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Erica Cooper

Publications and source records attributed to Erica Cooper.

52 records · Page 3Linked to original sources

Use of speaker recognition approaches for learning and evaluating embedding representations of musical instrument sounds

Constructing an embedding space for musical instrument sounds that can meaningfully represent new and unseen instruments is important for downstream music generation tasks such as multi-instrument synthesis and timbre transfer. The framework of Automatic Speaker Verification (ASV) provides us with architectures and evaluation methodologies for verifying the identities of unseen speakers, and these can be repurposed for the task of learning and evaluating a musical instrument sound embedding space that can support unseen instruments. Borrowing from state-of-the-art ASV techniques, we construct a musical instrument recognition model that uses a SincNet front-end, a ResNet architecture, and an angular softmax objective function. Experiments on the NSynth and RWC datasets show our model's effectiveness in terms of equal error rate (EER) for unseen instruments, and ablation studies show the importance of data augmentation and the angular softmax objective. Experiments also show the benefit of using a CQT-based filterbank for initializing SincNet over a Mel filterbank initialization. Further complementary analysis of the learned embedding space is conducted with t-SNE visualizations and probing classification tasks, which show that including instrument family labels as a multi-task learning target can help to regularize the embedding space and incorporate useful structure, and that meaningful information such as playing style, which was not included during training, is contained in the embeddings of unseen instruments.

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On the Interplay Between Sparsity, Naturalness, Intelligibility, and Prosody in Speech Synthesis

Are end-to-end text-to-speech (TTS) models over-parametrized? To what extent can these models be pruned, and what happens to their synthesis capabilities? This work serves as a starting point to explore pruning both spectrogram prediction networks and vocoders. We thoroughly investigate the tradeoffs between sparsity and its subsequent effects on synthetic speech. Additionally, we explored several aspects of TTS pruning: amount of finetuning data versus sparsity, TTS-Augmentation to utilize unspoken text, and combining knowledge distillation and pruning. Our findings suggest that not only are end-to-end TTS models highly prunable, but also, perhaps surprisingly, pruned TTS models can produce synthetic speech with equal or higher naturalness and intelligibility, with similar prosody. All of our experiments are conducted on publicly available models, and findings in this work are backed by large-scale subjective tests and objective measures. Code and 200 pruned models are made available to facilitate future research on efficiency in TTS.

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LDNet: Unified Listener Dependent Modeling in MOS Prediction for Synthetic Speech

An effective approach to automatically predict the subjective rating for synthetic speech is to train on a listening test dataset with human-annotated scores. Although each speech sample in the dataset is rated by several listeners, most previous works only used the mean score as the training target. In this work, we present LDNet, a unified framework for mean opinion score (MOS) prediction that predicts the listener-wise perceived quality given the input speech and the listener identity. We reflect recent advances in LD modeling, including design choices of the model architecture, and propose two inference methods that provide more stable results and efficient computation. We conduct systematic experiments on the voice conversion challenge (VCC) 2018 benchmark and a newly collected large-scale MOS dataset, providing an in-depth analysis of the proposed framework. Results show that the mean listener inference method is a better way to utilize the mean scores, whose effectiveness is more obvious when having more ratings per sample.

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Attention Back-end for Automatic Speaker Verification with Multiple Enrollment Utterances

Probabilistic linear discriminant analysis (PLDA) or cosine similarity have been widely used in traditional speaker verification systems as back-end techniques to measure pairwise similarities. To make better use of multiple enrollment utterances, we propose a novel attention back-end model, which can be used for both text-independent (TI) and text-dependent (TD) speaker verification, and employ scaled-dot self-attention and feed-forward self-attention networks as architectures that learn the intra-relationships of the enrollment utterances. In order to verify the proposed attention back-end, we conduct a series of experiments on CNCeleb and VoxCeleb datasets by combining it with several sate-of-the-art speaker encoders including TDNN and ResNet. Experimental results using multiple enrollment utterances on CNCeleb show that the proposed attention back-end model leads to lower EER and minDCF score than the PLDA and cosine similarity counterparts for each speaker encoder and an experiment on VoxCeleb indicate that our model can be used even for single enrollment case.

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Multi-Task Learning in Utterance-Level and Segmental-Level Spoof Detection

In this paper, we provide a series of multi-tasking benchmarks for simultaneously detecting spoofing at the segmental and utterance levels in the PartialSpoof database. First, we propose the SELCNN network, which inserts squeeze-and-excitation (SE) blocks into a light convolutional neural network (LCNN) to enhance the capacity of hidden feature selection. Then, we implement multi-task learning (MTL) frameworks with SELCNN followed by bidirectional long short-term memory (Bi-LSTM) as the basic model. We discuss MTL in PartialSpoof in terms of architecture (uni-branch/multi-branch) and training strategies (from-scratch/warm-up) step-by-step. Experiments show that the multi-task model performs relatively better than single-task models. Also, in MTL, a binary-branch architecture more adequately utilizes information from two levels than a uni-branch model. For the binary-branch architecture, fine-tuning a warm-up model works better than training from scratch. Models can handle both segment-level and utterance-level predictions simultaneously overall under a binary-branch multi-task architecture. Furthermore, the multi-task model trained by fine-tuning a segmental warm-up model performs relatively better at both levels except on the evaluation set for segmental detection. Segmental detection should be explored further.

