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Eric Moulines

Publications and source records attributed to Eric Moulines.

At least 91 records · Page 5Linked to original sources

Incentivized Learning in Principal-Agent Bandit Games

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon $T$) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments.

stat.ML↗

Queuing dynamics of asynchronous Federated Learning

We study asynchronous federated learning mechanisms with nodes having potentially different computational speeds. In such an environment, each node is allowed to work on models with potential delays and contribute to updates to the central server at its own pace. Existing analyses of such algorithms typically depend on intractable quantities such as the maximum node delay and do not consider the underlying queuing dynamics of the system. In this paper, we propose a non-uniform sampling scheme for the central server that allows for lower delays with better complexity, taking into account the closed Jackson network structure of the associated computational graph. Our experiments clearly show a significant improvement of our method over current state-of-the-art asynchronous algorithms on an image classification problem.

cs.DC↗

Rates of convergence for density estimation with generative adversarial networks

In this work we undertake a thorough study of the non-asymptotic properties of the vanilla generative adversarial networks (GANs). We prove an oracle inequality for the Jensen-Shannon (JS) divergence between the underlying density $\mathsf{p}^*$ and the GAN estimate with a significantly better statistical error term compared to the previously known results. The advantage of our bound becomes clear in application to nonparametric density estimation. We show that the JS-divergence between the GAN estimate and $\mathsf{p}^*$ decays as fast as $(\log{n}/n)^{2β/(2β+ d)}$, where $n$ is the sample size and $β$ determines the smoothness of $\mathsf{p}^*$. This rate of convergence coincides (up to logarithmic factors) with minimax optimal for the considered class of densities.

math.ST↗

Bayesian ECG reconstruction using denoising diffusion generative models

In this work, we propose a denoising diffusion generative model (DDGM) trained with healthy electrocardiogram (ECG) data that focuses on ECG morphology and inter-lead dependence. Our results show that this innovative generative model can successfully generate realistic ECG signals. Furthermore, we explore the application of recent breakthroughs in solving linear inverse Bayesian problems using DDGM. This approach enables the development of several important clinical tools. These include the calculation of corrected QT intervals (QTc), effective noise suppression of ECG signals, recovery of missing ECG leads, and identification of anomalous readings, enabling significant advances in cardiac health monitoring and diagnosis.

eess.SP↗

FAVANO: Federated AVeraging with Asynchronous NOdes

In this paper, we propose a novel centralized Asynchronous Federated Learning (FL) framework, FAVANO, for training Deep Neural Networks (DNNs) in resource-constrained environments. Despite its popularity, ``classical'' federated learning faces the increasingly difficult task of scaling synchronous communication over large wireless networks. Moreover, clients typically have different computing resources and therefore computing speed, which can lead to a significant bias (in favor of ``fast'' clients) when the updates are asynchronous. Therefore, practical deployment of FL requires to handle users with strongly varying computing speed in communication/resource constrained setting. We provide convergence guarantees for FAVANO in a smooth, non-convex environment and carefully compare the obtained convergence guarantees with existing bounds, when they are available. Experimental results show that the FAVANO algorithm outperforms current methods on standard benchmarks.

cs.LG↗

Monte Carlo guided Diffusion for Bayesian linear inverse problems

Ill-posed linear inverse problems arise frequently in various applications, from computational photography to medical imaging. A recent line of research exploits Bayesian inference with informative priors to handle the ill-posedness of such problems. Amongst such priors, score-based generative models (SGM) have recently been successfully applied to several different inverse problems. In this study, we exploit the particular structure of the prior defined by the SGM to define a sequence of intermediate linear inverse problems. As the noise level decreases, the posteriors of these inverse problems get closer to the target posterior of the original inverse problem. To sample from this sequence of posteriors, we propose the use of Sequential Monte Carlo (SMC) methods. The proposed algorithm, MCGDiff, is shown to be theoretically grounded and we provide numerical simulations showing that it outperforms competing baselines when dealing with ill-posed inverse problems in a Bayesian setting.

