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Enkelejda Kasneci

Publications and source records attributed to Enkelejda Kasneci.

At least 37 records · Page 2Linked to original sources

Automatic Mind Wandering Detection in Educational Settings: A Systematic Review and Multimodal Benchmarking

Detecting mind wandering is crucial in online education, and it occurs 30% of the time, as it directly impacts learners' retention, comprehension, and overall success in self-directed learning environments. Integrating automated detection algorithms enables the deployment of targeted interventions within adaptive learning environments, paving the way for more responsive and personalized educational systems. However, progress is hampered by a lack of coherent frameworks for identifying mind wandering in online environments. This work presents a comprehensive systematic review and benchmark of mind wandering detection across 14 datasets covering EEG, facial video, eye tracking, and physiological signals in educational settings, motivated by the challenges in achieving reliable detection and the inconsistency of results across studies caused by variations in models, preprocessing approaches, and evaluation metrics. We implemented a generalizable preprocessing and feature extraction pipeline tailored to each modality, ensuring fair comparison across diverse experimental paradigms. 13 traditional machine learning and neural network models, including federated learning approaches, were evaluated on each dataset. In a novel ablation study, we explored mind wandering detection from post-probe data, motivated by findings that learners often re-engage with material after mind wandering episodes through re-reading or re-watching. Results highlight the potential and limitations of different modalities and classifiers for mind wandering detection, and point to new opportunities for supporting online learning. All code and preprocessing scripts are made openly available to support reproducibility and future research.

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Skin-Deep Bias: How Avatar Appearances Shape Perceptions of AI Hiring

Artificial intelligence is increasingly used in hiring, raising concerns about how applicants perceive these systems. While prior work on algorithmic fairness has emphasized technical bias mitigation, little is known about how avatar identity cues influence applicants' justice attributions in an interview context. We conducted a crowdsourcing study with 215 participants who completed an interview with photorealistic AI avatars varied in phenotypic traits (race and sex), followed by a standardized rejection. Using self-reports, sentiment analysis, and eye tracking, we measured perceptions of trust, fairness, and bias. Results show that racial mismatch heightened perceptions of ethnic bias, while partial match (sharing only one identity) reduced fairness judgments compared to both full and no match. This work extends the Computers-Are-Social-Actors paradigm by demonstrating that avatar appearances shape justicerelated evaluations of AI. We contribute to HCI by revealing how identity cues influence fairness attributions and offer actionable insights for designing equitable AI interview systems.

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Safeguarding Privacy: Privacy-Preserving Detection of Mind Wandering and Disengagement Using Federated Learning in Online Education

Since the COVID-19 pandemic, online courses have expanded access to education, yet the absence of direct instructor support challenges learners' ability to self-regulate attention and engagement. Mind wandering and disengagement can be detrimental to learning outcomes, making their automated detection via video-based indicators a promising approach for real-time learner support. However, machine learning-based approaches often require sharing sensitive data, raising privacy concerns. Federated learning offers a privacy-preserving alternative by enabling decentralized model training while also distributing computational load. We propose a framework exploiting cross-device federated learning to address different manifestations of behavioral and cognitive disengagement during remote learning, specifically behavioral disengagement, mind wandering, and boredom. We fit video-based cognitive disengagement detection models using facial expressions and gaze features. By adopting federated learning, we safeguard users' data privacy through privacy-by-design and introduce a novel solution with the potential for real-time learner support. We further address challenges posed by eyeglasses by incorporating related features, enhancing overall model performance. To validate the performance of our approach, we conduct extensive experiments on five datasets and benchmark multiple federated learning algorithms. Our results show great promise for privacy-preserving educational technologies promoting learner engagement.

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Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveals users' privacy-sensitive attributes when combined with the information about the presented stimulus. To address all, this survey first covers major works in eye tracking, VR, and privacy areas between 2012 and 2022. While eye tracking in VR part covers the computational eye tracking pipeline from pupil detection and gaze estimation to offline data analysis, for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, we outline three main directions by focusing on privacy. In summary, this survey presents an extensive literature review of the utmost possibilities of eye tracking in VR and their privacy implications.

