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Eric Vollenweider

Publications and source records attributed to Eric Vollenweider.

3 recordsLinked to original sources

EgoSpot:Egocentric Multimodal Control for Hands-Free Mobile Manipulation

We propose a novel hands-free control framework for the Boston Dynamics Spot robot using the Microsoft HoloLens 2 mixed-reality headset. Enabling accessible robot control is critical for allowing individuals with physical disabilities to benefit from robotic assistance in daily activities, teleoperation, and remote interaction tasks. However, most existing robot control interfaces rely on manual input devices such as joysticks or handheld controllers, which can be difficult or impossible for users with limited motor capabilities. To address this limitation, we develop an intuitive multimodal control system that leverages egocentric sensing from a wearable device. Our system integrates multiple control signals, including eye gaze, head gestures, and voice commands, to enable hands-free interaction. These signals are fused to support real-time control of both robot locomotion and arm manipulation. Experimental results show that our approach achieves performance comparable to traditional joystick-based control in terms of task completion time and user experience, while significantly improving accessibility and naturalness of interaction. Our results highlight the potential of egocentric multimodal interfaces to make mobile manipulation robots more inclusive and usable for a broader population. A demonstration of the system is available on our project webpage.

cs.RO

Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.

cs.RO

Spatial Computing and Intuitive Interaction: Bringing Mixed Reality and Robotics Together

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric sensing on mixed reality devices enables them to capture and understand human actions and translate these to actions with spatial meaning, which offers exciting new possibilities for collaboration between humans and robots. This paper presents several human-robot systems that utilize these capabilities to enable novel robot use cases: mission planning for inspection, gesture-based control, and immersive teleoperation. These works demonstrate the power of mixed reality as a tool for human-robot interaction, and the potential of spatial computing and mixed reality to drive the future of human-robot interaction.

cs.RO