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Eric Schulz

Publications and source records attributed to Eric Schulz.

49 records · Page 3Linked to original sources

How should the advent of large language models affect the practice of science?

Large language models (LLMs) are being increasingly incorporated into scientific workflows. However, we have yet to fully grasp the implications of this integration. How should the advent of large language models affect the practice of science? For this opinion piece, we have invited four diverse groups of scientists to reflect on this query, sharing their perspectives and engaging in debate. Schulz et al. make the argument that working with LLMs is not fundamentally different from working with human collaborators, while Bender et al. argue that LLMs are often misused and over-hyped, and that their limitations warrant a focus on more specialized, easily interpretable tools. Marelli et al. emphasize the importance of transparent attribution and responsible use of LLMs. Finally, Botvinick and Gershman advocate that humans should retain responsibility for determining the scientific roadmap. To facilitate the discussion, the four perspectives are complemented with a response from each group. By putting these different perspectives in conversation, we aim to bring attention to important considerations within the academic community regarding the adoption of LLMs and their impact on both current and future scientific practices.

cs.CL↗

In-Context Impersonation Reveals Large Language Models' Strengths and Biases

In everyday conversations, humans can take on different roles and adapt their vocabulary to their chosen roles. We explore whether LLMs can take on, that is impersonate, different roles when they generate text in-context. We ask LLMs to assume different personas before solving vision and language tasks. We do this by prefixing the prompt with a persona that is associated either with a social identity or domain expertise. In a multi-armed bandit task, we find that LLMs pretending to be children of different ages recover human-like developmental stages of exploration. In a language-based reasoning task, we find that LLMs impersonating domain experts perform better than LLMs impersonating non-domain experts. Finally, we test whether LLMs' impersonations are complementary to visual information when describing different categories. We find that impersonation can improve performance: an LLM prompted to be a bird expert describes birds better than one prompted to be a car expert. However, impersonation can also uncover LLMs' biases: an LLM prompted to be a man describes cars better than one prompted to be a woman. These findings demonstrate that LLMs are capable of taking on diverse roles and that this in-context impersonation can be used to uncover their hidden strengths and biases.

cs.AI↗

The Acquisition of Physical Knowledge in Generative Neural Networks

As children grow older, they develop an intuitive understanding of the physical processes around them. Their physical understanding develops in stages, moving along developmental trajectories which have been mapped out extensively in previous empirical research. Here, we investigate how the learning trajectories of deep generative neural networks compare to children's developmental trajectories using physical understanding as a testbed. We outline an approach that allows us to examine two distinct hypotheses of human development - stochastic optimization and complexity increase. We find that while our models are able to accurately predict a number of physical processes, their learning trajectories under both hypotheses do not follow the developmental trajectories of children.

cs.LG↗

Turning large language models into cognitive models

Large language models are powerful systems that excel at many tasks, ranging from translation to mathematical reasoning. Yet, at the same time, these models often show unhuman-like characteristics. In the present paper, we address this gap and ask whether large language models can be turned into cognitive models. We find that -- after finetuning them on data from psychological experiments -- these models offer accurate representations of human behavior, even outperforming traditional cognitive models in two decision-making domains. In addition, we show that their representations contain the information necessary to model behavior on the level of individual subjects. Finally, we demonstrate that finetuning on multiple tasks enables large language models to predict human behavior in a previously unseen task. Taken together, these results suggest that large, pre-trained models can be adapted to become generalist cognitive models, thereby opening up new research directions that could transform cognitive psychology and the behavioral sciences as a whole.

cs.CL↗

Reinforcement Learning with Simple Sequence Priors

Everything else being equal, simpler models should be preferred over more complex ones. In reinforcement learning (RL), simplicity is typically quantified on an action-by-action basis -- but this timescale ignores temporal regularities, like repetitions, often present in sequential strategies. We therefore propose an RL algorithm that learns to solve tasks with sequences of actions that are compressible. We explore two possible sources of simple action sequences: Sequences that can be learned by autoregressive models, and sequences that are compressible with off-the-shelf data compression algorithms. Distilling these preferences into sequence priors, we derive a novel information-theoretic objective that incentivizes agents to learn policies that maximize rewards while conforming to these priors. We show that the resulting RL algorithm leads to faster learning, and attains higher returns than state-of-the-art model-free approaches in a series of continuous control tasks from the DeepMind Control Suite. These priors also produce a powerful information-regularized agent that is robust to noisy observations and can perform open-loop control.

cs.LG↗

Meta-in-context learning in large language models

Large language models have shown tremendous performance in a variety of tasks. In-context learning -- the ability to improve at a task after being provided with a number of demonstrations -- is seen as one of the main contributors to their success. In the present paper, we demonstrate that the in-context learning abilities of large language models can be recursively improved via in-context learning itself. We coin this phenomenon meta-in-context learning. Looking at two idealized domains, a one-dimensional regression task and a two-armed bandit task, we show that meta-in-context learning adaptively reshapes a large language model's priors over expected tasks. Furthermore, we find that meta-in-context learning modifies the in-context learning strategies of such models. Finally, we extend our approach to a benchmark of real-world regression problems where we observe competitive performance to traditional learning algorithms. Taken together, our work improves our understanding of in-context learning and paves the way toward adapting large language models to the environment they are applied purely through meta-in-context learning rather than traditional finetuning.