stat.ML↗

Conformal Prediction for Federated Uncertainty Quantification Under Label Shift

Federated Learning (FL) is a machine learning framework where many clients collaboratively train models while keeping the training data decentralized. Despite recent advances in FL, the uncertainty quantification topic (UQ) remains partially addressed. Among UQ methods, conformal prediction (CP) approaches provides distribution-free guarantees under minimal assumptions. We develop a new federated conformal prediction method based on quantile regression and take into account privacy constraints. This method takes advantage of importance weighting to effectively address the label shift between agents and provides theoretical guarantees for both valid coverage of the prediction sets and differential privacy. Extensive experimental studies demonstrate that this method outperforms current competitors.

stat.ML↗

Deep Reinforcement Learning Algorithms for Hybrid V2X Communication: A Benchmarking Study

In today's era, autonomous vehicles demand a safety level on par with aircraft. Taking a cue from the aerospace industry, which relies on redundancy to achieve high reliability, the automotive sector can also leverage this concept by building redundancy in V2X (Vehicle-to-Everything) technologies. Given the current lack of reliable V2X technologies, this idea is particularly promising. By deploying multiple RATs (Radio Access Technologies) in parallel, the ongoing debate over the standard technology for future vehicles can be put to rest. However, coordinating multiple communication technologies is a complex task due to dynamic, time-varying channels and varying traffic conditions. This paper addresses the vertical handover problem in V2X using Deep Reinforcement Learning (DRL) algorithms. The goal is to assist vehicles in selecting the most appropriate V2X technology (DSRC/V-VLC) in a serpentine environment. The results show that the benchmarked algorithms outperform the current state-of-the-art approaches in terms of redundancy and usage rate of V-VLC headlights. This result is a significant reduction in communication costs while maintaining a high level of reliability. These results provide strong evidence for integrating advanced DRL decision mechanisms into the architecture as a promising approach to solving the vertical handover problem in V2X.

cs.LG↗

Stochastic Approximation Beyond Gradient for Signal Processing and Machine Learning

Stochastic Approximation (SA) is a classical algorithm that has had since the early days a huge impact on signal processing, and nowadays on machine learning, due to the necessity to deal with a large amount of data observed with uncertainties. An exemplar special case of SA pertains to the popular stochastic (sub)gradient algorithm which is the working horse behind many important applications. A lesser-known fact is that the SA scheme also extends to non-stochastic-gradient algorithms such as compressed stochastic gradient, stochastic expectation-maximization, and a number of reinforcement learning algorithms. The aim of this article is to overview and introduce the non-stochastic-gradient perspectives of SA to the signal processing and machine learning audiences through presenting a design guideline of SA algorithms backed by theories. Our central theme is to propose a general framework that unifies existing theories of SA, including its non-asymptotic and asymptotic convergence results, and demonstrate their applications on popular non-stochastic-gradient algorithms. We build our analysis framework based on classes of Lyapunov functions that satisfy a variety of mild conditions. We draw connections between non-stochastic-gradient algorithms and scenarios when the Lyapunov function is smooth, convex, or strongly convex. Using the said framework, we illustrate the convergence properties of the non-stochastic-gradient algorithms using concrete examples. Extensions to the emerging variance reduction techniques for improved sample complexity will also be discussed.

math.OC↗

Probability and moment inequalities for additive functionals of geometrically ergodic Markov chains

In this paper, we establish moment and Bernstein-type inequalities for additive functionals of geometrically ergodic Markov chains. These inequalities extend the corresponding inequalities for independent random variables. Our conditions cover Markov chains converging geometrically to the stationary distribution either in $V$-norms or in weighted Wasserstein distances. Our inequalities apply to unbounded functions and depend explicitly on constants appearing in the conditions that we consider.

math.PR↗

Fast Rates for Maximum Entropy Exploration

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al.(2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.

stat.ML↗

One-Step Distributional Reinforcement Learning

Reinforcement learning (RL) allows an agent interacting sequentially with an environment to maximize its long-term expected return. In the distributional RL (DistrRL) paradigm, the agent goes beyond the limit of the expected value, to capture the underlying probability distribution of the return across all time steps. The set of DistrRL algorithms has led to improved empirical performance. Nevertheless, the theory of DistrRL is still not fully understood, especially in the control case. In this paper, we present the simpler one-step distributional reinforcement learning (OS-DistrRL) framework encompassing only the randomness induced by the one-step dynamics of the environment. Contrary to DistrRL, we show that our approach comes with a unified theory for both policy evaluation and control. Indeed, we propose two OS-DistrRL algorithms for which we provide an almost sure convergence analysis. The proposed approach compares favorably with categorical DistrRL on various environments.

