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Enze Xie

Publications and source records attributed to Enze Xie.

At least 91 records · Page 5Linked to original sources

DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation

Recent Diffusion Transformers (e.g., DiT) have demonstrated their powerful effectiveness in generating high-quality 2D images. However, it is still being determined whether the Transformer architecture performs equally well in 3D shape generation, as previous 3D diffusion methods mostly adopted the U-Net architecture. To bridge this gap, we propose a novel Diffusion Transformer for 3D shape generation, namely DiT-3D, which can directly operate the denoising process on voxelized point clouds using plain Transformers. Compared to existing U-Net approaches, our DiT-3D is more scalable in model size and produces much higher quality generations. Specifically, the DiT-3D adopts the design philosophy of DiT but modifies it by incorporating 3D positional and patch embeddings to adaptively aggregate input from voxelized point clouds. To reduce the computational cost of self-attention in 3D shape generation, we incorporate 3D window attention into Transformer blocks, as the increased 3D token length resulting from the additional dimension of voxels can lead to high computation. Finally, linear and devoxelization layers are used to predict the denoised point clouds. In addition, our transformer architecture supports efficient fine-tuning from 2D to 3D, where the pre-trained DiT-2D checkpoint on ImageNet can significantly improve DiT-3D on ShapeNet. Experimental results on the ShapeNet dataset demonstrate that the proposed DiT-3D achieves state-of-the-art performance in high-fidelity and diverse 3D point cloud generation. In particular, our DiT-3D decreases the 1-Nearest Neighbor Accuracy of the state-of-the-art method by 4.59 and increases the Coverage metric by 3.51 when evaluated on Chamfer Distance.

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DiffComplete: Diffusion-based Generative 3D Shape Completion

We introduce a new diffusion-based approach for shape completion on 3D range scans. Compared with prior deterministic and probabilistic methods, we strike a balance between realism, multi-modality, and high fidelity. We propose DiffComplete by casting shape completion as a generative task conditioned on the incomplete shape. Our key designs are two-fold. First, we devise a hierarchical feature aggregation mechanism to inject conditional features in a spatially-consistent manner. So, we can capture both local details and broader contexts of the conditional inputs to control the shape completion. Second, we propose an occupancy-aware fusion strategy in our model to enable the completion of multiple partial shapes and introduce higher flexibility on the input conditions. DiffComplete sets a new SOTA performance (e.g., 40% decrease on l_1 error) on two large-scale 3D shape completion benchmarks. Our completed shapes not only have a realistic outlook compared with the deterministic methods but also exhibit high similarity to the ground truths compared with the probabilistic alternatives. Further, DiffComplete has strong generalizability on objects of entirely unseen classes for both synthetic and real data, eliminating the need for model re-training in various applications.

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DDP: Diffusion Model for Dense Visual Prediction

We propose a simple, efficient, yet powerful framework for dense visual predictions based on the conditional diffusion pipeline. Our approach follows a "noise-to-map" generative paradigm for prediction by progressively removing noise from a random Gaussian distribution, guided by the image. The method, called DDP, efficiently extends the denoising diffusion process into the modern perception pipeline. Without task-specific design and architecture customization, DDP is easy to generalize to most dense prediction tasks, e.g., semantic segmentation and depth estimation. In addition, DDP shows attractive properties such as dynamic inference and uncertainty awareness, in contrast to previous single-step discriminative methods. We show top results on three representative tasks with six diverse benchmarks, without tricks, DDP achieves state-of-the-art or competitive performance on each task compared to the specialist counterparts. For example, semantic segmentation (83.9 mIoU on Cityscapes), BEV map segmentation (70.6 mIoU on nuScenes), and depth estimation (0.05 REL on KITTI). We hope that our approach will serve as a solid baseline and facilitate future research

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MetaBEV: Solving Sensor Failures for BEV Detection and Map Segmentation