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TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types

We present TEyeD, the world's largest unified public data set of eye images taken with head-mounted devices. TEyeD was acquired with seven different head-mounted eye trackers. Among them, two eye trackers were integrated into virtual reality (VR) or augmented reality (AR) devices. The images in TEyeD were obtained from various tasks, including car rides, simulator rides, outdoor sports activities, and daily indoor activities. The data set includes 2D and 3D landmarks, semantic segmentation, 3D eyeball annotation and the gaze vector and eye movement types for all images. Landmarks and semantic segmentation are provided for the pupil, iris and eyelids. Video lengths vary from a few minutes to several hours. With more than 20 million carefully annotated images, TEyeD provides a unique, coherent resource and a valuable foundation for advancing research in the field of computer vision, eye tracking and gaze estimation in modern VR and AR applications. Download: https://es-cloud.cs.uni-tuebingen.de/d/8e2ab8c3fdd444e1a135/?p=%2FTEyeDS&mode=list Alternative Download: https://hctlsrva.edu.sot.tum.de/TEyeDS/

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Exploring User Acceptance and Concerns toward LLM-powered Conversational Agents in Immersive Extended Reality

The rapid development of generative artificial intelligence (AI) and large language models (LLMs), and the availability of services that make them accessible, have led the general public to begin incorporating them into everyday life. The extended reality (XR) community has also sought to integrate LLMs, particularly in the form of conversational agents, to enhance user experience and task efficiency. When interacting with such conversational agents, users may easily disclose sensitive information due to the naturalistic flow of the conversations, and combining such conversational data with fine-grained sensor data may lead to novel privacy issues. To address these issues, a user-centric understanding of technology acceptance and concerns is essential. Therefore, to this end, we conducted a large-scale crowdsourcing study with 1036 participants, examining user decision-making processes regarding LLM-powered conversational agents in XR, across factors of XR setting type, speech interaction type, and data processing location. We found that while users generally accept these technologies, they express concerns related to security, privacy, social implications, and trust. Our results suggest that familiarity plays a crucial role, as daily generative AI use is associated with greater acceptance. In contrast, previous ownership of XR devices is linked to less acceptance, possibly due to existing familiarity with the settings. We also found that men report higher acceptance with fewer concerns than women. Regarding data type sensitivity, location data elicited the most significant concern, while body temperature and virtual object states were considered least sensitive. Overall, our study highlights the importance of practitioners effectively communicating their measures to users, who may remain distrustful. We conclude with implications and recommendations for LLM-powered XR.

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Exploring Automated Recognition of Instructional Activity and Discourse from Multimodal Classroom Data

Observation of classroom interactions can provide concrete feedback to teachers, but current methods rely on manual annotation, which is resource-intensive and hard to scale. This work explores AI-driven analysis of classroom recordings, focusing on multimodal instructional activity and discourse recognition as a foundation for actionable feedback. Using a densely annotated dataset of 164 hours of video and 68 lesson transcripts, we design parallel, modality-specific pipelines. For video, we evaluate zero-shot multimodal LLMs, fine-tuned vision-language models, and self-supervised video transformers on 24 activity labels. For transcripts, we fine-tune a transformer-based classifier with contextualized inputs and compare it against prompting-based LLMs on 19 discourse labels. To handle class imbalance and multi-label complexity, we apply per-label thresholding, context windows, and imbalance-aware loss functions. The results show that fine-tuned models consistently outperform prompting-based approaches, achieving macro-F1 scores of 0.577 for video and 0.460 for transcripts. These results demonstrate the feasibility of automated classroom analysis and establish a foundation for scalable teacher feedback systems.

cs.CV↗

CycleSL: Server-Client Cyclical Update Driven Scalable Split Learning

Split learning emerges as a promising paradigm for collaborative distributed model training, akin to federated learning, by partitioning neural networks between clients and a server without raw data exchange. However, sequential split learning suffers from poor scalability, while parallel variants like parallel split learning and split federated learning often incur high server resource overhead due to model duplication and aggregation, and generally exhibit reduced model performance and convergence owing to factors like client drift and lag. To address these limitations, we introduce CycleSL, a novel aggregation-free split learning framework that enhances scalability and performance and can be seamlessly integrated with existing methods. Inspired by alternating block coordinate descent, CycleSL treats server-side training as an independent higher-level machine learning task, resampling client-extracted features (smashed data) to mitigate heterogeneity and drift. It then performs cyclical updates, namely optimizing the server model first, followed by client updates using the updated server for gradient computation. We integrate CycleSL into previous algorithms and benchmark them on five publicly available datasets with non-iid data distribution and partial client attendance. Our empirical findings highlight the effectiveness of CycleSL in enhancing model performance. Our source code is available at https://gitlab.lrz.de/hctl/CycleSL.

