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Eric Eaton

Publications and source records attributed to Eric Eaton.

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ETHOS: Towards a Modular Ethics Framework for Clinical Multi-Agent Systems

The rapid adoption of large language models has enabled the development of clinical multi-agent systems (MAS) capable of integrating multimodal patient data and supporting increasingly complex clinical decision-making. However, the deployment of these systems in real-world healthcare settings raises critical ethical concerns related to safety, fairness, accountability, transparency, and patient trust. While numerous organizations, including the World Health Organization, the National Academy of Medicine, and the FUTURE-AI consortium, have proposed ethical frameworks and governance principles for healthcare AI, these efforts remain largely conceptual. To address this challenge, we present ETHOS (Ethics and Trust through Hierarchical Oversight System), a modular ethics framework designed as a governance meta-agent that can be integrated with any existing multi-agent system without requiring changes to its underlying architecture. ETHOS translates stakeholder-informed ethical requirements into executable runtime oversight through a layered governance approach consisting of deterministic checks, contextual reviews, and a final ethics critic. These components continuously evaluate intermediate reasoning steps and final outputs, enabling the system to identify ethical risks, request revisions, or suppress responses that fail predefined safety and trustworthiness criteria. We demonstrate ETHOS within a hepatology clinical decision-support MAS. Results show that ETHOS improves decision reliability by detecting incomplete, inconsistent, or out-of-scope evidence and appropriately increasing abstention when safe recommendations cannot be supported. By embedding ethical governance directly into system operation, ETHOS provides a practical and auditable mechanism for transforming high-level AI ethics principles into deployable safeguards.

cs.MA

Limitations of Synthetic Data Generation in Specialized Data-Scarce Domains

Advances in diffusion-based generative models have motivated the use of synthetic image generation to alleviate data scarcity in vision tasks. While this strategy has shown promise in natural image benchmarks such as ImageNet, its effectiveness in sparse, high-variance real-world domains remains unclear. In this work, we focus on domains where images differ substantially from common image datasets and additional data are expensive to obtain. Against non-generative data augmentation baselines, we evaluate the downstream classifier performance improvements yielded by two schools of generative sparse data extension: distribution modeling and sample perturbation. Across five trauma classification tasks using subject-wise train--validation splits, no generative approach consistently outperforms a strong non-generative baseline. Feature-space analysis reveals recurring failure modes: memorization or collapse, distributional drift, and generation of visually plausible but simplified canonical instances that are easier to classify than real data.

cs.CV

UniPixie: Unified and Probabilistic 3D Physics Learning via Flow Matching

Existing feed-forward networks excel at predicting a single set of physical properties from visual appearance, but this point-estimate paradigm fundamentally fails to capture the real world's inherent physical ambiguity. We address this by reframing physics prediction as a task of learning a controllable, continuous distribution of material properties. We introduce UNIPIXIE, a framework trained to predict a continuous and parameterized path of physically plausible material properties from a single visual input. By learning a direct mapping along an object's softest-to-stiffest spectrum on our PIXIEMULTIVERSE dataset, UNIPIXIE allows for controllable generation of diverse, physically valid material fields via a single intuitive parameter. Crucially, UNIPIXIE introduces a novel unified architecture to produce simulation-ready parameters for diverse physics solvers, including continuum-based Material Point Method (MPM), reduced-order deformation based on Linear Blend Skinning (LBS), and anchor-based Spring-Mass systems, addressing a key portability issue in prior work. Experiments show our approach not only generates a rich variety of plausible dynamics but also reduces Young's Modulus prediction error by over 50% against the strongest deterministic baseline, bridging the gap between static point estimates and the continuous nature of physical reality. Project page: https://unipixie.github.io/

