SearcharxivSearch

arXiv subjects

Enze Sun

Publications and source records attributed to Enze Sun.

10 recordsLinked to original sources

Additively Competitive Secretaries

In the secretary problem, a set of secretary candidates arrive in a uniformly random order and reveal their values one by one. A company, who can only hire one candidate and hopes to maximize the expected value of its hire, needs to make irrevocable online decisions about whether to hire the current candidate. The classical framework of evaluating a policy is to compute its worst-case competitive ratio against the optimal solution in hindsight, and there the best policy -- the ``$1/e$ law'' -- has a competitive ratio of $1/e$. We propose an alternative evaluation framework through the lens of regret -- the worst-case additive difference between the optimal hindsight solution and the expected performance of the policy, assuming that each value is normalized between $0$ and $1$. The $1/e$ law for the classical framework has a regret of $1 - 1/e \approx 0.632$; by contrast, we show that the class of ``pricing curves'' algorithms can guarantee a regret of at most $1/4 = 0.25$ (which is tight within the class), and the class of ``best-only pricing curves'' algorithms can guarantee a regret of at most $0.190$ (with a lower bound of $0.171$). In addition, we show that in general, no policy can give a regret guarantee better than $0.152$. Finally, we discuss other objectives in our regret-minimization framework, such as selecting the top-$k$ candidates for $k > 1$, or maximizing revenue during the selection process.

cs.DS

Online Flow Time Minimization: Tight Bounds for Non-Preemptive Algorithms

This paper studies the online scheduling problem of minimizing total flow time for $n$ jobs on $m$ identical machines. A classical $\Omega(n)$ lower bound shows that no deterministic single-machine algorithm can beat the trivial greedy, even when $n$ is known in advance. However, this barrier is specific to deterministic algorithms on a single machine, leaving open what randomization, multiple machines, or the kill-and-restart capability can achieve. We give a nearly complete answer. For randomized non-preemptive algorithms, we establish a tight $\Theta(\sqrt{n/m})$ competitive ratio, which also improves the best offline approximation to $O(\sqrt{n/m})$. For deterministic non-preemptive algorithms on multiple machines, we prove an $O(n/m^2 + \sqrt{n/m}\log m)$ upper bound and an $\Omega(n/m^2 + \sqrt{n/m})$ lower bound. In the kill-and-restart model, we reveal a sharp transition for deterministic algorithms: $\Omega(n/\log n)$ for $m = 1$ versus $\Theta(\sqrt{n/m})$ for $m \ge 2$; the latter matches the optimal randomized ratio, and we further show that randomization provides no additional power in this model. We also investigate the setting where $n$ is unknown. We prove that no randomized non-preemptive algorithm achieves $o(n)$ on one machine or $o(n/m^2 + \sqrt{n/m})$ on $m$ machines. In contrast, our kill-and-restart algorithm achieves $O(n^{\alpha}/\sqrt{m})$ for $m \ge 2$, where $\alpha = (\sqrt{5}-1)/2$, breaking the trivial bound without knowledge of $n$.

cs.DS

Combinatorial Philosopher Inequalities

In online combinatorial allocation, agents arrive sequentially and items are allocated in an online manner. The algorithm designer only knows the distribution of each agent's valuation, while the actual realization of the valuation is revealed only upon her arrival. Against the offline benchmark, Feldman, Gravin, and Lucier (SODA 2015) designed an optimal $0.5$-competitive algorithm for XOS agents. An emerging line of work focuses on designing approximation algorithms against the (computationally unbounded) optimal online algorithm. The primary goal is to design algorithms with approximation ratios strictly greater than $0.5$, surpassing the impossibility result against the offline optimum. Positive results are established for unit-demand agents (Papadimitriou, Pollner, Saberi, Wajc, MOR 2024), and for $k$-demand agents (Braun, Kesselheim, Pollner, Saberi, EC 2024). In this paper, we extend the existing positive results for agents with submodular valuations by establishing a $0.5 + \Omega(1)$ approximation against a newly constructed online configuration LP relaxation for the combinatorial allocation setting. Meanwhile, we provide negative results for agents with XOS valuations by providing a $0.5$ integrality gap for the online configuration LP, showing an obstacle of existing approaches.

cs.DS

Edge-weighted Matching in the Dark

We present a $0.659$-competitive Quadratic Ranking algorithm for the Oblivious Bipartite Matching problem, a distribution-free version of Query-Commit Matching. This result breaks the $1-\frac{1}{e}$ barrier, addressing an open question raised by Tang, Wu, and Zhang (JACM 2023). Moreover, the competitive ratio of this distribution-free algorithm improves the best existing $0.641$ ratio for Query-Commit Matching achieved by the distribution-dependent algorithm of Chen, Huang, Li, and Tang (SODA 2025). Quadratic Ranking is a novel variant of the classic Ranking algorithm. We parameterize the algorithm with two functions, and let two key expressions in the definition and analysis of the algorithm be quadratic forms of the two functions. We show that the quadratic forms are the unique choices that satisfy a set of natural properties. Further, they allow us to optimize the choice of the two functions using powerful quadratic programming solvers.

cs.DS

Online Stochastic Matching with Unknown Arrival Order: Beating $0.5$ against the Online Optimum

We study the online stochastic matching problem. Against the offline benchmark, Feldman, Gravin, and Lucier (SODA 2015) designed an optimal $0.5$-competitive algorithm. A recent line of work, initiated by Papadimitriou, Pollner, Saberi, and Wajc (MOR 2024), focuses on designing approximation algorithms against the online optimum. The online benchmark allows positive results surpassing the $0.5$ ratio. In this work, adapting the order-competitive analysis by Ezra, Feldman, Gravin, and Tang (SODA 2023), we design a $0.5+\Omega(1)$ order-competitive algorithm against the online benchmark with unknown arrival order. Our algorithm is significantly different from existing ones, as the known arrival order is crucial to the previous approximation algorithms.