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Cross-View Cross-Modal Unsupervised Domain Adaptation for Driver Monitoring System

Driver distraction remains a leading cause of road traffic accidents, contributing to thousands of fatalities annually across the globe. While deep learning-based driver activity recognition methods have shown promise in detecting such distractions, their effectiveness in real-world deployments is hindered by two critical challenges: variations in camera viewpoints (cross-view) and domain shifts such as change in sensor modality or environment. Existing methods typically address either cross-view generalization or unsupervised domain adaptation in isolation, leaving a gap in the robust and scalable deployment of models across diverse vehicle configurations. In this work, we propose a novel two-phase cross-view, cross-modal unsupervised domain adaptation framework that addresses these challenges jointly on real-time driver monitoring data. In the first phase, we learn view-invariant and action-discriminative features within a single modality using contrastive learning on multi-view data. In the second phase, we perform domain adaptation to a new modality using information bottleneck loss without requiring any labeled data from the new domain. We evaluate our approach using state-of-the art video transformers (Video Swin, MViT) and multi modal driver activity dataset called Drive&Act, demonstrating that our joint framework improves top-1 accuracy on RGB video data by almost 50% compared to a supervised contrastive learning-based cross-view method, and outperforms unsupervised domain adaptation-only methods by up to 5%, using the same video transformer backbone.

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The Impact of Device Type, Data Practices, and Use Case Scenarios on Privacy Concerns about Eye-tracked Augmented Reality in the United States and Germany

Augmented reality technology will likely be prevalent with more affordable head-mounted displays. Integrating novel interaction modalities, such as eye trackers into head-mounted displays could lead to collecting vast amounts of biometric data, which may allow inference of sensitive user attributes like health status or sexual preference, posing privacy issues. While previous works broadly examined privacy concerns about augmented reality, ours is the first to extensively explore privacy concerns on behavioral data, particularly eye tracking in augmented reality. We crowdsourced four survey studies in the United States (n1 = 48, n2 = 525) and Germany (n3 = 48, n4 = 525) to understand the impact of user attributes, augmented reality devices, use cases, data practices, and country on privacy concerns. Our findings indicate that participants are generally concerned about privacy when they know what inferences can be made based on the collected data. Despite the more prominent use of smartphones in daily life than augmented reality glasses, we found no indications of differing privacy concerns depending on the device type. In addition, our participants are more comfortable when a particular use case benefits them and less comfortable when other humans can consume their data. Furthermore, participants in the United States are less concerned about their privacy than those in Germany. Based on our findings, we provide several recommendations to practitioners and policymakers for privacy-aware augmented reality.

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Automated Visual Attention Detection using Mobile Eye Tracking in Behavioral Classroom Studies

Teachers' visual attention and its distribution across the students in classrooms can constitute important implications for student engagement, achievement, and professional teacher training. Despite that, inferring the information about where and which student teachers focus on is not trivial. Mobile eye tracking can provide vital help to solve this issue; however, the use of mobile eye tracking alone requires a significant amount of manual annotations. To address this limitation, we present an automated processing pipeline concept that requires minimal manually annotated data to recognize which student the teachers focus on. To this end, we utilize state-of-the-art face detection models and face recognition feature embeddings to train face recognition models with transfer learning in the classroom context and combine these models with the teachers' gaze from mobile eye trackers. We evaluated our approach with data collected from four different classrooms, and our results show that while it is possible to estimate the visually focused students with reasonable performance in all of our classroom setups, U-shaped and small classrooms led to the best results with accuracies of approximately 0.7 and 0.9, respectively. While we did not evaluate our method for teacher-student interactions and focused on the validity of the technical approach, as our methodology does not require a vast amount of manually annotated data and offers a non-intrusive way of handling teachers' visual attention, it could help improve instructional strategies, enhance classroom management, and provide feedback for professional teacher development.

