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Enhua Wu

Publications and source records attributed to Enhua Wu.

At least 19 recordsLinked to original sources

VersatileFFN: Achieving Parameter Efficiency in LLMs via Adaptive Wide-and-Deep Reuse

The rapid scaling of Large Language Models (LLMs) has achieved remarkable performance, but it also leads to prohibitive memory costs. Existing parameter-efficient approaches such as pruning and quantization mainly compress pretrained models without enhancing architectural capacity, thereby hitting the representational ceiling of the base model. In this work, we propose VersatileFFN, a novel feed-forward network (FFN) that enables flexible reuse of parameters in both width and depth dimensions within a fixed parameter budget. Inspired by the dual-process theory of cognition, VersatileFFN comprises two adaptive pathways: a width-versatile path that generates a mixture of sub-experts from a single shared FFN, mimicking sparse expert routing without increasing parameters, and a depth-versatile path that recursively applies the same FFN to emulate deeper processing for complex tokens. A difficulty-aware gating dynamically balances the two pathways, steering "easy" tokens through the efficient width-wise route and allocating deeper iterative refinement to "hard" tokens. Crucially, both pathways reuse the same parameters, so all additional capacity comes from computation rather than memory. Experiments across diverse benchmarks and model scales demonstrate the effectiveness of the method. The code is available at https://github.com/huawei-noah/noah-research/tree/master/VersatileFFN.

cs.CL

Image Editing with Diffusion Models: A Survey

With deeper exploration of diffusion model, developments in the field of image generation have triggered a boom in image creation. As the quality of base-model generated images continues to improve, so does the demand for further application like image editing. In recent years, many remarkable works are realizing a wide variety of editing effects. However, the wide variety of editing types and diverse editing approaches have made it difficult for researchers to establish a comprehensive view of the development of this field. In this survey, we summarize the image editing field from four aspects: tasks definition, methods classification, results evaluation and editing datasets. First, we provide a definition of image editing, which in turn leads to a variety of editing task forms from the perspective of operation parts and manipulation actions. Subsequently, we categorize and summary methods for implementing editing into three categories: inversion-based, fine-tuning-based and adapter-based. In addition, we organize the currently used metrics, available datasets and corresponding construction methods. At the end, we present some visions for the future development of the image editing field based on the previous summaries.

cs.GR

High-Resolution Image Synthesis via Next-Token Prediction

Recently, autoregressive models have demonstrated remarkable performance in class-conditional image generation. However, the application of next-token prediction to high-resolution text-to-image generation remains largely unexplored. In this paper, we introduce \textbf{D-JEPA$\cdot$T2I}, an autoregressive model based on continuous tokens that incorporates innovations in both architecture and training strategy to generate high-quality, photorealistic images at arbitrary resolutions, up to 4K. Architecturally, we adopt the denoising joint embedding predictive architecture (D-JEPA) while leveraging a multimodal visual transformer to effectively integrate textual and visual features. Additionally, we introduce flow matching loss alongside the proposed Visual Rotary Positional Embedding (VoPE) to enable continuous resolution learning. In terms of training strategy, we propose a data feedback mechanism that dynamically adjusts the sampling procedure based on statistical analysis and an online learning critic model. This encourages the model to move beyond its comfort zone, reducing redundant training on well-mastered scenarios and compelling it to address more challenging cases with suboptimal generation quality. For the first time, we achieve state-of-the-art high-resolution image synthesis via next-token prediction.

cs.CV

Denoising with a Joint-Embedding Predictive Architecture

Joint-embedding predictive architectures (JEPAs) have shown substantial promise in self-supervised representation learning, yet their application in generative modeling remains underexplored. Conversely, diffusion models have demonstrated significant efficacy in modeling arbitrary probability distributions. In this paper, we introduce Denoising with a Joint-Embedding Predictive Architecture (D-JEPA), pioneering the integration of JEPA within generative modeling. By recognizing JEPA as a form of masked image modeling, we reinterpret it as a generalized next-token prediction strategy, facilitating data generation in an auto-regressive manner. Furthermore, we incorporate diffusion loss to model the per-token probability distribution, enabling data generation in a continuous space. We also adapt flow matching loss as an alternative to diffusion loss, thereby enhancing the flexibility of D-JEPA. Empirically, with increased GFLOPs, D-JEPA consistently achieves lower FID scores with fewer training epochs, indicating its good scalability. Our base, large, and huge models outperform all previous generative models across all scales on ImageNet conditional generation benchmarks. Beyond image generation, D-JEPA is well-suited for other continuous data modeling, including video and audio.