Perception systems in modern autonomous driving vehicles typically take inputs from complementary multi-modal sensors, e.g., LiDAR and cameras. However, in real-world applications, sensor corruptions and failures lead to inferior performances, thus compromising autonomous safety. In this paper, we propose a robust framework, called MetaBEV, to address extreme real-world environments involving overall six sensor corruptions and two extreme sensor-missing situations. In MetaBEV, signals from multiple sensors are first processed by modal-specific encoders. Subsequently, a set of dense BEV queries are initialized, termed meta-BEV. These queries are then processed iteratively by a BEV-Evolving decoder, which selectively aggregates deep features from either LiDAR, cameras, or both modalities. The updated BEV representations are further leveraged for multiple 3D prediction tasks. Additionally, we introduce a new M2oE structure to alleviate the performance drop on distinct tasks in multi-task joint learning. Finally, MetaBEV is evaluated on the nuScenes dataset with 3D object detection and BEV map segmentation tasks. Experiments show MetaBEV outperforms prior arts by a large margin on both full and corrupted modalities. For instance, when the LiDAR signal is missing, MetaBEV improves 35.5% detection NDS and 17.7% segmentation mIoU upon the vanilla BEVFusion model; and when the camera signal is absent, MetaBEV still achieves 69.2% NDS and 53.7% mIoU, which is even higher than previous works that perform on full-modalities. Moreover, MetaBEV performs fairly against previous methods in both canonical perception and multi-task learning settings, refreshing state-of-the-art nuScenes BEV map segmentation with 70.4% mIoU.

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PVT v2: Improved Baselines with Pyramid Vision Transformer

Transformer recently has presented encouraging progress in computer vision. In this work, we present new baselines by improving the original Pyramid Vision Transformer (PVT v1) by adding three designs, including (1) linear complexity attention layer, (2) overlapping patch embedding, and (3) convolutional feed-forward network. With these modifications, PVT v2 reduces the computational complexity of PVT v1 to linear and achieves significant improvements on fundamental vision tasks such as classification, detection, and segmentation. Notably, the proposed PVT v2 achieves comparable or better performances than recent works such as Swin Transformer. We hope this work will facilitate state-of-the-art Transformer researches in computer vision. Code is available at https://github.com/whai362/PVT.

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Vehicle-Infrastructure Cooperative 3D Object Detection via Feature Flow Prediction

Cooperatively utilizing both ego-vehicle and infrastructure sensor data can significantly enhance autonomous driving perception abilities. However, temporal asynchrony and limited wireless communication in traffic environments can lead to fusion misalignment and impact detection performance. This paper proposes Feature Flow Net (FFNet), a novel cooperative detection framework that uses a feature flow prediction module to address these issues in vehicle-infrastructure cooperative 3D object detection. Rather than transmitting feature maps extracted from still-images, FFNet transmits feature flow, which leverages the temporal coherence of sequential infrastructure frames to predict future features and compensate for asynchrony. Additionally, we introduce a self-supervised approach to enable FFNet to generate feature flow with feature prediction ability. Experimental results demonstrate that our proposed method outperforms existing cooperative detection methods while requiring no more than 1/10 transmission cost of raw data on the DAIR-V2X dataset when temporal asynchrony exceeds 200$ms$. The code is available at \href{https://github.com/haibao-yu/FFNet-VIC3D}{https://github.com/haibao-yu/FFNet-VIC3D}.

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Fast-BEV: Towards Real-time On-vehicle Bird's-Eye View Perception

Recently, the pure camera-based Bird's-Eye-View (BEV) perception removes expensive Lidar sensors, making it a feasible solution for economical autonomous driving. However, most existing BEV solutions either suffer from modest performance or require considerable resources to execute on-vehicle inference. This paper proposes a simple yet effective framework, termed Fast-BEV, which is capable of performing real-time BEV perception on the on-vehicle chips. Towards this goal, we first empirically find that the BEV representation can be sufficiently powerful without expensive view transformation or depth representation. Starting from M2BEV baseline, we further introduce (1) a strong data augmentation strategy for both image and BEV space to avoid over-fitting (2) a multi-frame feature fusion mechanism to leverage the temporal information (3) an optimized deployment-friendly view transformation to speed up the inference. Through experiments, we show Fast-BEV model family achieves considerable accuracy and efficiency on edge. In particular, our M1 model (R18@256x704) can run over 50FPS on the Tesla T4 platform, with 47.0% NDS on the nuScenes validation set. Our largest model (R101@900x1600) establishes a new state-of-the-art 53.5% NDS on the nuScenes validation set. The code is released at: https://github.com/Sense-GVT/Fast-BEV.