cs.LG↗

Restarted Bayesian Online Change-point Detection for Non-Stationary Markov Decision Processes

We consider the problem of learning in a non-stationary reinforcement learning (RL) environment, where the setting can be fully described by a piecewise stationary discrete-time Markov decision process (MDP). We introduce a variant of the Restarted Bayesian Online Change-Point Detection algorithm (R-BOCPD) that operates on input streams originating from the more general multinomial distribution and provides near-optimal theoretical guarantees in terms of false-alarm rate and detection delay. Based on this, we propose an improved version of the UCRL2 algorithm for MDPs with state transition kernel sampled from a multinomial distribution, which we call R-BOCPD-UCRL2. We perform a finite-time performance analysis and show that R-BOCPD-UCRL2 enjoys a favorable regret bound of $O\left(D O \sqrt{A T K_T \log\left (\frac{T}δ \right) + \frac{K_T \log \frac{K_T}δ}{\min\limits_\ell \: \mathbf{KL}\left( {\mathbfθ^{(\ell+1)}}\mid\mid{\mathbfθ^{(\ell)}}\right)}}\right)$, where $D$ is the largest MDP diameter from the set of MDPs defining the piecewise stationary MDP setting, $O$ is the finite number of states (constant over all changes), $A$ is the finite number of actions (constant over all changes), $K_T$ is the number of change points up to horizon $T$, and $\mathbfθ^{(\ell)}$ is the transition kernel during the interval $[c_\ell, c_{\ell+1})$, which we assume to be multinomially distributed over the set of states $\mathbb{O}$. Interestingly, the performance bound does not directly scale with the variation in MDP state transition distributions and rewards, ie. can also model abrupt changes. In practice, R-BOCPD-UCRL2 outperforms the state-of-the-art in a variety of scenarios in synthetic environments. We provide a detailed experimental setup along with a code repository (upon publication) that can be used to easily reproduce our experiments.

cs.LG↗

Finite-time High-probability Bounds for Polyak-Ruppert Averaged Iterates of Linear Stochastic Approximation

This paper provides a finite-time analysis of linear stochastic approximation (LSA) algorithms with fixed step size, a core method in statistics and machine learning. LSA is used to compute approximate solutions of a $d$-dimensional linear system $\bar{\mathbf{A}} θ= \bar{\mathbf{b}}$ for which $(\bar{\mathbf{A}}, \bar{\mathbf{b}})$ can only be estimated by (asymptotically) unbiased observations $\{(\mathbf{A}(Z_n),\mathbf{b}(Z_n))\}_{n \in \mathbb{N}}$. We consider here the case where $\{Z_n\}_{n \in \mathbb{N}}$ is an i.i.d. sequence or a uniformly geometrically ergodic Markov chain. We derive $p$-th moment and high-probability deviation bounds for the iterates defined by LSA and its Polyak-Ruppert-averaged version. Our finite-time instance-dependent bounds for the averaged LSA iterates are sharp in the sense that the leading term we obtain coincides with the local asymptotic minimax limit. Moreover, the remainder terms of our bounds admit a tight dependence on the mixing time $t_{\operatorname{mix}}$ of the underlying chain and the norm of the noise variables. We emphasize that our result requires the SA step size to scale only with logarithm of the problem dimension $d$.

stat.ML↗

Orthogonal Directions Constrained Gradient Method: from non-linear equality constraints to Stiefel manifold

We consider the problem of minimizing a non-convex function over a smooth manifold $\mathcal{M}$. We propose a novel algorithm, the Orthogonal Directions Constrained Gradient Method (ODCGM) which only requires computing a projection onto a vector space. ODCGM is infeasible but the iterates are constantly pulled towards the manifold, ensuring the convergence of ODCGM towards $\mathcal{M}$. ODCGM is much simpler to implement than the classical methods which require the computation of a retraction. Moreover, we show that ODCGM exhibits the near-optimal oracle complexities $\mathcal{O}(1/\varepsilon^2)$ and $\mathcal{O}(1/\varepsilon^4)$ in the deterministic and stochastic cases, respectively. Furthermore, we establish that, under an appropriate choice of the projection metric, our method recovers the landing algorithm of Ablin and Peyré (2022), a recently introduced algorithm for optimization over the Stiefel manifold. As a result, we significantly extend the analysis of Ablin and Peyré (2022), establishing near-optimal rates both in deterministic and stochastic frameworks. Finally, we perform numerical experiments which shows the efficiency of ODCGM in a high-dimensional setting.