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How do Voices from Past Speech Synthesis Challenges Compare Today?

Shared challenges provide a venue for comparing systems trained on common data using a standardized evaluation, and they also provide an invaluable resource for researchers when the data and evaluation results are publicly released. The Blizzard Challenge and Voice Conversion Challenge are two such challenges for text-to-speech synthesis and for speaker conversion, respectively, and their publicly-available system samples and listening test results comprise a historical record of state-of-the-art synthesis methods over the years. In this paper, we revisit these past challenges and conduct a large-scale listening test with samples from many challenges combined. Our aims are to analyze and compare opinions of a large number of systems together, to determine whether and how opinions change over time, and to collect a large-scale dataset of a diverse variety of synthetic samples and their ratings for further research. We found strong correlations challenge by challenge at the system level between the original results and our new listening test. We also observed the importance of the choice of speaker on synthesis quality.

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Exploring Disentanglement with Multilingual and Monolingual VQ-VAE

This work examines the content and usefulness of disentangled phone and speaker representations from two separately trained VQ-VAE systems: one trained on multilingual data and another trained on monolingual data. We explore the multi- and monolingual models using four small proof-of-concept tasks: copy-synthesis, voice transformation, linguistic code-switching, and content-based privacy masking. From these tasks, we reflect on how disentangled phone and speaker representations can be used to manipulate speech in a meaningful way. Our experiments demonstrate that the VQ representations are suitable for these tasks, including creating new voices by mixing speaker representations together. We also present our novel technique to conceal the content of targeted words within an utterance by manipulating phone VQ codes, while retaining speaker identity and intelligibility of surrounding words. Finally, we discuss recommendations for further increasing the viability of disentangled representations.

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An Initial Investigation for Detecting Partially Spoofed Audio

All existing databases of spoofed speech contain attack data that is spoofed in its entirety. In practice, it is entirely plausible that successful attacks can be mounted with utterances that are only partially spoofed. By definition, partially-spoofed utterances contain a mix of both spoofed and bona fide segments, which will likely degrade the performance of countermeasures trained with entirely spoofed utterances. This hypothesis raises the obvious question: 'Can we detect partially-spoofed audio?' This paper introduces a new database of partially-spoofed data, named PartialSpoof, to help address this question. This new database enables us to investigate and compare the performance of countermeasures on both utterance- and segmental- level labels. Experimental results using the utterance-level labels reveal that the reliability of countermeasures trained to detect fully-spoofed data is found to degrade substantially when tested with partially-spoofed data, whereas training on partially-spoofed data performs reliably in the case of both fully- and partially-spoofed utterances. Additional experiments using segmental-level labels show that spotting injected spoofed segments included in an utterance is a much more challenging task even if the latest countermeasure models are used.

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An Investigation of the Relation Between Grapheme Embeddings and Pronunciation for Tacotron-based Systems

End-to-end models, particularly Tacotron-based ones, are currently a popular solution for text-to-speech synthesis. They allow the production of high-quality synthesized speech with little to no text preprocessing. Indeed, they can be trained using either graphemes or phonemes as input directly. However, in the case of grapheme inputs, little is known concerning the relation between the underlying representations learned by the model and word pronunciations. This work investigates this relation in the case of a Tacotron model trained on French graphemes. Our analysis shows that grapheme embeddings are related to phoneme information despite no such information being present during training. Thanks to this property, we show that grapheme embeddings learned by Tacotron models can be useful for tasks such as grapheme-to-phoneme conversion and control of the pronunciation in synthetic speech.

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Learning Disentangled Phone and Speaker Representations in a Semi-Supervised VQ-VAE Paradigm

We present a new approach to disentangle speaker voice and phone content by introducing new components to the VQ-VAE architecture for speech synthesis. The original VQ-VAE does not generalize well to unseen speakers or content. To alleviate this problem, we have incorporated a speaker encoder and speaker VQ codebook that learns global speaker characteristics entirely separate from the existing sub-phone codebooks. We also compare two training methods: self-supervised with global conditions and semi-supervised with speaker labels. Adding a speaker VQ component improves objective measures of speech synthesis quality (estimated MOS, speaker similarity, ASR-based intelligibility) and provides learned representations that are meaningful. Our speaker VQ codebook indices can be used in a simple speaker diarization task and perform slightly better than an x-vector baseline. Additionally, phones can be recognized from sub-phone VQ codebook indices in our semi-supervised VQ-VAE better than self-supervised with global conditions.

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Pretraining Strategies, Waveform Model Choice, and Acoustic Configurations for Multi-Speaker End-to-End Speech Synthesis

We explore pretraining strategies including choice of base corpus with the aim of choosing the best strategy for zero-shot multi-speaker end-to-end synthesis. We also examine choice of neural vocoder for waveform synthesis, as well as acoustic configurations used for mel spectrograms and final audio output. We find that fine-tuning a multi-speaker model from found audiobook data that has passed a simple quality threshold can improve naturalness and similarity to unseen target speakers of synthetic speech. Additionally, we find that listeners can discern between a 16kHz and 24kHz sampling rate, and that WaveRNN produces output waveforms of a comparable quality to WaveNet, with a faster inference time.