cs.CV

Behavior-Consistent Deep Reinforcement Learning

Reinforcement learning (RL) often exhibits high variance across training runs, leading to unreliable performance and posing a major challenge to deployment in real-world domains. In this work, we address the challenge of cross-run policy divergence by formalizing the problem of behavior-consistent RL, where the objective is to obtain policies that are both high-performing and distributionally similar across training runs. Our key observation is that maximum-entropy RL provides a direct mechanism for controlling behavioral divergence by anchoring runs to a common (uniform) prior. We prove that, for Boltzmann policies, choosing the temperature proportional to $Q$-function disagreement bounds the pairwise KL divergence between the induced policies. However, we also show that na\"ively increasing entropy might impair policy optimization while amplifying off-policy error. Building upon these observations, we propose $Q$-value Expectile Disagreement (QED), a state-dependent temperature schedule that uses double-critic disagreement as a single-run proxy for cross-run disagreement. Empirically, we demonstrate that across 18 continuous-control tasks, QED reduces across-run divergence by two orders of magnitude without sacrificing performance, resulting in a considerable reduction in return variance at modest sample-efficiency costs.

cs.LG

Recovery Guarantees for Continual Learning of Dependent Tasks: Memory, Data-Dependent Regularization, and Data-Dependent Weights

Continual learning (CL) is concerned with learning multiple tasks sequentially without forgetting previously learned tasks. Despite substantial empirical advances over recent years, the theoretical development of CL remains in its infancy. At the heart of developing CL theory lies the challenge that the data distribution varies across tasks, and we argue that properly addressing this challenge requires understanding this variation--dependency among tasks. To explicitly model task dependency, we consider nonlinear regression tasks and propose the assumption that these tasks are dependent in such a way that the data of the current task is a nonlinear transformation of previous data. With this model and under natural assumptions, we prove statistical recovery guarantees (more specifically, bounds on estimation errors) for several CL paradigms in practical use, including experience replay with data-independent regularization and data-independent weights that balance the losses of tasks, replay with data-dependent weights, and continual learning with data-dependent regularization (e.g., knowledge distillation). To the best of our knowledge, our bounds are informative in cases where prior work gives vacuous bounds.

cs.LG

OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policies

Vision-language-action(VLA) models have shown great promise as generalist policies for a large range of relatively simple tasks. However, they demonstrate limited performance on more complex tasks, such as those requiring complex spatial or semantic understanding, manipulation in clutter, or precise manipulation. We propose OMNIGUIDE, a flexible framework that improves VLA performance on such tasks by leveraging arbitrary sources of guidance, such as 3D foundation models, semantic-reasoning VLMs, and human pose models. We show how many kinds of guidance can be naturally expressed as differentiable energy functions with task-specific attractors and repellers located in 3D space, that influence the sampling of VLA actions. In this way, OMNIGUIDE enables guidance sources with complementary task-relevant strengths to improve a VLA model's performance on challenging tasks. Extensive experiments in both simulation and real-world environments, across diverse sources of guidance, demonstrate that OMNIGUIDE enhances the performance of state-of-the-art generalist policies (e.g., $\pi_{0.5}$, GR00T N1.6) significantly across success and safety rates. Critically, our unified framework matches or surpasses the performance of prior methods designed to incorporate specific sources of guidance into VLA policies. Project Page: $\href{https://omniguide.github.io/}{this \; url}$

cs.RO

Model Agreement via Anchoring

Numerous lines of aim to control $\textit{model disagreement}$ -- the extent to which two machine learning models disagree in their predictions. We adopt a simple and standard notion of model disagreement in real-valued prediction problems, namely the expected squared difference in predictions between two models trained on independent samples, without any coordination of the training processes. We would like to be able to drive disagreement to zero with some natural parameter(s) of the training procedure using analyses that can be applied to existing training methodologies. We develop a simple general technique for proving bounds on independent model disagreement based on $\textit{anchoring}$ to the average of two models within the analysis. We then apply this technique to prove disagreement bounds for four commonly used machine learning algorithms: (1) stacked aggregation over an arbitrary model class (where disagreement is driven to 0 with the number of models $k$ being stacked) (2) gradient boosting (where disagreement is driven to 0 with the number of iterations $k$) (3) neural network training with architecture search (where disagreement is driven to 0 with the size $n$ of the architecture being optimized over) and (4) regression tree training over all regression trees of fixed depth (where disagreement is driven to 0 with the depth $d$ of the tree architecture). For clarity, we work out our initial bounds in the setting of one-dimensional regression with squared error loss -- but then show that all of our results generalize to multi-dimensional regression with any strongly convex loss.

