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Enrico Simetti

Publications and source records attributed to Enrico Simetti.

6 recordsLinked to original sources

Towards Realistic 3D Sonar Simulation

As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.

cs.RO

USV Obstacles Detection and Tracking in Marine Environments

Developing a robust and effective obstacle detection and tracking system for Unmanned Surface Vehicle (USV) at marine environments is a challenging task. Research efforts have been made in this area during the past years by GRAAL lab at the university of Genova that resulted in a methodology for detecting and tracking obstacles on the image plane and, then, locating them in the 3D LiDAR point cloud. In this work, we continue on the developed system by, firstly, evaluating its performance on recently published marine datasets. Then, we integrate the different blocks of the system on ROS platform where we could test it in real-time on synchronized LiDAR and camera data collected in various marine conditions available in the MIT marine datasets. We present a thorough experimental analysis of the results obtained using two approaches; one that uses sensor fusion between the camera and LiDAR to detect and track the obstacles and the other uses only the LiDAR point cloud for the detection and tracking. In the end, we propose a hybrid approach that merges the advantages of both approaches to build an informative obstacles map of the surrounding environment to the USV.

cs.RO

A distributed motion planning approach to cooperative underwater acoustic source tracking

Accurate tracking of underwater acoustic sources is critical for a variety of marine applications, yet remains a challenging task due to communication constraints and environmental uncertainties. In this regard, this paper addresses the problem of underwater acoustic source tracking using a team of autonomous underwater vehicles (AUVs). The core idea is to optimize the guidance of each agent to achieve coordinated motion planning that leads to optimal geometric configurations with respect to the target, thereby enhancing tracking performance. To tackle this, we propose a Distributed Model Predictive Control (DMPC) framework to improve performance and robustness. The control problem is formulated as a multi-objective optimization task, incorporating geometric observability, proximity to the target, and communication connectivity. A Receding Horizon Control (RHC) approach, coupled with an Unscented Transform (UT)-based prediction scheme, is employed to ensure longterm tracking accuracy while accounting for uncertainties. The optimization is distributed using the sequential multi-agent decision-making framework, combined with the Time-Division Multiple Access (TDMA) communication protocol. The proposed methodology is implemented in a simulation environment that accounts for the constraints of acoustic communication. The approach is compared with existing methods such as decentralized MPC and Particle Swarm Optimization (PSO).

eess.SY

Kinetostatic Optimization for Kinematic Redundancy Planning of Nimbl'Bot Robot

Abstract In manufacturing industry, Computer Numerical Control (CNC) machines are often preferred over Industrial Serial Robots (ISR) for machining tasks. Indeed, CNC machines offer high positioning accuracy, which leads to slight dimensional deviation on the final product. However, these machines have a restricted workspace generating limitations in the machining work. Conversely, ISR are typically characterized by a larger workspace. ISR have already shown satisfactory performance in tasks like polishing, grinding and deburring. This paper proposes a kinematic redundant robot composed of a novel two degrees-of-freedom mechanism with a closed-loop kinematic chain. After describing a task priority inverse kinematic control framework used for joint trajectory planning exploiting the robot kinematic redundancy, the paper analyses the kinetostatic performance of this robot depending on the considered control tasks. Moreover, two kinetostatic tasks are introduced and employed to improve the robot performance. Simulation results show how the robot better performs when the optimization tasks are active.

cs.RO

A Hierarchical Architecture for Human-Robot Cooperation Processes

In this paper we propose FlexHRC+, a hierarchical human-robot cooperation architecture designed to provide collaborative robots with an extended degree of autonomy when supporting human operators in high-variability shop-floor tasks. The architecture encompasses three levels, namely for perception, representation, and action. Building up on previous work, here we focus on (i) an in-the-loop decision making process for the operations of collaborative robots coping with the variability of actions carried out by human operators, and (ii) the representation level, integrating a hierarchical AND/OR graph whose online behaviour is formally specified using First Order Logic. The architecture is accompanied by experiments including collaborative furniture assembly and object positioning tasks.

cs.RO

Flexible human-robot cooperation models for assisted shop-floor tasks

The Industry 4.0 paradigm emphasizes the crucial benefits that collaborative robots, i.e., robots able to work alongside and together with humans, could bring to the whole production process. In this context, an enabling technology yet unreached is the design of flexible robots able to deal at all levels with humans' intrinsic variability, which is not only a necessary element for a comfortable working experience for the person but also a precious capability for efficiently dealing with unexpected events. In this paper, a sensing, representation, planning and control architecture for flexible human-robot cooperation, referred to as FlexHRC, is proposed. FlexHRC relies on wearable sensors for human action recognition, AND/OR graphs for the representation of and reasoning upon cooperation models, and a Task Priority framework to decouple action planning from robot motion planning and control.

cs.RO