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Enrico Malizia

Publications and source records attributed to Enrico Malizia.

7 recordsLinked to original sources

Hausdorff Reductions and the Exponential Hierarchies

We introduce Hausdorff (complexity) classes, which yield canonical normal forms for the intermediate levels of the iterated exponential hierarchies, including the Polynomial Hierarchy, the (Weak) Exponential Hierarchy, and higher-order exponential hierarchies. Just as certificates capture main hierarchy levels without oracles, Hausdorff classes give an oracle-free characterization of the intermediate hierarchy levels. The Hausdorff perspective provides a unifying structural explanation for many known equivalences between oracle classes. Indeed, seemingly different oracle classes corresponding to the same intermediate level are shown to arise from just three distinct yet equivalent oracle-aided ways of deciding languages in a single Hausdorff class, replacing multiple oracleh-based views with a unique characterization. Moreover, it explains the collapse of the Strong Exponential Hierarchy, showing that $\mathrm{P}^{\mathrm{NExp}} = \mathrm{NP}^{\mathrm{NExp}}$ because both classes coincide with the same Hausdorff class, thereby resolving a question of Hemachandra. Finally, we define canonical complete problems for $\mathrm{P}^{\mathrm{NExp[\mathrm{Log}]}}$ and $\mathrm{P}^{\mathrm{NExp}}$, yielding matching lower bounds for problems whose hardness had remained open due to the lack of suitable hard problems to reduce from.

cs.CC↗

On the Complexity of Global Necessary Reasons to Explain Classification

Explainable AI has garnered considerable attention in recent years, as understanding the reasons behind decisions or predictions made by AI systems is crucial for their successful adoption. Explaining classifiers' behavior is one prominent problem. Work in this area has proposed notions of both local and global explanations, where the former are concerned with explaining a classifier's behavior for a specific instance, while the latter are concerned with explaining the overall classifier's behavior regardless of any specific instance. In this paper, we focus on global explanations, and explain classification in terms of ``minimal'' necessary conditions for the classifier to assign a specific class to a generic instance. We carry out a thorough complexity analysis of the problem for natural minimality criteria and important families of classifiers considered in the literature.

cs.AI↗

Materializing Knowledge Bases via Trigger Graphs

The chase is a well-established family of algorithms used to materialize Knowledge Bases (KBs), like Knowledge Graphs (KGs), to tackle important tasks like query answering under dependencies or data cleaning. A general problem of chase algorithms is that they might perform redundant computations. To counter this problem, we introduce the notion of Trigger Graphs (TGs), which guide the execution of the rules avoiding redundant computations. We present the results of an extensive theoretical and empirical study that seeks to answer when and how TGs can be computed and what are the benefits of TGs when applied over real-world KBs. Our results include introducing algorithms that compute (minimal) TGs. We implemented our approach in a new engine, and our experiments show that it can be significantly more efficient than the chase enabling us to materialize KBs with 17B facts in less than 40 min on commodity machines.

cs.DB↗

Complexity Results for Preference Aggregation over (m)CP-nets: Pareto and Majority Voting

Combinatorial preference aggregation has many applications in AI. Given the exponential nature of these preferences, compact representations are needed and ($m$)CP-nets are among the most studied ones. Sequential and global voting are two ways to aggregate preferences over CP-nets. In the former, preferences are aggregated feature-by-feature. Hence, when preferences have specific feature dependencies, sequential voting may exhibit voting paradoxes, i.e., it might select sub-optimal outcomes. To avoid paradoxes in sequential voting, one has often assumed the $\mathcal{O}$-legality restriction, which imposes a shared topological order among all the CP-nets. On the contrary, in global voting, CP-nets are considered as a whole during preference aggregation. For this reason, global voting is immune from paradoxes, and there is no need to impose restrictions over the CP-nets' topological structure. Sequential voting over $\mathcal{O}$-legal CP-nets has extensively been investigated. On the other hand, global voting over non-$\mathcal{O}$-legal CP-nets has not carefully been analyzed, despite it was stated in the literature that a theoretical comparison between global and sequential voting was promising and a precise complexity analysis for global voting has been asked for multiple times. In quite few works, very partial results on the complexity of global voting over CP-nets have been given. We start to fill this gap by carrying out a thorough complexity analysis of Pareto and majority global voting over not necessarily $\mathcal{O}$-legal acyclic binary polynomially connected (m)CP-nets. We settle these problems in the polynomial hierarchy, and some of them in PTIME or LOGSPACE, whereas EXPTIME was the previously known upper bound for most of them. We show various tight lower bounds and matching upper bounds for problems that up to date did not have any explicit non-obvious lower bound.