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FAST: Faster Arbitrarily-Shaped Text Detector with Minimalist Kernel Representation

We propose an accurate and efficient scene text detection framework, termed FAST (i.e., faster arbitrarily-shaped text detector). Different from recent advanced text detectors that used complicated post-processing and hand-crafted network architectures, resulting in low inference speed, FAST has two new designs. (1) We design a minimalist kernel representation (only has 1-channel output) to model text with arbitrary shape, as well as a GPU-parallel post-processing to efficiently assemble text lines with a negligible time overhead. (2) We search the network architecture tailored for text detection, leading to more powerful features than most networks that are searched for image classification. Benefiting from these two designs, FAST achieves an excellent trade-off between accuracy and efficiency on several challenging datasets, including Total Text, CTW1500, ICDAR 2015, and MSRA-TD500. For example, FAST-T yields 81.6% F-measure at 152 FPS on Total-Text, outperforming the previous fastest method by 1.7 points and 70 FPS in terms of accuracy and speed. With TensorRT optimization, the inference speed can be further accelerated to over 600 FPS. Code and models will be released at https://github.com/czczup/FAST.

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Understanding The Robustness in Vision Transformers

Recent studies show that Vision Transformers(ViTs) exhibit strong robustness against various corruptions. Although this property is partly attributed to the self-attention mechanism, there is still a lack of systematic understanding. In this paper, we examine the role of self-attention in learning robust representations. Our study is motivated by the intriguing properties of the emerging visual grouping in Vision Transformers, which indicates that self-attention may promote robustness through improved mid-level representations. We further propose a family of fully attentional networks (FANs) that strengthen this capability by incorporating an attentional channel processing design. We validate the design comprehensively on various hierarchical backbones. Our model achieves a state-of-the-art 87.1% accuracy and 35.8% mCE on ImageNet-1k and ImageNet-C with 76.8M parameters. We also demonstrate state-of-the-art accuracy and robustness in two downstream tasks: semantic segmentation and object detection. Code is available at: https://github.com/NVlabs/FAN.

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BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers

3D visual perception tasks, including 3D detection and map segmentation based on multi-camera images, are essential for autonomous driving systems. In this work, we present a new framework termed BEVFormer, which learns unified BEV representations with spatiotemporal transformers to support multiple autonomous driving perception tasks. In a nutshell, BEVFormer exploits both spatial and temporal information by interacting with spatial and temporal space through predefined grid-shaped BEV queries. To aggregate spatial information, we design spatial cross-attention that each BEV query extracts the spatial features from the regions of interest across camera views. For temporal information, we propose temporal self-attention to recurrently fuse the history BEV information. Our approach achieves the new state-of-the-art 56.9\% in terms of NDS metric on the nuScenes \texttt{test} set, which is 9.0 points higher than previous best arts and on par with the performance of LiDAR-based baselines. We further show that BEVFormer remarkably improves the accuracy of velocity estimation and recall of objects under low visibility conditions. The code is available at \url{https://github.com/zhiqi-li/BEVFormer}.

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Polygon-free: Unconstrained Scene Text Detection with Box Annotations

Although a polygon is a more accurate representation than an upright bounding box for text detection, the annotations of polygons are extremely expensive and challenging. Unlike existing works that employ fully-supervised training with polygon annotations, this study proposes an unconstrained text detection system termed Polygon-free (PF), in which most existing polygon-based text detectors (e.g., PSENet [33],DB [16]) are trained with only upright bounding box annotations. Our core idea is to transfer knowledge from synthetic data to real data to enhance the supervision information of upright bounding boxes. This is made possible with a simple segmentation network, namely Skeleton Attention Segmentation Network (SASN), that includes three vital components (i.e., channel attention, spatial attention and skeleton attention map) and one soft cross-entropy loss. Experiments demonstrate that the proposed Polygonfree system can combine general detectors (e.g., EAST, PSENet, DB) to yield surprisingly high-quality pixel-level results with only upright bounding box annotations on a variety of datasets (e.g., ICDAR2019-Art, TotalText, ICDAR2015). For example, without using polygon annotations, PSENet achieves an 80.5% F-score on TotalText [3] (vs. 80.9% of fully supervised counterpart), 31.1% better than training directly with upright bounding box annotations, and saves 80%+ labeling costs. We hope that PF can provide a new perspective for text detection to reduce the labeling costs. The code can be found at https://github.com/weijiawu/Unconstrained-Text-Detection-with-Box-Supervisionand-Dynamic-Self-Training.