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TRUCE-AV: A Multimodal dataset for Trust and Comfort Estimation in Autonomous Vehicles

Understanding and estimating driver trust and comfort are essential for the safety and widespread acceptance of autonomous vehicles. Existing works analyze user trust and comfort separately, with limited real-time assessment and insufficient multimodal data. This paper introduces a novel multimodal dataset called TRUCE-AV, focusing on trust and comfort estimation in autonomous vehicles. The dataset collects real-time trust votes and continuous comfort ratings of 31 participants during a simulator-based fully autonomous driving. Simultaneously, physiological signals, such as heart rate, gaze, and emotions, along with environmental data (e.g., vehicle speed, nearby vehicle positions, and velocity), are recorded throughout the drives. Standard pre- and post-drive questionnaires were also administered to assess participants' trust in automation and overall well-being, enabling the correlation of subjective assessments with real-time responses. To demonstrate the utility of our dataset, we evaluated various machine learning models for trust and comfort estimation using physiological data. Our analysis showed that tree-based models like Random Forest and XGBoost and non-linear models such as KNN and MLP regressor achieved the best performance for trust classification and comfort regression. Additionally, we identified key features that contribute to these estimations by using SHAP analysis on the top-performing models. Our dataset enables the development of adaptive AV systems capable of dynamically responding to user trust and comfort levels non-invasively, ultimately enhancing safety, user experience, and human-centered vehicle design.

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I-CEE: Tailoring Explanations of Image Classification Models to User Expertise

Effectively explaining decisions of black-box machine learning models is critical to responsible deployment of AI systems that rely on them. Recognizing their importance, the field of explainable AI (XAI) provides several techniques to generate these explanations. Yet, there is relatively little emphasis on the user (the explainee) in this growing body of work and most XAI techniques generate "one-size-fits-all" explanations. To bridge this gap and achieve a step closer towards human-centered XAI, we present I-CEE, a framework that provides Image Classification Explanations tailored to User Expertise. Informed by existing work, I-CEE explains the decisions of image classification models by providing the user with an informative subset of training data (i.e., example images), corresponding local explanations, and model decisions. However, unlike prior work, I-CEE models the informativeness of the example images to depend on user expertise, resulting in different examples for different users. We posit that by tailoring the example set to user expertise, I-CEE can better facilitate users' understanding and simulatability of the model. To evaluate our approach, we conduct detailed experiments in both simulation and with human participants (N = 100) on multiple datasets. Experiments with simulated users show that I-CEE improves users' ability to accurately predict the model's decisions (simulatability) compared to baselines, providing promising preliminary results. Experiments with human participants demonstrate that our method significantly improves user simulatability accuracy, highlighting the importance of human-centered XAI

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Multimodal Behavioral Patterns Analysis with Eye-Tracking and LLM-Based Reasoning

Eye-tracking data reveals valuable insights into users' cognitive states but is difficult to analyze due to its structured, non-linguistic nature. While large language models (LLMs) excel at reasoning over text, they struggle with temporal and numerical data. This paper presents a multimodal human-AI collaborative framework designed to enhance cognitive pattern extraction from eye-tracking signals. The framework includes: (1) a multi-stage pipeline using horizontal and vertical segmentation alongside LLM reasoning to uncover latent gaze patterns; (2) an Expert-Model Co-Scoring Module that integrates expert judgment with LLM output to generate trust scores for behavioral interpretations; and (3) a hybrid anomaly detection module combining LSTM-based temporal modeling with LLM-driven semantic analysis. Our results across several LLMs and prompt strategies show improvements in consistency, interpretability, and performance, with up to 50% accuracy in difficulty prediction tasks. This approach offers a scalable, interpretable solution for cognitive modeling and has broad potential in adaptive learning, human-computer interaction, and educational analytics.

