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Eric Sauser

Publications and source records attributed to Eric Sauser.

4 recordsLinked to original sources

TrustCLIP: Learning Private Visual Features via Adversarial Reconstruction

Vision and vision-language models rely on high-level visual representations that are increasingly used across recognition, retrieval, and multimodal reasoning pipelines. However, recent advances in generative modeling have shown that such features can often be inverted, enabling realistic reconstructions of the underlying image and raising significant privacy risks. We revisit this problem through the lens of reconstruction and propose TrustCLIP, a reconstruction-driven framework that treats a feature-conditioned generator as an explicit privacy adversary. TrustCLIP learns a projection between encoder features and downstream modules that is explicitly optimized to degrade the reconstructions produced by generative attackers while retaining the necessary signals for downstream tasks. Unlike prior defenses that rely on discriminative privacy metrics, TrustCLIP directly optimizes against a generative reconstruction attacker, targeting a threat not captured by standard evaluation protocols. We demonstrate its effectiveness in both conventional classification and multimodal large language model pipelines. Across these settings, TrustCLIP consistently reduces the fidelity of generative inversions while maintaining downstream task performance. Project page: https://atnikos.github.io/trustclip/

cs.CV

Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understanding

We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens - verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded with DETR-QFormer to capture fine-grained details from short-term observations. This design reduces token count by 22x over existing methods in representing one hour of long-term observations while effectively encoding fine-granularity of the present. By interleaving these tokens in our multimodal cache, ProVideLLM ensures sub-linear scaling of memory and compute with video length, enabling per-frame streaming inference at 10 FPS and streaming dialogue at 25 FPS, with a minimal 2GB GPU memory footprint. ProVideLLM also sets new state-of-the-art results on six procedural tasks across four datasets.

cs.CV

X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization

Lately, there has been growing interest in adapting vision-language models (VLMs) to image and third-person video classification due to their success in zero-shot recognition. However, the adaptation of these models to egocentric videos has been largely unexplored. To address this gap, we propose a simple yet effective cross-modal adaptation framework, which we call X-MIC. Using a video adapter, our pipeline learns to align frozen text embeddings to each egocentric video directly in the shared embedding space. Our novel adapter architecture retains and improves generalization of the pre-trained VLMs by disentangling learnable temporal modeling and frozen visual encoder. This results in an enhanced alignment of text embeddings to each egocentric video, leading to a significant improvement in cross-dataset generalization. We evaluate our approach on the Epic-Kitchens, Ego4D, and EGTEA datasets for fine-grained cross-dataset action generalization, demonstrating the effectiveness of our method. Code is available at https://github.com/annusha/xmic

cs.CV

DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the limited scale of available hand-object interaction datasets. In this paper, we propose a novel method, dubbed DiffH2O, which can synthesize realistic, one or two-handed object interactions from provided text prompts and geometry of the object. The method introduces three techniques that enable effective learning from limited data. First, we decompose the task into a grasping stage and an text-based manipulation stage and use separate diffusion models for each. In the grasping stage, the model only generates hand motions, whereas in the manipulation phase both hand and object poses are synthesized. Second, we propose a compact representation that tightly couples hand and object poses and helps in generating realistic hand-object interactions. Third, we propose two different guidance schemes to allow more control of the generated motions: grasp guidance and detailed textual guidance. Grasp guidance takes a single target grasping pose and guides the diffusion model to reach this grasp at the end of the grasping stage, which provides control over the grasping pose. Given a grasping motion from this stage, multiple different actions can be prompted in the manipulation phase. For the textual guidance, we contribute comprehensive text descriptions to the GRAB dataset and show that they enable our method to have more fine-grained control over hand-object interactions. Our quantitative and qualitative evaluation demonstrates that the proposed method outperforms baseline methods and leads to natural hand-object motions.

cs.CV