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Erhan Oztop

Publications and source records attributed to Erhan Oztop.

27 records · Page 2Linked to original sources

Bimanual rope manipulation skill synthesis through context dependent correction policy learning from human demonstration

Learning from demonstration (LfD) provides a convenient means to equip robots with dexterous skills when demonstration can be obtained in robot intrinsic coordinates. However, the problem of compounding errors in long and complex skills reduces its wide deployment. Since most such complex skills are composed of smaller movements that are combined, considering the target skill as a sequence of compact motor primitives seems reasonable. Here the problem that needs to be tackled is to ensure that a motor primitive ends in a state that allows the successful execution of the subsequent primitive. In this study, we focus on this problem by proposing to learn an explicit correction policy when the expected transition state between primitives is not achieved. The correction policy is itself learned via behavior cloning by the use of a state-of-the-art movement primitive learning architecture, Conditional Neural Motor Primitives (CNMPs). The learned correction policy is then able to produce diverse movement trajectories in a context dependent way. The advantage of the proposed system over learning the complete task as a single action is shown with a table-top setup in simulation, where an object has to be pushed through a corridor in two steps. Then, the applicability of the proposed method to bi-manual knotting in the real world is shown by equipping an upper-body humanoid robot with the skill of making knots over a bar in 3D space. The experiments show that the robot can perform successful knotting even when the faced correction cases are not part of the human demonstration set.

cs.RO↗

DeepSym: Deep Symbol Generation and Rule Learning from Unsupervised Continuous Robot Interaction for Planning

We propose a novel general method that finds action-grounded, discrete object and effect categories and builds probabilistic rules over them for non-trivial action planning. Our robot interacts with objects using an initial action repertoire that is assumed to be acquired earlier and observes the effects it can create in the environment. To form action-grounded object, effect, and relational categories, we employ a binary bottleneck layer in a predictive, deep encoder-decoder network that takes the image of the scene and the action applied as input, and generates the resulting effects in the scene in pixel coordinates. After learning, the binary latent vector represents action-driven object categories based on the interaction experience of the robot. To distill the knowledge represented by the neural network into rules useful for symbolic reasoning, a decision tree is trained to reproduce its decoder function. Probabilistic rules are extracted from the decision paths of the tree and are represented in the Probabilistic Planning Domain Definition Language (PPDDL), allowing off-the-shelf planners to operate on the knowledge extracted from the sensorimotor experience of the robot. The deployment of the proposed approach for a simulated robotic manipulator enabled the discovery of discrete representations of object properties such as `rollable' and `insertable'. In turn, the use of these representations as symbols allowed the generation of effective plans for achieving goals, such as building towers of the desired height, demonstrating the effectiveness of the approach for multi-step object manipulation. Finally, we demonstrate that the system is not only restricted to the robotics domain by assessing its applicability to the MNIST 8-puzzle domain in which learned symbols allow for the generation of plans that move the empty tile into any given position.

cs.RO↗

Learning Multi-Object Symbols for Manipulation with Attentive Deep Effect Predictors

In this paper, we propose a concept learning architecture that enables a robot to build symbols through self-exploration by interacting with a varying number of objects. Our aim is to allow a robot to learn concepts without constraints, such as a fixed number of interacted objects or pre-defined symbolic structures. As such, the sought architecture should be able to build symbols for objects such as single objects that can be grasped, object stacks that cannot be grasped together, or other composite dynamic structures. Towards this end, we propose a novel architecture, a self-attentive predictive encoder-decoder network with binary activation layers. We show the validity of the proposed network through a robotic manipulation setup involving a varying number of rigid objects. The continuous sensorimotor experience of the robot is used by the proposed network to form effect predictors and symbolic structures that describe the interaction of the robot in a discrete way. We showed that the robot acquired reasoning capabilities to encode interaction dynamics of a varying number of objects in different configurations using the discovered symbols. For example, the robot could reason that (possible multiple numbers of) objects on top of another object would move together if the object below is moved by the robot. We also showed that the discovered symbols can be used for planning to reach goals by training a higher-level neural network that makes pure symbolic reasoning.

cs.RO↗

High-level Features for Resource Economy and Fast Learning in Skill Transfer

Abstraction is an important aspect of intelligence which enables agents to construct robust representations for effective decision making. In the last decade, deep networks are proven to be effective due to their ability to form increasingly complex abstractions. However, these abstractions are distributed over many neurons, making the re-use of a learned skill costly. Previous work either enforced formation of abstractions creating a designer bias, or used a large number of neural units without investigating how to obtain high-level features that may more effectively capture the source task. For avoiding designer bias and unsparing resource use, we propose to exploit neural response dynamics to form compact representations to use in skill transfer. For this, we consider two competing methods based on (1) maximum information compression principle and (2) the notion that abstract events tend to generate slowly changing signals, and apply them to the neural signals generated during task execution. To be concrete, in our simulation experiments, we either apply principal component analysis (PCA) or slow feature analysis (SFA) on the signals collected from the last hidden layer of a deep network while it performs a source task, and use these features for skill transfer in a new target task. We compare the generalization performance of these alternatives with the baselines of skill transfer with full layer output and no-transfer settings. Our results show that SFA units are the most successful for skill transfer. SFA as well as PCA, incur less resources compared to usual skill transfer, whereby many units formed show a localized response reflecting end-effector-obstacle-goal relations. Finally, SFA units with lowest eigenvalues resembles symbolic representations that highly correlate with high-level features such as joint angles which might be thought of precursors for fully symbolic systems.