cs.LG

Iterative Compositional Data Generation for Robot Control

Collecting robotic manipulation data is expensive, making it impractical to acquire demonstrations for the combinatorially large space of tasks that arise in multi-object, multi-robot, and multi-environment settings. While recent generative models can synthesize useful data for individual tasks, they do not exploit the compositional structure of robotic domains and struggle to generalize to unseen task combinations. We propose a semantic compositional diffusion transformer that factorizes transitions into robot-, object-, obstacle-, and objective-specific components and learns their interactions through attention. Once trained on a limited subset of tasks, we show that our model can zero-shot generate high-quality transitions from which we can learn control policies for unseen task combinations. Then, we introduce an iterative self-improvement procedure in which synthetic data is validated via offline reinforcement learning and incorporated into subsequent training rounds. Our approach substantially improves zero-shot performance over monolithic and hard-coded compositional baselines, ultimately solving nearly all held-out tasks and demonstrating the emergence of meaningful compositional structure in the learned representations.

cs.RO

A Multi-Robot Platform for Robotic Triage Combining Onboard Sensing and Foundation Models

This report presents a heterogeneous robotic system designed for remote primary triage in mass-casualty incidents (MCIs). The system employs a coordinated air-ground team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to locate victims, assess their injuries, and prioritize medical assistance without risking the lives of first responders. The UAV identify and provide overhead views of casualties, while UGVs equipped with specialized sensors measure vital signs and detect and localize physical injuries. Unlike previous work that focused on exploration or limited medical evaluation, this system addresses the complete triage process: victim localization, vital sign measurement, injury severity classification, mental status assessment, and data consolidation for first responders. Developed as part of the DARPA Triage Challenge, this approach demonstrates how multi-robot systems can augment human capabilities in disaster response scenarios to maximize lives saved.

cs.RO

UniFlow: Zero-Shot LiDAR Scene Flow for Autonomous Vehicles

LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV) datasets, but are typically only trained and evaluated on a single sensor. In this paper, we aim to learn general motion priors that transfer to diverse and unseen LiDAR sensors. However, prior work in LiDAR semantic segmentation and 3D object detection demonstrate that naively training on multiple datasets yields worse performance than single dataset models. Interestingly, we find that this conventional wisdom does not hold for motion estimation, and that state-of-the-art scene flow methods greatly benefit from cross-dataset training without architectural modification. We posit that low-level tasks such as motion estimation may be less sensitive to sensor configuration; indeed, our analysis shows that models trained on fast-moving objects (e.g., from highway datasets) perform well on fast-moving objects, even across different datasets. Informed by our analysis, we propose UniFlow, a feedforward model that unifies and trains on multiple large-scale LiDAR scene flow datasets with diverse sensor placements and point cloud densities. Our frustratingly simple solution establishes a new state-of-the-art on Waymo and nuScenes, improving over prior work by 5.1% and 35.2% respectively. Moreover, UniFlow achieves state-of-the-art accuracy on unseen datasets like TruckScenes and AEVAScenes, outperforming prior dataset-specific models by 30.1% and 22.5% respectively.