math.OC↗

Stochastic Variable Metric Proximal Gradient with variance reduction for non-convex composite optimization

This paper introduces a novel algorithm, the Perturbed Proximal Preconditioned SPIDER algorithm (3P-SPIDER), designed to solve finite sum non-convex composite optimization. It is a stochastic Variable Metric Forward-Backward algorithm, which allows approximate preconditioned forward operator and uses a variable metric proximity operator as the backward operator; it also proposes a mini-batch strategy with variance reduction to address the finite sum setting. We show that 3P-SPIDER extends some Stochastic preconditioned Gradient Descent-based algorithms and some Incremental Expectation Maximization algorithms to composite optimization and to the case the forward operator can not be computed in closed form. We also provide an explicit control of convergence in expectation of 3P-SPIDER, and study its complexity in order to satisfy the epsilon-approximate stationary condition. Our results are the first to combine the composite non-convex optimization setting, a variance reduction technique to tackle the finite sum setting by using a minibatch strategy and, to allow deterministic or random approximations of the preconditioned forward operator. Finally, through an application to inference in a logistic regression model with random effects, we numerically compare 3P-SPIDER to other stochastic forward-backward algorithms and discuss the role of some design parameters of 3P-SPIDER.

cs.LG↗

FedPop: A Bayesian Approach for Personalised Federated Learning

Personalised federated learning (FL) aims at collaboratively learning a machine learning model taylored for each client. Albeit promising advances have been made in this direction, most of existing approaches works do not allow for uncertainty quantification which is crucial in many applications. In addition, personalisation in the cross-device setting still involves important issues, especially for new clients or those having small number of observations. This paper aims at filling these gaps. To this end, we propose a novel methodology coined FedPop by recasting personalised FL into the population modeling paradigm where clients' models involve fixed common population parameters and random effects, aiming at explaining data heterogeneity. To derive convergence guarantees for our scheme, we introduce a new class of federated stochastic optimisation algorithms which relies on Markov chain Monte Carlo methods. Compared to existing personalised FL methods, the proposed methodology has important benefits: it is robust to client drift, practical for inference on new clients, and above all, enables uncertainty quantification under mild computational and memory overheads. We provide non-asymptotic convergence guarantees for the proposed algorithms and illustrate their performances on various personalised federated learning tasks.

cs.LG↗

State and parameter learning with PaRIS particle Gibbs

Non-linear state-space models, also known as general hidden Markov models, are ubiquitous in statistical machine learning, being the most classical generative models for serial data and sequences in general. The particle-based, rapid incremental smoother PaRIS is a sequential Monte Carlo (SMC) technique allowing for efficient online approximation of expectations of additive functionals under the smoothing distribution in these models. Such expectations appear naturally in several learning contexts, such as likelihood estimation (MLE) and Markov score climbing (MSC). PARIS has linear computational complexity, limited memory requirements and comes with non-asymptotic bounds, convergence results and stability guarantees. Still, being based on self-normalised importance sampling, the PaRIS estimator is biased. Our first contribution is to design a novel additive smoothing algorithm, the Parisian particle Gibbs PPG sampler, which can be viewed as a PaRIS algorithm driven by conditional SMC moves, resulting in bias-reduced estimates of the targeted quantities. We substantiate the PPG algorithm with theoretical results, including new bounds on bias and variance as well as deviation inequalities. Our second contribution is to apply PPG in a learning framework, covering MLE and MSC as special examples. In this context, we establish, under standard assumptions, non-asymptotic bounds highlighting the value of bias reduction and the implicit Rao--Blackwellization of PPG. These are the first non-asymptotic results of this kind in this setting. We illustrate our theoretical results with numerical experiments supporting our claims.

stat.ME↗