cs.CL↗

Meta-Learned Models of Cognition

Meta-learning is a framework for learning learning algorithms through repeated interactions with an environment as opposed to designing them by hand. In recent years, this framework has established itself as a promising tool for building models of human cognition. Yet, a coherent research program around meta-learned models of cognition is still missing. The purpose of this article is to synthesize previous work in this field and establish such a research program. We rely on three key pillars to accomplish this goal. We first point out that meta-learning can be used to construct Bayes-optimal learning algorithms. This result not only implies that any behavioral phenomenon that can be explained by a Bayesian model can also be explained by a meta-learned model but also allows us to draw strong connections to the rational analysis of cognition. We then discuss several advantages of the meta-learning framework over traditional Bayesian methods. In particular, we argue that meta-learning can be applied to situations where Bayesian inference is impossible and that it enables us to make rational models of cognition more realistic, either by incorporating limited computational resources or neuroscientific knowledge. Finally, we reexamine prior studies from psychology and neuroscience that have applied meta-learning and put them into the context of these new insights. In summary, our work highlights that meta-learning considerably extends the scope of rational analysis and thereby of cognitive theories more generally.

cs.AI↗

Modeling Human Exploration Through Resource-Rational Reinforcement Learning

Equipping artificial agents with useful exploration mechanisms remains a challenge to this day. Humans, on the other hand, seem to manage the trade-off between exploration and exploitation effortlessly. In the present article, we put forward the hypothesis that they accomplish this by making optimal use of limited computational resources. We study this hypothesis by meta-learning reinforcement learning algorithms that sacrifice performance for a shorter description length (defined as the number of bits required to implement the given algorithm). The emerging class of models captures human exploration behavior better than previously considered approaches, such as Boltzmann exploration, upper confidence bound algorithms, and Thompson sampling. We additionally demonstrate that changing the description length in our class of models produces the intended effects: reducing description length captures the behavior of brain-lesioned patients while increasing it mirrors cognitive development during adolescence.

cs.LG↗

Learning Parsimonious Dynamics for Generalization in Reinforcement Learning

Humans are skillful navigators: We aptly maneuver through new places, realize when we are back at a location we have seen before, and can even conceive of shortcuts that go through parts of our environments we have never visited. Current methods in model-based reinforcement learning on the other hand struggle with generalizing about environment dynamics out of the training distribution. We argue that two principles can help bridge this gap: latent learning and parsimonious dynamics. Humans tend to think about environment dynamics in simple terms -- we reason about trajectories not in reference to what we expect to see along a path, but rather in an abstract latent space, containing information about the places' spatial coordinates. Moreover, we assume that moving around in novel parts of our environment works the same way as in parts we are familiar with. These two principles work together in tandem: it is in the latent space that the dynamics show parsimonious characteristics. We develop a model that learns such parsimonious dynamics. Using a variational objective, our model is trained to reconstruct experienced transitions in a latent space using locally linear transformations, while encouraged to invoke as few distinct transformations as possible. Using our framework, we demonstrate the utility of learning parsimonious latent dynamics models in a range of policy learning and planning tasks.

cs.LG↗

Stochastic Gradient Descent Captures How Children Learn About Physics

As children grow older, they develop an intuitive understanding of the physical processes around them. They move along developmental trajectories, which have been mapped out extensively in previous empirical research. We investigate how children's developmental trajectories compare to the learning trajectories of artificial systems. Specifically, we examine the idea that cognitive development results from some form of stochastic optimization procedure. For this purpose, we train a modern generative neural network model using stochastic gradient descent. We then use methods from the developmental psychology literature to probe the physical understanding of this model at different degrees of optimization. We find that the model's learning trajectory captures the developmental trajectories of children, thereby providing support to the idea of development as stochastic optimization.

cs.LG↗

Using cognitive psychology to understand GPT-3

We study GPT-3, a recent large language model, using tools from cognitive psychology. More specifically, we assess GPT-3's decision-making, information search, deliberation, and causal reasoning abilities on a battery of canonical experiments from the literature. We find that much of GPT-3's behavior is impressive: it solves vignette-based tasks similarly or better than human subjects, is able to make decent decisions from descriptions, outperforms humans in a multi-armed bandit task, and shows signatures of model-based reinforcement learning. Yet we also find that small perturbations to vignette-based tasks can lead GPT-3 vastly astray, that it shows no signatures of directed exploration, and that it fails miserably in a causal reasoning task. These results enrich our understanding of current large language models and pave the way for future investigations using tools from cognitive psychology to study increasingly capable and opaque artificial agents.

cs.CL↗

Better safe than sorry: Risky function exploitation through safe optimization

Exploration-exploitation of functions, that is learning and optimizing a mapping between inputs and expected outputs, is ubiquitous to many real world situations. These situations sometimes require us to avoid certain outcomes at all cost, for example because they are poisonous, harmful, or otherwise dangerous. We test participants' behavior in scenarios in which they have to find the optimum of a function while at the same time avoid outputs below a certain threshold. In two experiments, we find that Safe-Optimization, a Gaussian Process-based exploration-exploitation algorithm, describes participants' behavior well and that participants seem to care firstly whether a point is safe and then try to pick the optimal point from all such safe points. This means that their trade-off between exploration and exploitation can be seen as an intelligent, approximate, and homeostasis-driven strategy.

stat.AP↗

Simple trees in complex forests: Growing Take The Best by Approximate Bayesian Computation

How can heuristic strategies emerge from smaller building blocks? We propose Approximate Bayesian Computation as a computational solution to this problem. As a first proof of concept, we demonstrate how a heuristic decision strategy such as Take The Best (TTB) can be learned from smaller, probabilistically updated building blocks. Based on a self-reinforcing sampling scheme, different building blocks are combined and, over time, tree-like non-compensatory heuristics emerge. This new algorithm, coined Approximately Bayesian Computed Take The Best (ABC-TTB), is able to recover a data set that was generated by TTB, leads to sensible inferences about cue importance and cue directions, can outperform traditional TTB, and allows to trade-off performance and computational effort explicitly.

stat.AP↗