y_1,y_2,\ldots,y_m$ such that $f(x)= \min \{g(x,y) : y \in \{0,1\}^m \}$ for all $x \in \{0,1\}^n$. By means of quadratizations, minimization of $f$ is reduced to minimization (over its extended set of variables) of the quadratic function $g(x,y)$. This is of some practical interest because minimization of quadratic functions has been thoroughly studied for the last few decades, and much progress has been made in solving such problems exactly or heuristically. A related paper \cite{ABCG} initiated a systematic study of the minimum number of auxiliary $y$-variables required in a quadratization of an arbitrary function $f$ (a natural question, since the complexity of minimizing the quadratic function $g(x,y)$ depends, among other factors, on the number of binary variables). In this paper, we determine more precisely the number of auxiliary variables required by quadratizations of symmetric pseudo-Boolean functions $f(x)$, those functions whose value depends only on the Hamming weight of the input $x$ (the number of variables equal to $1$).

math.OC↗

On Quadratization of Pseudo-Boolean Functions

We survey current term-wise techniques for quadratizing high-degree pseudo-Boolean functions and introduce a new one, which allows multiple splits of terms. We also introduce the first aggregative approach, which splits a collection of terms based on their common parts.

math.OC↗

Hardness Results for Approximate Pure Horn CNF Formulae Minimization

We study the hardness of approximation of clause minimum and literal minimum representations of pure Horn functions in $n$ Boolean variables. We show that unless P=NP, it is not possible to approximate in polynomial time the minimum number of clauses and the minimum number of literals of pure Horn CNF representations to within a factor of $2^{\log^{1-o(1)} n}$. This is the case even when the inputs are restricted to pure Horn 3-CNFs with $O(n^{1+\varepsilon})$ clauses, for some small positive constant $\varepsilon$. Furthermore, we show that even allowing sub-exponential time computation, it is still not possible to obtain constant factor approximations for such problems unless the Exponential Time Hypothesis turns out to be false.

cs.CC↗