cs.LG

Free Video-LLM: Prompt-guided Visual Perception for Efficient Training-free Video LLMs

Vision-language large models have achieved remarkable success in various multi-modal tasks, yet applying them to video understanding remains challenging due to the inherent complexity and computational demands of video data. While training-based video-LLMs deliver high performance, they often require substantial resources for training and inference. Conversely, training-free approaches offer a more efficient alternative by adapting pre-trained image-LLMs models for video tasks without additional training, but they face inference efficiency bottlenecks due to the large number of visual tokens generated from video frames. In this work, we present a novel prompt-guided visual perception framework (abbreviated as Free Video-LLM) for efficient inference of training-free video LLMs. The proposed framework decouples spatial-temporal dimension and performs temporal frame sampling and spatial RoI cropping respectively based on task-specific prompts. Our method effectively reduces the number of visual tokens while maintaining high performance across multiple video question-answering benchmarks. Extensive experiments demonstrate that our approach achieves competitive results with significantly fewer tokens, offering an optimal trade-off between accuracy and computational efficiency compared to state-of-the-art video LLMs. The code will be available at https://github.com/contrastive/FreeVideoLLM.

cs.CV

Kangaroo: A Powerful Video-Language Model Supporting Long-context Video Input

Rapid advancements have been made in extending Large Language Models (LLMs) to Large Multi-modal Models (LMMs). However, extending input modality of LLMs to video data remains a challenging endeavor, especially for long videos. Due to insufficient access to large-scale high-quality video data and the excessive compression of visual features, current methods exhibit limitations in effectively processing long videos. In this paper, we introduce Kangaroo, a powerful Video LMM aimed at addressing these challenges. Confronted with issue of inadequate training data, we develop a data curation system to build a large-scale dataset with high-quality annotations for vision-language pre-training and instruction tuning. In addition, we design a curriculum training pipeline with gradually increasing resolution and number of input frames to accommodate long videos. Evaluation results demonstrate that, with 8B parameters, Kangaroo achieves state-of-the-art performance across a variety of video understanding benchmarks while exhibiting competitive results on others. Particularly, on benchmarks specialized for long videos, Kangaroo excels some larger models with over 10B parameters and proprietary models.

cs.CV

Deformable 3D Shape Diffusion Model

The Gaussian diffusion model, initially designed for image generation, has recently been adapted for 3D point cloud generation. However, these adaptations have not fully considered the intrinsic geometric characteristics of 3D shapes, thereby constraining the diffusion model's potential for 3D shape manipulation. To address this limitation, we introduce a novel deformable 3D shape diffusion model that facilitates comprehensive 3D shape manipulation, including point cloud generation, mesh deformation, and facial animation. Our approach innovatively incorporates a differential deformation kernel, which deconstructs the generation of geometric structures into successive non-rigid deformation stages. By leveraging a probabilistic diffusion model to simulate this step-by-step process, our method provides a versatile and efficient solution for a wide range of applications, spanning from graphics rendering to facial expression animation. Empirical evidence highlights the effectiveness of our approach, demonstrating state-of-the-art performance in point cloud generation and competitive results in mesh deformation. Additionally, extensive visual demonstrations reveal the significant potential of our approach for practical applications. Our method presents a unique pathway for advancing 3D shape manipulation and unlocking new opportunities in the realm of virtual reality.

cs.GR

Fine-gained Zero-shot Video Sampling

Incorporating a temporal dimension into pretrained image diffusion models for video generation is a prevalent approach. However, this method is computationally demanding and necessitates large-scale video datasets. More critically, the heterogeneity between image and video datasets often results in catastrophic forgetting of the image expertise. Recent attempts to directly extract video snippets from image diffusion models have somewhat mitigated these problems. Nevertheless, these methods can only generate brief video clips with simple movements and fail to capture fine-grained motion or non-grid deformation. In this paper, we propose a novel Zero-Shot video Sampling algorithm, denoted as $\mathcal{ZS}^2$, capable of directly sampling high-quality video clips from existing image synthesis methods, such as Stable Diffusion, without any training or optimization. Specifically, $\mathcal{ZS}^2$ utilizes the dependency noise model and temporal momentum attention to ensure content consistency and animation coherence, respectively. This ability enables it to excel in related tasks, such as conditional and context-specialized video generation and instruction-guided video editing. Experimental results demonstrate that $\mathcal{ZS}^2$ achieves state-of-the-art performance in zero-shot video generation, occasionally outperforming recent supervised methods. Homepage: \url{https://densechen.github.io/zss/}.