cs.DS

Stochastic Online Correlated Selection

We study Stochastic Online Correlated Selection (SOCS), a family of online rounding algorithms for Non-IID Stochastic Online Submodular Welfare Maximization and special cases such as Online Stochastic Matching, Stochastic AdWords, and Stochastic Display Ads. At each step, the algorithm sees an online item's type and fractional allocation, then immediately allocates it to an agent. We propose a metric called the convergence rate for the quality of SOCS. This is cleaner than most metrics in the OCS literature. We propose a Type Decomposition that reduces SOCS to the two-way special case. First, we sample a surrogate type with half-integer allocation. The rounding is trivial for a one-way type fully allocated to an agent. For a two-way type split equally between two agents, we round it using two-way SOCS. We design the distribution of surrogate types to get two-way types as often as possible while respecting the original fractional allocation in expectation. Following this framework, we make progress on numerous problems: 1) Online Stochastic Matching: We improve the state-of-the-art $0.666$ competitive ratio for unweighted/vertex-weighted matching to $0.69$. 2) Query-Commit Matching: We enhance the ratio to $0.705$ in the Query-Commit model, improving the best previous $0.696$ and $0.662$ for unweighted and vertex-weighted matching. 3) Stochastic AdWords: We give a $0.6338$ competitive algorithm, breaking the $1-\frac{1}{e}$ barrier and answering a decade-old open question. 4) AdWords: The framework applies to the adversarial model if the rounding is oblivious to future items' distributions. We get the first multi-way OCS for AdWords, addressing an open question about OCS. This gives a $0.504$ competitive ratio for AdWords, improving the previous $0.501$. 5) Stochastic Display Ads: We design a $0.644$ competitive algorithm, breaking the $1-\frac{1}{e}$ barrier.

cs.DS

Improved Algorithms for Online Rent Minimization Problem Under Unit-Size Jobs

We consider the Online Rent Minimization problem, where online jobs with release times, deadlines, and processing times must be scheduled on machines that can be rented for a fixed length period of $T$. The objective is to minimize the number of machine rents. This problem generalizes the Online Machine Minimization problem where machines can be rented for an infinite period, and both problems have an asymptotically optimal competitive ratio of $O(\log(p_{\max}/p_{\min}))$ for general processing times, where $p_{\max}$ and $p_{\min}$ are the maximum and minimum processing times respectively. However, for small values of $p_{\max}/p_{\min}$, a better competitive ratio can be achieved by assuming unit-size jobs. Under this assumption, Devanur et al. (2014) gave an optimal $e$-competitive algorithm for Online Machine Minimization, and Chen and Zhang (2022) gave a $(3e+7)\approx 15.16$-competitive algorithm for Online Rent Minimization. In this paper, we significantly improve the competitive ratio of the Online Rent Minimization problem under unit size to $6$, by using a clean oracle-based online algorithm framework.

cs.DS

Better Approximation for Interdependent SOS Valuations

Submodular over signal (SOS) defines a family of interesting functions for which there exist truthful mechanisms with constant approximation to the social welfare for agents with interdependent valuations. The best-known truthful auction is of $4$-approximation and a lower bound of 2 was proved. We propose a new and simple truthful mechanism to achieve an approximation ratio of 3.315.

cs.GT

Online Ordinal Problems: Optimality of Comparison-based Algorithms and their Cardinal Complexity

We consider ordinal online problems, i.e., tasks that only require pairwise comparisons between elements of the input. A classic example is the secretary problem and the game of googol, as well as its multiple combinatorial extensions such as $(J,K)$-secretary, $2$-sided game of googol, ordinal-competitive matroid secretary. A natural approach to these tasks is to use ordinal algorithms that at each step only consider relative ranking among the arrived elements, without looking at the numerical values of the input. We formally study the question of how cardinal algorithms can improve upon ordinal algorithms. We give first a universal construction of the input distribution for any ordinal online problem, such that the advantage of any cardinal algorithm over the ordinal algorithms is at most $1+\varepsilon$ for arbitrary small $\varepsilon> 0$. As an implication, previous lower bounds for the aforementioned variants of secretary problems hold not only against ordinal algorithms, but also against any online algorithm. However, the value range of the input elements in our construction is huge: $N=O\left(\frac{n^3\cdot n!\cdot n!}{\varepsilon}\right)\uparrow\uparrow(n-1)$ (tower of exponents) for an input sequence of length $n$. As a second result, we identify a class of natural ordinal problems and find cardinal algorithm with a matching advantage of $1+ \Omega \left(\frac{1}{\log^{(c)}N}\right),$ where $\log^{(c)}N=\log\ldots\log N$ with $c$ iterative logs and $c$ is an arbitrary constant. Further, we introduce the cardinal complexity for any given ordinal online task: the minimum size $N(\varepsilon)$ of different numerical values in the input such the advantage of cardinal over ordinal algorithms is at most $1+\varepsilon$. As a third result, we show that the game of googol has much lower cardinal complexity of $N=O\left(\left(\frac{n}{\varepsilon}\right)^n\right)$.

cs.DS

Generalized Sorting with Predictions

Generalized sorting problem, also known as sorting with forbidden comparisons, was first introduced by Huang et al. together with a randomized algorithm which requires $\tilde O(n^{3/2})$ probes. We study this problem with additional predictions for all pairs of allowed comparisons as input. We propose a randomized algorithm which uses $O(n \log n+w)$ probes with high probability and a deterministic algorithm which uses $O(nw)$ probes, where $w$ is the number of mistakes made by prediction.

cs.DS