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UNITS: Unsupervised Intermediate Training Stage for Scene Text Detection

Recent scene text detection methods are almost based on deep learning and data-driven. Synthetic data is commonly adopted for pre-training due to expensive annotation cost. However, there are obvious domain discrepancies between synthetic data and real-world data. It may lead to sub-optimal performance to directly adopt the model initialized by synthetic data in the fine-tuning stage. In this paper, we propose a new training paradigm for scene text detection, which introduces an \textbf{UN}supervised \textbf{I}ntermediate \textbf{T}raining \textbf{S}tage (UNITS) that builds a buffer path to real-world data and can alleviate the gap between the pre-training stage and fine-tuning stage. Three training strategies are further explored to perceive information from real-world data in an unsupervised way. With UNITS, scene text detectors are improved without introducing any parameters and computations during inference. Extensive experimental results show consistent performance improvements on three public datasets.

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M$^2$BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation

In this paper, we propose M$^2$BEV, a unified framework that jointly performs 3D object detection and map segmentation in the Birds Eye View~(BEV) space with multi-camera image inputs. Unlike the majority of previous works which separately process detection and segmentation, M$^2$BEV infers both tasks with a unified model and improves efficiency. M$^2$BEV efficiently transforms multi-view 2D image features into the 3D BEV feature in ego-car coordinates. Such BEV representation is important as it enables different tasks to share a single encoder. Our framework further contains four important designs that benefit both accuracy and efficiency: (1) An efficient BEV encoder design that reduces the spatial dimension of a voxel feature map. (2) A dynamic box assignment strategy that uses learning-to-match to assign ground-truth 3D boxes with anchors. (3) A BEV centerness re-weighting that reinforces with larger weights for more distant predictions, and (4) Large-scale 2D detection pre-training and auxiliary supervision. We show that these designs significantly benefit the ill-posed camera-based 3D perception tasks where depth information is missing. M$^2$BEV is memory efficient, allowing significantly higher resolution images as input, with faster inference speed. Experiments on nuScenes show that M$^2$BEV achieves state-of-the-art results in both 3D object detection and BEV segmentation, with the best single model achieving 42.5 mAP and 57.0 mIoU in these two tasks, respectively.

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Deeply Unsupervised Patch Re-Identification for Pre-training Object Detectors

Unsupervised pre-training aims at learning transferable features that are beneficial for downstream tasks. However, most state-of-the-art unsupervised methods concentrate on learning global representations for image-level classification tasks instead of discriminative local region representations, which limits their transferability to region-level downstream tasks, such as object detection. To improve the transferability of pre-trained features to object detection, we present Deeply Unsupervised Patch Re-ID (DUPR), a simple yet effective method for unsupervised visual representation learning. The patch Re-ID task treats individual patch as a pseudo-identity and contrastively learns its correspondence in two views, enabling us to obtain discriminative local features for object detection. Then the proposed patch Re-ID is performed in a deeply unsupervised manner, appealing to object detection, which usually requires multilevel feature maps. Extensive experiments demonstrate that DUPR outperforms state-of-the-art unsupervised pre-trainings and even the ImageNet supervised pre-training on various downstream tasks related to object detection.