cs.CV

Space-time Reinforcement Network for Video Object Segmentation

Recently, video object segmentation (VOS) networks typically use memory-based methods: for each query frame, the mask is predicted by space-time matching to memory frames. Despite these methods having superior performance, they suffer from two issues: 1) Challenging data can destroy the space-time coherence between adjacent video frames. 2) Pixel-level matching will lead to undesired mismatching caused by the noises or distractors. To address the aforementioned issues, we first propose to generate an auxiliary frame between adjacent frames, serving as an implicit short-temporal reference for the query one. Next, we learn a prototype for each video object and prototype-level matching can be implemented between the query and memory. The experiment demonstrated that our network outperforms the state-of-the-art method on the DAVIS 2017, achieving a J&F score of 86.4%, and attains a competitive result 85.0% on YouTube VOS 2018. In addition, our network exhibits a high inference speed of 32+ FPS.

cs.CV

ParameterNet: Parameters Are All You Need

The large-scale visual pretraining has significantly improve the performance of large vision models. However, we observe the \emph{low FLOPs pitfall} that the existing low-FLOPs models cannot benefit from large-scale pretraining. In this paper, we introduce a novel design principle, termed ParameterNet, aimed at augmenting the number of parameters in large-scale visual pretraining models while minimizing the increase in FLOPs. We leverage dynamic convolutions to incorporate additional parameters into the networks with only a marginal rise in FLOPs. The ParameterNet approach allows low-FLOPs networks to take advantage of large-scale visual pretraining. Furthermore, we extend the ParameterNet concept to the language domain to enhance inference results while preserving inference speed. Experiments on the large-scale ImageNet-22K have shown the superiority of our ParameterNet scheme. For example, ParameterNet-600M can achieve higher accuracy on ImageNet than the widely-used Swin Transformer (81.6\% \emph{vs.} 80.9\%) and has much lower FLOPs (0.6G \emph{vs.} 4.5G). In the language domain, LLaMA-1B enhanced with ParameterNet achieves 2\% higher accuracy over vanilla LLaMA. The code will be released at \url{https://parameternet.github.io/}.

cs.CV

Robust and Efficient Memory Network for Video Object Segmentation

This paper proposes a Robust and Efficient Memory Network, referred to as REMN, for studying semi-supervised video object segmentation (VOS). Memory-based methods have recently achieved outstanding VOS performance by performing non-local pixel-wise matching between the query and memory. However, these methods have two limitations. 1) Non-local matching could cause distractor objects in the background to be incorrectly segmented. 2) Memory features with high temporal redundancy consume significant computing resources. For limitation 1, we introduce a local attention mechanism that tackles the background distraction by enhancing the features of foreground objects with the previous mask. For limitation 2, we first adaptively decide whether to update the memory features depending on the variation of foreground objects to reduce temporal redundancy. Second, we employ a dynamic memory bank, which uses a lightweight and differentiable soft modulation gate to decide how many memory features need to be removed in the temporal dimension. Experiments demonstrate that our REMN achieves state-of-the-art results on DAVIS 2017, with a $\mathcal{J\&F}$ score of 86.3% and on YouTube-VOS 2018, with a $\mathcal{G}$ over mean of 85.5%. Furthermore, our network shows a high inference speed of 25+ FPS and uses relatively few computing resources.

cs.CV

Bag of Tricks with Quantized Convolutional Neural Networks for image classification