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How Similar or Different Is Rakugo Speech Synthesizer to Professional Performers?

We have been working on speech synthesis for rakugo (a traditional Japanese form of verbal entertainment similar to one-person stand-up comedy) toward speech synthesis that authentically entertains audiences. In this paper, we propose a novel evaluation methodology using synthesized rakugo speech and real rakugo speech uttered by professional performers of three different ranks. The naturalness of the synthesized speech was comparable to that of the human speech, but the synthesized speech entertained listeners less than the performers of any rank. However, we obtained some interesting insights into challenges to be solved in order to achieve a truly entertaining rakugo synthesizer. For example, naturalness was not the most important factor, even though it has generally been emphasized as the most important point to be evaluated in the conventional speech synthesis field. More important factors were the understandability of the content and distinguishability of the characters in the rakugo story, both of which the synthesized rakugo speech was relatively inferior at as compared with the professional performers. We also found that fundamental frequency fo modeling should be further improved to better entertain audiences. These results show important steps to reaching authentically entertaining speech synthesis.

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Can Speaker Augmentation Improve Multi-Speaker End-to-End TTS?

Previous work on speaker adaptation for end-to-end speech synthesis still falls short in speaker similarity. We investigate an orthogonal approach to the current speaker adaptation paradigms, speaker augmentation, by creating artificial speakers and by taking advantage of low-quality data. The base Tacotron2 model is modified to account for the channel and dialect factors inherent in these corpora. In addition, we describe a warm-start training strategy that we adopted for Tacotron2 training. A large-scale listening test is conducted, and a distance metric is adopted to evaluate synthesis of dialects. This is followed by an analysis on synthesis quality, speaker and dialect similarity, and a remark on the effectiveness of our speaker augmentation approach. Audio samples are available online.

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Modeling of Rakugo Speech and Its Limitations: Toward Speech Synthesis That Entertains Audiences

We have been investigating rakugo speech synthesis as a challenging example of speech synthesis that entertains audiences. Rakugo is a traditional Japanese form of verbal entertainment similar to a combination of one-person stand-up comedy and comic storytelling and is popular even today. In rakugo, a performer plays multiple characters, and conversations or dialogues between the characters make the story progress. To investigate how close the quality of synthesized rakugo speech can approach that of professionals' speech, we modeled rakugo speech using Tacotron 2, a state-of-the-art speech synthesis system that can produce speech that sounds as natural as human speech albeit under limited conditions, and an enhanced version of it with self-attention to better consider long-term dependencies. We also used global style tokens and manually labeled context features to enrich speaking styles. Through a listening test, we measured not only naturalness but also distinguishability of characters, understandability of the content, and the degree of entertainment. Although we found that the speech synthesis models could not yet reach the professional level, the results of the listening test provided interesting insights: 1) we should not focus only on the naturalness of synthesized speech but also the distinguishability of characters and the understandability of the content to further entertain audiences; 2) the fundamental frequency (fo) expressions of synthesized speech are poorer than those of human speech, and more entertaining speech should have richer fo expression. Although there is room for improvement, we believe this is an important stepping stone toward achieving entertaining speech synthesis at the professional level.

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Improved Prosody from Learned F0 Codebook Representations for VQ-VAE Speech Waveform Reconstruction

Vector Quantized Variational AutoEncoders (VQ-VAE) are a powerful representation learning framework that can discover discrete groups of features from a speech signal without supervision. Until now, the VQ-VAE architecture has previously modeled individual types of speech features, such as only phones or only F0. This paper introduces an important extension to VQ-VAE for learning F0-related suprasegmental information simultaneously along with traditional phone features.The proposed framework uses two encoders such that the F0 trajectory and speech waveform are both input to the system, therefore two separate codebooks are learned. We used a WaveRNN vocoder as the decoder component of VQ-VAE. Our speaker-independent VQ-VAE was trained with raw speech waveforms from multi-speaker Japanese speech databases. Experimental results show that the proposed extension reduces F0 distortion of reconstructed speech for all unseen test speakers, and results in significantly higher preference scores from a listening test. We additionally conducted experiments using single-speaker Mandarin speech to demonstrate advantages of our architecture in another language which relies heavily on F0.

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Zero-Shot Multi-Speaker Text-To-Speech with State-of-the-art Neural Speaker Embeddings

While speaker adaptation for end-to-end speech synthesis using speaker embeddings can produce good speaker similarity for speakers seen during training, there remains a gap for zero-shot adaptation to unseen speakers. We investigate multi-speaker modeling for end-to-end text-to-speech synthesis and study the effects of different types of state-of-the-art neural speaker embeddings on speaker similarity for unseen speakers. Learnable dictionary encoding-based speaker embeddings with angular softmax loss can improve equal error rates over x-vectors in a speaker verification task; these embeddings also improve speaker similarity and naturalness for unseen speakers when used for zero-shot adaptation to new speakers in end-to-end speech synthesis.

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