cs.CV

Replicable Reinforcement Learning with Linear Function Approximation

Replication of experimental results has been a challenge faced by many scientific disciplines, including the field of machine learning. Recent work on the theory of machine learning has formalized replicability as the demand that an algorithm produce identical outcomes when executed twice on different samples from the same distribution. Provably replicable algorithms are especially interesting for reinforcement learning (RL), where algorithms are known to be unstable in practice. While replicable algorithms exist for tabular RL settings, extending these guarantees to more practical function approximation settings has remained an open problem. In this work, we make progress by developing replicable methods for linear function approximation in RL. We first introduce two efficient algorithms for replicable random design regression and uncentered covariance estimation, each of independent interest. We then leverage these tools to provide the first provably efficient replicable RL algorithms for linear Markov decision processes in both the generative model and episodic settings. Finally, we evaluate our algorithms experimentally and show how they can inspire more consistent neural policies.

cs.LG

Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

Inferring the physical properties of 3D scenes from visual information is a critical yet challenging task for creating interactive and realistic virtual worlds. While humans intuitively grasp material characteristics such as elasticity or stiffness, existing methods often rely on slow, per-scene optimization, limiting their generalizability and application. To address this problem, we introduce PIXIE, a novel method that trains a generalizable neural network to predict physical properties across multiple scenes from 3D visual features purely using supervised losses. Once trained, our feed-forward network can perform fast inference of plausible material fields, which coupled with a learned static scene representation like Gaussian Splatting enables realistic physics simulation under external forces. To facilitate this research, we also collected PIXIEVERSE, one of the largest known datasets of paired 3D assets and physic material annotations. Extensive evaluations demonstrate that PIXIE is about 1.46-4.39x better and orders of magnitude faster than test-time optimization methods. By leveraging pretrained visual features like CLIP, our method can also zero-shot generalize to real-world scenes despite only ever been trained on synthetic data. https://pixie-3d.github.io/

cs.CV

Relative Entropy Pathwise Policy Optimization

Score-function based methods for policy learning, such as REINFORCE and PPO, have delivered strong results in game-playing and robotics, yet their high variance often undermines training stability. Using pathwise policy gradients, i.e. computing a derivative by differentiating the objective function, alleviates the variance issues. However, they require an accurate action-conditioned value function, which is notoriously hard to learn without relying on replay buffers for reusing past off-policy data. We present an on-policy algorithm that trains Q-value models purely from on-policy trajectories, unlocking the possibility of using pathwise policy updates in the context of on-policy learning. We show how to combine stochastic policies for exploration with constrained updates for stable training, and evaluate important architectural components that stabilize value function learning. The result, Relative Entropy Pathwise Policy Optimization (REPPO), is an efficient on-policy algorithm that combines the stability of pathwise policy gradients with the simplicity and minimal memory footprint of standard on-policy learning. Compared to state-of-the-art on two standard GPU-parallelized benchmarks, REPPO provides strong empirical performance at superior sample efficiency, wall-clock time, memory footprint, and hyperparameter robustness.

cs.LG

Future Slot Prediction for Unsupervised Object Discovery in Surgical Video

Object-centric slot attention is an emerging paradigm for unsupervised learning of structured, interpretable object-centric representations (slots). This enables effective reasoning about objects and events at a low computational cost and is thus applicable to critical healthcare applications, such as real-time interpretation of surgical video. The heterogeneous scenes in real-world applications like surgery are, however, difficult to parse into a meaningful set of slots. Current approaches with an adaptive slot count perform well on images, but their performance on surgical videos is low. To address this challenge, we propose a dynamic temporal slot transformer (DTST) module that is trained both for temporal reasoning and for predicting the optimal future slot initialization. The model achieves state-of-the-art performance on multiple surgical databases, demonstrating that unsupervised object-centric methods can be applied to real-world data and become part of the common arsenal in healthcare applications.