Deep neural networks have been proven effective in a wide range of tasks. However, their high computational and memory costs make them impractical to deploy on resource-constrained devices. To address this issue, quantization schemes have been proposed to reduce the memory footprint and improve inference speed. While numerous quantization methods have been proposed, they lack systematic analysis for their effectiveness. To bridge this gap, we collect and improve existing quantization methods and propose a gold guideline for post-training quantization. We evaluate the effectiveness of our proposed method with two popular models, ResNet50 and MobileNetV2, on the ImageNet dataset. By following our guidelines, no accuracy degradation occurs even after directly quantizing the model to 8-bits without additional training. A quantization-aware training based on the guidelines can further improve the accuracy in lower-bits quantization. Moreover, we have integrated a multi-stage fine-tuning strategy that works harmoniously with existing pruning techniques to reduce costs even further. Remarkably, our results reveal that a quantized MobileNetV2 with 30\% sparsity actually surpasses the performance of the equivalent full-precision model, underscoring the effectiveness and resilience of our proposed scheme.

cs.CV

Rethinking skip connection model as a learnable Markov chain

Over past few years afterward the birth of ResNet, skip connection has become the defacto standard for the design of modern architectures due to its widespread adoption, easy optimization and proven performance. Prior work has explained the effectiveness of the skip connection mechanism from different perspectives. In this work, we deep dive into the model's behaviors with skip connections which can be formulated as a learnable Markov chain. An efficient Markov chain is preferred as it always maps the input data to the target domain in a better way. However, while a model is explained as a Markov chain, it is not guaranteed to be optimized following an efficient Markov chain by existing SGD-based optimizers which are prone to get trapped in local optimal points. In order to towards a more efficient Markov chain, we propose a simple routine of penal connection to make any residual-like model become a learnable Markov chain. Aside from that, the penal connection can also be viewed as a particular model regularization and can be easily implemented with one line of code in the most popular deep learning frameworks~\footnote{Source code: \url{https://github.com/densechen/penal-connection}}. The encouraging experimental results in multi-modal translation and image recognition empirically confirm our conjecture of the learnable Markov chain view and demonstrate the superiority of the proposed penal connection.

cs.LG

Elastic-Link for Binarized Neural Network

Recent work has shown that Binarized Neural Networks (BNNs) are able to greatly reduce computational costs and memory footprints, facilitating model deployment on resource-constrained devices. However, in comparison to their full-precision counterparts, BNNs suffer from severe accuracy degradation. Research aiming to reduce this accuracy gap has thus far largely focused on specific network architectures with few or no 1x1 convolutional layers, for which standard binarization methods do not work well. Because 1x1 convolutions are common in the design of modern architectures (e.g. GoogleNet, ResNet, DenseNet), it is crucial to develop a method to binarize them effectively for BNNs to be more widely adopted. In this work, we propose an "Elastic-Link" (EL) module to enrich information flow within a BNN by adaptively adding real-valued input features to the subsequent convolutional output features. The proposed EL module is easily implemented and can be used in conjunction with other methods for BNNs. We demonstrate that adding EL to BNNs produces a significant improvement on the challenging large-scale ImageNet dataset. For example, we raise the top-1 accuracy of binarized ResNet26 from 57.9% to 64.0%. EL also aids convergence in the training of binarized MobileNet, for which a top-1 accuracy of 56.4% is achieved. Finally, with the integration of ReActNet, it yields a new state-of-the-art result of 71.9% top-1 accuracy.

cs.CV

3D Human Pose Lifting with Grid Convolution

Existing lifting networks for regressing 3D human poses from 2D single-view poses are typically constructed with linear layers based on graph-structured representation learning. In sharp contrast to them, this paper presents Grid Convolution (GridConv), mimicking the wisdom of regular convolution operations in image space. GridConv is based on a novel Semantic Grid Transformation (SGT) which leverages a binary assignment matrix to map the irregular graph-structured human pose onto a regular weave-like grid pose representation joint by joint, enabling layer-wise feature learning with GridConv operations. We provide two ways to implement SGT, including handcrafted and learnable designs. Surprisingly, both designs turn out to achieve promising results and the learnable one is better, demonstrating the great potential of this new lifting representation learning formulation. To improve the ability of GridConv to encode contextual cues, we introduce an attention module over the convolutional kernel, making grid convolution operations input-dependent, spatial-aware and grid-specific. We show that our fully convolutional grid lifting network outperforms state-of-the-art methods with noticeable margins under (1) conventional evaluation on Human3.6M and (2) cross-evaluation on MPI-INF-3DHP. Code is available at https://github.com/OSVAI/GridConv