cs.RO↗

Exploration with Intrinsic Motivation using Object-Action-Outcome Latent Space

One effective approach for equipping artificial agents with sensorimotor skills is to use self-exploration. To do this efficiently is critical, as time and data collection are costly. In this study, we propose an exploration mechanism that blends action, object, and action outcome representations into a latent space, where local regions are formed to host forward model learning. The agent uses intrinsic motivation to select the forward model with the highest learning progress to adopt at a given exploration step. This parallels how infants learn, as high learning progress indicates that the learning problem is neither too easy nor too difficult in the selected region. The proposed approach is validated with a simulated robot in a table-top environment. The simulation scene comprises a robot and various objects, where the robot interacts with one of them each time using a set of parameterized actions and learns the outcomes of these interactions. With the proposed approach, the robot organizes its curriculum of learning as in existing intrinsic motivation approaches and outperforms them in learning speed. Moreover, the learning regime demonstrates features that partially match infant development; in particular, the proposed system learns to predict the outcomes of different skills in a staged manner.

cs.RO↗

ACNMP: Skill Transfer and Task Extrapolation through Learning from Demonstration and Reinforcement Learning via Representation Sharing

To equip robots with dexterous skills, an effective approach is to first transfer the desired skill via Learning from Demonstration (LfD), then let the robot improve it by self-exploration via Reinforcement Learning (RL). In this paper, we propose a novel LfD+RL framework, namely Adaptive Conditional Neural Movement Primitives (ACNMP), that allows efficient policy improvement in novel environments and effective skill transfer between different agents. This is achieved through exploiting the latent representation learned by the underlying Conditional Neural Process (CNP) model, and simultaneous training of the model with supervised learning (SL) for acquiring the demonstrated trajectories and via RL for new trajectory discovery. Through simulation experiments, we show that (i) ACNMP enables the system to extrapolate to situations where pure LfD fails; (ii) Simultaneous training of the system through SL and RL preserves the shape of demonstrations while adapting to novel situations due to the shared representations used by both learners; (iii) ACNMP enables order-of-magnitude sample-efficient RL in extrapolation of reaching tasks compared to the existing approaches; (iv) ACNMPs can be used to implement skill transfer between robots having different morphology, with competitive learning speeds and importantly with less number of assumptions compared to the state-of-the-art approaches. Finally, we show the real-world suitability of ACNMPs through real robot experiments that involve obstacle avoidance, pick and place and pouring actions.

cs.RO↗

On the weight and density bounds of polynomial threshold functions

In this report, we show that all n-variable Boolean function can be represented as polynomial threshold functions (PTF) with at most $0.75 \times 2^n$ non-zero integer coefficients and give an upper bound on the absolute value of these coefficients. To our knowledge this provides the best known bound on both the PTF density (number of monomials) and weight (sum of the coefficient magnitudes) of general Boolean functions. The special case of Bent functions is also analyzed and shown that any n-variable Bent function can be represented with integer coefficients less than $2^n$ while also obeying the aforementioned density bound. Finally, sparse Boolean functions, which are almost constant except for $m << 2^n$ number of variable assignments, are shown to have small weight PTFs with density at most $m+2^{n-1}$.

cs.DM↗

Symbol Emergence in Cognitive Developmental Systems: a Survey

Humans use signs, e.g., sentences in a spoken language, for communication and thought. Hence, symbol systems like language are crucial for our communication with other agents and adaptation to our real-world environment. The symbol systems we use in our human society adaptively and dynamically change over time. In the context of artificial intelligence (AI) and cognitive systems, the symbol grounding problem has been regarded as one of the central problems related to {\it symbols}. However, the symbol grounding problem was originally posed to connect symbolic AI and sensorimotor information and did not consider many interdisciplinary phenomena in human communication and dynamic symbol systems in our society, which semiotics considered. In this paper, we focus on the symbol emergence problem, addressing not only cognitive dynamics but also the dynamics of symbol systems in society, rather than the symbol grounding problem. We first introduce the notion of a symbol in semiotics from the humanities, to leave the very narrow idea of symbols in symbolic AI. Furthermore, over the years, it became more and more clear that symbol emergence has to be regarded as a multifaceted problem. Therefore, secondly, we review the history of the symbol emergence problem in different fields, including both biological and artificial systems, showing their mutual relations. We summarize the discussion and provide an integrative viewpoint and comprehensive overview of symbol emergence in cognitive systems. Additionally, we describe the challenges facing the creation of cognitive systems that can be part of symbol emergence systems.

cs.AI↗

Heuristic algorithms for obtaining Polynomial Threshold Functions with low densities

In this paper we present several heuristic algorithms, including a Genetic Algorithm (GA), for obtaining polynomial threshold function (PTF) representations of Boolean functions (BFs) with small number of monomials. We compare these among each other and against the algorithm of Oztop via computational experiments. The results indicate that our heuristic algorithms find more parsimonious representations compared to the those of non-heuristic and GA-based algorithms.

cs.CC↗