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DART: An Automated End-to-End Object Detection Pipeline with Data Diversification, Open-Vocabulary Bounding Box Annotation, Pseudo-Label Review, and Model Training

Accurate real-time object detection is vital across numerous industrial applications, from safety monitoring to quality control. Traditional approaches, however, are hindered by arduous manual annotation and data collection, struggling to adapt to ever-changing environments and novel target objects. To address these limitations, this paper presents DART, an innovative automated end-to-end pipeline that revolutionizes object detection workflows from data collection to model evaluation. It eliminates the need for laborious human labeling and extensive data collection while achieving outstanding accuracy across diverse scenarios. DART encompasses four key stages: (1) Data Diversification using subject-driven image generation (DreamBooth with SDXL), (2) Annotation via open-vocabulary object detection (Grounding DINO) to generate bounding box and class labels, (3) Review of generated images and pseudo-labels by large multimodal models (InternVL-1.5 and GPT-4o) to guarantee credibility, and (4) Training of real-time object detectors (YOLOv8 and YOLOv10) using the verified data. We apply DART to a self-collected dataset of construction machines named Liebherr Product, which contains over 15K high-quality images across 23 categories. The current instantiation of DART significantly increases average precision (AP) from 0.064 to 0.832. Its modular design ensures easy exchangeability and extensibility, allowing for future algorithm upgrades, seamless integration of new object categories, and adaptability to customized environments without manual labeling and additional data collection. The code and dataset are released at https://github.com/chen-xin-94/DART.

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Conversational AI as a Catalyst for Informal Learning: An Empirical Large-Scale Study on LLM Use in Everyday Learning

Large language models have not only captivated the public imagination but have also sparked a profound rethinking of how we learn. In the third year following the breakthrough launch of ChatGPT, everyday informal learning has been transformed as diverse user groups explore these novel tools. Who is embracing LLMs for self-directed learning, and who remains hesitant? What are their reasons for adoption or avoidance? What learning patterns emerge with this novel technological landscape? We present an in-depth analysis from a large-scale survey of 776 participants, showcasing that 88% of our respondents already incorporate LLMs into their everyday learning routines for a wide variety of (learning) tasks. Young adults are at the forefront of adopting LLMs, primarily to enhance their learning experiences independently of time and space. Four types of learners emerge across learning contexts, depending on the tasks they perform with LLMs and the devices they use to access them. Interestingly, our respondents exhibit paradoxical behaviours regarding their trust in LLMs' accuracy and privacy protection measures. Our implications emphasize the importance of including different media types for learning, enabling collaborative learning, providing sources and meeting the needs of different types of learners and learning by design.

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A Novel Signal Processing Strategy for Short-Range Laser Feedback Interferometry Sensors

The rapid evolution of wearable technologies, such as AR glasses, demands compact, energy-efficient sensors capable of high-precision measurements in dynamic environments. Traditional Frequency-Modulated Continuous Wave (FMCW) Laser Feedback Interferometry (LFI) sensors, while promising, falter in applications that feature small distances, high velocities, shallow modulation, and low-power constraints. We propose a novel sensor-processing pipeline that reliably extracts distance and velocity measurements at distances as low as 1 cm. As a core contribution, we introduce a four-ramp modulation scheme that resolves persistent ambiguities in beat frequency signs and overcomes spectral blind regions caused by hardware limitations. Based on measurements of the implemented pipeline, a noise model is defined to evaluate its performance and sensitivity to several algorithmic and working point parameters. We show that the pipeline generally achieves robust and low-noise measurements using state-of-the-art hardware.

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Position: Uncertainty Quantification Needs Reassessment for Large-language Model Agents

Large-language models (LLMs) and chatbot agents are known to provide wrong outputs at times, and it was recently found that this can never be fully prevented. Hence, uncertainty quantification plays a crucial role, aiming to quantify the level of ambiguity in either one overall number or two numbers for aleatoric and epistemic uncertainty. This position paper argues that this traditional dichotomy of uncertainties is too limited for the open and interactive setup that LLM agents operate in when communicating with a user, and that we need to research avenues that enrich uncertainties in this novel scenario. We review the literature and find that popular definitions of aleatoric and epistemic uncertainties directly contradict each other and lose their meaning in interactive LLM agent settings. Hence, we propose three novel research directions that focus on uncertainties in such human-computer interactions: Underspecification uncertainties, for when users do not provide all information or define the exact task at the first go, interactive learning, to ask follow-up questions and reduce the uncertainty about the current context, and output uncertainties, to utilize the rich language and speech space to express uncertainties as more than mere numbers. We expect that these new ways of dealing with and communicating uncertainties will lead to LLM agent interactions that are more transparent, trustworthy, and intuitive.

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