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Improving Monocular Visual Odometry Using Learned Depth

Monocular visual odometry (VO) is an important task in robotics and computer vision. Thus far, how to build accurate and robust monocular VO systems that can work well in diverse scenarios remains largely unsolved. In this paper, we propose a framework to exploit monocular depth estimation for improving VO. The core of our framework is a monocular depth estimation module with a strong generalization capability for diverse scenes. It consists of two separate working modes to assist the localization and mapping. With a single monocular image input, the depth estimation module predicts a relative depth to help the localization module on improving the accuracy. With a sparse depth map and an RGB image input, the depth estimation module can generate accurate scale-consistent depth for dense mapping. Compared with current learning-based VO methods, our method demonstrates a stronger generalization ability to diverse scenes. More significantly, our framework is able to boost the performances of existing geometry-based VO methods by a large margin.

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CycleMLP: A MLP-like Architecture for Dense Prediction

This paper presents a simple MLP-like architecture, CycleMLP, which is a versatile backbone for visual recognition and dense predictions. As compared to modern MLP architectures, e.g., MLP-Mixer, ResMLP, and gMLP, whose architectures are correlated to image size and thus are infeasible in object detection and segmentation, CycleMLP has two advantages compared to modern approaches. (1) It can cope with various image sizes. (2) It achieves linear computational complexity to image size by using local windows. In contrast, previous MLPs have $O(N^2)$ computations due to fully spatial connections. We build a family of models which surpass existing MLPs and even state-of-the-art Transformer-based models, e.g., Swin Transformer, while using fewer parameters and FLOPs. We expand the MLP-like models' applicability, making them a versatile backbone for dense prediction tasks. CycleMLP achieves competitive results on object detection, instance segmentation, and semantic segmentation. In particular, CycleMLP-Tiny outperforms Swin-Tiny by 1.3% mIoU on ADE20K dataset with fewer FLOPs. Moreover, CycleMLP also shows excellent zero-shot robustness on ImageNet-C dataset. Code is available at https://github.com/ShoufaChen/CycleMLP.

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Panoptic SegFormer: Delving Deeper into Panoptic Segmentation with Transformers

Panoptic segmentation involves a combination of joint semantic segmentation and instance segmentation, where image contents are divided into two types: things and stuff. We present Panoptic SegFormer, a general framework for panoptic segmentation with transformers. It contains three innovative components: an efficient deeply-supervised mask decoder, a query decoupling strategy, and an improved post-processing method. We also use Deformable DETR to efficiently process multi-scale features, which is a fast and efficient version of DETR. Specifically, we supervise the attention modules in the mask decoder in a layer-wise manner. This deep supervision strategy lets the attention modules quickly focus on meaningful semantic regions. It improves performance and reduces the number of required training epochs by half compared to Deformable DETR. Our query decoupling strategy decouples the responsibilities of the query set and avoids mutual interference between things and stuff. In addition, our post-processing strategy improves performance without additional costs by jointly considering classification and segmentation qualities to resolve conflicting mask overlaps. Our approach increases the accuracy 6.2\% PQ over the baseline DETR model. Panoptic SegFormer achieves state-of-the-art results on COCO test-dev with 56.2\% PQ. It also shows stronger zero-shot robustness over existing methods. The code is released at \url{https://github.com/zhiqi-li/Panoptic-SegFormer}.

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Towards Ultra-Resolution Neural Style Transfer via Thumbnail Instance Normalization

We present an extremely simple Ultra-Resolution Style Transfer framework, termed URST, to flexibly process arbitrary high-resolution images (e.g., 10000x10000 pixels) style transfer for the first time. Most of the existing state-of-the-art methods would fall short due to massive memory cost and small stroke size when processing ultra-high resolution images. URST completely avoids the memory problem caused by ultra-high resolution images by (1) dividing the image into small patches and (2) performing patch-wise style transfer with a novel Thumbnail Instance Normalization (TIN). Specifically, TIN can extract thumbnail features' normalization statistics and apply them to small patches, ensuring the style consistency among different patches. Overall, the URST framework has three merits compared to prior arts. (1) We divide input image into small patches and adopt TIN, successfully transferring image style with arbitrary high-resolution. (2) Experiments show that our URST surpasses existing SOTA methods on ultra-high resolution images benefiting from the effectiveness of the proposed stroke perceptual loss in enlarging the stroke size. (3) Our URST can be easily plugged into most existing style transfer methods and directly improve their performance even without training. Code is available at https://git.io/URST.

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