cs.CV

FORLA: Federated Object-centric Representation Learning with Slot Attention

Learning efficient visual representations across heterogeneous unlabeled datasets remains a central challenge in federated learning. Effective federated representations require features that are jointly informative across clients while disentangling domain-specific factors without supervision. We introduce FORLA, a novel framework for federated object-centric representation learning and feature adaptation across clients using unsupervised slot attention. At the core of our method is a shared feature adapter, trained collaboratively across clients to adapt features from foundation models, and a shared slot attention module that learns to reconstruct the adapted features. To optimize this adapter, we design a two-branch student-teacher architecture. In each client, a student decoder learns to reconstruct full features from foundation models, while a teacher decoder reconstructs their adapted, low-dimensional counterpart. The shared slot attention module bridges cross-domain learning by aligning object-level representations across clients. Experiments in multiple real-world datasets show that our framework not only outperforms centralized baselines on object discovery but also learns a compact, universal representation that generalizes well across domains. This work highlights federated slot attention as an effective tool for scalable, unsupervised visual representation learning from cross-domain data with distributed concepts.

cs.CV

Intersectional Fairness in Reinforcement Learning with Large State and Constraint Spaces

In traditional reinforcement learning (RL), the learner aims to solve a single objective optimization problem: find the policy that maximizes expected reward. However, in many real-world settings, it is important to optimize over multiple objectives simultaneously. For example, when we are interested in fairness, states might have feature annotations corresponding to multiple (intersecting) demographic groups to whom reward accrues, and our goal might be to maximize the reward of the group receiving the minimal reward. In this work, we consider a multi-objective optimization problem in which each objective is defined by a state-based reweighting of a single scalar reward function. This generalizes the problem of maximizing the reward of the minimum reward group. We provide oracle-efficient algorithms to solve these multi-objective RL problems even when the number of objectives is exponentially large-for tabular MDPs, as well as for large MDPs when the group functions have additional structure. Finally, we experimentally validate our theoretical results and demonstrate applications on a preferential attachment graph MDP.

cs.LG

Slot-BERT: Self-supervised Object Discovery in Surgical Video

Object-centric slot attention is a powerful framework for unsupervised learning of structured and explainable representations that can support reasoning about objects and actions, including in surgical videos. While conventional object-centric methods for videos leverage recurrent processing to achieve efficiency, they often struggle with maintaining long-range temporal coherence required for long videos in surgical applications. On the other hand, fully parallel processing of entire videos enhances temporal consistency but introduces significant computational overhead, making it impractical for implementation on hardware in medical facilities. We present Slot-BERT, a bidirectional long-range model that learns object-centric representations in a latent space while ensuring robust temporal coherence. Slot-BERT scales object discovery seamlessly to long videos of unconstrained lengths. A novel slot contrastive loss further reduces redundancy and improves the representation disentanglement by enhancing slot orthogonality. We evaluate Slot-BERT on real-world surgical video datasets from abdominal, cholecystectomy, and thoracic procedures. Our method surpasses state-of-the-art object-centric approaches under unsupervised training achieving superior performance across diverse domains. We also demonstrate efficient zero-shot domain adaptation to data from diverse surgical specialties and databases.

eess.IV

Can we hop in general? A discussion of benchmark selection and design using the Hopper environment

Empirical, benchmark-driven testing is a fundamental paradigm in the current RL community. While using off-the-shelf benchmarks in reinforcement learning (RL) research is a common practice, this choice is rarely discussed. Benchmark choices are often done based on intuitive ideas like "legged robots" or "visual observations". In this paper, we argue that benchmarking in RL needs to be treated as a scientific discipline itself. To illustrate our point, we present a case study on different variants of the Hopper environment to show that the selection of standard benchmarking suites can drastically change how we judge performance of algorithms. The field does not have a cohesive notion of what the different Hopper environments are representative - they do not even seem to be representative of each other. Our experimental results suggests a larger issue in the deep RL literature: benchmark choices are neither commonly justified, nor does there exist a language that could be used to justify the selection of certain environments. This paper concludes with a discussion of the requirements for proper discussion and evaluations of benchmarks and recommends steps to start a dialogue towards this goal.

cs.LG