cs.AI↗

Achieving New Upper Bounds for the Hypergraph Duality Problem through Logic

The hypergraph duality problem DUAL is defined as follows: given two simple hypergraphs $\mathcal{G}$ and $\mathcal{H}$, decide whether $\mathcal{H}$ consists precisely of all minimal transversals of $\mathcal{G}$ (in which case we say that $\mathcal{G}$ is the dual of $\mathcal{H}$). This problem is equivalent to deciding whether two given non-redundant monotone DNFs are dual. It is known that non-DUAL, the complementary problem to DUAL, is in $\mathrm{GC}(\log^2 n,\mathrm{PTIME})$, where $\mathrm{GC}(f(n),\mathcal{C})$ denotes the complexity class of all problems that after a nondeterministic guess of $O(f(n))$ bits can be decided (checked) within complexity class $\mathcal{C}$. It was conjectured that non-DUAL is in $\mathrm{GC}(\log^2 n,\mathrm{LOGSPACE})$. In this paper we prove this conjecture and actually place the non-DUAL problem into the complexity class $\mathrm{GC}(\log^2 n,\mathrm{TC}^0)$ which is a subclass of $\mathrm{GC}(\log^2 n,\mathrm{LOGSPACE})$. We here refer to the logtime-uniform version of $\mathrm{TC}^0$, which corresponds to $\mathrm{FO(COUNT)}$, i.e., first order logic augmented by counting quantifiers. We achieve the latter bound in two steps. First, based on existing problem decomposition methods, we develop a new nondeterministic algorithm for non-DUAL that requires to guess $O(\log^2 n)$ bits. We then proceed by a logical analysis of this algorithm, allowing us to formulate its deterministic part in $\mathrm{FO(COUNT)}$. From this result, by the well known inclusion $\mathrm{TC}^0\subseteq\mathrm{LOGSPACE}$, it follows that DUAL belongs also to $\mathrm{DSPACE}[\log^2 n]$. Finally, by exploiting the principles on which the proposed nondeterministic algorithm is based, we devise a deterministic algorithm that, given two hypergraphs $\mathcal{G}$ and $\mathcal{H}$, computes in quadratic logspace a transversal of $\mathcal{G}$ missing in $\mathcal{H}$.

cs.CC↗

Non-Transferable Utility Coalitional Games via Mixed-Integer Linear Constraints

Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. In the classical Transferable Utility (TU) setting, coalition worths can be freely distributed amongst agents. However, in several application scenarios, this is not the case and the Non-Transferable Utility setting (NTU) must be considered, where additional application-oriented constraints are imposed on the possible worth distributions. In this paper, an approach to define NTU games is proposed which is based on describing allowed distributions via a set of mixed-integer linear constraints applied to an underlying TU game. It is shown that such games allow non-transferable conditions on worth distributions to be specified in a natural and succinct way. The properties and the relationships among the most prominent solution concepts for NTU games that hold when they are applied on (mixed-integer) constrained games are investigated. Finally, a thorough analysis is carried out to assess the impact of issuing constraints on the computational complexity of some of these solution concepts.

cs.GT↗

On the Complexity of Core, Kernel, and Bargaining Set

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single out the most desirable outcomes in terms of appropriate notions of worth distributions, which are usually called solution concepts. Motivated by the fact that decisions taken by realistic players cannot involve unbounded resources, recent computer science literature reconsidered the definition of such concepts by advocating the relevance of assessing the amount of resources needed for their computation in terms of their computational complexity. By following this avenue of research, the paper provides a complete picture of the complexity issues arising with three prominent solution concepts for coalitional games with transferable utility, namely, the core, the kernel, and the bargaining set, whenever the game worth-function is represented in some reasonable compact form (otherwise, if the worths of all coalitions are explicitly listed, the input sizes are so large that complexity problems are---artificially---trivial). The starting investigation point is the setting of graph games, about which various open questions were stated in the literature. The paper gives an answer to these questions, and in addition provides new insights on the setting, by characterizing the computational complexity of the three concepts in some relevant generalizations and specializations.

cs.GT↗