cs.CV

Redistribution of Weights and Activations for AdderNet Quantization

Adder Neural Network (AdderNet) provides a new way for developing energy-efficient neural networks by replacing the expensive multiplications in convolution with cheaper additions (i.e.l1-norm). To achieve higher hardware efficiency, it is necessary to further study the low-bit quantization of AdderNet. Due to the limitation that the commutative law in multiplication does not hold in l1-norm, the well-established quantization methods on convolutional networks cannot be applied on AdderNets. Thus, the existing AdderNet quantization techniques propose to use only one shared scale to quantize both the weights and activations simultaneously. Admittedly, such an approach can keep the commutative law in the l1-norm quantization process, while the accuracy drop after low-bit quantization cannot be ignored. To this end, we first thoroughly analyze the difference on distributions of weights and activations in AdderNet and then propose a new quantization algorithm by redistributing the weights and the activations. Specifically, the pre-trained full-precision weights in different kernels are clustered into different groups, then the intra-group sharing and inter-group independent scales can be adopted. To further compensate the accuracy drop caused by the distribution difference, we then develop a lossless range clamp scheme for weights and a simple yet effective outliers clamp strategy for activations. Thus, the functionality of full-precision weights and the representation ability of full-precision activations can be fully preserved. The effectiveness of the proposed quantization method for AdderNet is well verified on several benchmarks, e.g., our 4-bit post-training quantized adder ResNet-18 achieves an 66.5% top-1 accuracy on the ImageNet with comparable energy efficiency, which is about 8.5% higher than that of the previous AdderNet quantization methods.

cs.CV

Vision GNN: An Image is Worth Graph of Nodes

Network architecture plays a key role in the deep learning-based computer vision system. The widely-used convolutional neural network and transformer treat the image as a grid or sequence structure, which is not flexible to capture irregular and complex objects. In this paper, we propose to represent the image as a graph structure and introduce a new Vision GNN (ViG) architecture to extract graph-level feature for visual tasks. We first split the image to a number of patches which are viewed as nodes, and construct a graph by connecting the nearest neighbors. Based on the graph representation of images, we build our ViG model to transform and exchange information among all the nodes. ViG consists of two basic modules: Grapher module with graph convolution for aggregating and updating graph information, and FFN module with two linear layers for node feature transformation. Both isotropic and pyramid architectures of ViG are built with different model sizes. Extensive experiments on image recognition and object detection tasks demonstrate the superiority of our ViG architecture. We hope this pioneering study of GNN on general visual tasks will provide useful inspiration and experience for future research. The PyTorch code is available at https://github.com/huawei-noah/Efficient-AI-Backbones and the MindSpore code is available at https://gitee.com/mindspore/models.

cs.CV

GhostNets on Heterogeneous Devices via Cheap Operations

Deploying convolutional neural networks (CNNs) on mobile devices is difficult due to the limited memory and computation resources. We aim to design efficient neural networks for heterogeneous devices including CPU and GPU, by exploiting the redundancy in feature maps, which has rarely been investigated in neural architecture design. For CPU-like devices, we propose a novel CPU-efficient Ghost (C-Ghost) module to generate more feature maps from cheap operations. Based on a set of intrinsic feature maps, we apply a series of linear transformations with cheap cost to generate many ghost feature maps that could fully reveal information underlying intrinsic features. The proposed C-Ghost module can be taken as a plug-and-play component to upgrade existing convolutional neural networks. C-Ghost bottlenecks are designed to stack C-Ghost modules, and then the lightweight C-GhostNet can be easily established. We further consider the efficient networks for GPU devices. Without involving too many GPU-inefficient operations (e.g.,, depth-wise convolution) in a building stage, we propose to utilize the stage-wise feature redundancy to formulate GPU-efficient Ghost (G-Ghost) stage structure. The features in a stage are split into two parts where the first part is processed using the original block with fewer output channels for generating intrinsic features, and the other are generated using cheap operations by exploiting stage-wise redundancy. Experiments conducted on benchmarks demonstrate the effectiveness of the proposed C-Ghost module and the G-Ghost stage. C-GhostNet and G-GhostNet can achieve the optimal trade-off of accuracy and latency for CPU and GPU, respectively. Code is available at https://github.com/huawei-noah/CV-Backbones.

cs.CV